bushido fix
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869f68488d
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1 changed files with 30 additions and 23 deletions
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@ -39,30 +39,28 @@ namespace Server.Spells.Bushido
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if( weap == null )
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weap = Caster.FindItemOnLayer( Layer.TwoHanded ) as BaseWeapon;
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if( weap != null || Caster.FindItemOnLayer( Layer.TwoHanded ) as BaseShield != null )
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{
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if( Core.ML && Caster.Skills[weap.Skill].Base < 50 )
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{
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//UBW and Mage weapon have no bearing on this, nor do skill items and such.
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if( messages )
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if ( weap != null ) {
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if ( Core.ML && Caster.Skills[weap.Skill].Base < 50 ) {
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if ( messages ) {
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Caster.SendLocalizedMessage( 1076206 ); // Your skill with your equipped weapon must be 50 or higher to use Evasion.
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}
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return false;
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}
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if ( !Caster.CanBeginAction( typeof( Evasion ) ) )
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{
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Caster.SendLocalizedMessage( 501789 ); // You must wait before trying again.
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return false;
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} else if ( !( Caster.FindItemOnLayer( Layer.TwoHanded ) is BaseShield ) ) {
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if ( messages ) {
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Caster.SendLocalizedMessage( 1062944 ); // You must have a weapon or a shield equipped to use this ability!
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}
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return true;
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return false;
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}
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if( messages )
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Caster.SendLocalizedMessage( 1062944 ); // You must have a weapon or a shield equipped to use this ability!
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if ( !Caster.CanBeginAction( typeof( Evasion ) ) ) {
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if ( messages ) {
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Caster.SendLocalizedMessage( 501789 ); // You must wait before trying again.
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}
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return false;
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}
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return false;
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return true;
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}
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public static bool CheckSpellEvasion( Mobile defender )
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@ -72,12 +70,21 @@ namespace Server.Spells.Bushido
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if ( weap == null )
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weap = defender.FindItemOnLayer( Layer.TwoHanded ) as BaseWeapon;
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if ( Core.ML && defender.Spell != null && defender.Spell.IsCasting )
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{
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return false;
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if ( Core.ML ) {
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if ( defender.Spell != null && defender.Spell.IsCasting ) {
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return false;
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}
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if ( weap != null ) {
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if ( defender.Skills[weap.Skill].Base < 50 ) {
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return false;
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}
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} else if ( !( defender.FindItemOnLayer( Layer.TwoHanded ) is BaseShield ) ) {
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return false;
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}
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}
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else if ( IsEvading( defender ) && BaseWeapon.CheckParry( defender ) && ( !Core.ML || defender.Skills[weap.Skill].Base > 50 ) && ( weap != null || defender.FindItemOnLayer( Layer.TwoHanded ) as BaseShield != null ) )
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{
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if ( IsEvading( defender ) && BaseWeapon.CheckParry( defender ) ) {
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defender.Emote( "*evades*" ); // Yes. Eew. Blame OSI.
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defender.FixedEffect( 0x37B9, 10, 16 );
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return true;
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@ -166,7 +173,7 @@ namespace Server.Spells.Bushido
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double bonus = 0;
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if( m.Skills.Bushido.Value >= 60 )
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bonus += ( ( m.Skills.Bushido.Value - 60 * .004 ) + 0.16 );
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bonus += ( ( ( m.Skills.Bushido.Value - 60 ) * .004 ) + 0.16 );
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if( m.Skills.Anatomy.Value >= 100 && m.Skills.Tactics.Value >= 100 && m.Skills.Bushido.Value > 100 ) //Bushido being HIGHER than 100 for bonus is intended
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bonus += 0.10;
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