fix: Fixes speed issues (#959)

- [X] Removes all speeds in constructors since _they aren't used anyways_.
- [X] Adjusted timers according to the _time transformations in RunUO_.
This commit is contained in:
Kamron Batman 2022-03-15 10:18:27 -07:00 • committed by GitHub
parent 16c4268b54
commit 1ec3636951
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GPG key ID: 4AEE18F83AFDEB23
73 changed files with 755 additions and 1511 deletions

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@ -493,14 +493,15 @@ namespace Server.Engines.MLQuests.Definitions
public class Aeluva : BaseCreature
{
[Constructible]
public Aeluva()
: base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2.0)
public Aeluva() : base(AIType.AI_Vendor, FightMode.None, 2)
{
Title = "the arcanist";
Race = Race.Elf;
Female = true;
Body = 606;
Hue = Race.RandomSkinHue();
SetSpeed(0.5, 2.0);
InitStats(100, 100, 25);
Utility.AssignRandomHair(this);
@ -552,13 +553,14 @@ namespace Server.Engines.MLQuests.Definitions
public class Koole : BaseCreature
{
[Constructible]
public Koole()
: base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2.0)
public Koole() : base(AIType.AI_Vendor, FightMode.None, 2)
{
Title = "the arcanist";
Race = Race.Elf;
Body = 605;
Hue = Race.RandomSkinHue();
SetSpeed(0.5, 2.0);
InitStats(100, 100, 25);
Utility.AssignRandomHair(this);
@ -622,14 +624,15 @@ namespace Server.Engines.MLQuests.Definitions
public class Synaeva : BaseCreature
{
[Constructible]
public Synaeva()
: base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2.0)
public Synaeva() : base(AIType.AI_Vendor, FightMode.None, 2)
{
Title = "the arcanist";
Race = Race.Elf;
Female = true;
Body = 606;
Hue = Race.RandomSkinHue();
SetSpeed(0.5, 2.0);
InitStats(100, 100, 25);
Utility.AssignRandomHair(this);
@ -682,14 +685,15 @@ namespace Server.Engines.MLQuests.Definitions
public class ElderBrae : BaseCreature
{
[Constructible]
public ElderBrae()
: base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2.0)
public ElderBrae() : base(AIType.AI_Vendor, FightMode.None, 2)
{
Title = "the wise";
Race = Race.Elf;
Female = true;
Body = 606;
Hue = Race.RandomSkinHue();
SetSpeed(0.5, 2.0);
InitStats(100, 100, 25);
Utility.AssignRandomHair(this);