fix: Stages faction code for serialization conversion (#1835)

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Kamron Batman 2024-06-16 11:53:15 -07:00 • committed by GitHub
parent 20596e52fa
commit 221312be4c
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43 changed files with 6234 additions and 6364 deletions

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@ -1,137 +1,136 @@
using System.Collections.Generic;
namespace Server.Factions
namespace Server.Factions;
public abstract class BaseMonolith : BaseSystemController
{
public abstract class BaseMonolith : BaseSystemController
private Faction m_Faction;
private Sigil m_Sigil;
private Town m_Town;
public BaseMonolith(Town town = null, Faction faction = null) : base(0x1183)
{
private Faction m_Faction;
private Sigil m_Sigil;
private Town m_Town;
Movable = false;
Town = town;
Faction = faction;
Monoliths.Add(this);
}
public BaseMonolith(Town town = null, Faction faction = null) : base(0x1183)
public BaseMonolith(Serial serial) : base(serial)
{
Monoliths.Add(this);
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public Sigil Sigil
{
get => m_Sigil;
set
{
Movable = false;
Town = town;
Faction = faction;
Monoliths.Add(this);
}
public BaseMonolith(Serial serial) : base(serial)
{
Monoliths.Add(this);
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public Sigil Sigil
{
get => m_Sigil;
set
{
if (m_Sigil == value)
{
return;
}
m_Sigil = value;
if (m_Sigil?.LastMonolith != null && m_Sigil.LastMonolith != this && m_Sigil.LastMonolith.Sigil == m_Sigil)
{
m_Sigil.LastMonolith.Sigil = null;
}
if (m_Sigil != null)
{
m_Sigil.LastMonolith = this;
}
UpdateSigil();
}
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public Town Town
{
get => m_Town;
set
{
m_Town = value;
OnTownChanged();
}
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public Faction Faction
{
get => m_Faction;
set
{
m_Faction = value;
Hue = m_Faction?.Definition.HuePrimary ?? 0;
}
}
public static List<BaseMonolith> Monoliths { get; set; } = new();
public override void OnLocationChange(Point3D oldLocation)
{
base.OnLocationChange(oldLocation);
UpdateSigil();
}
public override void OnMapChange()
{
base.OnMapChange();
UpdateSigil();
}
public virtual void UpdateSigil()
{
if (m_Sigil?.Deleted != false)
if (m_Sigil == value)
{
return;
}
m_Sigil.MoveToWorld(new Point3D(X, Y, Z + 18), Map);
}
m_Sigil = value;
public virtual void OnTownChanged()
{
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
Monoliths.Remove(this);
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
Town.WriteReference(writer, m_Town);
Faction.WriteReference(writer, m_Faction);
writer.Write(m_Sigil);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
if (m_Sigil?.LastMonolith != null && m_Sigil.LastMonolith != this && m_Sigil.LastMonolith.Sigil == m_Sigil)
{
case 0:
{
Town = Town.ReadReference(reader);
Faction = Faction.ReadReference(reader);
m_Sigil = reader.ReadEntity<Sigil>();
break;
}
m_Sigil.LastMonolith.Sigil = null;
}
if (m_Sigil != null)
{
m_Sigil.LastMonolith = this;
}
UpdateSigil();
}
}
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public Town Town
{
get => m_Town;
set
{
m_Town = value;
OnTownChanged();
}
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public Faction Faction
{
get => m_Faction;
set
{
m_Faction = value;
Hue = m_Faction?.Definition.HuePrimary ?? 0;
}
}
public static List<BaseMonolith> Monoliths { get; set; } = new();
public override void OnLocationChange(Point3D oldLocation)
{
base.OnLocationChange(oldLocation);
UpdateSigil();
}
public override void OnMapChange()
{
base.OnMapChange();
UpdateSigil();
}
public virtual void UpdateSigil()
{
if (m_Sigil?.Deleted != false)
{
return;
}
m_Sigil.MoveToWorld(new Point3D(X, Y, Z + 18), Map);
}
public virtual void OnTownChanged()
{
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
Monoliths.Remove(this);
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
Town.WriteReference(writer, m_Town);
Faction.WriteReference(writer, m_Faction);
writer.Write(m_Sigil);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 0:
{
Town = Town.ReadReference(reader);
Faction = Faction.ReadReference(reader);
m_Sigil = reader.ReadEntity<Sigil>();
break;
}
}
}
}

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@ -1,66 +1,44 @@
namespace Server.Factions
using ModernUO.Serialization;
namespace Server.Factions;
[SerializationGenerator(1, false)]
public abstract partial class BaseSystemController : Item
{
public abstract class BaseSystemController : Item
private int _labelNumber;
public BaseSystemController(int itemID) : base(itemID)
{
private int m_LabelNumber;
}
public BaseSystemController(int itemID) : base(itemID)
public virtual int DefaultLabelNumber => 0;
[SerializableProperty(0, useField: nameof(_labelNumber))]
public override int LabelNumber => _labelNumber > 0 ? _labelNumber : DefaultLabelNumber;
public virtual void AssignName(TextDefinition name)
{
if (name?.Number > 0)
{
_labelNumber = name.Number;
Name = null;
}
else if (name?.String != null)
{
_labelNumber = 0;
Name = name.String;
}
else
{
_labelNumber = 0;
Name = null;
}
public BaseSystemController(Serial serial) : base(serial)
{
}
InvalidateProperties();
}
public virtual int DefaultLabelNumber => base.LabelNumber;
public new virtual string DefaultName => null;
public override int LabelNumber
{
get
{
if (m_LabelNumber > 0)
{
return m_LabelNumber;
}
return DefaultLabelNumber;
}
}
public virtual void AssignName(TextDefinition name)
{
if (name?.Number > 0)
{
m_LabelNumber = name.Number;
Name = null;
}
else if (name?.String != null)
{
m_LabelNumber = 0;
Name = name.String;
}
else
{
m_LabelNumber = 0;
Name = DefaultName;
}
InvalidateProperties();
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
private void Deserialize(IGenericReader reader, int version)
{
// Do nothing
}
}

