fix: Fixes badly formatted files (#878)

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Kamron Batman 2021-12-05 08:56:09 -08:00 • committed by GitHub
parent b3c153eae3
commit 1cf7b6c056
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GPG key ID: 4AEE18F83AFDEB23
33 changed files with 274 additions and 312 deletions

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@ -206,7 +206,7 @@ namespace Server.Spells
damageBonus += intBonus;
var sdiBonus = AosAttributes.GetValue(Caster, AosAttribute.SpellDamage);
// PvP spell damage increase cap of 15% from an item<EFBFBD>s magic property
// PvP spell damage increase cap of 15% from an item's magic property
if (playerVsPlayer && sdiBonus > 15)
{
sdiBonus = 15;

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@ -52,7 +52,8 @@ namespace Server.Spells.Fifth
* Physical decrease = 25 - (Inscription/20).
* Elemental resistance = +10 (-20 physical, +10 elemental at GM Inscription)
* The magic reflection spell has an indefinite duration, becoming active when cast, and deactivated when re-cast.
* Reactive Armor, Protection, and Magic Reflection will stay on<EFBFBD>even after logging out, even after dying<EFBFBD>until you <EFBFBD>turn them off<EFBFBD> by casting them again.
* Reactive Armor, Protection, and Magic Reflection will stay on even after logging out,
* even after dying, until you turn them off by casting them again.
*/
if (CheckSequence())

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@ -53,7 +53,8 @@ namespace Server.Spells.First
* 15 + (Inscription/20) Physcial bonus
* -5 Elemental
* The reactive armor spell has an indefinite duration, becoming active when cast, and deactivated when re-cast.
* Reactive Armor, Protection, and Magic Reflection will stay on<EFBFBD>even after logging out, even after dying<EFBFBD>until you <EFBFBD>turn them off<EFBFBD> by casting them again.
* Reactive Armor, Protection, and Magic Reflection will stay on even after logging out,
* even after dying, until you turn them off by casting them again.
* (+20 physical -5 elemental at 100 Inscription)
*/

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@ -98,7 +98,7 @@ namespace Server.Spells.Necromancy
var sdiBonus = AosAttributes.GetValue(Caster, AosAttribute.SpellDamage);
// PvP spell damage increase cap of 15% from an item<EFBFBD>s magic property in Publish 33(SE)
// PvP spell damage increase cap of 15% from an item's magic property in Publish 33(SE)
if (Core.SE && m.Player && Caster.Player && sdiBonus > 15)
{
sdiBonus = 15;

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@ -56,8 +56,8 @@ namespace Server.Spells.Second
* a decreased "resisting spells" skill value by -35 + (Inscription/20),
* and a slower casting speed modifier (technically, a negative "faster cast speed") of 2 points.
* The protection spell has an indefinite duration, becoming active when cast, and deactivated when re-cast.
* Reactive Armor, Protection, and Magic Reflection will stay on<EFBFBD>even after logging out,
* even after dying<EFBFBD>until you <EFBFBD>turn them off<EFBFBD> by casting them again.
* Reactive Armor, Protection, and Magic Reflection will stay on even after logging out,
* even after dying, until you turn them off by casting them again.
*/
if (_table.Remove(target, out var mods))