fix: Fixes speed issues (#959)
- [X] Removes all speeds in constructors since _they aren't used anyways_. - [X] Adjusted timers according to the _time transformations in RunUO_.
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16c4268b54
commit
1ec3636951
73 changed files with 755 additions and 1511 deletions
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@ -762,13 +762,15 @@ namespace Server.Engines.MLQuests.Definitions
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{
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[Constructible]
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public Beotham()
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: base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2)
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: base(AIType.AI_Vendor, FightMode.None, 2)
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{
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Title = "the bowcrafter";
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Race = Race.Elf;
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Body = 0x25D;
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Female = false;
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Hue = Race.RandomSkinHue();
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SetSpeed(0.5, 2.0);
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InitStats(100, 100, 25);
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Utility.AssignRandomHair(this);
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@ -828,14 +830,15 @@ namespace Server.Engines.MLQuests.Definitions
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public class Danoel : BaseCreature
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{
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[Constructible]
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public Danoel()
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: base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2)
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public Danoel() : base(AIType.AI_Vendor, FightMode.None, 2)
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{
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Title = "the metal weaver";
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Race = Race.Elf;
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Body = 0x25D;
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Female = false;
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Hue = Race.RandomSkinHue();
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SetSpeed(0.5, 2.0);
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InitStats(100, 100, 25);
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Utility.AssignRandomHair(this);
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@ -886,14 +889,15 @@ namespace Server.Engines.MLQuests.Definitions
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public class Tallinin : BaseCreature
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{
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[Constructible]
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public Tallinin()
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: base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2)
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public Tallinin() : base(AIType.AI_Vendor, FightMode.None, 2)
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{
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Title = "the cloth weaver";
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Race = Race.Elf;
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Body = 0x25E;
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Female = true;
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Hue = Race.RandomSkinHue();
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SetSpeed(0.5, 2.0);
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InitStats(100, 100, 25);
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Utility.AssignRandomHair(this);
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@ -947,14 +951,15 @@ namespace Server.Engines.MLQuests.Definitions
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public class Tiana : BaseCreature
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{
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[Constructible]
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public Tiana()
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: base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2)
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public Tiana() : base(AIType.AI_Vendor, FightMode.None, 2)
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{
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Title = "the guard";
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Race = Race.Elf;
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Body = 0x25E;
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Female = true;
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Hue = Race.RandomSkinHue();
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SetSpeed(0.5, 2.0);
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InitStats(100, 100, 25);
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Utility.AssignRandomHair(this);
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@ -1018,14 +1023,15 @@ namespace Server.Engines.MLQuests.Definitions
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public class LorekeeperOolua : BaseCreature
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{
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[Constructible]
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public LorekeeperOolua()
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: base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2)
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public LorekeeperOolua() : base(AIType.AI_Vendor, FightMode.None, 2)
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{
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Title = "the keeper of tradition";
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Race = Race.Elf;
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Body = 0x25E;
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Female = true;
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Hue = Race.RandomSkinHue();
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SetSpeed(0.5, 2.0);
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InitStats(100, 100, 25);
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Utility.AssignRandomHair(this);
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@ -1075,14 +1081,15 @@ namespace Server.Engines.MLQuests.Definitions
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public class LorekeeperRollarn : BaseCreature
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{
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[Constructible]
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public LorekeeperRollarn()
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: base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2)
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public LorekeeperRollarn() : base(AIType.AI_Vendor, FightMode.None, 2)
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{
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Title = "the keeper of tradition";
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Race = Race.Elf;
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Body = 0x25D;
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Female = false;
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Hue = Race.RandomSkinHue();
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SetSpeed(0.5, 2.0);
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InitStats(100, 100, 25);
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Utility.AssignRandomHair(this);
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@ -1143,14 +1150,15 @@ namespace Server.Engines.MLQuests.Definitions
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public class Dallid : BaseCreature
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{
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[Constructible]
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public Dallid()
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: base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2)
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public Dallid() : base(AIType.AI_Vendor, FightMode.None, 2)
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{
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Title = "the cook";
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Race = Race.Elf;
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Body = 0x25D;
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Female = false;
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Hue = Race.RandomSkinHue();
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SetSpeed(0.5, 2.0);
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InitStats(100, 100, 25);
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Utility.AssignRandomHair(this);
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@ -1206,14 +1214,15 @@ namespace Server.Engines.MLQuests.Definitions
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public class Canir : BaseCreature
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{
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[Constructible]
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public Canir()
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: base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2)
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public Canir() : base(AIType.AI_Vendor, FightMode.None, 2)
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{
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Title = "the thaumaturgist";
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Race = Race.Elf;
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Body = 0x25E;
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Female = true;
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Hue = Race.RandomSkinHue();
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SetSpeed(0.5, 2.0);
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InitStats(100, 100, 25);
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Utility.AssignRandomHair(this);
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@ -1267,14 +1276,15 @@ namespace Server.Engines.MLQuests.Definitions
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public class Yellienir : BaseCreature
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{
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[Constructible]
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public Yellienir()
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: base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2)
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public Yellienir() : base(AIType.AI_Vendor, FightMode.None, 2)
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{
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Title = "the bark weaver";
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Race = Race.Elf;
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Body = 0x25E;
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Female = true;
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Hue = Race.RandomSkinHue();
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SetSpeed(0.5, 2.0);
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InitStats(100, 100, 25);
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Utility.AssignRandomHair(this);
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@ -1313,14 +1323,15 @@ namespace Server.Engines.MLQuests.Definitions
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public class ElderOnallan : BaseCreature
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{
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[Constructible]
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public ElderOnallan()
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: base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2)
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public ElderOnallan() : base(AIType.AI_Vendor, FightMode.None, 2)
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{
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Title = "the wise";
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Race = Race.Elf;
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Body = 0x25D;
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Female = false;
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Hue = Race.RandomSkinHue();
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SetSpeed(0.5, 2.0);
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InitStats(100, 100, 25);
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Utility.AssignRandomHair(this);
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