fix: Makes courtyard/2nd floor doors locked. (#2364)
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55fe688eaf
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217d641861
1 changed files with 8 additions and 6 deletions
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@ -201,8 +201,10 @@ public partial class LargePatioHouse : BaseHouse
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SetSign(1, 8, 16);
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AddEastDoor(1, 4, 7);
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AddEastDoor(1, -4, 7);
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AddSouthDoor(4, -1, 7);
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// Patio doors are external to prevent res-looting
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AddEastDoor(1, -4, 7, keyValue);
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AddSouthDoor(4, -1, 7, keyValue);
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}
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public override int DefaultPrice => 152800;
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@ -278,7 +280,8 @@ public partial class LogCabin : BaseHouse
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SetSign(5, 8, 20);
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AddSouthDoor(1, 0, 29);
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// Balcony door is external to prevent res-looting
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AddSouthDoor(1, 0, 29, keyValue);
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}
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public override int DefaultPrice => 97800;
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@ -329,7 +332,8 @@ public partial class TwoStoryVilla : BaseHouse
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SetSign(3, 8, 24);
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AddEastDoor(1, 0, 25);
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// Balcony door is external to prevent res-looting
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AddEastDoor(1, 0, 25, keyValue);
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AddSouthDoor(-3, -1, 25);
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}
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@ -365,8 +369,6 @@ public partial class SmallShop : BaseHouse
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AddDoor(door, -2, 0, id == 0xA2 ? 24 : 27);
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// AddSouthDoor( false, -2, 0, 27 - (id == 0xA2 ? 3 : 0), keyValue );
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SetSign(3, 4, 7 - (id == 0xA2 ? 2 : 0));
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}
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