fix: Cleans up LINQ calls. (#965)
- [X] Removes several `ToList()` uses with `PooledRefQueue` - [X] Adds a `PeekRandom` to PooledRefQueue - [X] Updates EV/BS so they dispel each other in a more efficient manner. - [X] Fixes Firebomb so it works like a normal firefield. - [X] Fixes field spells so they aren't unnecessarily using a Point3D ref more than necessary. - [X] Removes extra allocation in campfire by using reverse loop. - [X] Removes other LINQ calls that aren't needed.
This commit is contained in:
parent
daf89686d1
commit
23532db603
40 changed files with 585 additions and 447 deletions
|
|
@ -17,10 +17,14 @@ namespace Server.Random
|
|||
{
|
||||
public static class RandomSources
|
||||
{
|
||||
private static IRandomSource m_Source;
|
||||
private static IRandomSource m_SecureSource;
|
||||
private static IRandomSource _source;
|
||||
private static IRandomSource _secureSource;
|
||||
|
||||
public static IRandomSource Source => m_Source ??= new Xoshiro256PlusPlus();
|
||||
public static IRandomSource SecureSource => m_SecureSource ??= new SecureRandom();
|
||||
public static IRandomSource Source => _source ??= new Xoshiro256PlusPlus();
|
||||
public static IRandomSource SecureSource => _secureSource ??= new SecureRandom();
|
||||
|
||||
public static void SetRng(IRandomSource newSource) => _source = newSource;
|
||||
|
||||
public static void SetSecureRng(IRandomSource newSource) => _secureSource = newSource;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue