Updates formatting rules (#199)

This commit is contained in:
Kamron Batman 2020-08-25 18:00:51 -07:00 • committed by GitHub
parent 8caf5a422f
commit 1f651992d7
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
1752 changed files with 203904 additions and 203367 deletions

File diff suppressed because it is too large Load diff

View file

@ -1,215 +1,215 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Server.Network;
using Server.Spells;
using Server.Targeting;
namespace Server.Items
{
public class FireHorn : Item
{
[Constructible]
public FireHorn() : base(0xFC7)
{
Hue = 0x466;
Weight = 1.0;
}
public FireHorn(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1060456; // fire horn
private bool CheckUse(Mobile from)
{
if (!IsAccessibleTo(from))
return false;
if (from.Map != Map || !from.InRange(GetWorldLocation(), 2))
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
return false;
}
if (!from.CanBeginAction<FireHorn>())
{
from.SendLocalizedMessage(1049615); // You must take a moment to catch your breath.
return false;
}
if (from.Backpack?.GetAmount(typeof(SulfurousAsh)) >= (Core.AOS ? 4 : 15))
return true;
from.SendLocalizedMessage(1049617); // You do not have enough sulfurous ash.
return false;
}
public override void OnDoubleClick(Mobile from)
{
if (CheckUse(from))
{
from.SendLocalizedMessage(1049620); // Select an area to incinerate.
from.Target = new InternalTarget(this);
}
}
public void Use(Mobile from, IPoint3D loc)
{
if (!CheckUse(from))
return;
from.BeginAction<FireHorn>();
Timer.DelayCall(Core.AOS ? TimeSpan.FromSeconds(6.0) : TimeSpan.FromSeconds(12.0), EndAction, from);
int music = from.Skills.Musicianship.Fixed;
int sucChance = 500 + (music - 775) * 2;
double dSucChance = sucChance / 1000.0;
if (!from.CheckSkill(SkillName.Musicianship, dSucChance))
{
from.SendLocalizedMessage(1049618); // The horn emits a pathetic squeak.
from.PlaySound(0x18A);
return;
}
int sulfAsh = Core.AOS ? 4 : 15;
from.Backpack.ConsumeUpTo(typeof(SulfurousAsh), sulfAsh);
from.PlaySound(0x15F);
Effects.SendPacket(from, from.Map,
new HuedEffect(EffectType.Moving, from.Serial, Serial.Zero, 0x36D4, from.Location, loc, 5, 0, false, true, 0,
0));
IPooledEnumerable<Mobile> eable = from.Map.GetMobilesInRange(new Point3D(loc), 2);
bool playerVsPlayer = false;
List<Mobile> targets = eable.Where(m =>
{
if (from == m || !SpellHelper.ValidIndirectTarget(from, m) || !from.CanBeHarmful(m, false)
|| (Core.AOS && !from.InLOS(m)))
return false;
if (m.Player)
playerVsPlayer = true;
return true;
}).ToList();
eable.Free();
if (targets.Count > 0)
{
int prov = from.Skills.Provocation.Fixed;
int disc = from.Skills.Discordance.Fixed;
int peace = from.Skills.Peacemaking.Fixed;
int minDamage, maxDamage;
if (Core.AOS)
{
int musicScaled = music + Math.Max(0, music - 900) * 2;
int provScaled = prov + Math.Max(0, prov - 900) * 2;
int discScaled = disc + Math.Max(0, disc - 900) * 2;
int peaceScaled = peace + Math.Max(0, peace - 900) * 2;
int weightAvg = (musicScaled + provScaled * 3 + discScaled * 3 + peaceScaled) / 80;
int avgDamage;
if (playerVsPlayer)
avgDamage = weightAvg / 3;
else
avgDamage = weightAvg / 2;
minDamage = avgDamage * 9 / 10;
maxDamage = avgDamage * 10 / 9;
}
else
{
int total = prov + disc / 5 + peace / 5;
if (playerVsPlayer)
total /= 3;
maxDamage = total * 2 / 30;
minDamage = maxDamage * 7 / 10;
}
double damage = Utility.RandomMinMax(minDamage, maxDamage);
if (Core.AOS && targets.Count > 1)
damage = damage * 2 / targets.Count;
else if (!Core.AOS)
damage /= targets.Count;
for (int i = 0; i < targets.Count; ++i)
{
Mobile m = targets[i];
double toDeal = damage;
if (!Core.AOS && m.CheckSkill(SkillName.MagicResist, 0.0, 120.0))
{
toDeal *= 0.5;
m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy.
