fix: Fixes speed issues (#959)
- [X] Removes all speeds in constructors since _they aren't used anyways_. - [X] Adjusted timers according to the _time transformations in RunUO_.
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16c4268b54
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73 changed files with 755 additions and 1511 deletions
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@ -6,15 +6,15 @@ namespace Server.Mobiles
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{
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public static class Paragon
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{
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public static double ChestChance = .10; // Chance that a paragon will carry a paragon chest
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public static double ChocolateIngredientChance = .20; // Chance that a paragon will drop a chocolatiering ingredient
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public const double ChestChance = 0.10; // Chance that a paragon will carry a paragon chest
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public const double ChocolateIngredientChance = 0.20; // Chance that a paragon will drop a chocolatiering ingredient
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public static Map[] Maps =
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{
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Map.Ilshenar
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};
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private static readonly TimeSpan FastRegenRate = TimeSpan.FromSeconds(.5);
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private static readonly TimeSpan FastRegenRate = TimeSpan.FromSeconds(0.5);
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private static readonly TimeSpan CPUSaverRate = TimeSpan.FromSeconds(2);
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public static Type[] Artifacts =
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@ -36,15 +36,15 @@ namespace Server.Mobiles
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public static int Hue = 0x501; // Paragon hue
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// Buffs
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public static double HitsBuff = 5.0;
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public static double StrBuff = 1.05;
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public static double IntBuff = 1.20;
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public static double DexBuff = 1.20;
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public static double SkillsBuff = 1.20;
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public static double SpeedBuff = 1.20;
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public static double FameBuff = 1.40;
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public static double KarmaBuff = 1.40;
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public static int DamageBuff = 5;
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public const double HitsBuff = 5.0;
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public const double StrBuff = 1.05;
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public const double IntBuff = 1.20;
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public const double DexBuff = 1.20;
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public const double SkillsBuff = 1.20;
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public const double SpeedBuff = 1.20;
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public const double FameBuff = 1.40;
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public const double KarmaBuff = 1.40;
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public const int DamageBuff = 5;
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public static void Convert(BaseCreature bc)
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{
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@ -186,7 +186,7 @@ namespace Server.Mobiles
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fame = 32000;
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}
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var chance = 1 / Math.Round(20.0 - fame / 3200);
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var chance = 1 / Math.Round(20.0 - fame / 3200.0);
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return chance > Utility.RandomDouble();
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}
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