Runic sewing kits will no longer apply durability

http://www.uodemise.com/forum/showthread.php?t=133757

Vendor Look/Browse/View will now work properly
http://www.uodemise.com/forum/showthread.php?t=135531

Stacked Eggbombs will now unstack correctly
http://www.uodemise.com/forum/showthread.php?t=134321

Unbonded pets should logout too
http://www.uodemise.com/forum/showthread.php?t=119262

Paragon chests placed on player vendors will now behave correctly
http://www.uodemise.com/forum/showthread.php?t=116864

Proper party fame/karma sharing
http://www.uodemise.com/forum/showthread.php?t=122749

Guild Alliance/War update bug fixed
http://www.uodemise.com/forum/showthread.php?t=115236

Fukiya properties updates and loading bug fixed
http://www.uodemise.com/forum/showthread.php?t=136042

Shuriken, same problems as fukiya
http://www.uodemise.com/forum/showthread.php?t=120212

greater mongbats will now be recognised as quest objectives
http://www.uodemise.com/forum/showthread.php?t=128072

divine fury sound tweaks.
http://www.uodemise.com/forum/showthread.php?t=136489

pet stat gains fix
http://www.uodemise.com/forum/showthread.php?t=134820

Pets follow speed corrected
http://www.uodemise.com/forum/showthread.php?t=124774

E-fields no longer block in trammel rulesets.
http://www.uodemise.com/forum/showthread.php?t=116680

Disguise kit timer fix
http://www.uodemise.com/forum/showthread.php?t=133913

Meer Mage special abilities fixes.
http://www.uodemise.com/forum/showthread.php?t=122134

Missing food property if eggs, in animal lore gump
http://www.uodemise.com/forum/showthread.php?t=135258

Pets will follow after an attack is completed.
http://www.uodemise.com/forum/showthread.php?t=135962

Hides should not be scissored whilst still on the corpse
http://www.uodemise.com/forum/showthread.php?t=118799

Pet bonding changed to include jewelry skill adjustments.
http://www.uodemise.com/forum/showthread.php?t=121060

Skinning knife can be used to cut corpses
http://www.uodemise.com/forum/showthread.php?t=115248

PlayerVendors will correctly send update packets to the client when hair is changed
http://www.uodemise.com/forum/showthread.php?t=120216

Corrections to house sign gump
http://www.uodemise.com/forum/showthread.php?t=134406

pet "guarding" system message added
http://www.uodemise.com/forum/showthread.php?t=134091

Giant toads should be aggressive
http://www.uodemise.com/forum/showthread.php?t=133984

bardiche and halberds are axe tools.
http://www.uodemise.com/forum/showthread.php?t=122739
This commit is contained in:
mark 2010-01-17 06:59:32 +00:00
parent d688c9e0f3
commit 208acafd7e
37 changed files with 1058 additions and 226 deletions

View file

@ -1059,6 +1059,8 @@ namespace Server.Mobiles
m_Mobile.PlaySound( m_Mobile.GetIdleSound() );
m_Mobile.Warmode = true;
m_Mobile.Combatant = null;
string petname = String.Format( "{0}", m_Mobile.Name );
m_Mobile.ControlMaster.SendLocalizedMessage ( 1049671, petname ); //~1_PETNAME~ is now guarding you.
break;
case OrderType.Attack:
@ -1285,6 +1287,7 @@ namespace Server.Mobiles
else
{
m_Mobile.Warmode = false;
m_Mobile.CurrentSpeed = 0.1;
}
}
}
@ -1453,6 +1456,7 @@ namespace Server.Mobiles
m_Mobile.DebugSay( "Nothing to guard from" );
m_Mobile.Warmode = false;
m_Mobile.CurrentSpeed = 0.1;
WalkMobileRange( controlMaster, 1, false, 0, 1 );
}
@ -1469,8 +1473,8 @@ namespace Server.Mobiles
{
m_Mobile.DebugSay( "I think he might be dead. He's not anywhere around here at least. That's cool. I'm glad he's dead." );
m_Mobile.ControlTarget = null;
m_Mobile.ControlOrder = OrderType.None;
m_Mobile.ControlTarget = m_Mobile.ControlMaster;
m_Mobile.ControlOrder = OrderType.Follow;
if( m_Mobile.FightMode == FightMode.Closest || m_Mobile.FightMode == FightMode.Aggressor )
{