This commit is contained in:
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86 changed files with 1077 additions and 257 deletions
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@ -21,9 +21,9 @@ namespace Server.Spells
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public virtual bool BlockedByAnimalForm{ get{ return true; } }
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public virtual bool DelayedContext{ get{ return false; } }
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public virtual double GetAccuracyScalar( Mobile attacker )
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public virtual int GetAccuracyBonus( Mobile attacker )
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{
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return 1.0;
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return 0;
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}
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public virtual double GetDamageScalar( Mobile attacker, Mobile defender )
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@ -532,6 +532,9 @@ namespace Server.Spells
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if ( ClearHandsOnCast )
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m_Caster.ClearHands();
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if ( Core.ML )
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WeaponAbility.ClearCurrentAbility( m_Caster );
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m_CastTimer = new CastTimer( this, castDelay );
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m_CastTimer.Start();
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@ -18,14 +18,6 @@ namespace Server.Spells.Bushido
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public override TextDefinition AbilityMessage{ get{ return new TextDefinition( 1063122 ); } } // You better kill your enemy with your next hit or you'll be rather sorry...
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public override double GetAccuracyScalar( Mobile attacker )
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{
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double bushido = attacker.Skills[SkillName.Bushido].Value;
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// TODO: 4 -> Perfection / 5
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return 1.0 + ( bushido / 10.0 + 4 ) / 100.0;
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}
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public override double GetDamageScalar( Mobile attacker, Mobile defender )
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{
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double bushido = attacker.Skills[SkillName.Bushido].Value;
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@ -20,12 +20,9 @@ namespace Server.Spells.Bushido
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public override bool DelayedContext{ get{ return true; } }
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public override double GetAccuracyScalar( Mobile attacker )
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public override int GetAccuracyBonus( Mobile attacker )
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{
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if ( GetContext( attacker, typeof( Bushido.LightningStrike ) ) )
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return 1.1;
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return 1.5;
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return 50;
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}
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public override bool IgnoreArmor( Mobile attacker )
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@ -41,6 +41,8 @@ namespace Server.Spells.Bushido
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public override bool CheckCast()
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{
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int mana = ScaleMana ( RequiredMana );
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if ( !base.CheckCast() )
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return false;
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@ -56,9 +58,9 @@ namespace Server.Spells.Bushido
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Caster.SendLocalizedMessage( 1063013, args ); // You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
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return false;
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}
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else if ( Caster.Mana < ScaleMana( RequiredMana ) )
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else if ( Caster.Mana < mana )
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{
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Caster.SendLocalizedMessage( 1060174, RequiredMana.ToString() ); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
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Caster.SendLocalizedMessage( 1060174, mana.ToString() ); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
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return false;
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}
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@ -52,6 +52,8 @@ namespace Server.Spells.Chivalry
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m_Table[Caster] = t = Timer.DelayCall( TimeSpan.FromSeconds( delay ), new TimerStateCallback( Expire_Callback ), Caster );
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Caster.Delta( MobileDelta.WeaponDamage );
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BuffInfo.AddBuff(Caster, new BuffInfo(BuffIcon.DivineFury, 1060589, 1075634, TimeSpan.FromSeconds(delay), Caster));
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}
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FinishSequence();
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@ -56,6 +56,8 @@ namespace Server.Spells.Chivalry
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{
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((PlayerMobile)Caster).EnemyOfOneType = null;
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((PlayerMobile)Caster).WaitingForEnemy = true;
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BuffInfo.AddBuff ( Caster, new BuffInfo ( BuffIcon.EnemyOfOne, 1075653, 1044111, TimeSpan.FromMinutes ( delay ), Caster ) );
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}
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}
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@ -26,6 +26,8 @@ namespace Server.Spells.Chivalry
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public override bool CheckCast()
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{
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int mana = ScaleMana( RequiredMana );
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if ( !base.CheckCast() )
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return false;
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@ -39,9 +41,9 @@ namespace Server.Spells.Chivalry
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Caster.SendLocalizedMessage( 1060173, RequiredTithing.ToString() ); // You must have at least ~1_TITHE_REQUIREMENT~ Tithing Points to use this ability,
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return false;
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}
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else if ( Caster.Mana < ScaleMana( RequiredMana ) )
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else if ( Caster.Mana < mana )
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{
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Caster.SendLocalizedMessage( 1060174, RequiredMana.ToString() ); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
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Caster.SendLocalizedMessage( 1060174, mana.ToString() ); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
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return false;
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}
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@ -69,7 +71,7 @@ namespace Server.Spells.Chivalry
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}
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else if ( Caster.Mana < mana )
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{
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Caster.SendLocalizedMessage( 1060174, RequiredMana.ToString() ); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
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Caster.SendLocalizedMessage( 1060174, mana.ToString() ); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
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return false;
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}
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@ -86,12 +86,16 @@ namespace Server.Spells.Chivalry
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CorpseSkinSpell.RemoveCurse( m );
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CurseSpell.RemoveEffect( m );
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MortalStrike.EndWound( m );
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if (Core.ML) { BloodOathSpell.RemoveCurse ( m ); }
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MindRotSpell.ClearMindRotScalar ( m );
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BuffInfo.RemoveBuff( m, BuffIcon.Clumsy );
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BuffInfo.RemoveBuff( m, BuffIcon.FeebleMind );
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BuffInfo.RemoveBuff( m, BuffIcon.Weaken );
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BuffInfo.RemoveBuff ( m, BuffIcon.Curse );
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BuffInfo.RemoveBuff( m, BuffIcon.MassCurse );
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BuffInfo.RemoveBuff( m, BuffIcon.MortalStrike );
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BuffInfo.RemoveBuff ( m, BuffIcon.Mindrot );
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// TODO: Should this remove blood oath? Pain spike?
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}
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@ -79,6 +79,11 @@ namespace Server.Spells.First
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for ( int i = 0; i < mods.Length; ++i )
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targ.AddResistanceMod( mods[i] );
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int physresist = 15 + (int)(targ.Skills[SkillName.Inscribe].Value / 20);
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string args = String.Format("{0}\t{1}\t{2}\t{3}\t{4}", physresist, 5, 5, 5, 5);
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BuffInfo.AddBuff(Caster, new BuffInfo(BuffIcon.ReactiveArmor, 1075812, 1075813, args.ToString()));
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}
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else
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{
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@ -89,6 +94,8 @@ namespace Server.Spells.First
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for ( int i = 0; i < mods.Length; ++i )
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targ.RemoveResistanceMod( mods[i] );
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BuffInfo.RemoveBuff(Caster, BuffIcon.ReactiveArmor);
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}
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}
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@ -75,6 +75,13 @@ namespace Server.Spells.Fourth
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m.FixedParticles( 0x374A, 10, 15, 5028, EffectLayer.Waist );
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m.PlaySound( 0x1EA );
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int percentage = (int)(SpellHelper.GetOffsetScalar(Caster, m, true) * 100);
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TimeSpan length = SpellHelper.GetDuration(Caster, m);
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string args = String.Format("{0}\t{1}\t{2}\t{3}\t{4}\t{5}\t{6}", percentage, percentage, percentage, 10, 10, 10, 10);
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BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.Curse, 1075835, 1075836, length, m, args.ToString()));
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}
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FinishSequence();
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@ -58,6 +58,10 @@ namespace Server.Spells.Necromancy
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* ((ss-rm)/8)+8
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*/
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ExpireTimer timer = (ExpireTimer)m_Table[m];
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if ( timer != null )
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timer.DoExpire();
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m_OathTable[Caster] = Caster;
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m_OathTable[m] = Caster;
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@ -72,13 +76,32 @@ namespace Server.Spells.Necromancy
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TimeSpan duration = TimeSpan.FromSeconds( ((GetDamageSkill( Caster ) - GetResistSkill( m )) / 8) + 8 );
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m.CheckSkill( SkillName.MagicResist, 0.0, 120.0 ); //Skill check for gain
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new ExpireTimer( Caster, m, duration ).Start();
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timer = new ExpireTimer ( Caster, m, duration );
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timer.Start ();
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BuffInfo.AddBuff ( Caster, new BuffInfo ( BuffIcon.BloodOathCaster, 1075659, duration, Caster, m.Name.ToString () ) );
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BuffInfo.AddBuff ( m, new BuffInfo ( BuffIcon.BloodOathCurse, 1075661, duration, m, Caster.Name.ToString () ) );
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m_Table[m] = timer;
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}
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FinishSequence();
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}
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public static bool RemoveCurse( Mobile m )
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{