}
from.DoHarmful(m);
SpellHelper.Damage(TimeSpan.Zero, m, from, toDeal, 0, 100, 0, 0, 0);
Effects.SendTargetEffect(m, 0x3709, 10, 30);
}
}
double breakChance = Core.AOS ? 0.01 : 0.16;
if (Utility.RandomDouble() < breakChance)
{
from.SendLocalizedMessage(1049619); // The fire horn crumbles in your hands.
Delete();
}
}
private static void EndAction(Mobile m)
{
m?.EndAction<FireHorn>();
m?.SendLocalizedMessage(1049621); // You catch your breath.
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
private class InternalTarget : Target
{
private readonly FireHorn m_Horn;
public InternalTarget(FireHorn horn) : base(Core.AOS ? 3 : 2, true, TargetFlags.Harmful) => m_Horn = horn;
protected override void OnTarget(Mobile from, object targeted)
{
if (m_Horn.Deleted)
return;
IPoint3D loc;
if (targeted is Item item)
loc = item.GetWorldLocation();
else
loc = targeted as IPoint3D;
m_Horn.Use(from, loc);
}
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using Server.Network;
using Server.Spells;
using Server.Targeting;
namespace Server.Items
{
public class FireHorn : Item
{
[Constructible]
public FireHorn() : base(0xFC7)
{
Hue = 0x466;
Weight = 1.0;
}
public FireHorn(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1060456; // fire horn
private bool CheckUse(Mobile from)
{
if (!IsAccessibleTo(from))
return false;
if (from.Map != Map || !from.InRange(GetWorldLocation(), 2))
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
return false;
}
if (!from.CanBeginAction<FireHorn>())
{
from.SendLocalizedMessage(1049615); // You must take a moment to catch your breath.
return false;
}
if (from.Backpack?.GetAmount(typeof(SulfurousAsh)) >= (Core.AOS ? 4 : 15))
return true;
from.SendLocalizedMessage(1049617); // You do not have enough sulfurous ash.
return false;
}
public override void OnDoubleClick(Mobile from)
{
if (CheckUse(from))
{
from.SendLocalizedMessage(1049620); // Select an area to incinerate.
from.Target = new InternalTarget(this);
}
}
public void Use(Mobile from, IPoint3D loc)
{
if (!CheckUse(from))
return;
from.BeginAction<FireHorn>();
Timer.DelayCall(Core.AOS ? TimeSpan.FromSeconds(6.0) : TimeSpan.FromSeconds(12.0), EndAction, from);
int music = from.Skills.Musicianship.Fixed;
int sucChance = 500 + (music - 775) * 2;
double dSucChance = sucChance / 1000.0;
if (!from.CheckSkill(SkillName.Musicianship, dSucChance))
{
from.SendLocalizedMessage(1049618); // The horn emits a pathetic squeak.
from.PlaySound(0x18A);
return;
}
int sulfAsh = Core.AOS ? 4 : 15;
from.Backpack.ConsumeUpTo(typeof(SulfurousAsh), sulfAsh);
from.PlaySound(0x15F);
Effects.SendPacket(from, from.Map,
new HuedEffect(EffectType.Moving, from.Serial, Serial.Zero, 0x36D4, from.Location, loc, 5, 0, false, true, 0,
0));
IPooledEnumerable<Mobile> eable = from.Map.GetMobilesInRange(new Point3D(loc), 2);
bool playerVsPlayer = false;
List<Mobile> targets = eable.Where(m =>
{
if (from == m || !SpellHelper.ValidIndirectTarget(from, m) || !from.CanBeHarmful(m, false)
|| (Core.AOS && !from.InLOS(m)))
return false;
if (m.Player)
playerVsPlayer = true;
return true;
}).ToList();
eable.Free();
if (targets.Count > 0)
{
int prov = from.Skills.Provocation.Fixed;
int disc = from.Skills.Discordance.Fixed;
int peace = from.Skills.Peacemaking.Fixed;
int minDamage, maxDamage;
if (Core.AOS)
{
int musicScaled = music + Math.Max(0, music - 900) * 2;
int provScaled = prov + Math.Max(0, prov - 900) * 2;
int discScaled = disc + Math.Max(0, disc - 900) * 2;
int peaceScaled = peace + Math.Max(0, peace - 900) * 2;
int weightAvg = (musicScaled + provScaled * 3 + discScaled * 3 + peaceScaled) / 80;
int avgDamage;
if (playerVsPlayer)
avgDamage = weightAvg / 3;
else
avgDamage = weightAvg / 2;
minDamage = avgDamage * 9 / 10;
maxDamage = avgDamage * 10 / 9;
}
else
{
int total = prov + disc / 5 + peace / 5;
if (playerVsPlayer)
total /= 3;
maxDamage = total * 2 / 30;
minDamage = maxDamage * 7 / 10;
}
double damage = Utility.RandomMinMax(minDamage, maxDamage);
if (Core.AOS && targets.Count > 1)
damage = damage * 2 / targets.Count;
else if (!Core.AOS)
damage /= targets.Count;
for (int i = 0; i < targets.Count; ++i)
{
Mobile m = targets[i];
double toDeal = damage;
if (!Core.AOS && m.CheckSkill(SkillName.MagicResist, 0.0, 120.0))
{
toDeal *= 0.5;
m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy.
