Runic sewing kits will no longer apply durability
http://www.uodemise.com/forum/showthread.php?t=133757 Vendor Look/Browse/View will now work properly http://www.uodemise.com/forum/showthread.php?t=135531 Stacked Eggbombs will now unstack correctly http://www.uodemise.com/forum/showthread.php?t=134321 Unbonded pets should logout too http://www.uodemise.com/forum/showthread.php?t=119262 Paragon chests placed on player vendors will now behave correctly http://www.uodemise.com/forum/showthread.php?t=116864 Proper party fame/karma sharing http://www.uodemise.com/forum/showthread.php?t=122749 Guild Alliance/War update bug fixed http://www.uodemise.com/forum/showthread.php?t=115236 Fukiya properties updates and loading bug fixed http://www.uodemise.com/forum/showthread.php?t=136042 Shuriken, same problems as fukiya http://www.uodemise.com/forum/showthread.php?t=120212 greater mongbats will now be recognised as quest objectives http://www.uodemise.com/forum/showthread.php?t=128072 divine fury sound tweaks. http://www.uodemise.com/forum/showthread.php?t=136489 pet stat gains fix http://www.uodemise.com/forum/showthread.php?t=134820 Pets follow speed corrected http://www.uodemise.com/forum/showthread.php?t=124774 E-fields no longer block in trammel rulesets. http://www.uodemise.com/forum/showthread.php?t=116680 Disguise kit timer fix http://www.uodemise.com/forum/showthread.php?t=133913 Meer Mage special abilities fixes. http://www.uodemise.com/forum/showthread.php?t=122134 Missing food property if eggs, in animal lore gump http://www.uodemise.com/forum/showthread.php?t=135258 Pets will follow after an attack is completed. http://www.uodemise.com/forum/showthread.php?t=135962 Hides should not be scissored whilst still on the corpse http://www.uodemise.com/forum/showthread.php?t=118799 Pet bonding changed to include jewelry skill adjustments. http://www.uodemise.com/forum/showthread.php?t=121060 Skinning knife can be used to cut corpses http://www.uodemise.com/forum/showthread.php?t=115248 PlayerVendors will correctly send update packets to the client when hair is changed http://www.uodemise.com/forum/showthread.php?t=120216 Corrections to house sign gump http://www.uodemise.com/forum/showthread.php?t=134406 pet "guarding" system message added http://www.uodemise.com/forum/showthread.php?t=134091 Giant toads should be aggressive http://www.uodemise.com/forum/showthread.php?t=133984 bardiche and halberds are axe tools. http://www.uodemise.com/forum/showthread.php?t=122739
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37 changed files with 1058 additions and 226 deletions
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@ -476,7 +476,10 @@ namespace Server.Items
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if ( !isShield && armor.MeditationAllowance == ArmorMeditationAllowance.All )
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m_Props.Set( 3, true ); // remove mage armor from possible properties
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if ( armor.Resource >= CraftResource.RegularLeather && armor.Resource <= CraftResource.BarbedLeather )
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{
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m_Props.Set( 0, true ); // remove lower requirements from possible properties for leather armor
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m_Props.Set( 2, true ); // remove durability bonus from possible properties
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}
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if ( armor.RequiredRace == Race.Elf )
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m_Props.Set( 7, true ); // elves inherently have night sight and elf only armor doesn't get night sight as a mod
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