Housing
- house commit has inappropiate cost for certain parts
http://www.uodemise.com/forum/showthread.php?t=136453
- houses should not be placable on roads
http://www.uodemise.com/forum/showthread.php?t=139597
Bushido
- lightning strike should consume extra mana if player walks
http://www.uodemise.com/forum/showthread.php?t=127699
Weapons
- frenzied whirlwind should properly flag combatants.
http://www.uodemise.com/forum/showthread.php?t=138625
Magery
- PolyMorph should not turn the caster grey/criminal
http://www.uodemise.com/forum/showthread.php?t=116438
- Paralyze should interfere in casting paladin spells.
http://www.uodemise.com/forum/showthread.php?t=120742
Spellweaving
- Ethereal Voyage should not break when attempting to tame dragons, nightmares, etc.
http://www.uodemise.com/forum/showthread.php?t=135349
Misc
- refactor DrawRessource() to DrawResource()
http://www.uodemise.com/forum/showthread.php?t=127202
- random blood "spatter" itemid during combat: more visible blood.
http://www.uodemise.com/forum/showthread.php?t=140092
Taming
- Animal lore should check for skill modifiers when using lore on mobiles.
http://www.uodemise.com/forum/showthread.php?t=140658
Necromany
- Wraithform should allow push-through without stam loss always.
http://www.uodemise.com/forum/showthread.php?t=117126
- Wraithform mana leech should not lower the victim's mana + small cleanup to spellhelper.doleech()
http://www.uodemise.com/forum/showthread.php?t=120238
Chivalry
- Noble Sacrifice should work in houses. RunUO's does not.
http://www.uodemise.com/forum/showthread.php?t=122819
NCP Vendors
- Add necro regs for vendors to buy from players.
http://www.uodemise.com/forum/showthread.php?t=136435
This commit is contained in:
parent
d3e95b7e53
commit
1d74d05af4
16 changed files with 175 additions and 69 deletions
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@ -42,11 +42,11 @@ namespace Server.SkillHandlers
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{
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if ( c.Body.IsAnimal || c.Body.IsMonster || c.Body.IsSea )
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{
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if ( (!c.Controlled || !c.Tamable) && from.Skills[SkillName.AnimalLore].Base < 100.0 )
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if ( (!c.Controlled || !c.Tamable) && from.Skills[SkillName.AnimalLore].Value < 100.0 )
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{
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from.SendLocalizedMessage( 1049674 ); // At your skill level, you can only lore tamed creatures.
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}
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else if ( !c.Tamable && from.Skills[SkillName.AnimalLore].Base < 110.0 )
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else if ( !c.Tamable && from.Skills[SkillName.AnimalLore].Value < 110.0 )
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{
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from.SendLocalizedMessage( 1049675 ); // At your skill level, you can only lore tamed or tameable creatures.
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}
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@ -5,6 +5,8 @@ using Server.Targeting;
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using Server.Network;
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using Server.Mobiles;
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using Server.Factions;
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using Server.Spells;
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using Server.Spells.Spellweaving;
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namespace Server.SkillHandlers
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{
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@ -180,7 +182,7 @@ namespace Server.SkillHandlers
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creature.PrivateOverheadMessage( MessageType.Regular, 0x3B2, 502805, from.NetState ); // You seem to anger the beast!
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creature.PlaySound( creature.GetAngerSound() );
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creature.Direction = creature.GetDirectionTo( from );
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if ( from is PlayerMobile && !( (PlayerMobile)from ).HonorActive )
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if ( from is PlayerMobile && !(( (PlayerMobile)from ).HonorActive || TransformationSpellHelper.UnderTransformation( from, typeof( EtherealVoyageSpell ))))
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creature.Combatant = from;
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}
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else
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