fix: Cleans up LINQ calls. (#965)
- [X] Removes several `ToList()` uses with `PooledRefQueue` - [X] Adds a `PeekRandom` to PooledRefQueue - [X] Updates EV/BS so they dispel each other in a more efficient manner. - [X] Fixes Firebomb so it works like a normal firefield. - [X] Fixes field spells so they aren't unnecessarily using a Point3D ref more than necessary. - [X] Removes extra allocation in campfire by using reverse loop. - [X] Removes other LINQ calls that aren't needed.
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daf89686d1
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40 changed files with 585 additions and 447 deletions
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@ -1,8 +1,9 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Server.Collections;
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using Server.Network;
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using Server.Spells;
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using Server.Spells.Fourth;
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using Server.Targeting;
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namespace Server.Items
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@ -10,6 +11,7 @@ namespace Server.Items
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public class Firebomb : Item
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{
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private Mobile m_LitBy;
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private Point3D _thrownFromLocation;
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private int m_Ticks;
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private TimerExecutionToken _timerToken;
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private List<Mobile> m_Users;
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@ -138,24 +140,34 @@ namespace Server.Items
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else if (RootParent == null)
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{
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var eable = Map.GetMobilesInRange(Location, 1);
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var toDamage = eable.ToList();
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eable.Free();
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for (var i = 0; i < toDamage.Count; ++i)
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using var targets = PooledRefQueue<Mobile>.Create();
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foreach (var m in eable)
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{
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var victim = toDamage[i];
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if (m_LitBy == null || SpellHelper.ValidIndirectTarget(m_LitBy, victim) &&
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m_LitBy.CanBeHarmful(victim, false))
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if (m_LitBy == null || SpellHelper.ValidIndirectTarget(m_LitBy, m) &&
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m_LitBy.CanBeHarmful(m, false))
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{
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m_LitBy?.DoHarmful(victim);
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AOS.Damage(victim, m_LitBy, Utility.Random(3) + 4, 0, 100, 0, 0, 0);
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targets.Enqueue(m);
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}
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}
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eable.Free();
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new FirebombField(m_LitBy, toDamage).MoveToWorld(Location, Map);
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while (targets.Count > 0)
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{
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var victim = targets.Dequeue();
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m_LitBy?.DoHarmful(victim);
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AOS.Damage(victim, m_LitBy, Utility.Random(3) + 4, 0, 100, 0, 0, 0);
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}
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var loc = _thrownFromLocation;
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var eastToWest = SpellHelper.GetEastToWest(loc, Location);
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Effects.PlaySound(loc, Map, 0x20C);
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var itemID = eastToWest ? 0x398C : 0x3996;
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for (var i = -2; i <= 2; ++i)
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{
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var targetLoc = new Point3D(eastToWest ? loc.X + i : loc.X, eastToWest ? loc.Y : loc.Y + i, loc.Z);
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new FireFieldSpell.FireFieldItem(itemID, targetLoc, m_LitBy, Map, TimeSpan.FromSeconds(9), i);
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}
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}
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_timerToken.Cancel();
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@ -178,12 +190,12 @@ namespace Server.Items
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}
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SpellHelper.GetSurfaceTop(ref p);
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var loc = new Point3D(p);
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_thrownFromLocation = new Point3D(p);
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var map = Map;
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from.RevealingAction();
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var to = p as IEntity ?? new Entity(Serial.Zero, loc, map);
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var to = p as IEntity ?? new Entity(Serial.Zero, _thrownFromLocation, map);
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Effects.SendMovingEffect(from, to, ItemID, 7, 0, false, false, Hue);
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@ -195,7 +207,7 @@ namespace Server.Items
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return;
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}
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MoveToWorld(loc, map);
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MoveToWorld(_thrownFromLocation, map);
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}
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);
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Internalize();
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@ -203,9 +215,7 @@ namespace Server.Items
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private class ThrowTarget : Target
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{
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public ThrowTarget(Firebomb bomb)
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: base(12, true, TargetFlags.None) =>
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Bomb = bomb;
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public ThrowTarget(Firebomb bomb) : base(12, true, TargetFlags.None) => Bomb = bomb;
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public Firebomb Bomb { get; }
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@ -215,93 +225,4 @@ namespace Server.Items
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}
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}
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}
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public class FirebombField : Item
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{
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private readonly List<Mobile> m_Burning;
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private readonly DateTime m_Expire;
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private readonly Mobile m_LitBy;
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private TimerExecutionToken _timerToken;
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public FirebombField(Mobile litBy, List<Mobile> toDamage) : base(0x376A)
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{
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Movable = false;
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m_LitBy = litBy;
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m_Expire = Core.Now + TimeSpan.FromSeconds(10);
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m_Burning = toDamage;
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Timer.StartTimer(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0), OnFirebombFieldTimerTick, out _timerToken);
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}
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public FirebombField(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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// Don't serialize these...
