fix: Converts ethics system to generic entity persistence (#1824)
### Summary Converts ethics system to entity persistence and removes the persistence item. ### TODO 1. The enable/disable toggle doesn't propagate to all code that does Ethics checks (notoriety, pvp, etc). 2. We need commands to remove them from an ethic.
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36 changed files with 1327 additions and 1338 deletions
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@ -1,35 +1,44 @@
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using ModernUO.Serialization;
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using Server.Factions;
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namespace Server.Ethics.Evil
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namespace Server.Ethics.Evil;
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[SerializationGenerator(0, false)]
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public sealed partial class EvilEthic : Ethic
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{
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public sealed class EvilEthic : Ethic
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public override EthicDefinition Definition => new(
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0x455,
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"Evil",
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"(Evil)",
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"I am evil incarnate",
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[
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new UnholySense(),
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new UnholyItem(),
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new SummonFamiliar(),
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new VileBlade(),
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new Blight(),
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new UnholyShield(),
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new UnholySteed(),
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new UnholyWord()
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]
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);
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public EvilEthic()
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{
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public EvilEthic()
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if (!RegisterEthic(this))
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{
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m_Definition = new EthicDefinition(
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0x455,
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"Evil",
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"(Evil)",
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"I am evil incarnate",
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new Power[]
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{
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new UnholySense(),
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new UnholyItem(),
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new SummonFamiliar(),
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new VileBlade(),
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new Blight(),
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new UnholyShield(),
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new UnholySteed(),
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new UnholyWord()
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}
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);
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Delete();
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}
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}
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public override bool IsEligible(Mobile mob)
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public override bool IsEligible(Mobile mob) => Faction.Find(mob) is Minax or Shadowlords;
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[AfterDeserialization]
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private void AfterDeserialization()
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{
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if (!RegisterEthic(this))
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{
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var fac = Faction.Find(mob);
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return fac is Minax or Shadowlords;
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Delete();
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}
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}
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}
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