fix: Exempts localhost from IPLimiter. Preps testing for io_uring (#2316)
### Summary * Exempts localhost from IPLimiter * Updates tests to have proper sequential testing with packets * Updates tests to clean up NetState
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8133983b64
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1e4c32c809
77 changed files with 4612 additions and 4616 deletions
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@ -1,68 +1,67 @@
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namespace Server.Network
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namespace Server.Network;
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public sealed class SpeedControl : Packet
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{
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public sealed class SpeedControl : Packet
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public static readonly Packet WalkSpeed = SetStatic(new SpeedControl(2));
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public static readonly Packet MountSpeed = SetStatic(new SpeedControl(1));
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public static readonly Packet Disable = SetStatic(new SpeedControl(0));
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public SpeedControl(int speedControl) : base(0xBF)
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{
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public static readonly Packet WalkSpeed = SetStatic(new SpeedControl(2));
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public static readonly Packet MountSpeed = SetStatic(new SpeedControl(1));
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public static readonly Packet Disable = SetStatic(new SpeedControl(0));
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EnsureCapacity(6);
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public SpeedControl(int speedControl) : base(0xBF)
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{
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EnsureCapacity(6);
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Stream.Write((short)0x26);
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Stream.Write((byte)speedControl);
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}
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}
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/// <summary>
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/// Causes the client to walk in a given direction. It does not send a movement request.
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/// </summary>
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public sealed class MovePlayer : Packet
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{
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public MovePlayer(Direction d) : base(0x97, 2)
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{
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Stream.Write((byte)d);
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// @4C63B0
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}
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}
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public sealed class MovementRej : Packet
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{
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public MovementRej(int seq, Mobile m) : base(0x21, 8)
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{
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Stream.Write((byte)seq);
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Stream.Write((short)m.X);
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Stream.Write((short)m.Y);
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Stream.Write((byte)m.Direction);
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Stream.Write((sbyte)m.Z);
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}
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}
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public sealed class MovementAck : Packet
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{
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private static readonly MovementAck[] m_Cache = new MovementAck[8 * 256];
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private MovementAck(int seq, int noto) : base(0x22, 3)
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{
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Stream.Write((byte)seq);
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Stream.Write((byte)noto);
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}
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public static MovementAck Instantiate(int seq, Mobile m)
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{
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var noto = Notoriety.Compute(m, m);
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var p = m_Cache[noto * seq];
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if (p == null)
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{
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m_Cache[noto * seq] = p = new MovementAck(seq, noto);
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p.SetStatic();
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}
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return p;
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}
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Stream.Write((short)0x26);
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Stream.Write((byte)speedControl);
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}
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}
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/// <summary>
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/// Causes the client to walk in a given direction. It does not send a movement request.
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/// </summary>
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public sealed class MovePlayer : Packet
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{
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public MovePlayer(Direction d) : base(0x97, 2)
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{
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Stream.Write((byte)d);
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// @4C63B0
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}
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}
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public sealed class MovementRej : Packet
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{
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public MovementRej(int seq, Mobile m) : base(0x21, 8)
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{
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Stream.Write((byte)seq);
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Stream.Write((short)m.X);
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Stream.Write((short)m.Y);
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Stream.Write((byte)m.Direction);
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Stream.Write((sbyte)m.Z);
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}
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}
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public sealed class MovementAck : Packet
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{
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private static readonly MovementAck[] m_Cache = new MovementAck[8 * 256];
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private MovementAck(int seq, int noto) : base(0x22, 3)
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{
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Stream.Write((byte)seq);
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Stream.Write((byte)noto);
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}
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public static MovementAck Instantiate(int seq, Mobile m)
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{
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var noto = Notoriety.Compute(m, m);
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var p = m_Cache[noto * seq];
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if (p == null)
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{
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m_Cache[noto * seq] = p = new MovementAck(seq, noto);
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p.SetStatic();
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}
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return p;
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}
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}
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