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86 changed files with 1077 additions and 257 deletions
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@ -750,9 +750,6 @@ namespace Server.Items
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double atkValue = atkWeapon.GetAttackSkillValue( attacker, defender );
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double defValue = defWeapon.GetDefendSkillValue( attacker, defender );
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//attacker.CheckSkill( atkSkill.SkillName, defValue - 20.0, 120.0 );
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//defender.CheckSkill( defSkill.SkillName, atkValue - 20.0, 120.0 );
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double ourValue, theirValue;
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int bonus = GetHitChanceBonus();
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@ -765,12 +762,7 @@ namespace Server.Items
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if ( defValue <= -20.0 )
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defValue = -19.9;
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// Hit Chance Increase = 45%
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int atkChance = AosAttributes.GetValue( attacker, AosAttribute.AttackChance );
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if ( atkChance > 45 )
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atkChance = 45;
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bonus += atkChance;
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bonus += AosAttributes.GetValue( attacker, AosAttribute.AttackChance );
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if ( Spells.Chivalry.DivineFurySpell.UnderEffect( attacker ) )
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bonus += 10; // attacker gets 10% bonus when they're under divine fury
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@ -781,13 +773,24 @@ namespace Server.Items
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if ( HitLower.IsUnderAttackEffect( attacker ) )
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bonus -= 25; // Under Hit Lower Attack effect -> 25% malus
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ourValue = (atkValue + 20.0) * (100 + bonus);
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WeaponAbility ability = WeaponAbility.GetCurrentAbility( attacker );
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// Defense Chance Increase = 45%
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bonus = AosAttributes.GetValue( defender, AosAttribute.DefendChance );
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if ( ability != null )
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bonus += ability.AccuracyBonus;
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SpecialMove move = SpecialMove.GetCurrentMove( attacker );
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if ( move != null )
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bonus += move.GetAccuracyBonus( attacker );
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// Max Hit Chance Increase = 45%
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if ( bonus > 45 )
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bonus = 45;
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ourValue = (atkValue + 20.0) * (100 + bonus);
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bonus = AosAttributes.GetValue( defender, AosAttribute.DefendChance );
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if ( Spells.Chivalry.DivineFurySpell.UnderEffect( defender ) )
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bonus -= 20; // defender loses 20% bonus when they're under divine fury
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@ -810,6 +813,10 @@ namespace Server.Items
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if ( SkillHandlers.Discordance.GetEffect( attacker, ref discordanceEffect ) )
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bonus -= discordanceEffect;
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// Defense Chance Increase = 45%
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if ( bonus > 45 )
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bonus = 45;
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theirValue = (defValue + 20.0) * (100 + bonus);
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bonus = 0;
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@ -833,19 +840,7 @@ namespace Server.Items
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if ( Core.AOS && chance < 0.02 )
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chance = 0.02;
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WeaponAbility ability = WeaponAbility.GetCurrentAbility( attacker );
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if ( ability != null )
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chance *= ability.AccuracyScalar;
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SpecialMove move = SpecialMove.GetCurrentMove( attacker );
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if ( move != null )
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chance *= move.GetAccuracyScalar( attacker );
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return attacker.CheckSkill( atkSkill.SkillName, chance );
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//return ( chance >= Utility.RandomDouble() );
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}
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public virtual TimeSpan GetDelay( Mobile m )
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