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@ -1,104 +1,103 @@
using Server.Mobiles;
namespace Server.Factions
namespace Server.Factions;
public class FactionStone : BaseSystemController
{
public class FactionStone : BaseSystemController
private Faction m_Faction;
[Constructible]
public FactionStone(Faction faction = null) : base(0xEDC)
{
private Faction m_Faction;
Movable = false;
Faction = faction;
}
[Constructible]
public FactionStone(Faction faction = null) : base(0xEDC)
public FactionStone(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public Faction Faction
{
get => m_Faction;
set
{
Movable = false;
Faction = faction;
m_Faction = value;
AssignName(m_Faction?.Definition.FactionStoneName);
}
}
public override string DefaultName => "faction stone";
public override void OnDoubleClick(Mobile from)
{
if (m_Faction == null)
{
return;
}
public FactionStone(Serial serial) : base(serial)
if (!from.InRange(GetWorldLocation(), 2))
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public Faction Faction
else if (FactionGump.Exists(from))
{
get => m_Faction;
set
{
m_Faction = value;
AssignName(m_Faction?.Definition.FactionStoneName);
}
from.SendLocalizedMessage(1042160); // You already have a faction menu open.
}
public override string DefaultName => "faction stone";
public override void OnDoubleClick(Mobile from)
else if (from is PlayerMobile mobile)
{
if (m_Faction == null)
{
return;
}
var existingFaction = Faction.Find(mobile);
if (!from.InRange(GetWorldLocation(), 2))
if (existingFaction == m_Faction || mobile.AccessLevel >= AccessLevel.GameMaster)
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
}
else if (FactionGump.Exists(from))
{
from.SendLocalizedMessage(1042160); // You already have a faction menu open.
}
else if (from is PlayerMobile mobile)
{
var existingFaction = Faction.Find(mobile);
var pl = PlayerState.Find(mobile);
if (existingFaction == m_Faction || mobile.AccessLevel >= AccessLevel.GameMaster)
if (pl?.IsLeaving == true)
{
var pl = PlayerState.Find(mobile);
if (pl?.IsLeaving == true)
{
// You cannot use the faction stone until you have finished quitting your current faction
mobile.SendLocalizedMessage(1005051);
}
else
{
mobile.SendGump(new FactionStoneGump(mobile, m_Faction));
}
}
else if (existingFaction != null)
{
// TODO: Validate
mobile.SendLocalizedMessage(1005053); // This is not your faction stone!
// You cannot use the faction stone until you have finished quitting your current faction
mobile.SendLocalizedMessage(1005051);
}
else
{
mobile.SendGump(new JoinStoneGump(mobile, m_Faction));
mobile.SendGump(new FactionStoneGump(mobile, m_Faction));
}
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
Faction.WriteReference(writer, m_Faction);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
else if (existingFaction != null)
{
case 0:
{
Faction = Faction.ReadReference(reader);
break;
}
// TODO: Validate
mobile.SendLocalizedMessage(1005053); // This is not your faction stone!
}
else
{
mobile.SendGump(new JoinStoneGump(mobile, m_Faction));
}
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
Faction.WriteReference(writer, m_Faction);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 0:
{
Faction = Faction.ReadReference(reader);
break;
}
}
}
}

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@ -1,81 +1,80 @@
using Server.Mobiles;
namespace Server.Factions
namespace Server.Factions;
public class JoinStone : BaseSystemController
{
public class JoinStone : BaseSystemController
private Faction m_Faction;
[Constructible]
public JoinStone(Faction faction = null) : base(0xEDC)
{
private Faction m_Faction;
Movable = false;
Faction = faction;
}
[Constructible]
public JoinStone(Faction faction = null) : base(0xEDC)
public JoinStone(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public Faction Faction
{
get => m_Faction;
set
{
Movable = false;
Faction = faction;
}
m_Faction = value;
public JoinStone(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public Faction Faction
{
get => m_Faction;
set
{
m_Faction = value;
Hue = m_Faction?.Definition.HueJoin ?? 0;
AssignName(m_Faction?.Definition.SignupName);
}
}
public override string DefaultName => "faction signup stone";
public override void OnDoubleClick(Mobile from)
{
if (m_Faction == null)
{
return;
}
if (!from.InRange(GetWorldLocation(), 2))
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
}
else if (FactionGump.Exists(from))
{
from.SendLocalizedMessage(1042160); // You already have a faction menu open.
}
else if (Faction.Find(from) == null && from is PlayerMobile mobile)
{
mobile.SendGump(new JoinStoneGump(mobile, m_Faction));
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
Faction.WriteReference(writer, m_Faction);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 0:
{
Faction = Faction.ReadReference(reader);
break;
}
}
Hue = m_Faction?.Definition.HueJoin ?? 0;
AssignName(m_Faction?.Definition.SignupName);
}
}
}
public override string DefaultName => "faction signup stone";
public override void OnDoubleClick(Mobile from)
{
if (m_Faction == null)
{
return;
}
if (!from.InRange(GetWorldLocation(), 2))
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
}
else if (FactionGump.Exists(from))
{
from.SendLocalizedMessage(1042160); // You already have a faction menu open.
}
else if (Faction.Find(from) == null && from is PlayerMobile mobile)
{
mobile.SendGump(new JoinStoneGump(mobile, m_Faction));
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
Faction.WriteReference(writer, m_Faction);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 0:
{
Faction = Faction.ReadReference(reader);
break;
}
}
}
}

