fix: Fixes badly formatted files (#878)
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b3c153eae3
commit
1cf7b6c056
33 changed files with 274 additions and 312 deletions
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@ -78,16 +78,7 @@ namespace Server.Items
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absorbed = 2;
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}
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int wear;
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if (weapon.Type == WeaponType.Bashing)
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{
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wear = absorbed / 2;
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}
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else
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{
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wear = Utility.Random(2);
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}
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var wear = weapon.Type == WeaponType.Bashing ? absorbed / 2 : Utility.Random(2);
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if (wear > 0 && MaxHitPoints > 0)
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{
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@ -110,11 +101,8 @@ namespace Server.Items
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if (Parent is Mobile mobile)
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{
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mobile.LocalOverheadMessage(
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MessageType.Regular,
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0x3B2,
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1061121
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); // Your equipment is severely damaged.
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// Your equipment is severely damaged.
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mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1061121);
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}
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}
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else
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@ -128,7 +116,7 @@ namespace Server.Items
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return 0;
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}
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if (!(Parent is Mobile owner))
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if (Parent is not Mobile owner)
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{
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return damage;
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}
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@ -141,13 +129,6 @@ namespace Server.Items
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chance = 0.01;
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}
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/*
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FORMULA: Displayed AR = ((Parrying Skill * Base AR of Shield) <EFBFBD> 200) + 1
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FORMULA: % Chance of Blocking = parry skill - (shieldAR * 2)
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FORMULA: Melee Damage Absorbed = (AR of Shield) / 2 | Archery Damage Absorbed = AR of Shield
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*/
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if (owner.CheckSkill(SkillName.Parry, chance))
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{
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damage -= Math.Min(damage, weapon.Skill == SkillName.Archery ? (int)ar : (int)(ar / 2.0));
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@ -177,11 +158,8 @@ namespace Server.Items
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{
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MaxHitPoints -= wear;
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((Mobile)Parent).LocalOverheadMessage(
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MessageType.Regular,
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0x3B2,
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1061121
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); // Your equipment is severely damaged.
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// Your equipment is severely damaged.
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((Mobile)Parent).LocalOverheadMessage(MessageType.Regular, 0x3B2, 1061121);
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}
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else
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{
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