fix: Converts ethics system to generic entity persistence (#1824)

### Summary

Converts ethics system to entity persistence and removes the persistence item.


### TODO

1. The enable/disable toggle doesn't propagate to all code that does Ethics checks (notoriety, pvp, etc).
2. We need commands to remove them from an ethic.
This commit is contained in:
Kamron Batman 2024-06-16 10:26:09 -07:00 • committed by GitHub
parent f87c8f73ab
commit 20596e52fa
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
36 changed files with 1327 additions and 1338 deletions

View file

@ -1,35 +1,44 @@
using ModernUO.Serialization;
using Server.Factions;
namespace Server.Ethics.Evil
namespace Server.Ethics.Evil;
[SerializationGenerator(0, false)]
public sealed partial class EvilEthic : Ethic
{
public sealed class EvilEthic : Ethic
public override EthicDefinition Definition => new(
0x455,
"Evil",
"(Evil)",
"I am evil incarnate",
[
new UnholySense(),
new UnholyItem(),
new SummonFamiliar(),
new VileBlade(),
new Blight(),
new UnholyShield(),
new UnholySteed(),
new UnholyWord()
]
);
public EvilEthic()
{
public EvilEthic()
if (!RegisterEthic(this))
{
m_Definition = new EthicDefinition(
0x455,
"Evil",
"(Evil)",
"I am evil incarnate",
new Power[]
{
new UnholySense(),
new UnholyItem(),
new SummonFamiliar(),
new VileBlade(),
new Blight(),
new UnholyShield(),
new UnholySteed(),
new UnholyWord()
}
);
Delete();
}
}
public override bool IsEligible(Mobile mob)
public override bool IsEligible(Mobile mob) => Faction.Find(mob) is Minax or Shadowlords;
[AfterDeserialization]
private void AfterDeserialization()
{
if (!RegisterEthic(this))
{
var fac = Faction.Find(mob);
return fac is Minax or Shadowlords;
Delete();
}
}
}