Unused properties removed to handle warnings (Warn lvl 4, Treat Errors as warnings please & thankyou)

BaseCreature & PlayerMobile set to partial classes for easier extensibility.

Prevent Item from stacking with itself

Updated Bounds.bin with latest values.  ItemBounds will now correctly size itself to the TileData.

Compiler directives for .NET 4.0 no longer needed - .NET 4.0 is now supported by default to take advantage of the new Socket Events and Parallelization improvements.
This commit is contained in:
asayre 2012-01-02 10:24:08 +00:00
parent 46fc5e8de3
commit 2401b86b24
15 changed files with 10 additions and 269 deletions

Binary file not shown.

View file

@ -12,7 +12,6 @@ namespace Server.Gumps
{
private Mobile m_Mobile;
private BaseHouse m_House;
private TempNoHousingRegion m_Temp;
public ConfirmHouseResize( Mobile mobile, BaseHouse house ) : base( 110, 100 )
{

View file

@ -16,8 +16,6 @@ namespace Server.Items
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
private AosWeaponAttributes m_AosWeaponAttributes;
[Constructable]
public LyricalGlasses()
{

View file

@ -16,8 +16,6 @@ namespace Server.Items
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
private AosWeaponAttributes m_AosWeaponAttributes;
[Constructable]
public MaceShieldGlasses()
{

View file

@ -65,7 +65,6 @@ namespace Server.Items
}
private AosElementAttribute m_Attribute;
private LootType m_LootType;
[Constructable]
public EarringsOfProtection() : this( RandomType() )

View file

@ -163,7 +163,7 @@ namespace Server.Mobiles
}
}
public class BaseCreature : Mobile, IHonorTarget
public partial class BaseCreature : Mobile, IHonorTarget
{
public const int MaxLoyalty = 100;

View file

@ -72,7 +72,7 @@ namespace Server.Mobiles
}
#endregion
public class PlayerMobile : Mobile, IHonorTarget
public partial class PlayerMobile : Mobile, IHonorTarget
{
private class CountAndTimeStamp
{

View file

@ -1541,7 +1541,7 @@ namespace Server
public virtual bool StackWith( Mobile from, Item dropped, bool playSound )
{
if ( dropped.Stackable && Stackable && dropped.GetType() == GetType() && dropped.ItemID == ItemID && dropped.Hue == Hue && dropped.Name == Name && (dropped.Amount + Amount) <= 60000 )
if ( dropped.Stackable && Stackable && dropped.GetType() == GetType() && dropped.ItemID == ItemID && dropped.Hue == Hue && dropped.Name == Name && (dropped.Amount + Amount) <= 60000 && dropped != this )
{
if ( m_LootType != dropped.m_LootType )
m_LootType = LootType.Regular;

View file

@ -37,15 +37,17 @@ namespace Server
static ItemBounds()
{
m_Bounds = new Rectangle2D[TileData.ItemTable.Length];
if ( File.Exists( "Data/Binary/Bounds.bin" ) )
{
using ( FileStream fs = new FileStream( "Data/Binary/Bounds.bin", FileMode.Open, FileAccess.Read, FileShare.Read ) )
{
BinaryReader bin = new BinaryReader( fs );
m_Bounds = new Rectangle2D[0x4000];
int count = Math.Min( m_Bounds.Length, (int)( fs.Length / 8 ) );
for ( int i = 0; i < 0x4000; ++i )
for ( int i = 0; i < count; ++i )
{
int xMin = bin.ReadInt16();
int yMin = bin.ReadInt16();
@ -61,8 +63,6 @@ namespace Server
else
{
Console.WriteLine( "Warning: Data/Binary/Bounds.bin does not exist" );
m_Bounds = new Rectangle2D[0x4000];
}
}
}

View file

@ -28,9 +28,7 @@ using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
#if Framework_4_0
using System.Threading.Tasks;
#endif
using Server;
using Server.Accounting;
@ -112,11 +110,7 @@ namespace Server
public static Thread Thread { get { return m_Thread; } }
public static MultiTextWriter MultiConsoleOut { get { return m_MultiConOut; } }
#if Framework_4_0
public static readonly bool Is64Bit = Environment.Is64BitProcess;
#else
public static readonly bool Is64Bit = (IntPtr.Size == 8); //Returns the size for the current /process/
#endif
private static bool m_MultiProcessor;
private static int m_ProcessorCount;
@ -668,17 +662,10 @@ namespace Server
if( a == null )
return;
#if Framework_4_0
Parallel.ForEach(a.GetTypes(), t =>
{
VerifyType(t);
});
#else
foreach (Type t in a.GetTypes())
{
VerifyType(t);
}
#endif
}
}

