Updates Serialization (#292)

- [X] Removes all save strategies
- [X] Removes duplicate file writer that won't be used
- [X] Removes persistence (it will become a duplicate system)
- [X] Add a save position variable to skip serializing a clean item/mobile
- [X] Update Guilds/Accounts to be IEntity types
    - Because guilds are abstract, this may make serialization tricky.
- [X] Update the generalized IEntity writing
- [X] Update the load/save to write to buffers then to files in background


Bumps release version
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Kamron Batman 2020-10-31 17:38:29 -07:00 • committed by GitHub
parent a8d486a969
commit 1ca8655fc1
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43 changed files with 1148 additions and 4351 deletions

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@ -26,7 +26,7 @@ namespace Server.Guilds
"",
0,
GuildDisplayType.All,
Utility.CastListCovariant<BaseGuild, Guild>(new List<BaseGuild>(BaseGuild.List.Values)),
Utility.CastListCovariant<BaseGuild, Guild>(new List<BaseGuild>(World.Guilds.Values)),
1063136 + (int)GuildDisplayType.All
)
{
@ -44,7 +44,7 @@ namespace Server.Guilds
filter,
startNumber,
display,
Utility.CastListCovariant<BaseGuild, Guild>(new List<BaseGuild>(BaseGuild.List.Values)),
Utility.CastListCovariant<BaseGuild, Guild>(new List<BaseGuild>(World.Guilds.Values)),
1063136 + (int)display
)
{