From 1e55ef19951056c83e17d5037ad1d37ba01ddf53 Mon Sep 17 00:00:00 2001 From: Kamron Batman <3953314+kamronbatman@users.noreply.github.com> Date: Fri, 21 Aug 2026 19:21:23 -0700 Subject: [PATCH] Simplify server requirements section in README Removed unnecessary details about game logic and server requirements. --- README.md | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) diff --git a/README.md b/README.md index b8d49f544..01a368804 100644 --- a/README.md +++ b/README.md @@ -46,13 +46,7 @@ ModernUO [![Discord](https://img.shields.io/discord/751317910504603701?logo=disc | Medium (50–200) | 4–8 | 8 GB | NVMe | | Large (200+) | 8+, high clock | 16 GB+ | NVMe | -Game logic is single-threaded, so **single-core clock speed matters more than core count**, and -**dedicated vCPU matters more than either** — burstable or shared plans throttle once credits run -out, which is the most common cause of unexplained lag spikes. Save size drives RAM more than -player count does. - -See [dev-docs/server-requirements.md](dev-docs/server-requirements.md) for the reasoning and tuning -options. +See [dev-docs/server-requirements.md](dev-docs/server-requirements.md) for more information. #### Development [![git](https://img.shields.io/badge/-git-F05032?logo=git&logoColor=F05032&labelColor=222222)](https://git-scm.com/downloads)