View file

@ -36,11 +36,7 @@ namespace Server.Network
private Queue<Socket> m_Accepted;
private object m_AcceptedSyncRoot;
#if Framework_4_0
private SocketAsyncEventArgs m_EventArgs;
#else
private AsyncCallback m_OnAccept;
#endif
private static Socket[] m_EmptySockets = new Socket[0];
@ -63,19 +59,9 @@ namespace Server.Network
DisplayListener();
#if Framework_4_0
m_EventArgs = new SocketAsyncEventArgs();
m_EventArgs.Completed += new EventHandler<SocketAsyncEventArgs>( Accept_Completion );
Accept_Start();
#else
m_OnAccept = new AsyncCallback( OnAccept );
try {
IAsyncResult res = m_Listener.BeginAccept( m_OnAccept, m_Listener );
} catch ( SocketException ex ) {
NetState.TraceException( ex );
} catch ( ObjectDisposedException ) {
}
#endif
}
private Socket Bind( IPEndPoint ipep )
@ -146,7 +132,6 @@ namespace Server.Network
}
}
#if Framework_4_0
private void Accept_Start()
{
bool result = false;
@ -184,38 +169,6 @@ namespace Server.Network
e.AcceptSocket = null;
}
#else
private void OnAccept( IAsyncResult asyncResult ) {
Socket listener = (Socket) asyncResult.AsyncState;
Socket accepted = null;
try {
accepted = listener.EndAccept( asyncResult );
} catch ( SocketException ex ) {
NetState.TraceException( ex );
} catch ( ObjectDisposedException ) {
return;
}
if ( accepted != null ) {
if ( VerifySocket( accepted ) ) {
Enqueue( accepted );
} else {
Release( accepted );
}
}
try {
listener.BeginAccept( m_OnAccept, listener );
} catch ( SocketException ex ) {
NetState.TraceException( ex );
} catch ( ObjectDisposedException ) {
}
}
#endif
private bool VerifySocket( Socket socket ) {
try {
SocketConnectEventArgs args = new SocketConnectEventArgs( socket );

