fix: Codegens more misc items (#1214)

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Kamron Batman 2022-10-29 00:43:30 -07:00 • committed by GitHub
parent 505865e3ed
commit 212ce8bc24
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81 changed files with 2641 additions and 3498 deletions

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@ -1,382 +1,315 @@
using System;
using ModernUO.Serialization;
namespace Server.Items
namespace Server.Items;
public enum ECEffectType
{
public enum ECEffectType
None,
Moving,
Location,
Target,
Lightning
}
public enum EffectTriggerType
{
None,
Sequenced,
DoubleClick,
InRange
}
[SerializationGenerator(0, false)]
public partial class EffectController : Item
{
[SerializableField(0)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
private TimeSpan _effectDelay;
[SerializableField(1)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
private TimeSpan _triggerDelay;
[SerializableField(2)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
private TimeSpan _soundDelay;
[SerializableField(3)]
private IEntity _source;
[SerializableField(4)]
private IEntity _target;
[SerializableField(5)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
private EffectController _sequence;
[SerializableField(6)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
private bool _fixedDirection;
[SerializableField(7)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
private bool _explodes;
[SerializableField(8)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
private bool _playSoundAtTrigger;
[SerializableField(9)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
private ECEffectType _effectType;
[SerializableField(10)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
private EffectLayer _effectLayer;
[SerializableField(11)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
private EffectTriggerType _triggerType;
[SerializableField(12)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
private int _effectItemId;
[SerializableField(13)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
private int _effectHue;
[SerializableField(14)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
private int _renderMode;
[SerializableField(15)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
private int _speed;
[SerializableField(16)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
private int _duration;
[SerializableField(17)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
private int _particleEffect;
[SerializableField(18)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
private int _explodeParticleEffect;
[SerializableField(19)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
private int _explodeSound;
[SerializableField(20)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
private int _unknown;
[SerializableField(21)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
private int _soundId;
[SerializableField(22)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
private int _triggerRange;
[Constructible]
public EffectController() : base(0x1B72)
{
None,
Moving,
Location,
Target,
Lightning
Movable = false;
Visible = false;
TriggerType = EffectTriggerType.Sequenced;
EffectLayer = (EffectLayer)255;
}
public enum EffectTriggerType
[CommandProperty(AccessLevel.GameMaster)]
public Item SourceItem
{
None,
Sequenced,
DoubleClick,
InRange
get => _source as Item;
set => _source = value;
}
public class EffectController : Item
[CommandProperty(AccessLevel.GameMaster)]
public Mobile SourceMobile
{
private IEntity m_Source;
private IEntity m_Target;
get => _source as Mobile;
set => _source = value;
}
[Constructible]
public EffectController() : base(0x1B72)
[CommandProperty(AccessLevel.GameMaster)]
public bool SourceNull
{
get => _source == null;
set
{
Movable = false;
Visible = false;
TriggerType = EffectTriggerType.Sequenced;
EffectLayer = (EffectLayer)255;
}
public EffectController(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public ECEffectType EffectType { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public EffectTriggerType TriggerType { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public EffectLayer EffectLayer { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public TimeSpan EffectDelay { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public TimeSpan TriggerDelay { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public TimeSpan SoundDelay { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public Item SourceItem
