fix: Fixes poison field duration, cleans up skill calculations and poison calculations (#1582)

### Summary
- [X] Fixes poison field duration
- [X] Adds SA+ poison spell calculations
- [X] Cleans up skill calculations
- [X] Adjusts poison level thresholds to properly reflect OSI
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Kamron Batman 2023-11-04 12:32:54 -07:00 • committed by GitHub
parent 54431f05b5
commit 1f04a13f67
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16 changed files with 68 additions and 81 deletions

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@ -195,7 +195,7 @@ public abstract partial class BasePotion : Item, ICraftable, ICommodity
public static int EnhancePotions(Mobile m)
{
var EP = AosAttributes.GetValue(m, AosAttribute.EnhancePotions);
var skillBonus = m.Skills.Alchemy.Fixed / 330 * 10;
var skillBonus = (int)(m.Skills.Alchemy.Value * 10 / 33);
if (Core.ML && EP > 50 && m.AccessLevel <= AccessLevel.Player)
{