View file

@ -51,11 +51,7 @@ namespace Server.Network {
private bool m_Seeded;
private bool m_Running;
#if Framework_4_0
private SocketAsyncEventArgs m_ReceiveEventArgs, m_SendEventArgs;
#else
private AsyncCallback m_OnReceive, m_OnSend;
#endif
private MessagePump m_MessagePump;
private ServerInfo[] m_ServerInfo;
@ -615,17 +611,8 @@ namespace Server.Network {
}
if ( gram != null ) {
#if Framework_4_0
m_SendEventArgs.SetBuffer( gram.Buffer, 0, gram.Length );
Send_Start();
#else
try {
m_Socket.BeginSend( gram.Buffer, 0, gram.Length, SocketFlags.None, m_OnSend, m_Socket );
} catch ( Exception ex ) {
TraceException( ex );
Dispose( false );
}
#endif
}
} catch ( CapacityExceededException ) {
Console.WriteLine( "Client: {0}: Too much data pending, disconnecting...", this );
@ -648,7 +635,6 @@ namespace Server.Network {
}
}
#if Framework_4_0
public void Start() {
m_ReceiveEventArgs = new SocketAsyncEventArgs();
m_ReceiveEventArgs.Completed += new EventHandler<SocketAsyncEventArgs>( Receive_Completion );
@ -824,172 +810,6 @@ namespace Server.Network {
return false;
}
#else
public void Start() {
m_OnReceive = new AsyncCallback( OnReceive );
m_OnSend = new AsyncCallback( OnSend );
m_Running = true;
if ( m_Socket == null || m_Paused ) {
return;
}
try {
lock ( m_AsyncLock ) {
if ( ( m_AsyncState & ( AsyncState.Pending | AsyncState.Paused ) ) == 0 ) {
InternalBeginReceive();
}
}
} catch ( Exception ex ) {
TraceException( ex );
Dispose( false );
}
}
private void InternalBeginReceive() {
m_AsyncState |= AsyncState.Pending;
m_Socket.BeginReceive( m_RecvBuffer, 0, m_RecvBuffer.Length, SocketFlags.None, m_OnReceive, m_Socket );
}
private void OnReceive( IAsyncResult asyncResult ) {
Socket s = (Socket)asyncResult.AsyncState;
try {
int byteCount = s.EndReceive( asyncResult );
if ( byteCount > 0 ) {
m_NextCheckActivity = DateTime.Now + TimeSpan.FromMinutes( 1.2 );
byte[] buffer = m_RecvBuffer;
if ( m_Encoder != null )
m_Encoder.DecodeIncomingPacket( this, ref buffer, ref byteCount );
lock ( m_Buffer )
m_Buffer.Enqueue( buffer, 0, byteCount );
m_MessagePump.OnReceive( this );
lock ( m_AsyncLock ) {
m_AsyncState &= ~AsyncState.Pending;
if ( ( m_AsyncState & AsyncState.Paused ) == 0 ) {
try {
InternalBeginReceive();
} catch ( Exception ex ) {
TraceException( ex );
Dispose( false );
}
}
}
} else {
Dispose( false );
}
} catch {
Dispose( false );
}
}
private void OnSend( IAsyncResult asyncResult ) {
Socket s = (Socket)asyncResult.AsyncState;
try {
int bytes = s.EndSend( asyncResult );
if ( bytes <= 0 ) {
Dispose( false );
return;
}
m_NextCheckActivity = DateTime.Now + TimeSpan.FromMinutes( 1.2 );
if ( m_CoalesceSleep >= 0 ) {
Thread.Sleep( m_CoalesceSleep );
}
SendQueue.Gram gram;
lock ( m_SendQueue ) {
gram = m_SendQueue.Dequeue();
}
if ( gram != null ) {
try {
s.BeginSend( gram.Buffer, 0, gram.Length, SocketFlags.None, m_OnSend, s );
} catch ( Exception ex ) {
TraceException( ex );
Dispose( false );
}
}
} catch ( Exception ){
Dispose( false );
}
}
public static void Pause() {
m_Paused = true;
for ( int i = 0; i < m_Instances.Count; ++i ) {
NetState ns = m_Instances[i];
lock ( ns.m_AsyncLock ) {
ns.m_AsyncState |= AsyncState.Paused;
}
}
}
public static void Resume() {
m_Paused = false;
for ( int i = 0; i < m_Instances.Count; ++i ) {
NetState ns = m_Instances[i];
if ( ns.m_Socket == null ) {
continue;
}
lock ( ns.m_AsyncLock ) {
ns.m_AsyncState &= ~AsyncState.Paused;
try {
if ( ( ns.m_AsyncState & AsyncState.Pending ) == 0 )
ns.InternalBeginReceive();
} catch ( Exception ex ) {
TraceException( ex );
ns.Dispose( false );
}
}
}
}
public bool Flush() {
if ( m_Socket == null || !m_SendQueue.IsFlushReady ) {
return false;
}
SendQueue.Gram gram;
lock ( m_SendQueue ) {
gram = m_SendQueue.CheckFlushReady();
}
if ( gram != null ) {
try {
m_Socket.BeginSend( gram.Buffer, 0, gram.Length, SocketFlags.None, m_OnSend, m_Socket );
return true;
} catch ( Exception ex ) {
TraceException( ex );
Dispose( false );
}
}
return false;
}
#endif
public PacketHandler GetHandler( int packetID )
{
if ( ContainerGridLines )
@ -1088,13 +908,8 @@ namespace Server.Network {
m_Buffer = null;
m_RecvBuffer = null;
#if Framework_4_0
m_ReceiveEventArgs = null;
m_SendEventArgs = null;
#else
m_OnReceive = null;
m_OnSend = null;
#endif
m_Running = false;

View file

@ -18,8 +18,6 @@
*
***************************************************************************/
#if Framework_4_0
using System;
using System.Collections.Generic;
using System.Text;
@ -310,5 +308,4 @@ namespace Server
}
}
}
#endif
}

View file

@ -31,13 +31,10 @@ namespace Server
{
int processorCount = Core.ProcessorCount;
//TODO: Upon realworld verification of DynamicSaveStrategy, change this method around.
if (processorCount > 16)
{
#if Framework_4_0
return new DynamicSaveStrategy();
#else
return new ParallelSaveStrategy(processorCount);
#endif
}
else
{

View file

@ -86,15 +86,13 @@ namespace Server
AppendDefine( ref sb, "/d:MONO" );
#endif
//These two defines are legacy, ie, depreciated.
//These following defines are legacy, ie, depreciated.
if( Core.Is64Bit )
AppendDefine( ref sb, "/d:x64" );
AppendDefine( ref sb, "/d:Framework_2_0" );
#if Framework_4_0
AppendDefine( ref sb, "/d:Framework_4_0" );
#endif
return (sb == null ? null : sb.ToString());
}