fix: Cleans up LINQ calls. (#965)
- [X] Removes several `ToList()` uses with `PooledRefQueue` - [X] Adds a `PeekRandom` to PooledRefQueue - [X] Updates EV/BS so they dispel each other in a more efficient manner. - [X] Fixes Firebomb so it works like a normal firefield. - [X] Fixes field spells so they aren't unnecessarily using a Point3D ref more than necessary. - [X] Removes extra allocation in campfire by using reverse loop. - [X] Removes other LINQ calls that aren't needed.
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40 changed files with 585 additions and 447 deletions
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@ -256,14 +256,14 @@ namespace Server.Spells
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return false;
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}
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public static bool GetEastToWest(IPoint3D from,IPoint3D target)
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public static bool GetEastToWest(Point3D from, Point3D target)
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{
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var dx = from.X - target.X;
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var dy = from.Y - target.Y;
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var rx = (dx - dy) * 44;
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var ry = (dx + dy) * 44;
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return (rx >= 0 && ry < 0) || (ry >= 0 && rx < 0);
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return rx >= 0 && ry < 0 || ry >= 0 && rx < 0;
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}
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public static bool CanRevealCaster(Mobile m) => m is BaseCreature { Controlled: false };
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