fix: Fixes serialization threading, moves world save to end of loop, and eliminates Parallel.ForEach. (#1530)

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Kamron Batman 2023-10-03 00:42:49 -07:00 • committed by GitHub
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commit 1f0acddc46
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12 changed files with 228 additions and 58 deletions

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/*************************************************************************
* ModernUO *
* Copyright 2019-2023 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: IWorldSerializable.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Collections.Concurrent;
namespace Server;
public interface IGenericSerializable
{
void Serialize(ConcurrentQueue<Type> types);
}