Yay, my first commit!
Fixed: - Summon Familiar spell was checking base necromancy skill. Now it checks the actual necromancy skill, as per OSI (http://www.uodemise.com/discussion/showthread.php?t=118371)
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1 changed files with 4 additions and 4 deletions
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@ -124,8 +124,8 @@ namespace Server.Spells.Necromancy
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AddHtmlLocalized( 30, 26, 200, 20, 1060147, EnabledColor16, false, false ); // Chose thy familiar...
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double necro = from.Skills[SkillName.Necromancy].Base;
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double spirit = from.Skills[SkillName.SpiritSpeak].Base;
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double necro = from.Skills[SkillName.Necromancy].Value;
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double spirit = from.Skills[SkillName.SpiritSpeak].Value;
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for ( int i = 0; i < entries.Length; ++i )
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{
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@ -152,8 +152,8 @@ namespace Server.Spells.Necromancy
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{
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SummonFamiliarEntry entry = m_Entries[index];
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double necro = m_From.Skills[SkillName.Necromancy].Base;
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double spirit = m_From.Skills[SkillName.SpiritSpeak].Base;
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double necro = m_From.Skills[SkillName.Necromancy].Value;
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double spirit = m_From.Skills[SkillName.SpiritSpeak].Value;
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BaseCreature check = (BaseCreature)SummonFamiliarSpell.Table[m_From];
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