fix: Cleans up LINQ calls. (#965)

- [X] Removes several `ToList()` uses with `PooledRefQueue`
- [X] Adds a `PeekRandom` to PooledRefQueue
- [X] Updates EV/BS so they dispel each other in a more efficient manner.
- [X] Fixes Firebomb so it works like a normal firefield.
- [X] Fixes field spells so they aren't unnecessarily using a Point3D ref more than necessary.
- [X] Removes extra allocation in campfire by using reverse loop.
- [X] Removes other LINQ calls that aren't needed.
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Kamron Batman 2022-03-20 19:20:54 -07:00 • committed by GitHub
parent daf89686d1
commit 23532db603
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40 changed files with 585 additions and 447 deletions

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@ -17,10 +17,14 @@ namespace Server.Random
{
public static class RandomSources
{
private static IRandomSource m_Source;
private static IRandomSource m_SecureSource;
private static IRandomSource _source;
private static IRandomSource _secureSource;
public static IRandomSource Source => m_Source ??= new Xoshiro256PlusPlus();
public static IRandomSource SecureSource => m_SecureSource ??= new SecureRandom();
public static IRandomSource Source => _source ??= new Xoshiro256PlusPlus();
public static IRandomSource SecureSource => _secureSource ??= new SecureRandom();
public static void SetRng(IRandomSource newSource) => _source = newSource;
public static void SetSecureRng(IRandomSource newSource) => _secureSource = newSource;
}
}