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@ -4,474 +4,473 @@ using Server.Mobiles;
using Server.Network;
using Server.Targeting;
namespace Server.Factions
namespace Server.Factions;
public class Sigil : BaseSystemController
{
public class Sigil : BaseSystemController
public const int OwnershipHue = 0xB;
// ?? time corrupting faction has to return the sigil before corruption time resets ?
public static readonly TimeSpan CorruptionGrace = TimeSpan.FromMinutes(Core.SE ? 30.0 : 15.0);
// Sigil must be held at a stronghold for this amount of time in order to become corrupted
public static readonly TimeSpan CorruptionPeriod = Core.SE ? TimeSpan.FromHours(10.0) : TimeSpan.FromHours(24.0);
// After a sigil has been corrupted it must be returned to the town within this period of time
public static readonly TimeSpan ReturnPeriod = TimeSpan.FromHours(1.0);
// Once it's been returned the corrupting faction owns the town for this period of time
public static readonly TimeSpan PurificationPeriod = TimeSpan.FromDays(3.0);
private Faction m_Corrupted;
private Faction m_Corrupting;
private Town m_Town;
public Sigil(Town town) : base(0x1869)
{
public const int OwnershipHue = 0xB;
Movable = false;
Town = town;
// ?? time corrupting faction has to return the sigil before corruption time resets ?
public static readonly TimeSpan CorruptionGrace = TimeSpan.FromMinutes(Core.SE ? 30.0 : 15.0);
Sigils.Add(this);
}
// Sigil must be held at a stronghold for this amount of time in order to become corrupted
public static readonly TimeSpan CorruptionPeriod = Core.SE ? TimeSpan.FromHours(10.0) : TimeSpan.FromHours(24.0);
public Sigil(Serial serial) : base(serial)
{
Sigils.Add(this);
}
// After a sigil has been corrupted it must be returned to the town within this period of time
public static readonly TimeSpan ReturnPeriod = TimeSpan.FromHours(1.0);
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public DateTime LastStolen { get; set; }
// Once it's been returned the corrupting faction owns the town for this period of time
public static readonly TimeSpan PurificationPeriod = TimeSpan.FromDays(3.0);
private Faction m_Corrupted;
private Faction m_Corrupting;
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public DateTime GraceStart { get; set; }
private Town m_Town;
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public DateTime CorruptionStart { get; set; }
public Sigil(Town town) : base(0x1869)
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public DateTime PurificationStart { get; set; }
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public Town Town
{
get => m_Town;
set
{
Movable = false;
Town = town;
m_Town = value;
Update();
}
}
Sigils.Add(this);
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public Faction Corrupted
{
get => m_Corrupted;
set
{
m_Corrupted = value;
Update();
}
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public Faction Corrupting
{
get => m_Corrupting;
set
{
m_Corrupting = value;
Update();
}
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public BaseMonolith LastMonolith { get; set; }
[CommandProperty(AccessLevel.Counselor)]
public bool IsBeingCorrupted => LastMonolith is StrongholdMonolith && LastMonolith.Faction == m_Corrupting &&
m_Corrupting != null;
[CommandProperty(AccessLevel.Counselor)]
public bool IsCorrupted => m_Corrupted != null;
[CommandProperty(AccessLevel.Counselor)]
public bool IsPurifying => PurificationStart != DateTime.MinValue;
[CommandProperty(AccessLevel.Counselor)]
public bool IsCorrupting => m_Corrupting != null && m_Corrupting != m_Corrupted;
[CommandProperty(AccessLevel.GameMaster)]
public TimeSpan TimeUntilCorruption =>
!IsBeingCorrupted ?
TimeSpan.Zero :
Utility.Max(CorruptionStart + CorruptionPeriod - Core.Now, TimeSpan.Zero);
public static List<Sigil> Sigils { get; } = new();
public void Update()
{
ItemID = m_Town?.Definition.SigilID ?? 0x1869;
if (m_Town == null)
{
AssignName(null);
}
else if (IsCorrupted || IsPurifying)
{
AssignName(m_Town.Definition.CorruptedSigilName);
}
else
{
AssignName(m_Town.Definition.SigilName);
}
public Sigil(Serial serial) : base(serial)
InvalidateProperties();
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
if (IsCorrupted)
{
Sigils.Add(this);
m_Corrupted.Definition.SigilControl.AddTo(list);
}
else
{
list.Add(1042256); // This sigil is not corrupted.
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public DateTime LastStolen { get; set; }
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public DateTime GraceStart { get; set; }
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public DateTime CorruptionStart { get; set; }
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public DateTime PurificationStart { get; set; }
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public Town Town
if (IsCorrupting)
{
get => m_Town;
set
list.Add(1042257); // This sigil is in the process of being corrupted.
}
else if (IsPurifying)
{
list.Add(1042258); // This sigil has recently been corrupted, and is undergoing purification.
}
else
{
list.Add(1042259); // This sigil is not in the process of being corrupted.
}
}
public override void OnSingleClick(Mobile from)
{
base.OnSingleClick(from);
if (IsCorrupted)
{
if (m_Corrupted.Definition.SigilControl.Number > 0)
{
m_Town = value;
Update();
LabelTo(from, m_Corrupted.Definition.SigilControl.Number);
}
else if (m_Corrupted.Definition.SigilControl.String != null)
{
LabelTo(from, m_Corrupted.Definition.SigilControl.String);
}
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public Faction Corrupted
else
{
get => m_Corrupted;
set
{
m_Corrupted = value;
Update();
}
LabelTo(from, 1042256); // This sigil is not corrupted.
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public Faction Corrupting
if (IsCorrupting)
{
get => m_Corrupting;
set
{
m_Corrupting = value;
Update();
}
LabelTo(from, 1042257); // This sigil is in the process of being corrupted.
}
else if (IsPurifying)
{
LabelTo(from, 1042258); // This sigil has been recently corrupted, and is undergoing purification.
}
else
{
LabelTo(from, 1042259); // This sigil is not in the process of being corrupted.
}
}
