fix: Fixes serialization threading, moves world save to end of loop, and eliminates Parallel.ForEach. (#1530)
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12 changed files with 228 additions and 58 deletions
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@ -50,9 +50,9 @@ public abstract class BaseGuild : ISerializable
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[CommandProperty(AccessLevel.GameMaster, readOnly: true)]
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public DateTime Created { get; set; } = Core.Now;
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long ISerializable.SavePosition { get; set; } = -1;
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public long SavePosition { get; set; } = -1;
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BufferWriter ISerializable.SaveBuffer { get; set; }
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public BufferWriter SaveBuffer { get; set; }
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public int TypeRef { get; private set; }
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