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}
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public override void Deserialize(IGenericReader reader)
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{
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}
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public override bool OnMoveOver(Mobile m)
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{
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if (ItemID == 0x398C && m_LitBy == null ||
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SpellHelper.ValidIndirectTarget(m_LitBy, m) && m_LitBy.CanBeHarmful(m, false))
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{
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m_LitBy?.DoHarmful(m);
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AOS.Damage(m, m_LitBy, 2, 0, 100, 0, 0, 0);
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m.PlaySound(0x208);
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if (!m_Burning.Contains(m))
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{
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m_Burning.Add(m);
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}
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}
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return true;
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}
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private void OnFirebombFieldTimerTick()
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{
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if (Deleted)
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{
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_timerToken.Cancel();
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return;
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}
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if (ItemID == 0x376A)
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{
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ItemID = 0x398C;
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return;
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}
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for (var i = 0; i < m_Burning.Count;)
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{
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var victim = m_Burning[i];
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if (victim.Location == Location && victim.Map == Map &&
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(m_LitBy == null || SpellHelper.ValidIndirectTarget(m_LitBy, victim) &&
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m_LitBy.CanBeHarmful(victim, false)))
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{
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m_LitBy?.DoHarmful(victim);
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AOS.Damage(victim, m_LitBy, Utility.Random(3) + 4, 0, 100, 0, 0, 0);
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++i;
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}
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else
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{
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m_Burning.RemoveAt(i);
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}
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}
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if (Core.Now >= m_Expire)
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{
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_timerToken.Cancel();
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Delete();
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}
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}
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}
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}
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@ -1,6 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Server.Mobiles;
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namespace Server.Items
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@ -58,20 +57,26 @@ namespace Server.Items
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switch (value)
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{
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case CampfireStatus.Burning:
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ItemID = 0xDE3;
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Light = LightType.Circle300;
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break;
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{
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ItemID = 0xDE3;
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Light = LightType.Circle300;
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break;
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}
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case CampfireStatus.Extinguishing:
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ItemID = 0xDE9;
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Light = LightType.Circle150;
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break;
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{
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ItemID = 0xDE9;
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Light = LightType.Circle150;
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break;
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}
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default:
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ItemID = 0xDEA;
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Light = LightType.ArchedWindowEast;
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ClearEntries();
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break;
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{
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ItemID = 0xDEA;
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Light = LightType.ArchedWindowEast;
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ClearEntries();
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break;
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}
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}
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}
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}
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@ -111,8 +116,10 @@ namespace Server.Items
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return;
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}
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foreach (var entry in m_Entries.ToList())
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for (var i = m_Entries.Count - 1; i >= 0; i--)
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{
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var entry = m_Entries[i];
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if (!entry.Valid || entry.Player.NetState == null)
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{
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RemoveEntry(entry);
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@ -149,10 +156,13 @@ namespace Server.Items
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return;
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}
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foreach (var entry in m_Entries.ToList())
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foreach (var entry in m_Entries)
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{
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RemoveEntry(entry);
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m_Table.Remove(entry.Player);
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}
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m_Entries.Clear();
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m_Entries.TrimExcess();
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}
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public override void OnAfterDelete()
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@ -1,5 +1,5 @@
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using System;
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using System.Linq;
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using Server.Collections;
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using Server.Network;
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using Server.Spells;
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using Server.Targeting;
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@ -100,27 +100,23 @@ namespace Server.Items
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true
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);
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var eable = from.Map.GetMobilesInRange(new Point3D(loc), 2);
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var playerVsPlayer = false;
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var targets = eable.Where(
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m =>
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var eable = from.Map.GetMobilesInRange(loc, 2);
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using var targets = PooledRefQueue<Mobile>.Create();
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foreach (var m in eable)
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{
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if (from != m && SpellHelper.ValidIndirectTarget(from, m) && from.CanBeHarmful(m, false) &&
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(!Core.AOS || from.InLOS(m)))
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{
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targets.Enqueue(m);
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if (m.Player)
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{
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if (from == m || !SpellHelper.ValidIndirectTarget(from, m) || !from.CanBeHarmful(m, false)
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|| Core.AOS && !from.InLOS(m))
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{
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return false;
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}
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if (m.Player)
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{
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playerVsPlayer = true;
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}
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return true;
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playerVsPlayer = true;
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}
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)
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.ToList();
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}
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}
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eable.Free();
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@ -178,9 +174,9 @@ namespace Server.Items
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damage /= targets.Count;
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}
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for (var i = 0; i < targets.Count; ++i)
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while (targets.Count > 0)
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{
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var m = targets[i];
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var m = targets.Dequeue();
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var toDeal = damage;
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@ -1,5 +1,5 @@
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using System;
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using System.Linq;
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using Server.Collections;
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using Server.Spells;
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namespace Server.Items
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@ -36,23 +36,30 @@ namespace Server.Items
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attacker.FixedEffect(0x3728, 10, 15);
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attacker.PlaySound(0x2A1);
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var targets = attacker.GetMobilesInRange(1)
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.Where(
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m =>
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m?.Deleted == false && m != defender && m != attacker &&
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SpellHelper.ValidIndirectTarget(attacker, m) &&
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m.Map == attacker.Map && m.Alive && attacker.CanSee(m) && attacker.CanBeHarmful(m) &&
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attacker.InRange(m, weapon.MaxRange) && attacker.InLOS(m)
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)
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.ToList();
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var eable = attacker.GetMobilesInRange(1);
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using var queue = PooledRefQueue<Mobile>.Create();
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if (targets.Count <= 0)
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foreach (var m in eable)
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{
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if (m?.Deleted == false && m != defender && m != attacker &&
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m.Map == attacker.Map && m.Alive &&
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SpellHelper.ValidIndirectTarget(attacker, m) &&
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attacker.CanSee(m) && attacker.CanBeHarmful(m) &&
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attacker.InRange(m, weapon.MaxRange) && attacker.InLOS(m))
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{
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queue.Enqueue(m);
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}
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}
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eable.Free();
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if (queue.Count <= 0)
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{
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return;
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}
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var bushido = attacker.Skills.Bushido.Value;
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var damageBonus = 1.0 + Math.Pow(targets.Count * bushido / 60, 2) / 100;
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var damageBonus = 1.0 + Math.Pow(queue.Count * bushido / 60, 2) / 100;
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if (damageBonus > 2.0)
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{
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@ -61,10 +68,9 @@ namespace Server.Items
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attacker.RevealingAction();
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for (var i = 0; i < targets.Count; ++i)
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while (queue.Count > 0)
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{
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var m = targets[i];
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var m = queue.Dequeue();
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attacker.SendLocalizedMessage(1060161); // The whirling attack strikes a target!
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m.SendLocalizedMessage(1060162); // You are struck by the whirling attack and take damage!
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