fix: Cleans up LINQ calls. (#965)
- [X] Removes several `ToList()` uses with `PooledRefQueue` - [X] Adds a `PeekRandom` to PooledRefQueue - [X] Updates EV/BS so they dispel each other in a more efficient manner. - [X] Fixes Firebomb so it works like a normal firefield. - [X] Fixes field spells so they aren't unnecessarily using a Point3D ref more than necessary. - [X] Removes extra allocation in campfire by using reverse loop. - [X] Removes other LINQ calls that aren't needed.
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40 changed files with 585 additions and 447 deletions
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@ -53,8 +53,8 @@ namespace Server.Gumps
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{
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}
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public BaseImageTileButtonsGump(TextDefinition header, ImageTileButtonInfo[] buttons) :
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base(10, 10) // Coords are 0, o on OSI, intentional difference
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// Coords are 0, 0 on OSI, intentional difference
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public BaseImageTileButtonsGump(TextDefinition header, ImageTileButtonInfo[] buttons) : base(10, 10)
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{
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Buttons = buttons;
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AddPage(0);
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