Housing
- house commit has inappropiate cost for certain parts
http://www.uodemise.com/forum/showthread.php?t=136453
- houses should not be placable on roads
http://www.uodemise.com/forum/showthread.php?t=139597
Bushido
- lightning strike should consume extra mana if player walks
http://www.uodemise.com/forum/showthread.php?t=127699
Weapons
- frenzied whirlwind should properly flag combatants.
http://www.uodemise.com/forum/showthread.php?t=138625
Magery
- PolyMorph should not turn the caster grey/criminal
http://www.uodemise.com/forum/showthread.php?t=116438
- Paralyze should interfere in casting paladin spells.
http://www.uodemise.com/forum/showthread.php?t=120742
Spellweaving
- Ethereal Voyage should not break when attempting to tame dragons, nightmares, etc.
http://www.uodemise.com/forum/showthread.php?t=135349
Misc
- refactor DrawRessource() to DrawResource()
http://www.uodemise.com/forum/showthread.php?t=127202
- random blood "spatter" itemid during combat: more visible blood.
http://www.uodemise.com/forum/showthread.php?t=140092
Taming
- Animal lore should check for skill modifiers when using lore on mobiles.
http://www.uodemise.com/forum/showthread.php?t=140658
Necromany
- Wraithform should allow push-through without stam loss always.
http://www.uodemise.com/forum/showthread.php?t=117126
- Wraithform mana leech should not lower the victim's mana + small cleanup to spellhelper.doleech()
http://www.uodemise.com/forum/showthread.php?t=120238
Chivalry
- Noble Sacrifice should work in houses. RunUO's does not.
http://www.uodemise.com/forum/showthread.php?t=122819
NCP Vendors
- Add necro regs for vendors to buy from players.
http://www.uodemise.com/forum/showthread.php?t=136435
This commit is contained in:
parent
d3e95b7e53
commit
1d74d05af4
16 changed files with 175 additions and 69 deletions
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@ -85,7 +85,7 @@ namespace Server.Engines.Craft
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DrawItem();
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DrawSkill();
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DrawRessource();
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DrawResource();
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/*
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if( craftItem.RequiresSE )
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@ -180,7 +180,7 @@ namespace Server.Engines.Craft
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private static Type typeofBlankScroll = typeof( BlankScroll );
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private static Type typeofSpellScroll = typeof( SpellScroll );
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public void DrawRessource()
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public void DrawResource()
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{
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bool retainedColor = false;
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@ -187,18 +187,18 @@ namespace Server.Engines.Craft
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{
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/*
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Synthax for a SIMPLE craft item
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AddCraft( ObjectType, Group, MinSkill, MaxSkill, RessourceType, Amount, Message )
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AddCraft( ObjectType, Group, MinSkill, MaxSkill, ResourceType, Amount, Message )
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ObjectType : The type of the object you want to add to the build list.
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Group : The group in wich the object will be showed in the craft menu.
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MinSkill : The minimum of skill value
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MaxSkill : The maximum of skill value
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RessourceType : The type of the ressource the mobile need to create the item
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Amount : The amount of the RessourceType it need to create the item
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Message : String or Int for Localized. The message that will be sent to the mobile, if the specified ressource is missing.
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ResourceType : The type of the resource the mobile need to create the item
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Amount : The amount of the ResourceType it need to create the item
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Message : String or Int for Localized. The message that will be sent to the mobile, if the specified resource is missing.
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Synthax for a COMPLEXE craft item. A complexe item is an item that need either more than
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only one skill, or more than only one ressource.
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only one skill, or more than only one resource.
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Coming soon....
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*/
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