docs: Updates serialization docs (#1327)
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2 changed files with 101 additions and 66 deletions
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@ -42,115 +42,140 @@ title: Serialization
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```cs
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```cs
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public class ExampleItem : Item
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public class ExampleItem : Item
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{
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{
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public string ExampleText { get; set; }
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private string _exampleText;
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[Constructible]
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[CommandProperty(AccessLevel.GameMaster)]
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public ExampleItem() : base(0)
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public string ExampleText
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{
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{
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get => _exampleText;
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set
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{
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if (value != _exampleText)
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{
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_exampleText = value;
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this.MarkDirty();
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}
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}
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}
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}
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[Constructible]
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public ExampleItem(Serial serial) : base(serial)
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public ExampleItem(string text) : base(0)
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{
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{
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}
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Example = text;
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}
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public override void Serialize(IGenericWriter writer)
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public ExampleItem(Serial serial) : base(serial)
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{
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{
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base.Serialize(writer);
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}
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writer.WriteEncodedInt(0); //Version
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public override void Serialize(IGenericWriter writer)
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writer.Write(ExampleText);
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{
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}
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base.Serialize(writer);
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public override void Deserialize(IGenericReader reader)
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writer.WriteEncodedInt(0); //Version
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{
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writer.Write(_exampleText);
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base.Deserialize(reader);
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}
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var version = reader.ReadEncodedInt();
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public override void Deserialize(IGenericReader reader)
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ExampleText = reader.ReadString();
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{
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}
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base.Deserialize(reader);
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var version = reader.ReadEncodedInt();
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// version 0
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_exampleText = reader.ReadString();
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}
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}
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}
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```
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```
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Same class serialized with codegen
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Same class serialized with codegen
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```cs
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```cs
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[Serializable(0)]
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[SerializationGenerator(0)]
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public partial class ExampleItem : Item
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public partial class ExampleItem : Item
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{
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{
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[SerializableField(0)]
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[SerializableField(0)]
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public string ExampleText { get; set; }
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private string _exampleText;
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[Constructible]
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[Constructible]
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public ExampleItem() : base(0)
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public ExampleItem(string text) : base(0)
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{
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{
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_exampleText = text;
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}
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}
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}
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}
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```
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```
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### Step by step
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### Step by step
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1. Add ```SerializableAttribute(versionNumber)``` to your class and make it ```partial```
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1. Add ```SerializationGenerator(versionNumber)``` to your class and make the class ```partial```
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```cs
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```cs
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[Serializable(0)]
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[SerializationGenerator(0)]
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public partial class ExampleItem : Item
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public partial class ExampleItem : Item
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```
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```
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1. Delete constructors with ```Serial serial```, ```Serialize``` and ```Deserialize``` methods.
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1. Delete the constructor with ```Serial serial```
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1. Delete the ```Serialize``` and ```Deserialize``` methods.
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1. Add ```SerializableField(fieldOrder)``` attribute to all field you want to serialize.
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1. Add ```SerializableField(fieldOrder)``` attribute to all field you want to serialize.
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```cs
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```cs
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[SerializableField(0)]
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[SerializableField(0)]
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public string ExampleText { get; set; }
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private string _exampleText;
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```
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```
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1. Build project "Run Schema Migrations". ModernUO will create migration files for you. In this case "Server.Items.ExampleItem.v0.json" and "Server.Items.ExampleItem.Serialization.cs"
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1. Run `publish.cmd`.
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These files contains all information and classes needed for MUO to serialize/deserialize your objects.
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ModernUO will create migration files for you. In this case "Server.Items.ExampleItem.v0.json" and "Server.Items.ExampleItem.Serialization.cs".
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These files contains all information and classes needed for ModernUO to serialize/deserialize your objects.
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### Migrations
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### Migrations
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When new field is added to serialization, you need to increment versionNumber and make migration files. Here is little example.
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When new field is added to the serialization, you need to increment `versionNumber` and run `publish.cmd` again to generate a migration file for the new version.
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Here is little example.
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New class code will look like this:
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New class code will look like this:
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```cs
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```cs
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[Serializable(1)]
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[SerializationGenerator(1)]
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public partial class ExampleItem : Item
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public partial class ExampleItem : Item
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{
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{
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[SerializableField(0)]
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[SerializableField(0)]
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public string ExampleText { get; set; }
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private string _exampleText;
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[SerializableField(1)]
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[SerializableField(1)]
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public string AddedExampleTest { get; set; }
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private string _addedExampleTest;
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[Constructible]
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[Constructible]
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public ExampleItem() : base(0)
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public ExampleItem(string text, string addedText) : base(0)
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{
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{
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}
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_exampleText = text;
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_addedExampleTest = addedText;
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}
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}
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}
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```
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```
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After building "Run Schema Migrations" project, MUO will generate V0Content in serialization class.
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Your IDE (Visual Studio, Rider, or VSCode), will show errors and the ModernUO will not compile.
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This happens because the code generator builds a migration from V0 to V1 and a new struct `V0Content` with all of the V0 fields is generated.
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This Content contains all fields from V0.
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ModernUO is expecting the developer to create a migration from the old version to the new.
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Now create MigrateFrom for each version you make, in this case V0.
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Now create a `MigrateFrom` method for each of the older versions, in this case V0, to the new version.
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!!! Tip
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When you have more versions, create standalone file for migrations only. For example "ExampleItem.Migrations.cs"
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```cs
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```cs
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private void MigrateFrom(V0Content content)
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private void MigrateFrom(V0Content content)
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{
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{
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ExampleText = content.ExampleText;
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_exampleText = content.ExampleText;
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}
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}
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```
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```
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Your migration is now completed.
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!!! Tip
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Since the class is `partial`, you can create a standalone file for migrations to keep them organized. For example "ExampleItem.Migrations.cs"
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Your migration is now complete.
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### Migrating from pre-codegen
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### Migrating from pre-codegen
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For migration from pre-codegen code, use method
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To migrate from pre-codegen serialization, change the old Deserialize method to this:
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```cs
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```cs
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private void Deserialize(IGenericReader reader, int version)
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private void Deserialize(IGenericReader reader, int version)
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```
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```
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this method is called when codegen doesnt have VXContent for deserialized object or version of Content is lower than deserialized.
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This method will be automatically called when the serialization generator doesn't have a migration for for that older version.
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In this method you can make old fashioned deserialization as before codegen.
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In this method you can make old fashioned deserializations that are mostly compatible with RunUO.
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### After deserialization
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### After Deserialization
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For some code changes after world load, you can use AfterDeserializationAttribute.
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To execute code after the deserialization, add the `AfterDeserialization()` attribute to a method.
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```cs
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```cs
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[AfterDeserialization]
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[AfterDeserialization]
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private void AfterDeserialization()
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private void AfterDeserialization()
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@ -159,5 +184,15 @@ title: Serialization
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}
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}
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```
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```
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### Embedded serialization
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!!! Tip
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Sometimes you need to serialize object inside object. For this you should use "EmbeddedSerializableAttribute". Nice example to understand it is ["AquariumState"](https://github.com/modernuo/ModernUO/blob/main/Projects/UOContent/Items/Aquarium/AquariumState.cs)
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By default, `AfterDeserialization` is executed synchronously right after the actual deserialization. Passing `false` to the attribute will make it execute after all deserializations.
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### Serializing Non-Entity Classes
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Sometimes you might need to serialize a nested object that is not an `ISerializable`. The syntax is largely the same except you must also mark the *parent* object for dirty tracking by using the `DirtyTrackingEntity` attribute.
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A good example of this is ["AquariumState"](https://github.com/modernuo/ModernUO/blob/main/Projects/UOContent/Items/Aquarium/AquariumState.cs).
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!!! Note
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Non-entity classes cannot be serialized by reference since that would require a reference Serial or ID. This means if the object is a serializable property on multiple objects, it will be serialized
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multiple times and will effectively get duplicated on world load. Consider either making it an `ISerializable` type and building world load/save mechanisms, or do not serialize the nested object directly.
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Instead opt for a global lookup, serialize with generic persistence, and then reattach to the objects using the `WorldLoad` event sink.
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12
mkdocs.yml
12
mkdocs.yml
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@ -9,7 +9,7 @@ edit_uri: edit/main/docs/
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repo_name: modernuo/modernuo
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repo_name: modernuo/modernuo
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repo_url: https://github.com/modernuo/modernuo
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repo_url: https://github.com/modernuo/modernuo
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site_description: The Ultima Online Server Emulator for the modern era!
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site_description: The Ultima Online Server Emulator for the modern era!
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copyright: Copyright 2019-2022 ModernUO Development Team
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copyright: Copyright 2019-2023 ModernUO Development Team
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theme:
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theme:
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name: material
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name: material
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favicon: branding/favicon.png
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favicon: branding/favicon.png
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@ -24,19 +24,19 @@ extra_css:
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extra:
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extra:
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social:
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social:
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- icon: fontawesome/brands/github
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- icon: fontawesome/brands/github
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link: https://github.com/modernuo/modernuo
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link: https://muo.gg/github
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name: ModernUO on Github
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name: ModernUO on Github
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- icon: fontawesome/brands/discord
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- icon: fontawesome/brands/discord
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link: https://discord.gg/DHkNUsq
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link: https://muo.gg/discord
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name: ModernUO on Discord
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name: ModernUO on Discord
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- icon: fontawesome/brands/patreon
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- icon: fontawesome/brands/patreon
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link: https://patreon.com/modernuo
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link: https://muo.gg/patreon
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name: Sponsor ModernUO on Patreon
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name: Sponsor ModernUO on Patreon
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- icon: fontawesome/brands/reddit
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- icon: fontawesome/brands/reddit
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link: https://reddit.com/r/modernuo
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link: https://muo.gg/reddit
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name: /r/modernuo
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name: /r/modernuo
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- icon: fontawesome/brands/twitter
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- icon: fontawesome/brands/twitter
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link: https://twitter.com/modernuo
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link: https://muo.gg/twitter
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name: "@modernuo"
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name: "@modernuo"
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markdown_extensions:
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markdown_extensions:
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- admonition
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- admonition
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