chore(content): Updates to C# 9 syntax (#373)
This commit is contained in:
parent
a59fda6a3a
commit
1e2242bb1a
25 changed files with 155 additions and 405 deletions
|
|
@ -1489,26 +1489,15 @@ namespace Server.Items
|
|||
|
||||
if (m_Resource == CraftResource.None)
|
||||
{
|
||||
if (mat == ArmorMaterialType.Studded || mat == ArmorMaterialType.Leather)
|
||||
m_Resource = mat switch
|
||||
{
|
||||
m_Resource = CraftResource.RegularLeather;
|
||||
}
|
||||
else if (mat == ArmorMaterialType.Spined)
|
||||
{
|
||||
m_Resource = CraftResource.SpinedLeather;
|
||||
}
|
||||
else if (mat == ArmorMaterialType.Horned)
|
||||
{
|
||||
m_Resource = CraftResource.HornedLeather;
|
||||
}
|
||||
else if (mat == ArmorMaterialType.Barbed)
|
||||
{
|
||||
m_Resource = CraftResource.BarbedLeather;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Resource = CraftResource.Iron;
|
||||
}
|
||||
ArmorMaterialType.Studded => CraftResource.RegularLeather,
|
||||
ArmorMaterialType.Leather => CraftResource.RegularLeather,
|
||||
ArmorMaterialType.Spined => CraftResource.SpinedLeather,
|
||||
ArmorMaterialType.Horned => CraftResource.HornedLeather,
|
||||
ArmorMaterialType.Barbed => CraftResource.BarbedLeather,
|
||||
_ => CraftResource.Iron
|
||||
};
|
||||
}
|
||||
|
||||
if (m_MaxHitPoints == 0 && m_HitPoints == 0)
|
||||
|
|
|
|||
|
|
@ -1,3 +1,4 @@
|
|||
using System;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
|
|
@ -149,19 +150,7 @@ namespace Server.Items
|
|||
*/
|
||||
if (owner.CheckSkill(SkillName.Parry, chance))
|
||||
{
|
||||
if (weapon.Skill == SkillName.Archery)
|
||||
{
|
||||
damage -= (int)ar;
|
||||
}
|
||||
else
|
||||
{
|
||||
damage -= (int)(ar / 2.0);
|
||||
}
|
||||
|
||||
if (damage < 0)
|
||||
{
|
||||
damage = 0;
|
||||
}
|
||||
damage -= Math.Min(damage, weapon.Skill == SkillName.Archery ? (int)ar : (int)(ar / 2.0));
|
||||
|
||||
owner.FixedEffect(0x37B9, 10, 16);
|
||||
|
||||
|
|
|
|||
|
|
@ -294,100 +294,33 @@ namespace Server.Items
|
|||
return false;
|
||||
}
|
||||
|
||||
string option = null;
|
||||
|
||||
if (this is ArmorIgnore)
|
||||
string option = this switch
|
||||
{
|
||||
option = "Armor Ignore";
|
||||
}
|
||||
else if (this is BleedAttack)
|
||||
{
|
||||
option = "Bleed Attack";
|
||||
}
|
||||
else if (this is ConcussionBlow)
|
||||
{
|
||||
option = "Concussion Blow";
|
||||
}
|
||||
else if (this is CrushingBlow)
|
||||
{
|
||||
option = "Crushing Blow";
|
||||
}
|
||||
else if (this is Disarm)
|
||||
{
|
||||
option = "Disarm";
|
||||
}
|
||||
else if (this is Dismount)
|
||||
{
|
||||
option = "Dismount";
|
||||
}
|
||||
else if (this is DoubleStrike)
|
||||
{
|
||||
option = "Double Strike";
|
||||
}
|
||||
else if (this is InfectiousStrike)
|
||||
{
|
||||
option = "Infectious Strike";
|
||||
}
|
||||
else if (this is MortalStrike)
|
||||
{
|
||||
option = "Mortal Strike";
|
||||
}
|
||||
else if (this is MovingShot)
|
||||
{
|
||||
option = "Moving Shot";
|
||||
}
|
||||
else if (this is ParalyzingBlow)
|
||||
{
|
||||
option = "Paralyzing Blow";
|
||||
}
|
||||
else if (this is ShadowStrike)
|
||||
{
|
||||
option = "Shadow Strike";
|
||||
}
|
||||
else if (this is WhirlwindAttack)
|
||||
{
|
||||
option = "Whirlwind Attack";
|
||||
}
|
||||
else if (this is RidingSwipe)
|
||||
{
|
||||
option = "Riding Swipe";
|
||||
}
|
||||
else if (this is FrenziedWhirlwind)
|
||||
{
|
||||
option = "Frenzied Whirlwind";
|
||||
}
|
||||
else if (this is Block)
|
||||
{
|
||||
option = "Block";
|
||||
}
|
||||
else if (this is DefenseMastery)
|
||||
{
|
||||
option = "Defense Mastery";
|
||||
}
|
||||
else if (this is NerveStrike)
|
||||
{
|
||||
option = "Nerve Strike";
|
||||
}
|
||||
else if (this is TalonStrike)
|
||||
{
|
||||
option = "Talon Strike";
|
||||
}
|
||||
else if (this is Feint)
|
||||
{
|
||||
option = "Feint";
|
||||
}
|
||||
else if (this is DualWield)
|
||||
{
|
||||
option = "Dual Wield";
|
||||
}
|
||||
else if (this is DoubleShot)
|
||||
{
|
||||
option = "Double Shot";
|
||||
}
|
||||
else if (this is ArmorPierce)
|
||||
{
|
||||
option = "Armor Pierce";
|
||||
}
|
||||
ArmorIgnore _ => "Armor Ignore",
|
||||
BleedAttack _ => "Bleed Attack",
|
||||
ConcussionBlow _ => "Concussion Blow",
|
||||
CrushingBlow _ => "Crushing Blow",
|
||||
Disarm _ => "Disarm",
|
||||
Dismount _ => "Dismount",
|
||||
DoubleStrike _ => "Double Strike",
|
||||
InfectiousStrike _ => "Infectious Strike",
|
||||
MortalStrike _ => "Mortal Strike",
|
||||
MovingShot _ => "Moving Shot",
|
||||
ParalyzingBlow _ => "Paralyzing Blow",
|
||||
ShadowStrike _ => "Shadow Strike",
|
||||
WhirlwindAttack _ => "Whirlwind Attack",
|
||||
RidingSwipe _ => "Riding Swipe",
|
||||
FrenziedWhirlwind _ => "Frenzied Whirlwind",
|
||||
Block _ => "Block",
|
||||
DefenseMastery _ => "Defense Mastery",
|
||||
NerveStrike _ => "Nerve Strike",
|
||||
TalonStrike _ => "Talon Strike",
|
||||
Feint _ => "Feint",
|
||||
DualWield _ => "Dual Wield",
|
||||
DoubleShot _ => "Double Shot",
|
||||
ArmorPierce _ => "Armor Pierce",
|
||||
_ => null
|
||||
};
|
||||
|
||||
if (option != null && !DuelContext.AllowSpecialAbility(from, option, true))
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue