fix: Converts ethics system to generic entity persistence (#1824)
### Summary Converts ethics system to entity persistence and removes the persistence item. ### TODO 1. The enable/disable toggle doesn't propagate to all code that does Ethics checks (notoriety, pvp, etc). 2. We need commands to remove them from an ethic.
This commit is contained in:
parent
f87c8f73ab
commit
20596e52fa
36 changed files with 1327 additions and 1338 deletions
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@ -1,40 +1,44 @@
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using ModernUO.Serialization;
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using Server.Factions;
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namespace Server.Ethics.Hero
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namespace Server.Ethics.Hero;
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[SerializationGenerator(0, false)]
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public sealed partial class HeroEthic : Ethic
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{
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public sealed class HeroEthic : Ethic
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public override EthicDefinition Definition => new(
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0x482,
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"Hero",
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"(Hero)",
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"I will defend the virtues",
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[
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new HolySense(),
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new HolyItem(),
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new SummonFamiliar(),
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new HolyBlade(),
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new Bless(),
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new HolyShield(),
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new HolySteed(),
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new HolyWord()
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]
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);
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public HeroEthic()
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{
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public HeroEthic()
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if (!RegisterEthic(this))
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{
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m_Definition = new EthicDefinition(
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0x482,
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"Hero",
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"(Hero)",
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"I will defend the virtues",
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new Power[]
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{
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new HolySense(),
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new HolyItem(),
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new SummonFamiliar(),
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new HolyBlade(),
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new Bless(),
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new HolyShield(),
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new HolySteed(),
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new HolyWord()
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}
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);
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Delete();
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}
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}
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public override bool IsEligible(Mobile mob)
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public override bool IsEligible(Mobile mob) => mob.Kills < 5 && Faction.Find(mob) is TrueBritannians or CouncilOfMages;
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[AfterDeserialization]
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private void AfterDeserialization()
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{
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if (!RegisterEthic(this))
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{
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if (mob.Kills >= 5)
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{
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return false;
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}
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var fac = Faction.Find(mob);
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return fac is TrueBritannians or CouncilOfMages;
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Delete();
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}
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}
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}
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@ -1,91 +1,75 @@
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using ModernUO.Serialization;
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using Server.Ethics;
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namespace Server.Mobiles
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namespace Server.Mobiles;
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[SerializationGenerator(0, false)]
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public partial class HolySteed : BaseMount
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{
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public class HolySteed : BaseMount
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public override string DefaultName => "a silver steed";
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[Constructible]
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public HolySteed() : base(0x75, 0x3EA8, AIType.AI_Melee, FightMode.Aggressor)
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{
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public override string DefaultName => "a silver steed";
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[Constructible]
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public HolySteed() : base(0x75, 0x3EA8, AIType.AI_Melee, FightMode.Aggressor)
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SetStr(496, 525);
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SetDex(86, 105);
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SetInt(86, 125);
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SetHits(298, 315);
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SetDamage(16, 22);
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SetDamageType(ResistanceType.Physical, 40);
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SetDamageType(ResistanceType.Fire, 40);
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SetDamageType(ResistanceType.Energy, 20);
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SetResistance(ResistanceType.Physical, 55, 65);
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SetResistance(ResistanceType.Fire, 30, 40);
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SetResistance(ResistanceType.Cold, 30, 40);
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SetResistance(ResistanceType.Poison, 30, 40);
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SetResistance(ResistanceType.Energy, 20, 30);
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SetSkill(SkillName.MagicResist, 25.1, 30.0);
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SetSkill(SkillName.Tactics, 97.6, 100.0);
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SetSkill(SkillName.Wrestling, 80.5, 92.5);
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Fame = 14000;
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Karma = 14000;
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VirtualArmor = 60;
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Tamable = false;
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ControlSlots = 1;
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}
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public override int StepsMax => 6400;
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public override string CorpseName => "a holy corpse";
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public override bool IsDispellable => false;
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public override bool IsBondable => false;
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public override FoodType FavoriteFood => FoodType.FruitsAndVeggies | FoodType.GrainsAndHay;
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private static MonsterAbility[] _abilities = [MonsterAbilities.FireBreath];
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public override MonsterAbility[] GetMonsterAbilities() => _abilities;
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public override string ApplyNameSuffix(string suffix)
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{
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if (suffix.Length == 0)
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{
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SetStr(496, 525);
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SetDex(86, 105);
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SetInt(86, 125);
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SetHits(298, 315);
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SetDamage(16, 22);
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SetDamageType(ResistanceType.Physical, 40);
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SetDamageType(ResistanceType.Fire, 40);
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SetDamageType(ResistanceType.Energy, 20);
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SetResistance(ResistanceType.Physical, 55, 65);
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SetResistance(ResistanceType.Fire, 30, 40);
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SetResistance(ResistanceType.Cold, 30, 40);
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SetResistance(ResistanceType.Poison, 30, 40);
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SetResistance(ResistanceType.Energy, 20, 30);
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SetSkill(SkillName.MagicResist, 25.1, 30.0);
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SetSkill(SkillName.Tactics, 97.6, 100.0);
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SetSkill(SkillName.Wrestling, 80.5, 92.5);
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Fame = 14000;
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Karma = 14000;
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VirtualArmor = 60;
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Tamable = false;
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ControlSlots = 1;
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return base.ApplyNameSuffix(Ethic.Hero.Definition.Adjunct.String);
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}
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public HolySteed(Serial serial) : base(serial)
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return base.ApplyNameSuffix($"{suffix} {Ethic.Hero.Definition.Adjunct.String}");
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (Ethic.Find(from) != Ethic.Hero)
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{
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from.SendMessage("You may not ride this steed.");
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}
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public override int StepsMax => 6400;
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public override string CorpseName => "a holy corpse";
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public override bool IsDispellable => false;
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public override bool IsBondable => false;
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public override FoodType FavoriteFood => FoodType.FruitsAndVeggies | FoodType.GrainsAndHay;
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private static MonsterAbility[] _abilities = { MonsterAbilities.FireBreath };
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public override MonsterAbility[] GetMonsterAbilities() => _abilities;
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public override string ApplyNameSuffix(string suffix)
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else
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{
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if (suffix.Length == 0)
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{
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return base.ApplyNameSuffix(Ethic.Hero.Definition.Adjunct.String);
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}
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return base.ApplyNameSuffix($"{suffix} {Ethic.Hero.Definition.Adjunct.String}");
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (Ethic.Find(from) != Ethic.Hero)
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{
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from.SendMessage("You may not ride this steed.");
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}
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else
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{
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base.OnDoubleClick(from);
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}
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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base.OnDoubleClick(from);
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}
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}
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}
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@ -2,82 +2,81 @@ using System;
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using Server.Spells;
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using Server.Targeting;
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namespace Server.Ethics.Hero
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{
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public sealed class Bless : Power
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{
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public Bless() =>
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m_Definition = new PowerDefinition(
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15,
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"Bless",
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"Erstok Ontawl",
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""
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);
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namespace Server.Ethics.Hero;
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public override void BeginInvoke(Player from)
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public sealed class Bless : Power
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{
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public Bless() =>
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Definition = new PowerDefinition(
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15,
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"Bless",
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"Erstok Ontawl",
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""
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);
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public override void BeginInvoke(Player from)
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{
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from.Mobile.BeginTarget(12, true, TargetFlags.None, Power_OnTarget, from);
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from.Mobile.SendMessage("Where do you wish to bless?");
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}
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private void Power_OnTarget(Mobile fromMobile, object obj, Player from)
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{
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if (obj is not IPoint3D p)
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{
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from.Mobile.BeginTarget(12, true, TargetFlags.None, Power_OnTarget, from);
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from.Mobile.SendMessage("Where do you wish to bless?");
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return;
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}
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private void Power_OnTarget(Mobile fromMobile, object obj, Player from)
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if (!CheckInvoke(from))
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{
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if (obj is not IPoint3D p)
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return;
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}
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var powerFunctioned = false;
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SpellHelper.GetSurfaceTop(ref p);
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foreach (var mob in from.Mobile.GetMobilesInRange(6))
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{
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if (mob != from.Mobile && SpellHelper.ValidIndirectTarget(from.Mobile, mob))
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{
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return;
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continue;
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}
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if (!CheckInvoke(from))
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if (mob.GetStatMod("Holy Bless") != null)
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{
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return;
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continue;
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}
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var powerFunctioned = false;
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SpellHelper.GetSurfaceTop(ref p);
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foreach (var mob in from.Mobile.GetMobilesInRange(6))
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if (!from.Mobile.CanBeBeneficial(mob, false))
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{
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if (mob != from.Mobile && SpellHelper.ValidIndirectTarget(from.Mobile, mob))
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{
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continue;
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}
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if (mob.GetStatMod("Holy Bless") != null)
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{
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continue;
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}
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if (!from.Mobile.CanBeBeneficial(mob, false))
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{
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continue;
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}
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from.Mobile.DoBeneficial(mob);
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mob.AddStatMod(new StatMod(StatType.All, "Holy Bless", 10, TimeSpan.FromMinutes(30.0)));
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mob.FixedParticles(0x373A, 10, 15, 5018, EffectLayer.Waist);
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mob.PlaySound(0x1EA);
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powerFunctioned = true;
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continue;
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}
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if (powerFunctioned)
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{
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SpellHelper.Turn(from.Mobile, p);
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from.Mobile.DoBeneficial(mob);
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Effects.PlaySound(new Point3D(p), from.Mobile.Map, 0x299);
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mob.AddStatMod(new StatMod(StatType.All, "Holy Bless", 10, TimeSpan.FromMinutes(30.0)));
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from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You consecrate the area.");
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mob.FixedParticles(0x373A, 10, 15, 5018, EffectLayer.Waist);
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mob.PlaySound(0x1EA);
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FinishInvoke(from);
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}
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else
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{
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from.Mobile.FixedEffect(0x3735, 6, 30);
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from.Mobile.PlaySound(0x5C);
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}
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powerFunctioned = true;
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}
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if (powerFunctioned)
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{
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SpellHelper.Turn(from.Mobile, p);
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Effects.PlaySound(new Point3D(p), from.Mobile.Map, 0x299);
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from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You consecrate the area.");
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FinishInvoke(from);
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}
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else
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{
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from.Mobile.FixedEffect(0x3735, 6, 30);
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from.Mobile.PlaySound(0x5C);
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}
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}
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}
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@ -1,17 +1,16 @@
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namespace Server.Ethics.Hero
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{
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public sealed class HolyBlade : Power
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{
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public HolyBlade() =>
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m_Definition = new PowerDefinition(
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10,
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"Holy Blade",
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"Erstok Reyam",
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""
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);
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namespace Server.Ethics.Hero;
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public override void BeginInvoke(Player from)
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{
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}
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public sealed class HolyBlade : Power
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{
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public HolyBlade() =>
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Definition = new PowerDefinition(
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10,
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"Holy Blade",
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"Erstok Reyam",
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""
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);
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public override void BeginInvoke(Player from)
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{
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}
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}
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}
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@ -1,71 +1,70 @@
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using Server.Items;
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using Server.Targeting;
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namespace Server.Ethics.Hero
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{
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public sealed class HolyItem : Power
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{
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public HolyItem() =>
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m_Definition = new PowerDefinition(
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5,
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"Holy Item",
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"Vidda K'balc",
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""
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);
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namespace Server.Ethics.Hero;
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public override void BeginInvoke(Player from)
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public sealed class HolyItem : Power
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{
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public HolyItem() =>
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Definition = new PowerDefinition(
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5,
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"Holy Item",
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"Vidda K'balc",
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""
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);
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public override void BeginInvoke(Player from)
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{
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from.Mobile.BeginTarget(12, false, TargetFlags.None, Power_OnTarget, from);
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from.Mobile.SendMessage("Which item do you wish to imbue?");
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}
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private void Power_OnTarget(Mobile fromMobile, object obj, Player from)
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{
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if (obj is not Item item)
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{
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from.Mobile.BeginTarget(12, false, TargetFlags.None, Power_OnTarget, from);
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from.Mobile.SendMessage("Which item do you wish to imbue?");
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from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You may not imbue that.");
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return;
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}
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private void Power_OnTarget(Mobile fromMobile, object obj, Player from)
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if (item.Parent != from.Mobile)
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{
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if (obj is not Item item)
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from.Mobile.LocalOverheadMessage(
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MessageType.Regular,
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0x3B2,
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false,
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"You may only imbue items you are wearing."
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);
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return;
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}
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if ((item.SavedFlags & 0x300) != 0)
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{
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from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "That has already beem imbued.");
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return;
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}
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var canImbue = item is Spellbook or BaseClothing or BaseArmor or BaseWeapon &&
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item.Name == null;
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if (canImbue)
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{
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if (!CheckInvoke(from))
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{
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from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You may not imbue that.");
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return;
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}
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if (item.Parent != from.Mobile)
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{
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from.Mobile.LocalOverheadMessage(
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MessageType.Regular,
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0x3B2,
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false,
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"You may only imbue items you are wearing."
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);
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return;
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}
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item.Hue = Ethic.Hero.Definition.PrimaryHue;
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item.SavedFlags |= 0x100;
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if ((item.SavedFlags & 0x300) != 0)
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{
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from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "That has already beem imbued.");
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return;
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}
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from.Mobile.FixedEffect(0x375A, 10, 20);
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from.Mobile.PlaySound(0x209);
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var canImbue = item is Spellbook or BaseClothing or BaseArmor or BaseWeapon &&
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item.Name == null;
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if (canImbue)
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{
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if (!CheckInvoke(from))
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{
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return;
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}
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item.Hue = Ethic.Hero.Definition.PrimaryHue;
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item.SavedFlags |= 0x100;
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from.Mobile.FixedEffect(0x375A, 10, 20);
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from.Mobile.PlaySound(0x209);
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FinishInvoke(from);
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}
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else
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{
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from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You may not imbue that.");
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}
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FinishInvoke(from);
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}
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else
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{
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from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You may not imbue that.");
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}
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}
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}
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}
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@ -1,97 +1,76 @@
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using System;
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using Server.Text;
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namespace Server.Ethics.Hero
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namespace Server.Ethics.Hero;
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||||
|
||||
public sealed class HolySense : Power
|
||||
{
|
||||
public sealed class HolySense : Power
|
||||
public HolySense() =>
|
||||
Definition = new PowerDefinition(
|
||||
0,
|
||||
"Holy Sense",
|
||||
"Drewrok Erstok",
|
||||
""
|
||||
);
|
||||
|
||||
public override void BeginInvoke(Player from)
|
||||
{
|
||||
public HolySense() =>
|
||||
m_Definition = new PowerDefinition(
|
||||
0,
|
||||
"Holy Sense",
|
||||
"Drewrok Erstok",
|
||||
""
|
||||
);
|
||||
var opposition = Ethic.Evil;
|
||||
|
||||
public override void BeginInvoke(Player from)
|
||||
var enemyCount = 0;
|
||||
|
||||
var maxRange = 18 + from.Power;
|
||||
|
||||
Player primary = null;
|
||||
|
||||
foreach (var pl in opposition.Players)
|
||||
{
|
||||
var opposition = Ethic.Evil;
|
||||
var mob = pl.Mobile;
|
||||
|
||||
var enemyCount = 0;
|
||||
|
||||
var maxRange = 18 + from.Power;
|
||||
|
||||
Player primary = null;
|
||||
|
||||
foreach (var pl in opposition.Players)
|
||||
if (mob == null || mob.Map != from.Mobile.Map || !mob.Alive)
|
||||
{
|
||||
var mob = pl.Mobile;
|
||||
|
||||
if (mob == null || mob.Map != from.Mobile.Map || !mob.Alive)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!mob.InRange(from.Mobile, Math.Max(18, maxRange - pl.Power)))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (primary == null || pl.Power > primary.Power)
|
||||
{
|
||||
primary = pl;
|
||||
}
|
||||
|
||||
++enemyCount;
|
||||
continue;
|
||||
}
|
||||
|
||||
using var sb = ValueStringBuilder.Create();
|
||||
|
||||
sb.Append("You sense ");
|
||||
sb.Append(enemyCount == 0 ? "no" : enemyCount.ToString());
|
||||
sb.Append(enemyCount == 1 ? " enemy" : " enemies");
|
||||
|
||||
if (primary != null)
|
||||
if (!mob.InRange(from.Mobile, Math.Max(18, maxRange - pl.Power)))
|
||||
{
|
||||
sb.Append(", and a strong presence");
|
||||
|
||||
switch (from.Mobile.GetDirectionTo(primary.Mobile))
|
||||
{
|
||||
case Direction.West:
|
||||
sb.Append(" to the west.");
|
||||
break;
|
||||
case Direction.East:
|
||||
sb.Append(" to the east.");
|
||||
break;
|
||||
case Direction.North:
|
||||
sb.Append(" to the north.");
|
||||
break;
|
||||
case Direction.South:
|
||||
sb.Append(" to the south.");
|
||||
break;
|
||||
|
||||
case Direction.Up:
|
||||
sb.Append(" to the north-west.");
|
||||
break;
|
||||
case Direction.Down:
|
||||
sb.Append(" to the south-east.");
|
||||
break;
|
||||
case Direction.Left:
|
||||
sb.Append(" to the south-west.");
|
||||
break;
|
||||
case Direction.Right:
|
||||
sb.Append(" to the north-east.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
sb.Append('.');
|
||||
continue;
|
||||
}
|
||||
|
||||
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x59, false, sb.ToString());
|
||||
if (primary == null || pl.Power > primary.Power)
|
||||
{
|
||||
primary = pl;
|
||||
}
|
||||
|
||||
FinishInvoke(from);
|
||||
++enemyCount;
|
||||
}
|
||||
|
||||
using var sb = ValueStringBuilder.Create();
|
||||
sb.Append($"You sense {(enemyCount == 0 ? "no" : enemyCount.ToString())} {(enemyCount == 1 ? "enemy" : "enemies")}");
|
||||
|
||||
if (primary != null)
|
||||
{
|
||||
var direction = from.Mobile.GetDirectionTo(primary.Mobile) switch
|
||||
{
|
||||
Direction.East => "east",
|
||||
Direction.North => "north",
|
||||
Direction.South => "south",
|
||||
Direction.Up => "north-west",
|
||||
Direction.Down => "south-east",
|
||||
Direction.Left => "south-west",
|
||||
Direction.Right => "north-east",
|
||||
_ => "west"
|
||||
};
|
||||
|
||||
sb.Append($", and a strong presence to the {direction}.");
|
||||
}
|
||||
else
|
||||
{
|
||||
sb.Append('.');
|
||||
}
|
||||
|
||||
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x59, false, sb.ToString());
|
||||
|
||||
FinishInvoke(from);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,38 +1,37 @@
|
|||
namespace Server.Ethics.Hero
|
||||
namespace Server.Ethics.Hero;
|
||||
|
||||
public sealed class HolyShield : Power
|
||||
{
|
||||
public sealed class HolyShield : Power
|
||||
public HolyShield() =>
|
||||
Definition = new PowerDefinition(
|
||||
20,
|
||||
"Holy Shield",
|
||||
"Erstok K'blac",
|
||||
""
|
||||
);
|
||||
|
||||
public override void BeginInvoke(Player from)
|
||||
{
|
||||
public HolyShield() =>
|
||||
m_Definition = new PowerDefinition(
|
||||
20,
|
||||
"Holy Shield",
|
||||
"Erstok K'blac",
|
||||
""
|
||||
);
|
||||
|
||||
public override void BeginInvoke(Player from)
|
||||
if (from.IsShielded)
|
||||
{
|
||||
if (from.IsShielded)
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage(
|
||||
MessageType.Regular,
|
||||
0x3B2,
|
||||
false,
|
||||
"You are already under the protection of a holy shield."
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
from.BeginShield();
|
||||
|
||||
from.Mobile.LocalOverheadMessage(
|
||||
MessageType.Regular,
|
||||
0x3B2,
|
||||
false,
|
||||
"You are now under the protection of a holy shield."
|
||||
"You are already under the protection of a holy shield."
|
||||
);
|
||||
|
||||
FinishInvoke(from);
|
||||
return;
|
||||
}
|
||||
|
||||
from.BeginShield();
|
||||
|
||||
from.Mobile.LocalOverheadMessage(
|
||||
MessageType.Regular,
|
||||
0x3B2,
|
||||
false,
|
||||
"You are now under the protection of a holy shield."
|
||||
);
|
||||
|
||||
FinishInvoke(from);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,45 +1,44 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Ethics.Hero
|
||||
namespace Server.Ethics.Hero;
|
||||
|
||||
public sealed class HolySteed : Power
|
||||
{
|
||||
public sealed class HolySteed : Power
|
||||
public HolySteed() =>
|
||||
Definition = new PowerDefinition(
|
||||
30,
|
||||
"Holy Steed",
|
||||
"Trubechs Yeliab",
|
||||
""
|
||||
);
|
||||
|
||||
public override void BeginInvoke(Player from)
|
||||
{
|
||||
public HolySteed() =>
|
||||
m_Definition = new PowerDefinition(
|
||||
30,
|
||||
"Holy Steed",
|
||||
"Trubechs Yeliab",
|
||||
""
|
||||
);
|
||||
|
||||
public override void BeginInvoke(Player from)
|
||||
if (from.Steed?.Deleted == true)
|
||||
{
|
||||
if (from.Steed?.Deleted == true)
|
||||
{
|
||||
from.Steed = null;
|
||||
}
|
||||
from.Steed = null;
|
||||
}
|
||||
|
||||
if (from.Steed != null)
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You already have a holy steed.");
|
||||
return;
|
||||
}
|
||||
if (from.Steed != null)
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You already have a holy steed.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (from.Mobile.Followers + 1 > from.Mobile.FollowersMax)
|
||||
{
|
||||
from.Mobile.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
|
||||
return;
|
||||
}
|
||||
if (from.Mobile.Followers + 1 > from.Mobile.FollowersMax)
|
||||
{
|
||||
from.Mobile.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
|
||||
return;
|
||||
}
|
||||
|
||||
var steed = new Mobiles.HolySteed();
|
||||
var steed = new Mobiles.HolySteed();
|
||||
|
||||
if (BaseCreature.Summon(steed, from.Mobile, from.Mobile.Location, 0x217, TimeSpan.FromHours(1.0)))
|
||||
{
|
||||
from.Steed = steed;
|
||||
if (BaseCreature.Summon(steed, from.Mobile, from.Mobile.Location, 0x217, TimeSpan.FromHours(1.0)))
|
||||
{
|
||||
from.Steed = steed;
|
||||
|
||||
FinishInvoke(from);
|
||||
}
|
||||
FinishInvoke(from);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,17 +1,16 @@
|
|||
namespace Server.Ethics.Hero
|
||||
{
|
||||
public sealed class HolyWord : Power
|
||||
{
|
||||
public HolyWord() =>
|
||||
m_Definition = new PowerDefinition(
|
||||
100,
|
||||
"Holy Word",
|
||||
"Erstok Oostrac",
|
||||
""
|
||||
);
|
||||
namespace Server.Ethics.Hero;
|
||||
|
||||
public override void BeginInvoke(Player from)
|
||||
{
|
||||
}
|
||||
public sealed class HolyWord : Power
|
||||
{
|
||||
public HolyWord() =>
|
||||
Definition = new PowerDefinition(
|
||||
100,
|
||||
"Holy Word",
|
||||
"Erstok Oostrac",
|
||||
""
|
||||
);
|
||||
|
||||
public override void BeginInvoke(Player from)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,45 +1,44 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Ethics.Hero
|
||||
namespace Server.Ethics.Hero;
|
||||
|
||||
public sealed class SummonFamiliar : Power
|
||||
{
|
||||
public sealed class SummonFamiliar : Power
|
||||
public SummonFamiliar() =>
|
||||
Definition = new PowerDefinition(
|
||||
5,
|
||||
"Summon Familiar",
|
||||
"Trubechs Vingir",
|
||||
""
|
||||
);
|
||||
|
||||
public override void BeginInvoke(Player from)
|
||||
{
|
||||
public SummonFamiliar() =>
|
||||
m_Definition = new PowerDefinition(
|
||||
5,
|
||||
"Summon Familiar",
|
||||
"Trubechs Vingir",
|
||||
""
|
||||
);
|
||||
|
||||
public override void BeginInvoke(Player from)
|
||||
if (from.Familiar?.Deleted == true)
|
||||
{
|
||||
if (from.Familiar?.Deleted == true)
|
||||
{
|
||||
from.Familiar = null;
|
||||
}
|
||||
from.Familiar = null;
|
||||
}
|
||||
|
||||
if (from.Familiar != null)
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You already have a holy familiar.");
|
||||
return;
|
||||
}
|
||||
if (from.Familiar != null)
|
||||
{
|
||||
from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You already have a holy familiar.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (from.Mobile.Followers + 1 > from.Mobile.FollowersMax)
|
||||
{
|
||||
from.Mobile.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
|
||||
return;
|
||||
}
|
||||
if (from.Mobile.Followers + 1 > from.Mobile.FollowersMax)
|
||||
{
|
||||
from.Mobile.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
|
||||
return;
|
||||
}
|
||||
|
||||
var familiar = new HolyFamiliar();
|
||||
var familiar = new HolyFamiliar();
|
||||
|
||||
if (BaseCreature.Summon(familiar, from.Mobile, from.Mobile.Location, 0x217, TimeSpan.FromHours(1.0)))
|
||||
{
|
||||
from.Familiar = familiar;
|
||||
if (BaseCreature.Summon(familiar, from.Mobile, from.Mobile.Location, 0x217, TimeSpan.FromHours(1.0)))
|
||||
{
|
||||
from.Familiar = familiar;
|
||||
|
||||
FinishInvoke(from);
|
||||
}
|
||||
FinishInvoke(from);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue