Runic sewing kits will no longer apply durability
http://www.uodemise.com/forum/showthread.php?t=133757 Vendor Look/Browse/View will now work properly http://www.uodemise.com/forum/showthread.php?t=135531 Stacked Eggbombs will now unstack correctly http://www.uodemise.com/forum/showthread.php?t=134321 Unbonded pets should logout too http://www.uodemise.com/forum/showthread.php?t=119262 Paragon chests placed on player vendors will now behave correctly http://www.uodemise.com/forum/showthread.php?t=116864 Proper party fame/karma sharing http://www.uodemise.com/forum/showthread.php?t=122749 Guild Alliance/War update bug fixed http://www.uodemise.com/forum/showthread.php?t=115236 Fukiya properties updates and loading bug fixed http://www.uodemise.com/forum/showthread.php?t=136042 Shuriken, same problems as fukiya http://www.uodemise.com/forum/showthread.php?t=120212 greater mongbats will now be recognised as quest objectives http://www.uodemise.com/forum/showthread.php?t=128072 divine fury sound tweaks. http://www.uodemise.com/forum/showthread.php?t=136489 pet stat gains fix http://www.uodemise.com/forum/showthread.php?t=134820 Pets follow speed corrected http://www.uodemise.com/forum/showthread.php?t=124774 E-fields no longer block in trammel rulesets. http://www.uodemise.com/forum/showthread.php?t=116680 Disguise kit timer fix http://www.uodemise.com/forum/showthread.php?t=133913 Meer Mage special abilities fixes. http://www.uodemise.com/forum/showthread.php?t=122134 Missing food property if eggs, in animal lore gump http://www.uodemise.com/forum/showthread.php?t=135258 Pets will follow after an attack is completed. http://www.uodemise.com/forum/showthread.php?t=135962 Hides should not be scissored whilst still on the corpse http://www.uodemise.com/forum/showthread.php?t=118799 Pet bonding changed to include jewelry skill adjustments. http://www.uodemise.com/forum/showthread.php?t=121060 Skinning knife can be used to cut corpses http://www.uodemise.com/forum/showthread.php?t=115248 PlayerVendors will correctly send update packets to the client when hair is changed http://www.uodemise.com/forum/showthread.php?t=120216 Corrections to house sign gump http://www.uodemise.com/forum/showthread.php?t=134406 pet "guarding" system message added http://www.uodemise.com/forum/showthread.php?t=134091 Giant toads should be aggressive http://www.uodemise.com/forum/showthread.php?t=133984 bardiche and halberds are axe tools. http://www.uodemise.com/forum/showthread.php?t=122739
This commit is contained in:
parent
d688c9e0f3
commit
208acafd7e
37 changed files with 1058 additions and 226 deletions
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@ -1059,6 +1059,8 @@ namespace Server.Mobiles
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m_Mobile.PlaySound( m_Mobile.GetIdleSound() );
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m_Mobile.Warmode = true;
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m_Mobile.Combatant = null;
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string petname = String.Format( "{0}", m_Mobile.Name );
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m_Mobile.ControlMaster.SendLocalizedMessage ( 1049671, petname ); //~1_PETNAME~ is now guarding you.
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break;
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case OrderType.Attack:
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@ -1285,6 +1287,7 @@ namespace Server.Mobiles
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else
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{
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m_Mobile.Warmode = false;
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m_Mobile.CurrentSpeed = 0.1;
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}
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}
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}
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@ -1453,6 +1456,7 @@ namespace Server.Mobiles
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m_Mobile.DebugSay( "Nothing to guard from" );
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m_Mobile.Warmode = false;
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m_Mobile.CurrentSpeed = 0.1;
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WalkMobileRange( controlMaster, 1, false, 0, 1 );
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}
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@ -1469,8 +1473,8 @@ namespace Server.Mobiles
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{
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m_Mobile.DebugSay( "I think he might be dead. He's not anywhere around here at least. That's cool. I'm glad he's dead." );
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m_Mobile.ControlTarget = null;
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m_Mobile.ControlOrder = OrderType.None;
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m_Mobile.ControlTarget = m_Mobile.ControlMaster;
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m_Mobile.ControlOrder = OrderType.Follow;
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if( m_Mobile.FightMode == FightMode.Closest || m_Mobile.FightMode == FightMode.Aggressor )
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{
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@ -11,6 +11,7 @@ using Server.Items;
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using Server.Mobiles;
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using Server.ContextMenus;
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using Server.Engines.Quests;
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using Server.Engines.PartySystem;
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using Server.Factions;
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using Server.Spells.Bushido;
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using Server.Spells.Spellweaving;
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@ -1264,7 +1265,7 @@ namespace Server.Mobiles
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{
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}
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public virtual void OnCarve( Mobile from, Corpse corpse )
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public virtual void OnCarve( Mobile from, Corpse corpse, Item with )
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{
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int feathers = Feathers;
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int wool = Wool;
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@ -1318,16 +1319,43 @@ namespace Server.Mobiles
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if ( hides != 0 )
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{
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if ( HideType == HideType.Regular )
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corpse.DropItem( new Hides( hides ) );
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else if ( HideType == HideType.Spined )
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corpse.DropItem( new SpinedHides( hides ) );
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else if ( HideType == HideType.Horned )
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corpse.DropItem( new HornedHides( hides ) );
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else if ( HideType == HideType.Barbed )
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corpse.DropItem( new BarbedHides( hides ) );
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Item holding = from.Weapon as Item;
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if ( Core.AOS && ( holding is SkinningKnife /* TODO: || holding is ButcherWarCleaver || with is ButcherWarCleaver */ ) )
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{
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Item leather = null;
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from.SendLocalizedMessage( 500471 ); // You skin it, and the hides are now in the corpse.
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switch ( HideType )
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{
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case HideType.Regular: leather = new Leather( hides ); break;
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case HideType.Spined: leather = new SpinedLeather( hides ); break;
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case HideType.Horned: leather = new HornedLeather( hides ); break;
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case HideType.Barbed: leather = new BarbedLeather( hides ); break;
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}
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if ( leather != null )
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{
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if ( !from.PlaceInBackpack( leather ) )
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{
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corpse.DropItem( leather );
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from.SendLocalizedMessage( 500471 ); // You skin it, and the hides are now in the corpse.
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}
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else
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from.SendLocalizedMessage( 1073555 ); // You skin it and place the cut-up hides in your backpack.
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}
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}
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else
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{
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if ( HideType == HideType.Regular )
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corpse.DropItem( new Hides( hides ) );
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else if ( HideType == HideType.Spined )
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corpse.DropItem( new SpinedHides( hides ) );
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else if ( HideType == HideType.Horned )
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corpse.DropItem( new HornedHides( hides ) );
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else if ( HideType == HideType.Barbed )
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corpse.DropItem( new BarbedHides( hides ) );
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from.SendLocalizedMessage( 500471 ); // You skin it, and the hides are now in the corpse.
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}
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}
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if ( scales != 0 )
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@ -1959,7 +1987,7 @@ namespace Server.Mobiles
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if ( master != null && master == from ) //So friends can't start the bonding process
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{
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if ( m_dMinTameSkill <= 29.1 || master.Skills[SkillName.AnimalTaming].Base >= m_dMinTameSkill || OverrideBondingReqs() )
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if ( m_dMinTameSkill <= 29.1 || master.Skills[SkillName.AnimalTaming].Base >= m_dMinTameSkill || OverrideBondingReqs() || (Core.ML && master.Skills[SkillName.AnimalTaming].Value >= m_dMinTameSkill) )
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{
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if ( BondingBegin == DateTime.MinValue )
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{
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@ -4325,7 +4353,10 @@ namespace Server.Mobiles
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int totalKarma = -Karma / 100;
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List<DamageStore> list = GetLootingRights( this.DamageEntries, this.HitsMax );
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List<Mobile> titles = new List<Mobile>();
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List<int> fame = new List<int>();
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List<int> karma = new List<int>();
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bool givenQuestKill = false;
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bool givenFactionKill = false;
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bool givenToTKill = false;
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@ -4337,8 +4368,41 @@ namespace Server.Mobiles
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if ( !ds.m_HasRight )
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continue;
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Titles.AwardFame( ds.m_Mobile, totalFame, true );
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Titles.AwardKarma( ds.m_Mobile, totalKarma, true );
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Party party = Engines.PartySystem.Party.Get( ds.m_Mobile );
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if ( party != null )
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{
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int divedFame = totalFame / party.Members.Count;
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int divedKarma = totalKarma / party.Members.Count;
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for ( int j = 0; j < party.Members.Count; ++j )
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{
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PartyMemberInfo info = party.Members[ j ] as PartyMemberInfo;
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if ( info != null && info.Mobile != null )
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{
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int index = titles.IndexOf( info.Mobile );
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if ( index == -1 )
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{
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titles.Add( info.Mobile );
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fame.Add( divedFame );
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karma.Add( divedKarma );
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}
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else
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{
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fame[ index ] += divedFame;
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karma[ index ] += divedKarma;
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}
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}
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}
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}
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else
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{
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titles.Add( ds.m_Mobile );
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fame.Add( totalFame );
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karma.Add( totalKarma );
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}
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OnKilledBy( ds.m_Mobile );
