Housing
- house commit has inappropiate cost for certain parts
http://www.uodemise.com/forum/showthread.php?t=136453
- houses should not be placable on roads
http://www.uodemise.com/forum/showthread.php?t=139597
Bushido
- lightning strike should consume extra mana if player walks
http://www.uodemise.com/forum/showthread.php?t=127699
Weapons
- frenzied whirlwind should properly flag combatants.
http://www.uodemise.com/forum/showthread.php?t=138625
Magery
- PolyMorph should not turn the caster grey/criminal
http://www.uodemise.com/forum/showthread.php?t=116438
- Paralyze should interfere in casting paladin spells.
http://www.uodemise.com/forum/showthread.php?t=120742
Spellweaving
- Ethereal Voyage should not break when attempting to tame dragons, nightmares, etc.
http://www.uodemise.com/forum/showthread.php?t=135349
Misc
- refactor DrawRessource() to DrawResource()
http://www.uodemise.com/forum/showthread.php?t=127202
- random blood "spatter" itemid during combat: more visible blood.
http://www.uodemise.com/forum/showthread.php?t=140092
Taming
- Animal lore should check for skill modifiers when using lore on mobiles.
http://www.uodemise.com/forum/showthread.php?t=140658
Necromany
- Wraithform should allow push-through without stam loss always.
http://www.uodemise.com/forum/showthread.php?t=117126
- Wraithform mana leech should not lower the victim's mana + small cleanup to spellhelper.doleech()
http://www.uodemise.com/forum/showthread.php?t=120238
Chivalry
- Noble Sacrifice should work in houses. RunUO's does not.
http://www.uodemise.com/forum/showthread.php?t=122819
NCP Vendors
- Add necro regs for vendors to buy from players.
http://www.uodemise.com/forum/showthread.php?t=136435
This commit is contained in:
parent
d3e95b7e53
commit
1d74d05af4
16 changed files with 175 additions and 69 deletions
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@ -3,6 +3,7 @@ using System.Collections;
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using Server.Network;
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using Server.Items;
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using Server.Targeting;
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using Server.Mobiles;
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namespace Server.Spells.Necromancy
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{
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@ -36,8 +37,17 @@ namespace Server.Spells.Necromancy
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public override void DoEffect( Mobile m )
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{
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if ( m is PlayerMobile )
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((PlayerMobile)m).IgnoreMobiles = true;
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m.PlaySound( 0x17F );
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m.FixedParticles( 0x374A, 1, 15, 9902, 1108, 4, EffectLayer.Waist );
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}
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public override void RemoveEffect( Mobile m )
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{
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if ( m is PlayerMobile && m.AccessLevel == AccessLevel.Player )
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((PlayerMobile)m).IgnoreMobiles = false;
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}
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}
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}
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