This commit is contained in:
mark 2009-06-28 03:36:42 +00:00
parent c63a5f13fa
commit 2204d5fb86
86 changed files with 1077 additions and 257 deletions

View file

@ -66,7 +66,7 @@ namespace Server.Mobiles
public override bool BardImmune{ get{ return !Core.SE; } }
public override bool Unprovokable{ get{ return Core.SE; } }
public override bool Uncalmable{ get{ return Core.SE; } }
public override bool AreaPeaceImmune { get { return Core.SE; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override int TreasureMapLevel{ get{ return 1; } }

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@ -50,8 +50,9 @@ namespace Server.Mobiles
AddLoot( LootPack.FilthyRich, 8 );
}
public override bool Unprovokable{ get{ return true; } }
public override bool Uncalmable{ get{ return true; } }
public override bool BardImmune { get { return !Core.SE; } }
public override bool Unprovokable { get { return Core.SE; } }
public override bool AreaPeaceImmune { get { return Core.SE; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override int TreasureMapLevel{ get{ return 1; } }

View file

@ -63,7 +63,7 @@ namespace Server.Mobiles
public override bool BardImmune{ get{ return !Core.SE; } }
public override bool Unprovokable{ get{ return Core.SE; } }
public override bool Uncalmable{ get{ return Core.SE; } }
public override bool AreaPeaceImmune { get { return Core.SE; } }
public override bool BleedImmune{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override Poison HitPoison{ get{ return Poison.Lethal; } }

View file

@ -213,7 +213,7 @@ namespace Server.Mobiles
public override bool BardImmune{ get{ return !Core.SE; } }
public override bool Unprovokable{ get{ return Core.SE; } }
public override bool Uncalmable{ get{ return Core.SE; } }
public override bool AreaPeaceImmune { get { return Core.SE; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override int TreasureMapLevel{ get{ return 1; } }

View file

@ -63,8 +63,9 @@ namespace Server.Mobiles
}
public override bool AutoDispel{ get{ return true; } }
public override bool Unprovokable{ get{ return true; } }
public override bool Uncalmable{ get{ return true; } }
public override bool BardImmune { get { return !Core.SE; } }
public override bool Unprovokable { get { return Core.SE; } }
public override bool AreaPeaceImmune { get { return Core.SE; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override int TreasureMapLevel{ get{ return 1; } }

View file

@ -66,7 +66,7 @@ namespace Server.Mobiles
public override bool AutoDispel{ get{ return true; } }
public override bool BardImmune{ get{ return !Core.SE; } }
public override bool Unprovokable{ get{ return Core.SE; } }
public override bool Uncalmable{ get{ return Core.SE; } }
public override bool AreaPeaceImmune { get { return Core.SE; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override Poison HitPoison{ get{ return (0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly); } }

View file

@ -167,7 +167,9 @@ namespace Server.Mobiles
base.OnThink();
}
public override bool BardImmune{ get{ return true; } }
public override bool BardImmune{ get{ return !Core.SE; } }
public override bool Unprovokable{ get{ return Core.SE; } }
public override bool AreaPeaceImmune{ get{ return Core.SE; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override int TreasureMapLevel{ get{ return 1; } }

View file

@ -14,6 +14,8 @@ namespace Server.Mobiles
public override bool IsBondable{ get{ return false; } }
public override FoodType FavoriteFood { get { return FoodType.None; } }
[Constructable]
public Golem() : this( false, 1.0 )
{
@ -81,7 +83,7 @@ namespace Server.Mobiles
PackItem( new Gears() );
}
ControlSlots = 4;
ControlSlots = 3;
}
public override bool DeleteOnRelease{ get{ return true; } }

View file

@ -131,20 +131,40 @@ namespace Server.Mobiles
List<ResistanceMod> mods = new List<ResistanceMod>();
if ( defender.PhysicalResistance > 0 )
mods.Add( new ResistanceMod( ResistanceType.Physical, (defender.PhysicalResistance > 70) ? -70 : -defender.PhysicalResistance ) );
if ( Core.ML )
{
if ( defender.PhysicalResistance > 0 )
mods.Add( new ResistanceMod( ResistanceType.Physical, defender.PhysicalResistance / 2 ) );
if ( defender.FireResistance > 0 )
mods.Add( new ResistanceMod( ResistanceType.Fire, (defender.FireResistance > 70) ? -70 : -defender.FireResistance ) );
if ( defender.FireResistance > 0 )
mods.Add( new ResistanceMod( ResistanceType.Fire, defender.FireResistance / 2 ) );
if ( defender.ColdResistance > 0 )
mods.Add( new ResistanceMod( ResistanceType.Cold, (defender.ColdResistance > 70) ? -70 : -defender.ColdResistance ) );
if ( defender.ColdResistance > 0 )
mods.Add( new ResistanceMod( ResistanceType.Cold, defender.ColdResistance / 2 ) );
if ( defender.PoisonResistance > 0 )
mods.Add( new ResistanceMod( ResistanceType.Poison, (defender.PoisonResistance > 70) ? -70 : -defender.PoisonResistance ) );
if ( defender.PoisonResistance > 0 )
mods.Add( new ResistanceMod( ResistanceType.Poison, defender.PoisonResistance / 2 ) );
if ( defender.EnergyResistance > 0 )
mods.Add( new ResistanceMod( ResistanceType.Energy, (defender.EnergyResistance > 70) ? -70 : -defender.EnergyResistance ) );
if ( defender.EnergyResistance > 0 )
mods.Add( new ResistanceMod( ResistanceType.Energy, defender.EnergyResistance / 2 ) );
}
else
{
if ( defender.PhysicalResistance > 0 )
mods.Add( new ResistanceMod( ResistanceType.Physical, (defender.PhysicalResistance > 70) ? -70 : -defender.PhysicalResistance ) );
if ( defender.FireResistance > 0 )
mods.Add( new ResistanceMod( ResistanceType.Fire, (defender.FireResistance > 70) ? -70 : -defender.FireResistance ) );
if ( defender.ColdResistance > 0 )
mods.Add( new ResistanceMod( ResistanceType.Cold, (defender.ColdResistance > 70) ? -70 : -defender.ColdResistance ) );
if ( defender.PoisonResistance > 0 )
mods.Add( new ResistanceMod( ResistanceType.Poison, (defender.PoisonResistance > 70) ? -70 : -defender.PoisonResistance ) );
if ( defender.EnergyResistance > 0 )
mods.Add( new ResistanceMod( ResistanceType.Energy, (defender.EnergyResistance > 70) ? -70 : -defender.EnergyResistance ) );
}
for ( int i = 0; i < mods.Count; ++i )
defender.AddResistanceMod( mods[i] );