Replaces types with built-in types.
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parent
fee83ce560
commit
22ab83ea9e
98 changed files with 248 additions and 248 deletions
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@ -17,8 +17,8 @@ namespace Server.Engines.Doom
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private bool m_Enabled;
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private static bool installed;
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private UInt16 m_MyKey;
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private UInt16 m_TheirKey;
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private ushort m_MyKey;
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private ushort m_TheirKey;
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private List<Item> m_Levers;
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private List<Item> m_Teles;
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@ -58,12 +58,12 @@ namespace Server.Engines.Doom
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public UInt16 MyKey { get => m_MyKey;
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public ushort MyKey { get => m_MyKey;
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set => m_MyKey = value;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public UInt16 TheirKey { get => m_TheirKey;
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public ushort TheirKey { get => m_TheirKey;
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set => m_TheirKey = value;
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}
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@ -262,7 +262,7 @@ namespace Server.Engines.Doom
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m_Successful=null;
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}
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public virtual void LeverPulled( UInt16 code )
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public virtual void LeverPulled( ushort code )
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{
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int Correct=0;
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Mobile m_Player;
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@ -326,7 +326,7 @@ namespace Server.Engines.Doom
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public virtual void GenKey() /* Shuffle & build key */
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{
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UInt16 tmp; int n, i; ushort[] CA = { 1,2,4,8 };
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ushort tmp; int n, i; ushort[] CA = { 1,2,4,8 };
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for (i=0; i<4; i++)
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{
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n=(((n = Utility.Random(0,3))==i) ? n&~i : n ); /* if (i==n) { return pointless; } */
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@ -95,13 +95,13 @@ namespace Server.Engines.Doom
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public class LeverPuzzleLever : Item
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{
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private UInt16 m_Code;
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private ushort m_Code;
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private LeverPuzzleController m_Controller;
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[CommandProperty( AccessLevel.GameMaster )]
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public UInt16 Code => m_Code;
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public ushort Code => m_Code;
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public LeverPuzzleLever( UInt16 code, LeverPuzzleController controller ) : base( 0x108E )
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public LeverPuzzleLever( ushort code, LeverPuzzleController controller ) : base( 0x108E )
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{
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m_Controller=controller;
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m_Code = code;
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