Updates Serialization (#292)
- [X] Removes all save strategies
- [X] Removes duplicate file writer that won't be used
- [X] Removes persistence (it will become a duplicate system)
- [X] Add a save position variable to skip serializing a clean item/mobile
- [X] Update Guilds/Accounts to be IEntity types
- Because guilds are abstract, this may make serialization tricky.
- [X] Update the generalized IEntity writing
- [X] Update the load/save to write to buffers then to files in background
Bumps release version
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43 changed files with 1148 additions and 4351 deletions
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@ -26,7 +26,7 @@ namespace Server.Guilds
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"",
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0,
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GuildDisplayType.All,
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Utility.CastListCovariant<BaseGuild, Guild>(new List<BaseGuild>(BaseGuild.List.Values)),
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Utility.CastListCovariant<BaseGuild, Guild>(new List<BaseGuild>(World.Guilds.Values)),
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1063136 + (int)GuildDisplayType.All
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)
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{
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@ -44,7 +44,7 @@ namespace Server.Guilds
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filter,
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startNumber,
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display,
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Utility.CastListCovariant<BaseGuild, Guild>(new List<BaseGuild>(BaseGuild.List.Values)),
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Utility.CastListCovariant<BaseGuild, Guild>(new List<BaseGuild>(World.Guilds.Values)),
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1063136 + (int)display
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)
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{
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