}
from.DoHarmful(m);
SpellHelper.Damage(TimeSpan.Zero, m, from, toDeal, 0, 100, 0, 0, 0);
Effects.SendTargetEffect(m, 0x3709, 10, 30);
}
}
double breakChance = Core.AOS ? 0.01 : 0.16;
if (Utility.RandomDouble() < breakChance)
{
from.SendLocalizedMessage(1049619); // The fire horn crumbles in your hands.
Delete();
}
}
private static void EndAction(Mobile m)
{
m?.EndAction<FireHorn>();
m?.SendLocalizedMessage(1049621); // You catch your breath.
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
private class InternalTarget : Target
{
private readonly FireHorn m_Horn;
public InternalTarget(FireHorn horn) : base(Core.AOS ? 3 : 2, true, TargetFlags.Harmful) => m_Horn = horn;
protected override void OnTarget(Mobile from, object targeted)
{
if (m_Horn.Deleted)
return;
IPoint3D loc;
if (targeted is Item item)
loc = item.GetWorldLocation();
else
loc = targeted as IPoint3D;
m_Horn.Use(from, loc);
}
}
}
}

View file

@ -1,116 +1,116 @@
using Server.Engines.Craft;
using Server.Mobiles;
using Server.Network;
namespace Server.Items
{
public class RecipeScroll : Item
{
private int m_RecipeID;
public RecipeScroll(Recipe r) : this(r.ID)
{
}
[Constructible]
public RecipeScroll(int recipeID) : base(0x2831) => m_RecipeID = recipeID;
public RecipeScroll(Serial serial)
: base(serial)
{
}
public override int LabelNumber => 1074560; // recipe scroll
[CommandProperty(AccessLevel.GameMaster)]
public int RecipeID
{
get => m_RecipeID;
set
{
m_RecipeID = value;
InvalidateProperties();
}
}
public Recipe Recipe
{
get
{
Recipe.Recipes.TryGetValue(m_RecipeID, out Recipe recipe);
return recipe;
}
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
Recipe r = Recipe;
if (r != null)
list.Add(1049644, r.TextDefinition.ToString()); // [~1_stuff~]
}
public override void OnDoubleClick(Mobile from)
{
if (!from.InRange(GetWorldLocation(), 2))
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
return;
}
Recipe r = Recipe;
if (r != null && from is PlayerMobile pm)
{
if (!pm.HasRecipe(r))
{
double chance = r.CraftItem.GetSuccessChance(pm, null, r.CraftSystem, false, out var allRequiredSkills);
if (allRequiredSkills && chance >= 0.0)
{
pm.SendLocalizedMessage(1073451,
r.TextDefinition.ToString()); // You have learned a new recipe: ~1_RECIPE~
pm.AcquireRecipe(r);
Delete();
}
else
{
pm.SendLocalizedMessage(1044153); // You don't have the required skills to attempt this item.
}
}
else
{
pm.SendLocalizedMessage(1073427); // You already know this recipe.
}
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_RecipeID);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
m_RecipeID = reader.ReadInt();
break;
}
}
}
}
}
using Server.Engines.Craft;
using Server.Mobiles;
using Server.Network;
namespace Server.Items
{
public class RecipeScroll : Item
{
private int m_RecipeID;
public RecipeScroll(Recipe r) : this(r.ID)
{
}
[Constructible]
public RecipeScroll(int recipeID) : base(0x2831) => m_RecipeID = recipeID;
public RecipeScroll(Serial serial)
: base(serial)
{
}
public override int LabelNumber => 1074560; // recipe scroll
[CommandProperty(AccessLevel.GameMaster)]
public int RecipeID
{
get => m_RecipeID;
set
{
m_RecipeID = value;
InvalidateProperties();
}
}
public Recipe Recipe
{
get
{
Recipe.Recipes.TryGetValue(m_RecipeID, out Recipe recipe);
return recipe;
}
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
Recipe r = Recipe;
if (r != null)
list.Add(1049644, r.TextDefinition.ToString()); // [~1_stuff~]
}
public override void OnDoubleClick(Mobile from)
{
if (!from.InRange(GetWorldLocation(), 2))
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
return;
}
Recipe r = Recipe;
if (r != null && from is PlayerMobile pm)
{
if (!pm.HasRecipe(r))
{
double chance = r.CraftItem.GetSuccessChance(pm, null, r.CraftSystem, false, out var allRequiredSkills);
if (allRequiredSkills && chance >= 0.0)
{
pm.SendLocalizedMessage(1073451,
r.TextDefinition.ToString()); // You have learned a new recipe: ~1_RECIPE~
pm.AcquireRecipe(r);
Delete();
}
else
{
pm.SendLocalizedMessage(1044153); // You don't have the required skills to attempt this item.
}
}
else
{
pm.SendLocalizedMessage(1073427); // You already know this recipe.
}
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_RecipeID);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
m_RecipeID = reader.ReadInt();
break;
}
}
}
}
}

View file

@ -1,232 +1,232 @@
using System;
using Server.Engines.Craft;
using Server.Factions;
using Server.Mobiles;
using Server.Regions;
namespace Server.Items
{
public class RepairDeed : Item
{
public enum RepairSkillType
{
Smithing,
Tailoring,
Tinkering,
Carpentry,
Fletching
}
private Mobile m_Crafter;
private RepairSkillType m_Skill;
private double m_SkillLevel;
[Constructible]
public RepairDeed(RepairSkillType skill, double level, bool normalizeLevel) : this(skill, level, null, normalizeLevel)
{
}
[Constructible]
public RepairDeed(RepairSkillType skill = RepairSkillType.Smithing, double level = 100.0,
Mobile crafter = null, bool normalizeLevel = true) : base(0x14F0)
{
if (normalizeLevel)
SkillLevel = (int)(level / 10) * 10;
else
SkillLevel = level;
m_Skill = skill;
m_Crafter = crafter;
Hue = 0x1BC;
LootType = LootType.Blessed;
}
public RepairDeed(Serial serial) : base(serial)
{
}
public override bool DisplayLootType => false;
[CommandProperty(AccessLevel.GameMaster)]
public RepairSkillType RepairSkill
{
get => m_Skill;
set
{
m_Skill = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public double SkillLevel
{
get => m_SkillLevel;
set
{
m_SkillLevel = Math.Clamp(value, 0, 120.0);
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Crafter
{
get => m_Crafter;
set
{
m_Crafter = value;
InvalidateProperties();
}
}
public override void AddNameProperty(ObjectPropertyList list)
{
list.Add(1061133,
$"{GetSkillTitle(m_SkillLevel)}\t{RepairSkillInfo.GetInfo(m_Skill).Name}"); // A repair service contract from ~1_SKILL_TITLE~ ~2_SKILL_NAME~.
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (m_Crafter != null)
list.Add(1050043, m_Crafter.Name); // crafted by ~1_NAME~
// On OSI it says it's exceptional. Intentional difference.
