fix: Makes courtyard/2nd floor doors locked. (#2364)

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Kamron Batman 2026-03-12 20:07:41 -07:00 committed by GitHub
parent 55fe688eaf
commit 217d641861
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@ -201,8 +201,10 @@ public partial class LargePatioHouse : BaseHouse
SetSign(1, 8, 16);
AddEastDoor(1, 4, 7);
AddEastDoor(1, -4, 7);
AddSouthDoor(4, -1, 7);
// Patio doors are external to prevent res-looting
AddEastDoor(1, -4, 7, keyValue);
AddSouthDoor(4, -1, 7, keyValue);
}
public override int DefaultPrice => 152800;
@ -278,7 +280,8 @@ public partial class LogCabin : BaseHouse
SetSign(5, 8, 20);
AddSouthDoor(1, 0, 29);
// Balcony door is external to prevent res-looting
AddSouthDoor(1, 0, 29, keyValue);
}
public override int DefaultPrice => 97800;
@ -329,7 +332,8 @@ public partial class TwoStoryVilla : BaseHouse
SetSign(3, 8, 24);
AddEastDoor(1, 0, 25);
// Balcony door is external to prevent res-looting
AddEastDoor(1, 0, 25, keyValue);
AddSouthDoor(-3, -1, 25);
}
@ -365,8 +369,6 @@ public partial class SmallShop : BaseHouse
AddDoor(door, -2, 0, id == 0xA2 ? 24 : 27);
// AddSouthDoor( false, -2, 0, 27 - (id == 0xA2 ? 3 : 0), keyValue );
SetSign(3, 4, 7 - (id == 0xA2 ? 2 : 0));
}