fix: Fixes travel restriction messages (#1263)
- [X] `BaseRegion.CheckTravel` now properly cascades through parent regions - [X] `SpellHelper.CheckTravel` now returns a failure message instead of sending one internally. - [X] Consolidates travel restriction messages so they aren't duplicated.
This commit is contained in:
parent
2057fe74a2
commit
1d8e8ec0a8
13 changed files with 121 additions and 69 deletions
|
|
@ -617,42 +617,41 @@ namespace Server.Spells
|
|||
return false;
|
||||
}
|
||||
|
||||
public static void SendInvalidMessage(Mobile caster, TravelCheckType type)
|
||||
private static TextDefinition _travelTo = 1019004; // You are not allowed to travel there.
|
||||
private static TextDefinition _travelFrom = 502361; // You cannot teleport into that area from here.
|
||||
private static TextDefinition _teleportTo = 501035; // You cannot teleport from here to the destination.
|
||||
private static TextDefinition _genericSpell = 501802; // Thy spell doth not appear to work...
|
||||
|
||||
public static TextDefinition InvalidTravelMessage(TravelCheckType type)
|
||||
{
|
||||
if (type is TravelCheckType.RecallTo or TravelCheckType.GateTo)
|
||||
return type switch
|
||||
{
|
||||
caster.SendLocalizedMessage(1019004); // You are not allowed to travel there.
|
||||
}
|
||||
else if (type == TravelCheckType.TeleportTo)
|
||||
{
|
||||
caster.SendLocalizedMessage(501035); // You cannot teleport from here to the destination.
|
||||
}
|
||||
else
|
||||
{
|
||||
caster.SendLocalizedMessage(501802); // Thy spell doth not appear to work...
|
||||
}
|
||||
TravelCheckType.RecallTo or TravelCheckType.GateTo => _travelTo,
|
||||
TravelCheckType.RecallFrom or TravelCheckType.TeleportFrom => _travelFrom,
|
||||
TravelCheckType.TeleportTo => _teleportTo,
|
||||
_ => _genericSpell
|
||||
};
|
||||
}
|
||||
|
||||
public static bool CheckTravel(Mobile caster, TravelCheckType type) =>
|
||||
CheckTravel(caster, caster.Map, caster.Location, type);
|
||||
public static bool CheckTravel(Mobile caster, TravelCheckType type, out TextDefinition message) =>
|
||||
CheckTravel(caster, caster.Map, caster.Location, type, out message);
|
||||
|
||||
public static bool CheckTravel(Map map, Point3D loc, TravelCheckType type) => CheckTravel(null, map, loc, type);
|
||||
public static bool CheckTravel(Map map, Point3D loc, TravelCheckType type, out TextDefinition message) =>
|
||||
CheckTravel(null, map, loc, type, out message);
|
||||
|
||||
public static bool CheckTravel(Mobile caster, Map map, Point3D loc, TravelCheckType type)
|
||||
public static bool CheckTravel(Mobile caster, Map map, Point3D loc, TravelCheckType type, out TextDefinition message)
|
||||
{
|
||||
message = null;
|
||||
|
||||
if (IsInvalid(map, loc)) // null, internal, out of bounds
|
||||
{
|
||||
if (caster != null)
|
||||
{
|
||||
SendInvalidMessage(caster, type);
|
||||
}
|
||||
|
||||
message = InvalidTravelMessage(type);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Always allow monsters to teleport
|
||||
if (caster is BaseCreature { Controlled: false, Summoned: false } &&
|
||||
type is TravelCheckType.TeleportTo or TravelCheckType.TeleportFrom)
|
||||
if (type is TravelCheckType.TeleportTo or TravelCheckType.TeleportFrom &&
|
||||
caster is BaseCreature { Controlled: false, Summoned: false })
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
|
@ -668,7 +667,7 @@ namespace Server.Spells
|
|||
var destination = Region.Find(loc, map) as BaseRegion;
|
||||
var current = Region.Find(caster.Location, caster.Map) as BaseRegion;
|
||||
|
||||
if (destination?.CheckTravel(caster, loc, type) == false || current?.CheckTravel(caster, loc, type) == false)
|
||||
if (destination?.CheckTravel(caster, loc, type, out message) == false || current?.CheckTravel(caster, loc, type, out message) == false)
|
||||
{
|
||||
isValid = false;
|
||||
}
|
||||
|
|
@ -679,12 +678,7 @@ namespace Server.Spells
|
|||
isValid = m_Rules[v, i] || !m_Validators[i](map, loc);
|
||||
}
|
||||
|
||||
if (!isValid && caster != null)
|
||||
{
|
||||
SendInvalidMessage(caster, type);
|
||||
}
|
||||
|
||||
return isValid;
|
||||
return !isValid;
|
||||
}
|
||||
|
||||
public static bool IsWindLoc(Point3D loc)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue