fix: Fixes serialization threading, moves world save to end of loop, and eliminates Parallel.ForEach. (#1530)
This commit is contained in:
parent
e18115dd94
commit
1f0acddc46
12 changed files with 228 additions and 58 deletions
|
|
@ -75,7 +75,7 @@ public static class PingServer
|
|||
|
||||
public static void Slice()
|
||||
{
|
||||
if (!Enabled || Core.Closing)
|
||||
if (!Enabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue