Housing
- house commit has inappropiate cost for certain parts
http://www.uodemise.com/forum/showthread.php?t=136453
- houses should not be placable on roads
http://www.uodemise.com/forum/showthread.php?t=139597
Bushido
- lightning strike should consume extra mana if player walks
http://www.uodemise.com/forum/showthread.php?t=127699
Weapons
- frenzied whirlwind should properly flag combatants.
http://www.uodemise.com/forum/showthread.php?t=138625
Magery
- PolyMorph should not turn the caster grey/criminal
http://www.uodemise.com/forum/showthread.php?t=116438
- Paralyze should interfere in casting paladin spells.
http://www.uodemise.com/forum/showthread.php?t=120742
Spellweaving
- Ethereal Voyage should not break when attempting to tame dragons, nightmares, etc.
http://www.uodemise.com/forum/showthread.php?t=135349
Misc
- refactor DrawRessource() to DrawResource()
http://www.uodemise.com/forum/showthread.php?t=127202
- random blood "spatter" itemid during combat: more visible blood.
http://www.uodemise.com/forum/showthread.php?t=140092
Taming
- Animal lore should check for skill modifiers when using lore on mobiles.
http://www.uodemise.com/forum/showthread.php?t=140658
Necromany
- Wraithform should allow push-through without stam loss always.
http://www.uodemise.com/forum/showthread.php?t=117126
- Wraithform mana leech should not lower the victim's mana + small cleanup to spellhelper.doleech()
http://www.uodemise.com/forum/showthread.php?t=120238
Chivalry
- Noble Sacrifice should work in houses. RunUO's does not.
http://www.uodemise.com/forum/showthread.php?t=122819
NCP Vendors
- Add necro regs for vendors to buy from players.
http://www.uodemise.com/forum/showthread.php?t=136435
This commit is contained in:
parent
d3e95b7e53
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16 changed files with 175 additions and 69 deletions
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@ -43,7 +43,7 @@ namespace Server.Spells.Chivalry
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if ( m is BaseCreature && ((BaseCreature)m).IsAnimatedDead )
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continue;
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if ( Caster != m && Caster.CanBeBeneficial( m, false, true ) && !(m is Golem) )
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if ( Caster != m && m.InLOS( Caster ) && Caster.CanBeBeneficial( m, false, true ) && !(m is Golem) )
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targets.Add( m );
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}
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@ -72,9 +72,6 @@ namespace Server.Spells.Chivalry
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{
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Caster.SendLocalizedMessage( 1010395 ); // The veil of death in this area is too strong and resists thy efforts to restore life.
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}
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else if( Core.ML && m.Region != null && m.Region.IsPartOf( typeof( HouseRegion ) ) )
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{
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}
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else if( resChance > Utility.RandomDouble() )
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{
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m.FixedParticles( 0x375A, 1, 15, 5005, 5, 3, EffectLayer.Head );
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