fix: Fixes serialization threading, moves world save to end of loop, and eliminates Parallel.ForEach. (#1530)

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Kamron Batman 2023-10-03 00:42:49 -07:00 • committed by GitHub
parent e18115dd94
commit 1f0acddc46
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12 changed files with 228 additions and 58 deletions

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@ -760,9 +760,9 @@ public class Item : IHued, IComparable<Item>, ISpawnable, IObjectPropertyListEnt
[CommandProperty(AccessLevel.GameMaster, readOnly: true)]
public DateTime Created { get; set; } = Core.Now;
long ISerializable.SavePosition { get; set; } = -1;
public long SavePosition { get; set; } = -1;
BufferWriter ISerializable.SaveBuffer { get; set; }
public BufferWriter SaveBuffer { get; set; }
[CommandProperty(AccessLevel.Counselor)]
public Serial Serial { get; }