fix: Fixes speed issues (#959)
- [X] Removes all speeds in constructors since _they aren't used anyways_. - [X] Adjusted timers according to the _time transformations in RunUO_.
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parent
16c4268b54
commit
1ec3636951
73 changed files with 755 additions and 1511 deletions
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@ -493,14 +493,15 @@ namespace Server.Engines.MLQuests.Definitions
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public class Aeluva : BaseCreature
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{
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[Constructible]
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public Aeluva()
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: base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2.0)
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public Aeluva() : base(AIType.AI_Vendor, FightMode.None, 2)
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{
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Title = "the arcanist";
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Race = Race.Elf;
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Female = true;
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Body = 606;
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Hue = Race.RandomSkinHue();
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SetSpeed(0.5, 2.0);
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InitStats(100, 100, 25);
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Utility.AssignRandomHair(this);
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@ -552,13 +553,14 @@ namespace Server.Engines.MLQuests.Definitions
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public class Koole : BaseCreature
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{
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[Constructible]
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public Koole()
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: base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2.0)
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public Koole() : base(AIType.AI_Vendor, FightMode.None, 2)
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{
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Title = "the arcanist";
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Race = Race.Elf;
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Body = 605;
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Hue = Race.RandomSkinHue();
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SetSpeed(0.5, 2.0);
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InitStats(100, 100, 25);
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Utility.AssignRandomHair(this);
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@ -622,14 +624,15 @@ namespace Server.Engines.MLQuests.Definitions
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public class Synaeva : BaseCreature
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{
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[Constructible]
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public Synaeva()
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: base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2.0)
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public Synaeva() : base(AIType.AI_Vendor, FightMode.None, 2)
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{
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Title = "the arcanist";
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Race = Race.Elf;
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Female = true;
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Body = 606;
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Hue = Race.RandomSkinHue();
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SetSpeed(0.5, 2.0);
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InitStats(100, 100, 25);
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Utility.AssignRandomHair(this);
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@ -682,14 +685,15 @@ namespace Server.Engines.MLQuests.Definitions
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public class ElderBrae : BaseCreature
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{
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[Constructible]
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public ElderBrae()
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: base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2.0)
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public ElderBrae() : base(AIType.AI_Vendor, FightMode.None, 2)
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{
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Title = "the wise";
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Race = Race.Elf;
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Female = true;
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Body = 606;
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Hue = Race.RandomSkinHue();
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SetSpeed(0.5, 2.0);
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InitStats(100, 100, 25);
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Utility.AssignRandomHair(this);
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