public override bool CheckLift(Mobile from, Item item, ref LRReason reject)
{
from.SendLocalizedMessage(1005225); // You must use the stealing skill to pick up the sigil
return false;
}
private Mobile FindOwner(IEntity parent)
{
if (parent is Item item)
{
return item.RootParent as Mobile;
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public BaseMonolith LastMonolith { get; set; }
[CommandProperty(AccessLevel.Counselor)]
public bool IsBeingCorrupted => LastMonolith is StrongholdMonolith && LastMonolith.Faction == m_Corrupting &&
m_Corrupting != null;
[CommandProperty(AccessLevel.Counselor)]
public bool IsCorrupted => m_Corrupted != null;
[CommandProperty(AccessLevel.Counselor)]
public bool IsPurifying => PurificationStart != DateTime.MinValue;
[CommandProperty(AccessLevel.Counselor)]
public bool IsCorrupting => m_Corrupting != null && m_Corrupting != m_Corrupted;
[CommandProperty(AccessLevel.GameMaster)]
public TimeSpan TimeUntilCorruption =>
!IsBeingCorrupted ?
TimeSpan.Zero :
Utility.Max(CorruptionStart + CorruptionPeriod - Core.Now, TimeSpan.Zero);
public static List<Sigil> Sigils { get; } = new();
public void Update()
if (parent is Mobile mobile)
{
ItemID = m_Town?.Definition.SigilID ?? 0x1869;
if (m_Town == null)
{
AssignName(null);
}
else if (IsCorrupted || IsPurifying)
{
AssignName(m_Town.Definition.CorruptedSigilName);
}
else
{
AssignName(m_Town.Definition.SigilName);
}
InvalidateProperties();
return mobile;
}
public override void GetProperties(IPropertyList list)
return null;
}
public override void OnAdded(IEntity parent)
{
base.OnAdded(parent);
var mob = FindOwner(parent);
if (mob != null)
{
base.GetProperties(list);
mob.SolidHueOverride = OwnershipHue;
}
}
if (IsCorrupted)
{
m_Corrupted.Definition.SigilControl.AddTo(list);
}
else
{
list.Add(1042256); // This sigil is not corrupted.
}
public override void OnRemoved(IEntity parent)
{
base.OnRemoved(parent);
if (IsCorrupting)
{
list.Add(1042257); // This sigil is in the process of being corrupted.
}
else if (IsPurifying)
{
list.Add(1042258); // This sigil has recently been corrupted, and is undergoing purification.
}
else
{
list.Add(1042259); // This sigil is not in the process of being corrupted.
}
var mob = FindOwner(parent);
if (mob != null)
{
mob.SolidHueOverride = -1;
}
}
public override void OnDoubleClick(Mobile from)
{
if (IsChildOf(from.Backpack))
{
from.BeginTarget(1, false, TargetFlags.None, Sigil_OnTarget);
from.SendLocalizedMessage(1042251); // Click on a sigil monolith or player
}
}
public static bool ExistsOn(Mobile mob) => mob.Backpack?.FindItemByType<Sigil>() != null;
private void BeginCorrupting(Faction faction)
{
m_Corrupting = faction;
CorruptionStart = Core.Now;
}
private void ClearCorrupting()
{
m_Corrupting = null;
CorruptionStart = DateTime.MinValue;
}
private void Sigil_OnTarget(Mobile from, object obj)
{
if (Deleted || !IsChildOf(from.Backpack))
{
return;
}
public override void OnSingleClick(Mobile from)
if (obj is Mobile)
{
base.OnSingleClick(from);
if (IsCorrupted)
if (obj is PlayerMobile targ)
{
if (m_Corrupted.Definition.SigilControl.Number > 0)
var toFaction = Faction.Find(targ);
var fromFaction = Faction.Find(from);
if (toFaction == null)
{
LabelTo(from, m_Corrupted.Definition.SigilControl.Number);
from.SendLocalizedMessage(1005223); // You cannot give the sigil to someone not in a faction
}
else if (m_Corrupted.Definition.SigilControl.String != null)
else if (fromFaction != toFaction)
{
LabelTo(from, m_Corrupted.Definition.SigilControl.String);
from.SendLocalizedMessage(1005222); // You cannot give the sigil to someone not in your faction
}
else if (ExistsOn(targ))
{
from.SendLocalizedMessage(1005220); // You cannot give this sigil to someone who already has a sigil
}
else if (!targ.Alive)
{
from.SendLocalizedMessage(1042248); // You cannot give a sigil to a dead person.
}
else if (from.NetState != null && targ.NetState != null)
{
var pack = targ.Backpack;
pack?.DropItem(this);
}
}
else
{
LabelTo(from, 1042256); // This sigil is not corrupted.
}
if (IsCorrupting)
{
LabelTo(from, 1042257); // This sigil is in the process of being corrupted.
}
else if (IsPurifying)
{
LabelTo(from, 1042258); // This sigil has been recently corrupted, and is undergoing purification.
}
else
{
LabelTo(from, 1042259); // This sigil is not in the process of being corrupted.
from.SendLocalizedMessage(1005221); // You cannot give the sigil to them
}
}
public override bool CheckLift(Mobile from, Item item, ref LRReason reject)
else if (obj is BaseMonolith)
{
from.SendLocalizedMessage(1005225); // You must use the stealing skill to pick up the sigil
return false;
}
private Mobile FindOwner(IEntity parent)
{
if (parent is Item item)
if (obj is StrongholdMonolith sm)
{
return item.RootParent as Mobile;
}
if (parent is Mobile mobile)
{
return mobile;
}
return null;
}
public override void OnAdded(IEntity parent)
{
base.OnAdded(parent);
var mob = FindOwner(parent);
if (mob != null)
{
mob.SolidHueOverride = OwnershipHue;
}
}
public override void OnRemoved(IEntity parent)
{
base.OnRemoved(parent);
var mob = FindOwner(parent);
if (mob != null)
{
mob.SolidHueOverride = -1;
}
}
public override void OnDoubleClick(Mobile from)
{
if (IsChildOf(from.Backpack))
{
from.BeginTarget(1, false, TargetFlags.None, Sigil_OnTarget);
from.SendLocalizedMessage(1042251); // Click on a sigil monolith or player
}
}
public static bool ExistsOn(Mobile mob) => mob.Backpack?.FindItemByType<Sigil>() != null;
private void BeginCorrupting(Faction faction)
{
m_Corrupting = faction;
CorruptionStart = Core.Now;
}
private void ClearCorrupting()
{
m_Corrupting = null;
CorruptionStart = DateTime.MinValue;
}
private void Sigil_OnTarget(Mobile from, object obj)
{
if (Deleted || !IsChildOf(from.Backpack))
{
return;
}
if (obj is Mobile)
{
if (obj is PlayerMobile targ)
if (sm.Faction == null || sm.Faction != Faction.Find(from))
{
var toFaction = Faction.Find(targ);
var fromFaction = Faction.Find(from);
if (toFaction == null)
{
from.SendLocalizedMessage(1005223); // You cannot give the sigil to someone not in a faction
}
else if (fromFaction != toFaction)
{
from.SendLocalizedMessage(1005222); // You cannot give the sigil to someone not in your faction
}
else if (ExistsOn(targ))
{
from.SendLocalizedMessage(1005220); // You cannot give this sigil to someone who already has a sigil
}
else if (!targ.Alive)
{
from.SendLocalizedMessage(1042248); // You cannot give a sigil to a dead person.
}
else if (from.NetState != null && targ.NetState != null)
{
var pack = targ.Backpack;
pack?.DropItem(this);
}
from.SendLocalizedMessage(1042246); // You can't place that on an enemy monolith
}
else if (sm.Town == null || sm.Town != m_Town)
{
from.SendLocalizedMessage(1042247); // That is not the correct faction monolith
}
else
{
from.SendLocalizedMessage(1005221); // You cannot give the sigil to them
sm.Sigil = this;
var newController = sm.Faction;
var oldController = m_Corrupting;
if (oldController == null)
{
if (m_Corrupted != newController)
{
BeginCorrupting(newController);
}
}
else if (GraceStart > DateTime.MinValue && GraceStart + CorruptionGrace < Core.Now)
{
if (m_Corrupted != newController)
{
BeginCorrupting(newController); // grace time over, reset period
}
else
{
ClearCorrupting();
}
GraceStart = DateTime.MinValue;
}
else if (newController == oldController)
{
GraceStart = DateTime.MinValue; // returned within grace period
}
else if (GraceStart == DateTime.MinValue)
{
GraceStart = Core.Now;
}
PurificationStart = DateTime.MinValue;
}
}
else if (obj is BaseMonolith)
else if (obj is TownMonolith tm)
{
if (obj is StrongholdMonolith sm)
if (tm.Town == null || tm.Town != m_Town)
{
if (sm.Faction == null || sm.Faction != Faction.Find(from))
{
from.SendLocalizedMessage(1042246); // You can't place that on an enemy monolith
}
else if (sm.Town == null || sm.Town != m_Town)
{
from.SendLocalizedMessage(1042247); // That is not the correct faction monolith
}
else
{
sm.Sigil = this;
var newController = sm.Faction;
var oldController = m_Corrupting;
if (oldController == null)
{
if (m_Corrupted != newController)
{
BeginCorrupting(newController);
}
}
else if (GraceStart > DateTime.MinValue && GraceStart + CorruptionGrace < Core.Now)
{
if (m_Corrupted != newController)
{
BeginCorrupting(newController); // grace time over, reset period
}
else
{
ClearCorrupting();
}
GraceStart = DateTime.MinValue;
}
else if (newController == oldController)
{
GraceStart = DateTime.MinValue; // returned within grace period
}
else if (GraceStart == DateTime.MinValue)
{
GraceStart = Core.Now;
}
PurificationStart = DateTime.MinValue;
}
from.SendLocalizedMessage(1042245); // This is not the correct town sigil monolith
}
else if (obj is TownMonolith tm)
else if (m_Corrupted == null || m_Corrupted != Faction.Find(from))
{
if (tm.Town == null || tm.Town != m_Town)
{
from.SendLocalizedMessage(1042245); // This is not the correct town sigil monolith
}
else if (m_Corrupted == null || m_Corrupted != Faction.Find(from))
{
// Your faction did not corrupt this sigil. Take it to your stronghold.
from.SendLocalizedMessage(1042244);
}
else
{
tm.Sigil = this;
// Your faction did not corrupt this sigil. Take it to your stronghold.
from.SendLocalizedMessage(1042244);
}
else
{
tm.Sigil = this;
m_Corrupting = null;
PurificationStart = Core.Now;
CorruptionStart = DateTime.MinValue;
m_Corrupting = null;
PurificationStart = Core.Now;
CorruptionStart = DateTime.MinValue;
m_Town.Capture(m_Corrupted);
m_Corrupted = null;
}
m_Town.Capture(m_Corrupted);
m_Corrupted = null;
}
}
else
{
from.SendLocalizedMessage(1005224); // You can't use the sigil on that
}
Update();
}
else
{
from.SendLocalizedMessage(1005224); // You can't use the sigil on that
}
public override void Serialize(IGenericWriter writer)
Update();
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
Town.WriteReference(writer, m_Town);
Faction.WriteReference(writer, m_Corrupted);
Faction.WriteReference(writer, m_Corrupting);
writer.Write(LastMonolith);
writer.Write(LastStolen);
writer.Write(GraceStart);
writer.Write(CorruptionStart);
writer.Write(PurificationStart);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
base.Serialize(writer);
case 0:
{
m_Town = Town.ReadReference(reader);
m_Corrupted = Faction.ReadReference(reader);
m_Corrupting = Faction.ReadReference(reader);
writer.Write(0); // version
LastMonolith = reader.ReadEntity<BaseMonolith>();
Town.WriteReference(writer, m_Town);
Faction.WriteReference(writer, m_Corrupted);
Faction.WriteReference(writer, m_Corrupting);
LastStolen = reader.ReadDateTime();
GraceStart = reader.ReadDateTime();
CorruptionStart = reader.ReadDateTime();
PurificationStart = reader.ReadDateTime();
writer.Write(LastMonolith);
Update();
writer.Write(LastStolen);
writer.Write(GraceStart);
writer.Write(CorruptionStart);
writer.Write(PurificationStart);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 0:
if (RootParent is Mobile mob)
{
m_Town = Town.ReadReference(reader);
m_Corrupted = Faction.ReadReference(reader);
m_Corrupting = Faction.ReadReference(reader);
LastMonolith = reader.ReadEntity<BaseMonolith>();
LastStolen = reader.ReadDateTime();
GraceStart = reader.ReadDateTime();
CorruptionStart = reader.ReadDateTime();
PurificationStart = reader.ReadDateTime();
Update();
if (RootParent is Mobile mob)
{
mob.SolidHueOverride = OwnershipHue;
}
break;
mob.SolidHueOverride = OwnershipHue;
}
}
}
public bool ReturnHome()
{
var monolith = LastMonolith;
if (monolith == null && m_Town != null)
{
monolith = m_Town.Monolith;
}
if (monolith?.Deleted == false)
{
monolith.Sigil = this;
}
return monolith?.Deleted == false;
}
public override void OnParentDeleted(IEntity parent)
{
base.OnParentDeleted(parent);
ReturnHome();
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
Sigils.Remove(this);
}
public override void Delete()
{
if (ReturnHome())
{
return;
}
base.Delete();
break;
}
}
}
}
public bool ReturnHome()
{
var monolith = LastMonolith;
if (monolith == null && m_Town != null)
{
monolith = m_Town.Monolith;
}
if (monolith?.Deleted == false)
{
monolith.Sigil = this;
}
return monolith?.Deleted == false;
}
public override void OnParentDeleted(IEntity parent)
{
base.OnParentDeleted(parent);
ReturnHome();
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
Sigils.Remove(this);
}
public override void Delete()
{
if (ReturnHome())
{
return;
}
base.Delete();
}
}

View file

@ -1,34 +1,33 @@
namespace Server.Factions
namespace Server.Factions;
public class StrongholdMonolith : BaseMonolith
{
public class StrongholdMonolith : BaseMonolith
public StrongholdMonolith(Town town = null, Faction faction = null) : base(town, faction)
{
public StrongholdMonolith(Town town = null, Faction faction = null) : base(town, faction)
{
}
public StrongholdMonolith(Serial serial) : base(serial)
{
}
public override int DefaultLabelNumber => 1041042; // A Faction Sigil Monolith
public override void OnTownChanged()
{
AssignName(Town?.Definition.StrongholdMonolithName);
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}
public StrongholdMonolith(Serial serial) : base(serial)
{
}
public override int DefaultLabelNumber => 1041042; // A Faction Sigil Monolith
public override void OnTownChanged()
{
AssignName(Town?.Definition.StrongholdMonolithName);
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}

View file

@ -1,34 +1,33 @@
namespace Server.Factions
namespace Server.Factions;
public class TownMonolith : BaseMonolith
{
public class TownMonolith : BaseMonolith
public TownMonolith(Town town = null) : base(town)
{
public TownMonolith(Town town = null) : base(town)
{
}
public TownMonolith(Serial serial) : base(serial)
{
}
public override int DefaultLabelNumber => 1041403; // A Faction Town Sigil Monolith
public override void OnTownChanged()
{
AssignName(Town?.Definition.TownMonolithName);
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}
public TownMonolith(Serial serial) : base(serial)
{
}
public override int DefaultLabelNumber => 1041403; // A Faction Town Sigil Monolith
public override void OnTownChanged()
{
AssignName(Town?.Definition.TownMonolithName);
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}

View file

@ -1,91 +1,90 @@
using Server.Mobiles;
namespace Server.Factions
namespace Server.Factions;
public class TownStone : BaseSystemController
{
public class TownStone : BaseSystemController
private Town m_Town;
[Constructible]
public TownStone(Town town = null) : base(0xEDE)
{
private Town m_Town;
Movable = false;
Town = town;
}
[Constructible]
public TownStone(Town town = null) : base(0xEDE)
public TownStone(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public Town Town
{
get => m_Town;
set
{
Movable = false;
Town = town;
}
m_Town = value;
public TownStone(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public Town Town
{
get => m_Town;
set
{
m_Town = value;
AssignName(m_Town?.Definition.TownStoneName);
}
}
public override string DefaultName => "faction town stone";
public override void OnDoubleClick(Mobile from)
{
if (m_Town == null)
{
return;
}
var faction = Faction.Find(from);
if (faction == null && from.AccessLevel < AccessLevel.GameMaster)
{
return; // TODO: Message?
}
if (m_Town.Owner == null || from.AccessLevel < AccessLevel.GameMaster && faction != m_Town.Owner)
{
from.SendLocalizedMessage(1010332); // Your faction does not control this town
}
else if (!m_Town.Owner.IsCommander(from))
{
from.SendLocalizedMessage(1005242); // Only faction Leaders can use townstones
}
else if (FactionGump.Exists(from))
{
from.SendLocalizedMessage(1042160); // You already have a faction menu open.
}
else if (from is PlayerMobile mobile)
{
mobile.SendGump(new TownStoneGump(mobile, m_Town.Owner, m_Town));
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
Town.WriteReference(writer, m_Town);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 0:
{
Town = Town.ReadReference(reader);
break;
}
}
AssignName(m_Town?.Definition.TownStoneName);
}
}
}
public override string DefaultName => "faction town stone";
public override void OnDoubleClick(Mobile from)
{
if (m_Town == null)
{
return;
}
var faction = Faction.Find(from);
if (faction == null && from.AccessLevel < AccessLevel.GameMaster)
{
return; // TODO: Message?
}
if (m_Town.Owner == null || from.AccessLevel < AccessLevel.GameMaster && faction != m_Town.Owner)
{
from.SendLocalizedMessage(1010332); // Your faction does not control this town
}
else if (!m_Town.Owner.IsCommander(from))
{
from.SendLocalizedMessage(1005242); // Only faction Leaders can use townstones
}
else if (FactionGump.Exists(from))
{
from.SendLocalizedMessage(1042160); // You already have a faction menu open.
}
else if (from is PlayerMobile mobile)
{
mobile.SendGump(new TownStoneGump(mobile, m_Town.Owner, m_Town));
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
Town.WriteReference(writer, m_Town);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 0:
{
Town = Town.ReadReference(reader);
break;
}
}
}
}

View file

@ -2,289 +2,288 @@ using System;
using Server.Items;
using Server.Network;
namespace Server.Factions
{
public enum AllowedPlacing
{
Everywhere,
namespace Server.Factions;
AnyFactionTown,
ControlledFactionTown,
FactionStronghold
public enum AllowedPlacing
{
Everywhere,
AnyFactionTown,
ControlledFactionTown,
FactionStronghold
}
public abstract class BaseFactionTrap : BaseTrap
{
private TimerExecutionToken _concealingTimerToken;
public BaseFactionTrap(Faction f, Mobile m, int itemID) : base(itemID)
{
Visible = false;
Faction = f;
TimeOfPlacement = Core.Now;
Placer = m;
}
public abstract class BaseFactionTrap : BaseTrap
public BaseFactionTrap(Serial serial) : base(serial)
{
private TimerExecutionToken _concealingTimerToken;
}
public BaseFactionTrap(Faction f, Mobile m, int itemID) : base(itemID)
[CommandProperty(AccessLevel.GameMaster)]
public Faction Faction { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Placer { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public DateTime TimeOfPlacement { get; set; }
public virtual int EffectSound => 0;
public virtual int SilverFromDisarm => 100;
public virtual int MessageHue => 0;
public virtual int AttackMessage => 0;
public virtual int DisarmMessage => 0;
public virtual AllowedPlacing AllowedPlacing => AllowedPlacing.Everywhere;
public virtual TimeSpan ConcealPeriod => TimeSpan.FromMinutes(1.0);
public virtual TimeSpan DecayPeriod => Core.AOS ? TimeSpan.FromDays(1.0) : TimeSpan.MaxValue;
public override void OnTrigger(Mobile from)
{
if (!IsEnemy(from))
{
Visible = false;
Faction = f;
TimeOfPlacement = Core.Now;
Placer = m;
return;
}
public BaseFactionTrap(Serial serial) : base(serial)
Conceal();
DoVisibleEffect();
Effects.PlaySound(Location, Map, EffectSound);
DoAttackEffect(from);
var silverToAward = from.Alive ? 20 : 40;
if (Placer != null && Faction != null)
{
}
var victimState = PlayerState.Find(from);
[CommandProperty(AccessLevel.GameMaster)]
public Faction Faction { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Placer { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public DateTime TimeOfPlacement { get; set; }
public virtual int EffectSound => 0;
public virtual int SilverFromDisarm => 100;
public virtual int MessageHue => 0;
public virtual int AttackMessage => 0;
public virtual int DisarmMessage => 0;
public virtual AllowedPlacing AllowedPlacing => AllowedPlacing.Everywhere;
public virtual TimeSpan ConcealPeriod => TimeSpan.FromMinutes(1.0);
public virtual TimeSpan DecayPeriod => Core.AOS ? TimeSpan.FromDays(1.0) : TimeSpan.MaxValue;
public override void OnTrigger(Mobile from)
{
if (!IsEnemy(from))
if (victimState?.CanGiveSilverTo(Placer) == true && victimState.KillPoints > 0)
{
return;
}
var silverGiven = Faction.AwardSilver(Placer, silverToAward);
Conceal();
DoVisibleEffect();
Effects.PlaySound(Location, Map, EffectSound);
DoAttackEffect(from);
var silverToAward = from.Alive ? 20 : 40;
if (Placer != null && Faction != null)
{
var victimState = PlayerState.Find(from);
if (victimState?.CanGiveSilverTo(Placer) == true && victimState.KillPoints > 0)
if (silverGiven > 0)
{
var silverGiven = Faction.AwardSilver(Placer, silverToAward);
if (silverGiven > 0)
// TODO: Get real message
if (from.Alive)
{
// TODO: Get real message
if (from.Alive)
{
Placer.SendMessage(
$"You have earned {silverGiven} silver pieces because {from.Name} fell for your trap."
);
}
else
{
// You have earned ~1_SILVER_AMOUNT~ pieces for vanquishing ~2_PLAYER_NAME~!
Placer.SendLocalizedMessage(1042736, $"{silverGiven} silver\t{from.Name}");
}
Placer.SendMessage(
$"You have earned {silverGiven} silver pieces because {from.Name} fell for your trap."
);
}
victimState.OnGivenSilverTo(Placer);
}
}
from.LocalOverheadMessage(MessageType.Regular, MessageHue, AttackMessage);
}
public abstract void DoVisibleEffect();
public abstract void DoAttackEffect(Mobile m);
public virtual int IsValidLocation() => IsValidLocation(GetWorldLocation(), Map);
public virtual int IsValidLocation(Point3D p, Map m)
{
if (m == null)
{
return 502956; // You cannot place a trap on that.
}
if (Core.ML)
{
foreach (var item in m.GetItemsAt(p))
{
if (item is BaseFactionTrap trap && trap.Faction == Faction)
else
{
return 1075263; // There is already a trap belonging to your faction at this location.;
// You have earned ~1_SILVER_AMOUNT~ pieces for vanquishing ~2_PLAYER_NAME~!
Placer.SendLocalizedMessage(1042736, $"{silverGiven} silver\t{from.Name}");
}
}
victimState.OnGivenSilverTo(Placer);
}
switch (AllowedPlacing)
{
case AllowedPlacing.FactionStronghold:
{
var region = Region.Find(p, m).GetRegion<StrongholdRegion>();
if (region != null && region.Faction == Faction)
{
return 0;
}
return 1010355; // This trap can only be placed in your stronghold
}
case AllowedPlacing.AnyFactionTown:
{
var town = Town.FromRegion(Region.Find(p, m));
if (town != null)
{
return 0;
}
return 1010356; // This trap can only be placed in a faction town
}
case AllowedPlacing.ControlledFactionTown:
{
var town = Town.FromRegion(Region.Find(p, m));
if (town != null && town.Owner == Faction)
{
return 0;
}
return 1010357; // This trap can only be placed in a town your faction controls
}
}
return 0;
}
public override void OnMovement(Mobile m, Point3D oldLocation)
{
base.OnMovement(m, oldLocation);
from.LocalOverheadMessage(MessageType.Regular, MessageHue, AttackMessage);
}
if (!CheckDecay() && CheckRange(m.Location, oldLocation, 6))
public abstract void DoVisibleEffect();
public abstract void DoAttackEffect(Mobile m);
public virtual int IsValidLocation() => IsValidLocation(GetWorldLocation(), Map);
public virtual int IsValidLocation(Point3D p, Map m)
{
if (m == null)
{
return 502956; // You cannot place a trap on that.
}
if (Core.ML)
{
foreach (var item in m.GetItemsAt(p))
{
if (Faction.Find(m) != null &&
(m.Skills.DetectHidden.Value - 80.0) / 20.0 > Utility.RandomDouble())
if (item is BaseFactionTrap trap && trap.Faction == Faction)
{
PrivateOverheadLocalizedMessage(m, 1010154, MessageHue, "", ""); // [Faction Trap]
return 1075263; // There is already a trap belonging to your faction at this location.;
}
}
}
public void PrivateOverheadLocalizedMessage(Mobile to, int number, int hue, string name, string args)
switch (AllowedPlacing)
{
to?.NetState.SendMessageLocalized(Serial, ItemID, MessageType.Regular, hue, 3, number, name, args);
case AllowedPlacing.FactionStronghold:
{
var region = Region.Find(p, m).GetRegion<StrongholdRegion>();
if (region != null && region.Faction == Faction)
{
return 0;
}
return 1010355; // This trap can only be placed in your stronghold
}
case AllowedPlacing.AnyFactionTown:
{
var town = Town.FromRegion(Region.Find(p, m));
if (town != null)
{
return 0;
}
return 1010356; // This trap can only be placed in a faction town
}
case AllowedPlacing.ControlledFactionTown:
{
var town = Town.FromRegion(Region.Find(p, m));
if (town != null && town.Owner == Faction)
{
return 0;
}
return 1010357; // This trap can only be placed in a town your faction controls
}
}
public virtual bool CheckDecay()
return 0;
}
public override void OnMovement(Mobile m, Point3D oldLocation)
{
base.OnMovement(m, oldLocation);
if (!CheckDecay() && CheckRange(m.Location, oldLocation, 6))
{
var decayPeriod = DecayPeriod;
if (decayPeriod == TimeSpan.MaxValue)
if (Faction.Find(m) != null &&
(m.Skills.DetectHidden.Value - 80.0) / 20.0 > Utility.RandomDouble())
{
return false;
PrivateOverheadLocalizedMessage(m, 1010154, MessageHue, "", ""); // [Faction Trap]
}
}
}
if (TimeOfPlacement + decayPeriod < Core.Now)
{
Timer.StartTimer(Delete);
return true;
}
public void PrivateOverheadLocalizedMessage(Mobile to, int number, int hue, string name, string args)
{
to?.NetState.SendMessageLocalized(Serial, ItemID, MessageType.Regular, hue, 3, number, name, args);
}
public virtual bool CheckDecay()
{
var decayPeriod = DecayPeriod;
if (decayPeriod == TimeSpan.MaxValue)
{
return false;
}
public virtual void BeginConceal()
if (TimeOfPlacement + decayPeriod < Core.Now)
{
_concealingTimerToken.Cancel();
Timer.StartTimer(ConcealPeriod, Conceal, out _concealingTimerToken);
Timer.StartTimer(Delete);
return true;
}
public virtual void Conceal()
return false;
}
public virtual void BeginConceal()
{
_concealingTimerToken.Cancel();
Timer.StartTimer(ConcealPeriod, Conceal, out _concealingTimerToken);
}
public virtual void Conceal()
{
_concealingTimerToken.Cancel();
if (!Deleted)
{
_concealingTimerToken.Cancel();
if (!Deleted)
{
Visible = false;
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
Faction.WriteReference(writer, Faction);
writer.Write(Placer);
writer.Write(TimeOfPlacement);
if (Visible)
{
BeginConceal();
}
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
Faction = Faction.ReadReference(reader);
Placer = reader.ReadEntity<Mobile>();
TimeOfPlacement = reader.ReadDateTime();
if (Visible)
{
BeginConceal();
}
CheckDecay();
}
public override void OnDelete()
{
if (Faction?.Traps.Contains(this) == true)
{
Faction.Traps.Remove(this);
}
base.OnDelete();
}
public virtual bool IsEnemy(Mobile mob)
{
if (mob.Hidden && mob.AccessLevel > AccessLevel.Player)
{
return false;
}
if (!mob.Alive || mob.IsDeadBondedPet)
{
return false;
}
var faction = Faction.Find(mob, true);
if (faction == null && mob is BaseFactionGuard guard)
{
faction = guard.Faction;
}
if (faction == null)
{
return false;
}
return faction != Faction;
Visible = false;
}
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
Faction.WriteReference(writer, Faction);
writer.Write(Placer);
writer.Write(TimeOfPlacement);
if (Visible)
{
BeginConceal();
}
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
Faction = Faction.ReadReference(reader);
Placer = reader.ReadEntity<Mobile>();
TimeOfPlacement = reader.ReadDateTime();
if (Visible)
{
BeginConceal();
}
CheckDecay();
}
public override void OnDelete()
{
if (Faction?.Traps.Contains(this) == true)
{
Faction.Traps.Remove(this);
}
base.OnDelete();
}
public virtual bool IsEnemy(Mobile mob)
{
if (mob.Hidden && mob.AccessLevel > AccessLevel.Player)
{
return false;
}
if (!mob.Alive || mob.IsDeadBondedPet)
{
return false;
}
var faction = Faction.Find(mob, true);
if (faction == null && mob is BaseFactionGuard guard)
{
faction = guard.Faction;
}
if (faction == null)
{
return false;
}
return faction != Faction;
}
}

View file

@ -2,120 +2,119 @@ using System;
using Server.Engines.Craft;
using Server.Items;
namespace Server.Factions
namespace Server.Factions;
public abstract class BaseFactionTrapDeed : Item, ICraftable
{
public abstract class BaseFactionTrapDeed : Item, ICraftable
private Faction m_Faction;
public BaseFactionTrapDeed(int itemID = 0x14F0) : base(itemID)
{
private Faction m_Faction;
Weight = 1.0;
LootType = LootType.Blessed;
}
public BaseFactionTrapDeed(int itemID = 0x14F0) : base(itemID)
public BaseFactionTrapDeed(Serial serial) : base(serial)
{
}
public abstract Type TrapType { get; }
[CommandProperty(AccessLevel.GameMaster)]
public Faction Faction
{
get => m_Faction;
set
{
Weight = 1.0;
LootType = LootType.Blessed;
}
m_Faction = value;
public BaseFactionTrapDeed(Serial serial) : base(serial)
{
}
public abstract Type TrapType { get; }
[CommandProperty(AccessLevel.GameMaster)]
public Faction Faction
{
get => m_Faction;
set
if (m_Faction != null)
{
m_Faction = value;
if (m_Faction != null)
{
Hue = m_Faction.Definition.HuePrimary;
}
Hue = m_Faction.Definition.HuePrimary;
}
}
}
public int OnCraft(
int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool,
CraftItem craftItem, int resHue
)
public int OnCraft(
int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool,
CraftItem craftItem, int resHue
)
{
ItemID = 0x14F0;
Faction = Faction.Find(from);
return 1;
}
public virtual BaseFactionTrap Construct(Mobile from)
{
try
{
ItemID = 0x14F0;
Faction = Faction.Find(from);
return 1;
return TrapType.CreateInstance<BaseFactionTrap>(m_Faction, from);
}
public virtual BaseFactionTrap Construct(Mobile from)
catch
{
try
{
return TrapType.CreateInstance<BaseFactionTrap>(m_Faction, from);
}
catch
{
return null;
}
return null;
}
}
public override void OnDoubleClick(Mobile from)
public override void OnDoubleClick(Mobile from)
{
var faction = Faction.Find(from);
if (faction == null)
{
var faction = Faction.Find(from);
from.SendLocalizedMessage(1010353, "", 0x23); // Only faction members may place faction traps
}
else if (faction != m_Faction)
{
from.SendLocalizedMessage(1010354, "", 0x23); // You may only place faction traps created by your faction
}
else if (faction.Traps.Count >= faction.MaximumTraps)
{
from.SendLocalizedMessage(1010358, "", 0x23); // Your faction already has the maximum number of traps placed
}
else
{
var trap = Construct(from);
if (faction == null)
if (trap == null)
{
from.SendLocalizedMessage(1010353, "", 0x23); // Only faction members may place faction traps
return;
}
else if (faction != m_Faction)
var message = trap.IsValidLocation(from.Location, from.Map);
if (message > 0)
{
from.SendLocalizedMessage(1010354, "", 0x23); // You may only place faction traps created by your faction
}
else if (faction.Traps.Count >= faction.MaximumTraps)
{
from.SendLocalizedMessage(1010358, "", 0x23); // Your faction already has the maximum number of traps placed
from.SendLocalizedMessage(message, "", 0x23);
trap.Delete();
}
else
{
var trap = Construct(from);
if (trap == null)
{
return;
}
var message = trap.IsValidLocation(from.Location, from.Map);
if (message > 0)
{
from.SendLocalizedMessage(message, "", 0x23);
trap.Delete();
}
else
{
from.SendLocalizedMessage(1010360); // You arm the trap and carefully hide it from view
trap.MoveToWorld(from.Location, from.Map);
faction.Traps.Add(trap);
Delete();
}
from.SendLocalizedMessage(1010360); // You arm the trap and carefully hide it from view
trap.MoveToWorld(from.Location, from.Map);
faction.Traps.Add(trap);
Delete();
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
Faction.WriteReference(writer, m_Faction);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
m_Faction = Faction.ReadReference(reader);
}
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
Faction.WriteReference(writer, m_Faction);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
m_Faction = Faction.ReadReference(reader);
}
}