fix: Fixes massive capacity bug with pooled ref queue/list (#1865)

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Kamron Batman 2024-07-07 16:18:56 -07:00 committed by GitHub
parent 96de1fdaa1
commit 21836cf62f
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GPG key ID: B5690EEEBB952194
4 changed files with 20 additions and 30 deletions

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@ -2,19 +2,10 @@ using System;
using System.Collections.Generic;
using System.Net;
using Server.Accounting;
using Server.Engines.CannedEvil;
using Server.Engines.Help;
using Server.Engines.PlayerMurderSystem;
using Server.Engines.Virtues;
using Server.Logging;
using Server.Network;
using Server.Regions;
using Server.Spells.Fifth;
using Server.Spells.First;
using Server.Spells.Mysticism;
using Server.Spells.Necromancy;
using Server.Spells.Ninjitsu;
using Server.Spells.Second;
namespace Server.Misc;
@ -236,20 +227,6 @@ public static class AccountHandler
m.Delete();
StaminaSystem.OnPlayerDeleted(m);
JusticeVirtue.OnPlayerDeleted(m);
PlayerMurderSystem.OnPlayerDeleted(m);
ChampionTitleSystem.OnPlayerDeleted(m);
// Spells
MagicReflectSpell.EndReflect(m);
ReactiveArmorSpell.EndArmor(m);
ProtectionSpell.EndProtection(m);
StoneFormSpell.RemoveEffects(m);
AnimateDeadSpell.RemoveEffects(m);
SummonFamiliarSpell.RemoveEffects(m);
AnimalForm.RemoveLastAnimalForm(m);
state.SendCharacterListUpdate(acct);
return;
}