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ExpireTimer t = (ExpireTimer)m_Table[m];
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if ( t == null )
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return false;
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t.DoExpire();
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return true;
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}
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private static Hashtable m_OathTable = new Hashtable();
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private static Hashtable m_Table = new Hashtable ();
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public static Mobile GetBloodOath( Mobile m )
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{
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@ -112,15 +135,24 @@ namespace Server.Spells.Necromancy
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{
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if ( m_Caster.Deleted || m_Target.Deleted || !m_Caster.Alive || !m_Target.Alive || DateTime.Now >= m_End )
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{
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m_Caster.SendLocalizedMessage( 1061620 ); // Your Blood Oath has been broken.
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m_Target.SendLocalizedMessage( 1061620 ); // Your Blood Oath has been broken.
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m_OathTable.Remove( m_Caster );
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m_OathTable.Remove( m_Target );
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Stop();
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DoExpire ();
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}
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}
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public void DoExpire()
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{
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m_Caster.SendLocalizedMessage( 1061620 ); // Your Blood Oath has been broken.
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m_Target.SendLocalizedMessage( 1061620 ); // Your Blood Oath has been broken.
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m_OathTable.Remove ( m_Caster );
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m_OathTable.Remove ( m_Target );
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Stop ();
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BuffInfo.RemoveBuff ( m_Caster, BuffIcon.BloodOathCaster );
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BuffInfo.RemoveBuff ( m_Target, BuffIcon.BloodOathCurse );
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m_Table.Remove ( m_Caster );
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}
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}
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private class InternalTarget : Target
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@ -66,56 +66,42 @@ namespace Server.Spells.Necromancy
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public static void ClearMindRotScalar( Mobile m )
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{
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m_Table.Remove( m );
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if (!m_Table.ContainsKey(m))
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return;
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BuffInfo.RemoveBuff( m, BuffIcon.Mindrot );
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MRBucket tmpB = (MRBucket)m_Table[m];
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MRExpireTimer tmpT = (MRExpireTimer)tmpB.m_MRExpireTimer;
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tmpT.Stop();
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m_Table.Remove(m);
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m.SendLocalizedMessage(1060872); // Your mind feels normal again.
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}
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public static bool HasMindRotScalar( Mobile m )
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{
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return m_Table.Contains( m );
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return m_Table.ContainsKey(m);
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}
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public static bool GetMindRotScalar( Mobile m, ref double scalar )
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{
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object obj = m_Table[m];
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if ( obj == null )
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if (!m_Table.ContainsKey(m))
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return false;
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scalar = (double)obj;
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MRBucket tmpB = (MRBucket)m_Table[m];
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scalar = tmpB.m_Scalar;
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return true;
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}
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public static void SetMindRotScalar( Mobile caster, Mobile target, double scalar, TimeSpan duration )
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{
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m_Table[target] = scalar;
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BuffInfo.AddBuff( target, new BuffInfo( BuffIcon.Mindrot, 1075665, duration, target ) );
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new ExpireTimer( caster, target, duration ).Start();
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}
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private class ExpireTimer : Timer
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{
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private Mobile m_Caster;
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private Mobile m_Target;
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private DateTime m_End;
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public ExpireTimer( Mobile caster, Mobile target, TimeSpan delay ) : base( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 ) )
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if (!m_Table.ContainsKey(target))
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{
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m_Caster = caster;
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m_Target = target;
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m_End = DateTime.Now + delay;
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Priority = TimerPriority.TwoFiftyMS;
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}
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protected override void OnTick()
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{
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if ( m_Target.Deleted || !m_Target.Alive || DateTime.Now >= m_End )
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{
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m_Target.SendLocalizedMessage( 1060872 ); // Your mind feels normal again.