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@ -4370,6 +4434,11 @@ namespace Server.Mobiles
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}
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}
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}
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for ( int i = 0; i < titles.Count; ++i )
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{
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Titles.AwardFame( titles[ i ], fame[ i ], true );
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Titles.AwardKarma( titles[ i ], karma[ i ], true );
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}
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}
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base.OnDeath( c );
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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public class GiantToad : BaseCreature
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{
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[Constructable]
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public GiantToad() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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public GiantToad() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a giant toad";
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Body = 80;
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@ -60,7 +60,7 @@ namespace Server.Mobiles
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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writer.Write((int) 1);
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}
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public override void Deserialize(GenericReader reader)
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@ -68,6 +68,11 @@ namespace Server.Mobiles
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if ( version < 1 )
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{
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AI = AIType.AI_Melee;
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FightMode = FightMode.Closest;
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}
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}
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}
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}
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@ -15,12 +15,12 @@ namespace Server.Mobiles
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public static Type[] ArtifactRarity11 { get { return m_ArtifactRarity11; } }
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private static Type[] m_ArtifactRarity10 = new Type[]
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{
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typeof( LegacyOfTheDreadLord ),
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typeof( TheTaskmaster )
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};
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private static Type[] m_ArtifactRarity11 = new Type[]
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{
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typeof( LegacyOfTheDreadLord ),
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typeof( TheDragonSlayer ),
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typeof( ArmorOfFortune ),
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typeof( GauntletsOfNobility ),
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296
Scripts/Mobiles/Monsters/LBR/Meers/EnragedCreatures.cs
Normal file
296
Scripts/Mobiles/Monsters/LBR/Meers/EnragedCreatures.cs
Normal file
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@ -0,0 +1,296 @@
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using System;
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using Server;
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using Server.Network;
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namespace Server.Mobiles
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{
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[CorpseName( "a hare corpse" )]
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public class EnragedRabbit : BaseEnraged
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{
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public EnragedRabbit( Mobile summoner ) : base( summoner )
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{
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Name = "a rabbit";
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Body = 0xcd;
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}
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public override int GetAttackSound()
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{
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return 0xC9;
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}
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public override int GetHurtSound()
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{
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return 0xCA;
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}
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public override int GetDeathSound()
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{
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return 0xCB;
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}
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public EnragedRabbit( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[CorpseName( "a deer corpse" )]
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public class EnragedHart : BaseEnraged
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{
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public EnragedHart( Mobile summoner ) : base( summoner )
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{
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Name = "a great hart";
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Body = 0xea;
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}
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public override int GetAttackSound()
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{
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return 0x82;
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}
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public override int GetHurtSound()
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{
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return 0x83;
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}
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public override int GetDeathSound()
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{
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return 0x84;
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}
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public EnragedHart( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[CorpseName( "a deer corpse" )]
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public class EnragedHind : BaseEnraged
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{
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public EnragedHind( Mobile summoner ) : base( summoner )
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{
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Name = "a hind";
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Body = 0xed;
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}
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public override int GetAttackSound()
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{
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return 0x82;
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}
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public override int GetHurtSound()
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{
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return 0x83;
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}
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public override int GetDeathSound()
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{
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return 0x84;
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}
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public EnragedHind( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[CorpseName( "a bear corpse" )]
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public class EnragedBlackBear : BaseEnraged
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{
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public EnragedBlackBear( Mobile summoner ) : base( summoner )
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{
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Name = "a black bear";
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Body = 0xd3;
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BaseSoundID = 0xa3;
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}
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public EnragedBlackBear( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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|
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public override void Deserialize( GenericReader reader )
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{
|
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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|
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[CorpseName( "an eagle corpse" )]
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public class EnragedEagle : BaseEnraged
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{
|
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public EnragedEagle( Mobile summoner ) : base( summoner )
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{
|
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Name = "an eagle";
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Body = 0x5;
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BaseSoundID = 0x2ee;
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}
|
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public EnragedEagle( Serial serial ) : base( serial )
|
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{
|
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}
|
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public override void Serialize( GenericWriter writer )
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{
|
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base.Serialize( writer );
|
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writer.Write( (int) 0 );
|
||||
}
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
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base.Deserialize( reader );
|
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int version = reader.ReadInt();
|
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}
|
||||
}
|
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|
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public class BaseEnraged : BaseCreature
|
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{
|
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public BaseEnraged( Mobile summoner )
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: base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
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{
|
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SetStr( 50, 200 );
|
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SetDex( 50, 200 );
|
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SetHits( 50, 200 );
|
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SetStam( 50, 200 );
|
||||
|
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/*
|
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On OSI, all stats are random 50-200, but
|
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str is never less than hits, and dex is never
|
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less than stam.
|
||||
*/
|
||||
|
||||
if( Str < Hits )
|
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Str = Hits;
|
||||
if( Dex < Stam )
|
||||
Dex = Stam;
|
||||
|
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Karma = -1000;
|
||||
Tamable = false;
|
||||
|
||||
SummonMaster = summoner;
|
||||
}
|
||||
|
||||
public override void OnThink()
|
||||
{
|
||||
|
||||
if( SummonMaster == null || SummonMaster.Deleted )
|
||||
{
|
||||
Delete();
|
||||
}
|
||||
|
||||
/*
|
||||
On OSI, without combatant, they behave as if they have been
|
||||
given "come" command, ie they wander towards their summoner,
|
||||
but never actually "follow".
|
||||
*/
|
||||
|
||||
else if( !Combat( this ))
|
||||
{
|
||||
if( AIObject != null )
|
||||
{
|
||||
AIObject.MoveTo( SummonMaster, false , 5 );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
On OSI, if the summon attacks a mobile, the summoner meer also
|
||||
attacks them, regardless of karma, etc. as long as the combatant
|
||||
is a player or controlled/summoned, and the summoner is not already
|
||||
engaged in combat.
|
||||
*/
|
||||
|
||||
else if( !Combat( SummonMaster ))
|
||||
{
|
||||
BaseCreature bc = null;
|
||||
if( Combatant is BaseCreature )
|
||||
{
|
||||
bc = (BaseCreature)Combatant;
|
||||
}
|
||||
if( Combatant.Player || ( bc != null && ( bc.Controlled || bc.SummonMaster != null )))
|
||||
{
|
||||
SummonMaster.Combatant = Combatant;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
base.OnThink();
|
||||
}
|
||||
}
|
||||
|
||||
private bool Combat( Mobile mobile )
|
||||
{
|
||||
Mobile combatant = mobile.Combatant;
|
||||
if( combatant == null || combatant.Deleted )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else if ( combatant.IsDeadBondedPet || !combatant.Alive )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnSingleClick( Mobile from )
|
||||
{
|
||||
base.OnSingleClick( from );
|
||||
PrivateOverheadMessage( MessageType.Regular, 0x3B2, 1060768, from.NetState ); // enraged
|
||||
}
|
||||
|
||||
public override void AddNameProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.AddNameProperties( list );
|
||||
list.Add( 1060768 ); // enraged
|
||||
}
|
||||
|
||||
public BaseEnraged( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -88,11 +88,64 @@ namespace Server.Mobiles
|
|||
{
|
||||
m_NextAbilityTime = DateTime.Now + TimeSpan.FromSeconds( Utility.RandomMinMax( 20, 30 ) );
|
||||
|
||||
// TODO: Forest summon ability
|
||||
if( combatant is BaseCreature )
|
||||
{
|
||||
BaseCreature bc = (BaseCreature)combatant;
|
||||
|
||||
this.Say( true, "I call a plague of insects to sting your flesh!" );
|
||||
if( bc.Controlled )
|
||||
{
|
||||
combatant = bc.ControlMaster;
|
||||
}
|
||||
}
|
||||
|
||||
m_Table[combatant] = Timer.DelayCall( TimeSpan.FromSeconds( 0.5 ), TimeSpan.FromSeconds( 7.0 ), new TimerStateCallback( DoEffect ), new object[]{ combatant, 0 } );
|
||||
if( Utility.RandomDouble() < .1 )
|
||||
{
|
||||
int[][] coord =
|
||||
{
|
||||
new int[]{-4,-6}, new int[]{4,-6}, new int[]{0,-8}, new int[]{-5,5}, new int[]{5,5}
|
||||
};
|
||||
|
||||
BaseCreature rabid;
|
||||
|
||||
for( int i=0; i<5; i++ )
|
||||
{
|
||||
switch( i )
|
||||
{
|
||||
case 0: rabid = new EnragedRabbit( this ); break;
|
||||
case 1: rabid = new EnragedHind( this ); break;
|
||||
case 2: rabid = new EnragedHart( this ); break;
|
||||
case 3: rabid = new EnragedBlackBear( this ); break;
|
||||
default: rabid = new EnragedEagle( this ); break;
|
||||
}
|
||||
|
||||
rabid.FocusMob = combatant;
|
||||
|
||||
int x = combatant.X + coord[i][0];
|
||||
int y = combatant.Y + coord[i][1];
|
||||
|
||||
/*
|
||||
Once in a while OSI's dont spawn all 5, and
|
||||
I can only attribute this to a bad spawn location
|
||||
so I will do this.
|
||||
*/
|
||||
|
||||
Point3D loc = new Point3D( x, y, combatant.Map.GetAverageZ( x, y ));
|
||||
if ( combatant.Map.CanSpawnMobile( loc ) )
|
||||
{
|
||||
rabid.MoveToWorld( loc, combatant.Map ) ;
|
||||
}
|
||||
else
|
||||
{
|
||||
rabid.Delete();
|
||||
}
|
||||
}
|
||||
this.Say( 1071932 ); //Creatures of the forest, I call to thee! Aid me in the fight against all that is evil!
|
||||
}
|
||||
else
|
||||
{
|
||||
this.Say( true, "I call a plague of insects to sting your flesh!" );
|
||||
m_Table[combatant] = Timer.DelayCall( TimeSpan.FromSeconds( 0.5 ), TimeSpan.FromSeconds( 7.0 ), new TimerStateCallback( DoEffect ), new object[]{ combatant, 0 } );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -377,6 +377,12 @@ namespace Server.Mobiles
|
|||
get{ return m_AnkhNextUse; }
|
||||
set{ m_AnkhNextUse = value; }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public TimeSpan DisguiseTimeLeft
|
||||
{
|
||||
get{ return DisguiseTimers.TimeRemaining( this ); }
|
||||
}
|
||||
|
||||
private DateTime m_PeacedUntil;
|
||||
|
||||
|
|
@ -928,6 +934,8 @@ namespace Server.Mobiles
|
|||
pm.BedrollLogout = false;
|
||||
pm.LastOnline = DateTime.Now;
|
||||
}
|
||||
|
||||
DisguiseTimers.StartTimer( e.Mobile );
|
||||
|
||||
Timer.DelayCall( TimeSpan.Zero, new TimerStateCallback( ClearSpecialMovesCallback ), e.Mobile );
|
||||
}
|
||||
|
|
@ -980,6 +988,8 @@ namespace Server.Mobiles
|
|||
pm.m_SpeechLog = null;
|
||||
pm.LastOnline = DateTime.Now;
|
||||
}
|
||||
|
||||
DisguiseTimers.StopTimer( from );
|
||||
}
|
||||
|
||||
public override void RevealingAction()
|
||||
|
|
@ -2047,7 +2057,7 @@ namespace Server.Mobiles
|
|||
|
||||
PolymorphSpell.StopTimer( this );
|
||||
IncognitoSpell.StopTimer( this );
|
||||
DisguiseGump.StopTimer( this );
|
||||
DisguiseTimers.RemoveTimer( this );
|
||||
|
||||
EndAction( typeof( PolymorphSpell ) );
|
||||
EndAction( typeof( IncognitoSpell ) );
|
||||
|
|
@ -2643,9 +2653,6 @@ namespace Server.Mobiles
|
|||
m_HairModHue = reader.ReadInt();
|
||||
m_BeardModID = reader.ReadInt();
|
||||
m_BeardModHue = reader.ReadInt();
|
||||
|
||||
// We cannot call SetHairMods( -1, -1 ) here because the items have not yet loaded
|
||||
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( RevertHair ) );
|
||||
}
|
||||
|
||||
goto case 9;
|
||||
|
|
@ -2963,6 +2970,8 @@ namespace Server.Mobiles
|
|||
faction.RemoveMember( this );
|
||||
|
||||
BaseHouse.HandleDeletion( this );
|
||||
|
||||
DisguiseTimers.RemoveTimer( this );
|
||||
}
|
||||
|
||||
public override bool NewGuildDisplay { get { return Server.Guilds.Guild.NewGuildSystem; } }
|
||||
|
|
@ -4083,7 +4092,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
if ( Core.SE && AllFollowers.Count > 0 )
|
||||
{
|
||||
for ( int i = 0; i < m_AllFollowers.Count; ++i )
|
||||
for ( int i = m_AllFollowers.Count - 1; i >= 0; --i )
|
||||
{
|
||||
BaseCreature pet = AllFollowers[i] as BaseCreature;
|
||||
|
||||
|
|
@ -4096,7 +4105,7 @@ namespace Server.Mobiles
|
|||
if ( (pet is PackLlama || pet is PackHorse || pet is Beetle || pet is HordeMinionFamiliar) && (pet.Backpack != null && pet.Backpack.Items.Count > 0) )
|
||||
continue;
|
||||
|
||||
if ( !pet.Summoned && !pet.IsBonded )
|
||||
if ( pet is BaseEscortable )
|
||||
continue;
|
||||
|
||||
pet.ControlTarget = null;
|
||||
|
|
@ -4112,41 +4121,37 @@ namespace Server.Mobiles
|
|||
|
||||
Stabled.Add( pet );
|
||||
m_AutoStabled.Add( pet );
|
||||
--i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ClaimAutoStabledPets()
|
||||
{
|
||||
if( !Core.SE || m_AutoStabled.Count <= 0 )
|
||||
if ( !Core.SE || m_AutoStabled.Count <= 0 )
|
||||
return;
|
||||
|
||||
if( !Alive )
|
||||
if ( !Alive )
|
||||
{
|
||||
SendLocalizedMessage( 1076251 ); // Your pet was unable to join you while you are a ghost. Please re-login once you have ressurected to claim your pets.
|
||||
return;
|
||||
}
|
||||
|
||||
for ( int i = 0; i < m_AutoStabled.Count; ++i )
|
||||
for ( int i = m_AutoStabled.Count - 1; i >= 0; --i )
|
||||
{
|
||||
BaseCreature pet = m_AutoStabled[i] as BaseCreature;
|
||||
|
||||
if ( pet == null || pet.Deleted )
|
||||
{
|
||||
pet.IsStabled = false;
|
||||
m_AutoStabled.RemoveAt( i );
|
||||
if( Stabled.Contains( pet ) )
|
||||
|
||||
if ( Stabled.Contains( pet ) )
|
||||
Stabled.Remove( pet );
|
||||
--i;
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( (Followers + pet.ControlSlots) <= FollowersMax )
|
||||
{
|
||||
m_AutoStabled.RemoveAt( i );
|
||||
--i;
|
||||
|
||||
pet.SetControlMaster( this );
|
||||
|
||||
if ( pet.Summoned )
|
||||
|
|
@ -4161,7 +4166,7 @@ namespace Server.Mobiles
|
|||
|
||||
pet.Loyalty = BaseCreature.MaxLoyalty; // Wonderfully Happy
|
||||
|
||||
if( Stabled.Contains( pet ) )
|
||||
if ( Stabled.Contains( pet ) )
|
||||
Stabled.Remove( pet );
|
||||
}
|
||||
else
|
||||
|
|
|
|||
|
|
@ -1305,8 +1305,19 @@ namespace Server.Mobiles
|
|||
}
|
||||
else
|
||||
{
|
||||
OpenBackpack( from );
|
||||
|
||||
if ( WasNamed( e.Speech ) )
|
||||
OpenBackpack( from );
|
||||
else
|
||||
{
|
||||
IPooledEnumerable mobiles = e.Mobile.GetMobilesInRange( 2 );
|
||||
|
||||
foreach ( Mobile m in mobiles )
|
||||
if ( m is PlayerVendor && m.CanSee( e.Mobile ) && m.InLOS( e.Mobile ) )
|
||||
((PlayerVendor)m).OpenBackpack( from );
|
||||
|
||||
mobiles.Free();
|
||||
}
|
||||
|
||||
e.Handled = true;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue