fix: Fixes regions having the wrong type (#1260)
## Possible Breaking Change * Reverted regions.json back to RunUO until newer regions are implemented and proper expansion checks are added. ### Other Changes - [X] Adds `Region.IsPartOf<T1, T2>()` to check for multiple types. - [X] Fixes regions.json being wrong - [X] Adds lots of missing regions. **They are not implemented properly yet** - [X] Adds regions.xml -> regions.json (check ModernUO Discord) - [X] Adds expansion specific regions.
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38 changed files with 3424 additions and 2949 deletions
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using System;
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using System.Xml;
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using Server;
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using Server.Regions;
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using Server.Mobiles;
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namespace Server.Engines.Quests;
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public class QuestCompleteObjectiveRegion : BaseRegion
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{
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public QuestCompleteObjectiveRegion(string name, Map map, Region parent, int priority, params Rectangle3D[] area) : base(name, map, parent, priority, area)
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{
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}
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public QuestCompleteObjectiveRegion(string name, Map map, Region parent, params Rectangle3D[] area) : base(name, map, parent, area)
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{
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}
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public Type Quest { get; set; }
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public Type Objective { get; set; }
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public override void OnEnter(Mobile m)
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{
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base.OnEnter(m);
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if (Quest != null && Objective != null)
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{
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if (m is PlayerMobile player && player?.Quest != null && player.Quest.GetType() == Quest)
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{
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QuestObjective obj = player.Quest.FindObjective(Objective);
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if (obj is { Completed: false })
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{
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obj.Complete();
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}
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}
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}
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}
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}
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