{
get => m_Source as Item;
set => m_Source = value;
}
[CommandProperty(AccessLevel.GameMaster)]
public Mobile SourceMobile
{
get => m_Source as Mobile;
set => m_Source = value;
}
[CommandProperty(AccessLevel.GameMaster)]
public bool SourceNull
{
get => m_Source == null;
set
if (value)
{
if (value)
_source = null;
}
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Item TargetItem
{
get => _target as Item;
set => _target = value;
}
[CommandProperty(AccessLevel.GameMaster)]
public Mobile TargetMobile
{
get => _target as Mobile;
set => _target = value;
}
[CommandProperty(AccessLevel.GameMaster)]
public bool TargetNull
{
get => _target == null;
set
{
if (value)
{
_target = null;
}
}
}
public override string DefaultName => "Effect Controller";
public override bool HandlesOnMovement => _triggerType == EffectTriggerType.InRange;
public override void OnDoubleClick(Mobile from)
{
if (_triggerType == EffectTriggerType.DoubleClick)
{
DoEffect(from);
}
}
public override void OnMovement(Mobile m, Point3D oldLocation)
{
if (m.Location == oldLocation || _triggerType != EffectTriggerType.InRange)
{
return;
}
var worldLocation = GetWorldLocation();
if (Utility.InRange(worldLocation, m.Location, _triggerRange) &&
!Utility.InRange(worldLocation, oldLocation, _triggerRange))
{
DoEffect(m);
}
}
public void PlaySound(IEntity trigger)
{
var ent = PlaySoundAtTrigger ? trigger : this;
Effects.PlaySound((ent as Item)?.GetWorldLocation() ?? ent.Location, ent.Map, _soundId);
}
public void DoEffect(IEntity trigger)
{
if (Deleted || TriggerType == EffectTriggerType.None)
{
return;
}
if (trigger is Mobile { Hidden: true, AccessLevel: > AccessLevel.Player })
{
return;
}
if (_soundId > 0)
{
Timer.StartTimer(SoundDelay, () => PlaySound(trigger));
}
if (Sequence != null)
{
Timer.StartTimer(TriggerDelay, () => Sequence.DoEffect(trigger));
}
if (EffectType != ECEffectType.None)
{
Timer.StartTimer(EffectDelay, () => InternalDoEffect(trigger));
}
}
public void InternalDoEffect(IEntity trigger)
{
var from = _source ?? trigger;
var to = _target ?? trigger;
switch (EffectType)
{
case ECEffectType.Lightning:
{
m_Source = null;
Effects.SendBoltEffect(from, false, EffectHue);
break;
}
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Item TargetItem
{
get => m_Target as Item;
set => m_Target = value;
}
[CommandProperty(AccessLevel.GameMaster)]
public Mobile TargetMobile
{
get => m_Target as Mobile;
set => m_Target = value;
}
[CommandProperty(AccessLevel.GameMaster)]
public bool TargetNull
{
get => m_Target == null;
set
{
if (value)
case ECEffectType.Location:
{
m_Target = null;
Effects.SendLocationParticles(
EffectItem.Create(from.Location, from.Map, EffectItem.DefaultDuration),
_effectItemId,
_speed,
_duration,
_effectHue,
_renderMode,
_particleEffect,
_unknown
);
break;
}
}
}
[CommandProperty(AccessLevel.GameMaster)]
public EffectController Sequence { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
private bool FixedDirection { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
private bool Explodes { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
private bool PlaySoundAtTrigger { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int EffectItemID { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int EffectHue { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int RenderMode { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int Speed { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int Duration { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int ParticleEffect { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int ExplodeParticleEffect { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int ExplodeSound { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int Unknown { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int SoundID { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int TriggerRange { get; set; }
public override string DefaultName => "Effect Controller";
public override bool HandlesOnMovement => TriggerType == EffectTriggerType.InRange;
public override void OnDoubleClick(Mobile from)
{
if (TriggerType == EffectTriggerType.DoubleClick)
{
DoEffect(from);
}
}
public override void OnMovement(Mobile m, Point3D oldLocation)
{
if (m.Location != oldLocation && TriggerType == EffectTriggerType.InRange &&
Utility.InRange(GetWorldLocation(), m.Location, TriggerRange) &&
!Utility.InRange(GetWorldLocation(), oldLocation, TriggerRange))
{
DoEffect(m);
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(EffectDelay);
writer.Write(TriggerDelay);
writer.Write(SoundDelay);
if (m_Source is Item srcItem)
{
writer.Write(srcItem);
}
else
{
writer.Write(m_Source as Mobile);
}
if (m_Target is Item targItem)
{
writer.Write(targItem);
}
else
{
writer.Write(m_Target as Mobile);
}
writer.Write(Sequence);
writer.Write(FixedDirection);
writer.Write(Explodes);
writer.Write(PlaySoundAtTrigger);
writer.WriteEncodedInt((int)EffectType);
writer.WriteEncodedInt((int)EffectLayer);
writer.WriteEncodedInt((int)TriggerType);
writer.WriteEncodedInt(EffectItemID);
writer.WriteEncodedInt(EffectHue);
writer.WriteEncodedInt(RenderMode);
writer.WriteEncodedInt(Speed);
writer.WriteEncodedInt(Duration);
writer.WriteEncodedInt(ParticleEffect);
writer.WriteEncodedInt(ExplodeParticleEffect);
writer.WriteEncodedInt(ExplodeSound);
writer.WriteEncodedInt(Unknown);
writer.WriteEncodedInt(SoundID);
writer.WriteEncodedInt(TriggerRange);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 0:
case ECEffectType.Moving:
{
if (from == this)
{
EffectDelay = reader.ReadTimeSpan();
TriggerDelay = reader.ReadTimeSpan();
SoundDelay = reader.ReadTimeSpan();
m_Source = reader.ReadEntity<IEntity>();
m_Target = reader.ReadEntity<IEntity>();
Sequence = reader.ReadEntity<EffectController>();
FixedDirection = reader.ReadBool();
Explodes = reader.ReadBool();
PlaySoundAtTrigger = reader.ReadBool();
EffectType = (ECEffectType)reader.ReadEncodedInt();
EffectLayer = (EffectLayer)reader.ReadEncodedInt();
TriggerType = (EffectTriggerType)reader.ReadEncodedInt();
EffectItemID = reader.ReadEncodedInt();
EffectHue = reader.ReadEncodedInt();
RenderMode = reader.ReadEncodedInt();
Speed = reader.ReadEncodedInt();
Duration = reader.ReadEncodedInt();
ParticleEffect = reader.ReadEncodedInt();
ExplodeParticleEffect = reader.ReadEncodedInt();
ExplodeSound = reader.ReadEncodedInt();
Unknown = reader.ReadEncodedInt();
SoundID = reader.ReadEncodedInt();
TriggerRange = reader.ReadEncodedInt();
break;
from = EffectItem.Create(from.Location, from.Map, EffectItem.DefaultDuration);
}
}
}
public void PlaySound(IEntity trigger)
{
var ent = PlaySoundAtTrigger ? trigger : this;
Effects.PlaySound((ent as Item)?.GetWorldLocation() ?? ent.Location, ent.Map, SoundID);
}
public void DoEffect(IEntity trigger)
{
if (Deleted || TriggerType == EffectTriggerType.None)
{
return;
}
if (trigger is Mobile { Hidden: true } mobile && mobile.AccessLevel > AccessLevel.Player)
{
return;
}
if (SoundID > 0)
{
Timer.StartTimer(SoundDelay, () => PlaySound(trigger));
}
if (Sequence != null)
{
Timer.StartTimer(TriggerDelay, () => Sequence.DoEffect(trigger));
}
if (EffectType != ECEffectType.None)
{
Timer.StartTimer(EffectDelay, () => InternalDoEffect(trigger));
}
}
public void InternalDoEffect(IEntity trigger)
{
var from = m_Source ?? trigger;
var to = m_Target ?? trigger;
switch (EffectType)
{
case ECEffectType.Lightning:
if (to == this)
{
Effects.SendBoltEffect(from, false, EffectHue);
break;
to = EffectItem.Create(to.Location, to.Map, EffectItem.DefaultDuration);
}
case ECEffectType.Location:
{
Effects.SendLocationParticles(
EffectItem.Create(from.Location, from.Map, EffectItem.DefaultDuration),
EffectItemID,
Speed,
Duration,
EffectHue,
RenderMode,
ParticleEffect,
Unknown
);
break;
}
case ECEffectType.Moving:
{
if (from == this)
{
from = EffectItem.Create(from.Location, from.Map, EffectItem.DefaultDuration);
}
if (to == this)
{
to = EffectItem.Create(to.Location, to.Map, EffectItem.DefaultDuration);
}
Effects.SendMovingParticles(
from,
to,
EffectItemID,
Speed,
Duration,
FixedDirection,
Explodes,
EffectHue,
RenderMode,
ParticleEffect,
ExplodeParticleEffect,
ExplodeSound,
EffectLayer,
Unknown
);
break;
}
case ECEffectType.Target:
{
Effects.SendTargetParticles(
from,
EffectItemID,
Speed,
Duration,
EffectHue,
RenderMode,
ParticleEffect,
EffectLayer,
Unknown
);
break;
}
}
Effects.SendMovingParticles(
from,
to,
_effectItemId,
_speed,
_duration,
_fixedDirection,
_explodes,
_effectHue,
_renderMode,
_particleEffect,
_explodeParticleEffect,
_explodeSound,
_effectLayer,
_unknown
);
break;
}
case ECEffectType.Target:
{
Effects.SendTargetParticles(
from,
_effectItemId,
_speed,
_duration,
_effectHue,
_renderMode,
_particleEffect,
_effectLayer,
_unknown
);
break;
}
}
}
}