Housing
- house commit has inappropiate cost for certain parts
http://www.uodemise.com/forum/showthread.php?t=136453
- houses should not be placable on roads
http://www.uodemise.com/forum/showthread.php?t=139597
Bushido
- lightning strike should consume extra mana if player walks
http://www.uodemise.com/forum/showthread.php?t=127699
Weapons
- frenzied whirlwind should properly flag combatants.
http://www.uodemise.com/forum/showthread.php?t=138625
Magery
- PolyMorph should not turn the caster grey/criminal
http://www.uodemise.com/forum/showthread.php?t=116438
- Paralyze should interfere in casting paladin spells.
http://www.uodemise.com/forum/showthread.php?t=120742
Spellweaving
- Ethereal Voyage should not break when attempting to tame dragons, nightmares, etc.
http://www.uodemise.com/forum/showthread.php?t=135349
Misc
- refactor DrawRessource() to DrawResource()
http://www.uodemise.com/forum/showthread.php?t=127202
- random blood "spatter" itemid during combat: more visible blood.
http://www.uodemise.com/forum/showthread.php?t=140092
Taming
- Animal lore should check for skill modifiers when using lore on mobiles.
http://www.uodemise.com/forum/showthread.php?t=140658
Necromany
- Wraithform should allow push-through without stam loss always.
http://www.uodemise.com/forum/showthread.php?t=117126
- Wraithform mana leech should not lower the victim's mana + small cleanup to spellhelper.doleech()
http://www.uodemise.com/forum/showthread.php?t=120238
Chivalry
- Noble Sacrifice should work in houses. RunUO's does not.
http://www.uodemise.com/forum/showthread.php?t=122819
NCP Vendors
- Add necro regs for vendors to buy from players.
http://www.uodemise.com/forum/showthread.php?t=136435
This commit is contained in:
parent
d3e95b7e53
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16 changed files with 175 additions and 69 deletions
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@ -30,22 +30,15 @@ namespace Server.Multis
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// Any land tile which matches one of these ID numbers is considered a road and cannot be placed over.
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private static int[] m_RoadIDs = new int[]
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{
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0x071, 0x08C,
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0x0E8, 0x0EB,
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0x14C, 0x14F,
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0x161, 0x174,
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0x1F0, 0x1F3,
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0x26E, 0x279,
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0x27E, 0x281,
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0x324, 0x3AC,
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0x547, 0x556,
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0x597, 0x5A6,
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0x637, 0x63A,
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0x7AE, 0x7B1,
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0x442, 0x479, // Sand stones
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0x501, 0x510, // Sand stones
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0x009, 0x015, // Furrows
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0x150, 0x15C // Furrows
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0x0071, 0x0078,
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0x00E8, 0x00EB,
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0x07AE, 0x07B1,
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0x3FF4, 0x3FF4,
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0x3FF8, 0x3FFB,
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0x0442, 0x0479, // Sand stones
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0x0501, 0x0510, // Sand stones
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0x0009, 0x0015, // Furrows
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0x0150, 0x015C // Furrows
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};
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public static HousePlacementResult Check( Mobile from, int multiID, Point3D center, out ArrayList toMove )
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