fix: Fixes badly formatted files (#878)
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33 changed files with 274 additions and 312 deletions
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@ -206,7 +206,7 @@ namespace Server.Spells
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damageBonus += intBonus;
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var sdiBonus = AosAttributes.GetValue(Caster, AosAttribute.SpellDamage);
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// PvP spell damage increase cap of 15% from an item<EFBFBD>s magic property
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// PvP spell damage increase cap of 15% from an item's magic property
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if (playerVsPlayer && sdiBonus > 15)
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{
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sdiBonus = 15;
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@ -52,7 +52,8 @@ namespace Server.Spells.Fifth
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* Physical decrease = 25 - (Inscription/20).
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* Elemental resistance = +10 (-20 physical, +10 elemental at GM Inscription)
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* The magic reflection spell has an indefinite duration, becoming active when cast, and deactivated when re-cast.
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* Reactive Armor, Protection, and Magic Reflection will stay on<EFBFBD>even after logging out, even after dying<EFBFBD>until you <EFBFBD>turn them off<EFBFBD> by casting them again.
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* Reactive Armor, Protection, and Magic Reflection will stay on even after logging out,
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* even after dying, until you turn them off by casting them again.
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*/
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if (CheckSequence())
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@ -53,7 +53,8 @@ namespace Server.Spells.First
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* 15 + (Inscription/20) Physcial bonus
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* -5 Elemental
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* The reactive armor spell has an indefinite duration, becoming active when cast, and deactivated when re-cast.
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* Reactive Armor, Protection, and Magic Reflection will stay on<EFBFBD>even after logging out, even after dying<EFBFBD>until you <EFBFBD>turn them off<EFBFBD> by casting them again.
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* Reactive Armor, Protection, and Magic Reflection will stay on even after logging out,
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* even after dying, until you turn them off by casting them again.
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* (+20 physical -5 elemental at 100 Inscription)
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*/
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@ -98,7 +98,7 @@ namespace Server.Spells.Necromancy
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var sdiBonus = AosAttributes.GetValue(Caster, AosAttribute.SpellDamage);
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// PvP spell damage increase cap of 15% from an item<EFBFBD>s magic property in Publish 33(SE)
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// PvP spell damage increase cap of 15% from an item's magic property in Publish 33(SE)
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if (Core.SE && m.Player && Caster.Player && sdiBonus > 15)
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{
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sdiBonus = 15;
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@ -56,8 +56,8 @@ namespace Server.Spells.Second
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* a decreased "resisting spells" skill value by -35 + (Inscription/20),
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* and a slower casting speed modifier (technically, a negative "faster cast speed") of 2 points.
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* The protection spell has an indefinite duration, becoming active when cast, and deactivated when re-cast.
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* Reactive Armor, Protection, and Magic Reflection will stay on<EFBFBD>even after logging out,
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* even after dying<EFBFBD>until you <EFBFBD>turn them off<EFBFBD> by casting them again.
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* Reactive Armor, Protection, and Magic Reflection will stay on even after logging out,
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* even after dying, until you turn them off by casting them again.
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*/
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if (_table.Remove(target, out var mods))
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