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ClearMindRotScalar( m_Target );
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Stop();
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}
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m_Table.Add(target, new MRBucket(scalar, new MRExpireTimer(caster, target, duration)));
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BuffInfo.AddBuff(target, new BuffInfo(BuffIcon.Mindrot, 1075665, duration, target));
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MRBucket tmpB = (MRBucket)m_Table[target];
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MRExpireTimer tmpT = (MRExpireTimer)tmpB.m_MRExpireTimer;
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tmpT.Start();
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target.SendLocalizedMessage(1074384);
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}
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}
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@ -142,4 +128,50 @@ namespace Server.Spells.Necromancy
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}
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}
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}
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public class MRExpireTimer : Timer
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{
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private Mobile m_Caster;
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private Mobile m_Target;
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private DateTime m_End;
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public MRExpireTimer( Mobile caster, Mobile target, TimeSpan delay ) : base( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 ) )
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{
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m_Caster = caster;
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m_Target = target;
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m_End = DateTime.Now + delay;
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Priority = TimerPriority.TwoFiftyMS;
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}
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public void RenewDelay(TimeSpan delay)
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{
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m_End = DateTime.Now + delay;
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}
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public void Halt()
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{
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Stop();
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}
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protected override void OnTick()
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{
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if ( m_Target.Deleted || !m_Target.Alive || DateTime.Now >= m_End )
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{
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MindRotSpell.ClearMindRotScalar( m_Target );
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Stop();
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}
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}
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}
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public class MRBucket
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{
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public MRBucket(double theScalar, MRExpireTimer theTimer)
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{
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m_Scalar = theScalar;
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m_MRExpireTimer = theTimer;
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}
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public double m_Scalar;
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public MRExpireTimer m_MRExpireTimer;
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}
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}
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@ -74,9 +74,7 @@ namespace Server.Spells.Necromancy
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new InternalTimer( m, damage ).Start();
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}
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BuffInfo.AddBuff( m, new BuffInfo( BuffIcon.PainSpike, 1075667, buffTime, m, (int)damage ) );
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BuffInfo.AddBuff( m, new BuffInfo( BuffIcon.PainSpike, 1075667, buffTime, m, Convert.ToString( (int)damage ) ) );
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Misc.WeightOverloading.DFA = Misc.DFAlgorithm.PainSpike;
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m.Damage( (int) damage, Caster );
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@ -49,6 +49,13 @@ namespace Server.Spells.Necromancy
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Effects.PlaySound( m.Location, m.Map, 0x229 );
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double damage = Utility.RandomMinMax( (Core.ML ? 32 : 36), 40 ) * ((300 + (GetDamageSkill( Caster ) * 9)) / 1000);
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double sdiBonus = (double)AosAttributes.GetValue( Caster, AosAttribute.SpellDamage )/100;
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double pvmDamage = damage * (1 + sdiBonus);
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if ( Core.ML && sdiBonus > 0.15 )
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sdiBonus = 0.15;
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double pvpDamage = damage * (1 + sdiBonus);
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Map map = m.Map;
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@ -57,7 +64,7 @@ namespace Server.Spells.Necromancy
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List<Mobile> targets = new List<Mobile>();
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foreach( Mobile targ in m.GetMobilesInRange( 2 ) )
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if( (Caster == targ || SpellHelper.ValidIndirectTarget( Caster, targ )) && Caster.CanBeHarmful( targ, false ) )
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if( (Caster == targ || m == targ || SpellHelper.ValidIndirectTarget( Caster, targ )) && Caster.CanBeHarmful( targ, false ) )
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targets.Add( targ );
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for( int i = 0; i < targets.Count; ++i )
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@ -74,7 +81,7 @@ namespace Server.Spells.Necromancy
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num = 3;
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Caster.DoHarmful( targ );
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SpellHelper.Damage( this, targ, damage / num, 0, 0, 0, 100, 0 );
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SpellHelper.Damage( this, targ, ((m.Player && Caster.Player) ? pvpDamage : pvmDamage) / num, 0, 0, 0, 100, 0 );
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}
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}
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}
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@ -135,6 +135,9 @@ namespace Server.Spells.Ninjitsu
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// This bonus is 8 at most. That brings the cap up to 70/30.
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damage += info.m_DamageBonus;
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if ( info.m_Attacker.Weapon is BaseWeapon && ((BaseWeapon)info.m_Attacker.Weapon).MaxRange > 1 )
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damage /= 2;
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// Damage is direct.
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//info.m_Target.Damage( damage, info.m_Attacker );
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@ -43,6 +43,8 @@ namespace Server.Spells.Ninjitsu
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public override bool CheckCast()
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{
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int mana = ScaleMana( RequiredMana );
|
||||
|
||||
if ( !base.CheckCast() )
|
||||
return false;
|
||||
|
||||
|
|
@ -58,9 +60,9 @@ namespace Server.Spells.Ninjitsu
|
|||
Caster.SendLocalizedMessage( 1063013, args ); // You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
|
||||
return false;
|
||||
}
|
||||
else if ( Caster.Mana < ScaleMana( RequiredMana ) )
|
||||
else if ( Caster.Mana < mana )
|
||||
{
|
||||
Caster.SendLocalizedMessage( 1060174, RequiredMana.ToString() ); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
|
||||
Caster.SendLocalizedMessage( 1060174, mana.ToString() ); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -49,8 +49,8 @@ namespace Server.Spells.Second
|
|||
public static void Toggle( Mobile caster, Mobile target )
|
||||
{
|
||||
/* Players under the protection spell effect can no longer have their spells "disrupted" when hit.
|
||||
* Players under the protection spell have decreased physical resistance stat value,
|
||||
* a decreased "resisting spells" skill value by -35,
|
||||
* Players under the protection spell have decreased physical resistance stat value (-15 + (Inscription/20),
|
||||
* a decreased "resisting spells" skill value by -35 + (Inscription/20),
|
||||
* and a slower casting speed modifier (technically, a negative "faster cast speed") of 2 points.
|
||||
* The protection spell has an indefinite duration, becoming active when cast, and deactivated when re-cast.
|
||||
* Reactive Armor, Protection, and Magic Reflection will stay on—even after logging out,
|
||||
|
|
@ -75,6 +75,11 @@ namespace Server.Spells.Second
|
|||
|
||||
target.AddResistanceMod( (ResistanceMod)mods[0] );
|
||||
target.AddSkillMod( (SkillMod)mods[1] );
|
||||
|
||||
int physloss = -15 + (int) (caster.Skills[SkillName.Inscribe].Value / 20);
|
||||
int resistloss = -35 + (int) (caster.Skills[SkillName.Inscribe].Value / 20);
|
||||
string args = String.Format("{0}\t{1}", physloss, resistloss);
|
||||
BuffInfo.AddBuff(target, new BuffInfo(BuffIcon.Protection, 1075814, 1075815, args.ToString()));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -86,6 +91,8 @@ namespace Server.Spells.Second
|
|||
|
||||
target.RemoveResistanceMod( (ResistanceMod)mods[0] );
|
||||
target.RemoveSkillMod( (SkillMod)mods[1] );
|
||||
|
||||
BuffInfo.RemoveBuff(target, BuffIcon.Protection);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -130,7 +130,7 @@ namespace Server.Spells.Spellweaving
|
|||
|
||||
public virtual bool CheckResisted( Mobile m )
|
||||
{
|
||||
double percent = (50 + 2*(GetResistSkill( m ) - GetDamageSkill( m )))/100; //TODO: According to the guide this is it.. but.. is it correct per OSI?
|
||||
double percent = (50 + 2*(GetResistSkill( m ) - GetDamageSkill( Caster )))/100; //TODO: According to the guide this is it.. but.. is it correct per OSI?
|
||||
|
||||
if( percent <= 0 )
|
||||
return false;
|
||||
|
|
|
|||
|
|
@ -70,6 +70,13 @@ namespace Server.Spells.Spellweaving
|
|||
{
|
||||
Caster.SendLocalizedMessage( 501942 ); // That location is blocked.
|
||||
}
|
||||
|
||||
//say "Target can not be seen" if you target directly a mobile, like in OSI
|
||||
if (m != null)
|
||||
{
|
||||
Caster.SendLocalizedMessage(500237); // Target can not be seen.
|
||||
}
|
||||
|
||||
else if( SpellHelper.CheckTown( p, Caster ) && (m_MobileTarg ? CheckHSequence( m ) : CheckSequence()) )
|
||||
{
|
||||
TimeSpan duration = TimeSpan.FromSeconds( Caster.Skills.Spellweaving.Value/24 + 25 + FocusLevel*2 );
|
||||
|
|
|
|||
|
|
@ -27,8 +27,22 @@ namespace Server.Spells.Spellweaving
|
|||
{
|
||||
Caster.PlaySound( 0x5CE );
|
||||
|
||||
double skill = Caster.Skills[SkillName.Spellweaving].Value;
|
||||
|
||||
int damage = Math.Max( 11, 10 + (int)(skill / 24) ) + FocusLevel;
|
||||
|
||||
int sdiBonus = AosAttributes.GetValue( Caster, AosAttribute.SpellDamage );
|
||||
|
||||
int pvmDamage = damage * ( 100 + sdiBonus );
|
||||
pvmDamage /= 100;
|
||||
|
||||
if ( sdiBonus > 15 )
|
||||
sdiBonus = 15;
|
||||
|
||||
int pvpDamage = damage * ( 100 + sdiBonus );
|
||||
pvpDamage /= 100;
|
||||
|
||||
int range = 2 + FocusLevel;
|
||||
int damage = 15 + FocusLevel;
|
||||
TimeSpan duration = TimeSpan.FromSeconds( 5 + FocusLevel );
|
||||
|
||||
List<Mobile> targets = new List<Mobile>();
|
||||
|
|
@ -47,7 +61,7 @@ namespace Server.Spells.Spellweaving
|
|||
|
||||
Spell oldSpell = m.Spell as Spell;
|
||||
|
||||
SpellHelper.Damage( this, m, damage, 0, 0, 0, 0, 100 );
|
||||
SpellHelper.Damage( this, m, ( m.Player && Caster.Player ) ? pvpDamage : pvmDamage, 0, 0, 0, 0, 100 );
|
||||
|
||||
if( oldSpell != null && oldSpell != m.Spell )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -41,6 +41,13 @@ namespace Server.Spells.Third
|
|||
|
||||
m.FixedParticles( 0x373A, 10, 15, 5018, EffectLayer.Waist );
|
||||
m.PlaySound( 0x1EA );
|
||||
|
||||
int percentage = (int)(SpellHelper.GetOffsetScalar(Caster, m, true) * 100);
|
||||
TimeSpan length = SpellHelper.GetDuration(Caster, m);
|
||||
|
||||
string args = String.Format("{0}\t{1}\t{2}", percentage, percentage, percentage);
|
||||
|
||||
BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.Bless, 1075847, 1075848, length, m, args.ToString()));
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue