fix: Fixes travel restriction messages (#1263)

- [X] `BaseRegion.CheckTravel` now properly cascades through parent regions
- [X] `SpellHelper.CheckTravel` now returns a failure message instead of sending one internally.
- [X] Consolidates travel restriction messages so they aren't duplicated.
This commit is contained in:
Kamron Batman 2022-11-22 16:57:42 -08:00 • committed by GitHub
parent 2057fe74a2
commit 1d8e8ec0a8
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13 changed files with 121 additions and 69 deletions

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@ -39,11 +39,13 @@ namespace Server.Spells.Seventh
{
Caster.SendLocalizedMessage(1005570); // You can not gate to another facet.
}
else if (!SpellHelper.CheckTravel(Caster, TravelCheckType.GateFrom))
else if (!SpellHelper.CheckTravel(Caster, TravelCheckType.GateFrom, out var failureMessage))
{
failureMessage.SendMessageTo(Caster);
}
else if (!SpellHelper.CheckTravel(Caster, map, loc, TravelCheckType.GateTo))
else if (!SpellHelper.CheckTravel(Caster, map, loc, TravelCheckType.GateTo, out failureMessage))
{
failureMessage.SendMessageTo(Caster);
}
else if (map == Map.Felucca && Caster is PlayerMobile mobile && mobile.Young)
{
@ -124,7 +126,13 @@ namespace Server.Spells.Seventh
return false;
}
return SpellHelper.CheckTravel(Caster, TravelCheckType.GateFrom);
if (!SpellHelper.CheckTravel(Caster, TravelCheckType.GateFrom, out var failureMessage))
{
failureMessage.SendMessageTo(Caster);
return false;
}
return true;
}
private static bool GateExistsAt(Map map, Point3D loc)