}
public override void OnSingleClick(Mobile from)
{
if (Deleted || !from.CanSee(this))
return;
LabelTo(from, 1061133,
$"{GetSkillTitle(m_SkillLevel)}\t{RepairSkillInfo.GetInfo(m_Skill).Name}"); // A repair service contract from ~1_SKILL_TITLE~ ~2_SKILL_NAME~.
if (m_Crafter != null)
LabelTo(from, 1050043, m_Crafter.Name); // crafted by ~1_NAME~
}
private static TextDefinition GetSkillTitle(double skillLevel)
{
int skill = (int)(skillLevel / 10);
if (skill >= 11)
return 1062008 + skill - 11;
if (skill >= 5)
return 1061123 + skill - 5;
return skill switch
{
4 => "a Novice",
3 => "a Neophyte",
_ => "a Newbie"
};
}
public static RepairSkillType GetTypeFor(CraftSystem s)
{
for (int i = 0; i < RepairSkillInfo.Table.Length; i++)
if (RepairSkillInfo.Table[i].System == s)
return (RepairSkillType)i;
return RepairSkillType.Smithing;
}
public override void OnDoubleClick(Mobile from)
{
if (Check(from))
Repair.Do(from, RepairSkillInfo.GetInfo(m_Skill).System, this);
}
public bool Check(Mobile from)
{
if (!IsChildOf(from.Backpack))
from.SendLocalizedMessage(1047012); // The contract must be in your backpack to use it.
else if (!VerifyRegion(from))
TextDefinition.SendMessageTo(from, RepairSkillInfo.GetInfo(m_Skill).NotNearbyMessage);
else
return true;
return false;
}
public bool VerifyRegion(Mobile m) => m.Region.IsPartOf<TownRegion>() && Faction.IsNearType(m, RepairSkillInfo.GetInfo(m_Skill).NearbyTypes, 6);
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write((int)m_Skill);
writer.Write(m_SkillLevel);
writer.Write(m_Crafter);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
m_Skill = (RepairSkillType)reader.ReadInt();
m_SkillLevel = reader.ReadDouble();
m_Crafter = reader.ReadMobile();
break;
}
}
}
private class RepairSkillInfo
{
public RepairSkillInfo(CraftSystem system, Type[] nearbyTypes, TextDefinition notNearbyMessage,
TextDefinition name)
{
System = system;
NearbyTypes = nearbyTypes;
NotNearbyMessage = notNearbyMessage;
Name = name;
}
public RepairSkillInfo(CraftSystem system, Type nearbyType, TextDefinition notNearbyMessage, TextDefinition name)
: this(system, new[] { nearbyType }, notNearbyMessage, name)
{
}
public TextDefinition NotNearbyMessage { get; }
public TextDefinition Name { get; }
public CraftSystem System { get; }
public Type[] NearbyTypes { get; }
public static RepairSkillInfo[] Table { get; } =
{
new RepairSkillInfo(DefBlacksmithy.CraftSystem, typeof(Blacksmith), 1047013, 1023015),
new RepairSkillInfo(DefTailoring.CraftSystem, typeof(Tailor), 1061132, 1022981),
new RepairSkillInfo(DefTinkering.CraftSystem, typeof(Tinker), 1061166, 1022983),
new RepairSkillInfo(DefCarpentry.CraftSystem, typeof(Carpenter), 1061135, 1060774),
new RepairSkillInfo(DefBowFletching.CraftSystem, typeof(Bowyer), 1061134, 1023005)
};
public static RepairSkillInfo GetInfo(RepairSkillType type)
{
int v = (int)type;
if (v < 0 || v >= Table.Length)
v = 0;
return Table[v];
}
}
}
}
using System;
using Server.Engines.Craft;
using Server.Factions;
using Server.Mobiles;
using Server.Regions;
namespace Server.Items
{
public class RepairDeed : Item
{
public enum RepairSkillType
{
Smithing,
Tailoring,
Tinkering,
Carpentry,
Fletching
}
private Mobile m_Crafter;
private RepairSkillType m_Skill;
private double m_SkillLevel;
[Constructible]
public RepairDeed(RepairSkillType skill, double level, bool normalizeLevel) : this(skill, level, null, normalizeLevel)
{
}
[Constructible]
public RepairDeed(RepairSkillType skill = RepairSkillType.Smithing, double level = 100.0,
Mobile crafter = null, bool normalizeLevel = true) : base(0x14F0)
{
if (normalizeLevel)
SkillLevel = (int)(level / 10) * 10;
else
SkillLevel = level;
m_Skill = skill;
m_Crafter = crafter;
Hue = 0x1BC;
LootType = LootType.Blessed;
}
public RepairDeed(Serial serial) : base(serial)
{
}
public override bool DisplayLootType => false;
[CommandProperty(AccessLevel.GameMaster)]
public RepairSkillType RepairSkill
{
get => m_Skill;
set
{
m_Skill = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public double SkillLevel
{
get => m_SkillLevel;
set
{
m_SkillLevel = Math.Clamp(value, 0, 120.0);
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Crafter
{
get => m_Crafter;
set
{
m_Crafter = value;
InvalidateProperties();
}
}
public override void AddNameProperty(ObjectPropertyList list)
{
list.Add(1061133,
$"{GetSkillTitle(m_SkillLevel)}\t{RepairSkillInfo.GetInfo(m_Skill).Name}"); // A repair service contract from ~1_SKILL_TITLE~ ~2_SKILL_NAME~.
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (m_Crafter != null)
list.Add(1050043, m_Crafter.Name); // crafted by ~1_NAME~
// On OSI it says it's exceptional. Intentional difference.
}
public override void OnSingleClick(Mobile from)
{
if (Deleted || !from.CanSee(this))
return;
LabelTo(from, 1061133,
$"{GetSkillTitle(m_SkillLevel)}\t{RepairSkillInfo.GetInfo(m_Skill).Name}"); // A repair service contract from ~1_SKILL_TITLE~ ~2_SKILL_NAME~.
if (m_Crafter != null)
LabelTo(from, 1050043, m_Crafter.Name); // crafted by ~1_NAME~
}
private static TextDefinition GetSkillTitle(double skillLevel)
{
int skill = (int)(skillLevel / 10);
if (skill >= 11)
return 1062008 + skill - 11;
if (skill >= 5)
return 1061123 + skill - 5;
return skill switch
{
4 => "a Novice",
3 => "a Neophyte",
_ => "a Newbie"
};
}
public static RepairSkillType GetTypeFor(CraftSystem s)
{
for (int i = 0; i < RepairSkillInfo.Table.Length; i++)
if (RepairSkillInfo.Table[i].System == s)
return (RepairSkillType)i;
return RepairSkillType.Smithing;
}
public override void OnDoubleClick(Mobile from)
{
if (Check(from))
Repair.Do(from, RepairSkillInfo.GetInfo(m_Skill).System, this);
}
public bool Check(Mobile from)
{
if (!IsChildOf(from.Backpack))
from.SendLocalizedMessage(1047012); // The contract must be in your backpack to use it.
else if (!VerifyRegion(from))
TextDefinition.SendMessageTo(from, RepairSkillInfo.GetInfo(m_Skill).NotNearbyMessage);
else
return true;
return false;
}
public bool VerifyRegion(Mobile m) => m.Region.IsPartOf<TownRegion>() && Faction.IsNearType(m, RepairSkillInfo.GetInfo(m_Skill).NearbyTypes, 6);
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write((int)m_Skill);
writer.Write(m_SkillLevel);
writer.Write(m_Crafter);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
m_Skill = (RepairSkillType)reader.ReadInt();
m_SkillLevel = reader.ReadDouble();
m_Crafter = reader.ReadMobile();
break;
}
}
}
private class RepairSkillInfo
{
public RepairSkillInfo(CraftSystem system, Type[] nearbyTypes, TextDefinition notNearbyMessage,
TextDefinition name)
{
System = system;
NearbyTypes = nearbyTypes;
NotNearbyMessage = notNearbyMessage;
Name = name;
}
public RepairSkillInfo(CraftSystem system, Type nearbyType, TextDefinition notNearbyMessage, TextDefinition name)
: this(system, new[] { nearbyType }, notNearbyMessage, name)
{
}
public TextDefinition NotNearbyMessage { get; }
public TextDefinition Name { get; }
public CraftSystem System { get; }
public Type[] NearbyTypes { get; }
public static RepairSkillInfo[] Table { get; } =
{
new RepairSkillInfo(DefBlacksmithy.CraftSystem, typeof(Blacksmith), 1047013, 1023015),
new RepairSkillInfo(DefTailoring.CraftSystem, typeof(Tailor), 1061132, 1022981),
new RepairSkillInfo(DefTinkering.CraftSystem, typeof(Tinker), 1061166, 1022983),
new RepairSkillInfo(DefCarpentry.CraftSystem, typeof(Carpenter), 1061135, 1060774),
new RepairSkillInfo(DefBowFletching.CraftSystem, typeof(Bowyer), 1061134, 1023005)
};
public static RepairSkillInfo GetInfo(RepairSkillType type)
{
int v = (int)type;
if (v < 0 || v >= Table.Length)
v = 0;
return Table[v];
}
}
}
}