Unused properties removed to handle warnings (Warn lvl 4, Treat Errors as warnings please & thankyou)

BaseCreature & PlayerMobile set to partial classes for easier extensibility.

Prevent Item from stacking with itself

Updated Bounds.bin with latest values.  ItemBounds will now correctly size itself to the TileData.

Compiler directives for .NET 4.0 no longer needed - .NET 4.0 is now supported by default to take advantage of the new Socket Events and Parallelization improvements.
This commit is contained in:
asayre 2012-01-02 10:24:08 +00:00
parent 46fc5e8de3
commit 2401b86b24
15 changed files with 10 additions and 269 deletions

View file

@ -12,7 +12,6 @@ namespace Server.Gumps
{
private Mobile m_Mobile;
private BaseHouse m_House;
private TempNoHousingRegion m_Temp;
public ConfirmHouseResize( Mobile mobile, BaseHouse house ) : base( 110, 100 )
{

View file

@ -16,8 +16,6 @@ namespace Server.Items
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
private AosWeaponAttributes m_AosWeaponAttributes;
[Constructable]
public LyricalGlasses()
{

View file

@ -16,8 +16,6 @@ namespace Server.Items
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
private AosWeaponAttributes m_AosWeaponAttributes;
[Constructable]
public MaceShieldGlasses()
{

View file

@ -65,7 +65,6 @@ namespace Server.Items
}
private AosElementAttribute m_Attribute;
private LootType m_LootType;
[Constructable]
public EarringsOfProtection() : this( RandomType() )

View file

@ -163,7 +163,7 @@ namespace Server.Mobiles
}
}
public class BaseCreature : Mobile, IHonorTarget
public partial class BaseCreature : Mobile, IHonorTarget
{
public const int MaxLoyalty = 100;

View file

@ -72,7 +72,7 @@ namespace Server.Mobiles
}
#endregion
public class PlayerMobile : Mobile, IHonorTarget
public partial class PlayerMobile : Mobile, IHonorTarget
{
private class CountAndTimeStamp
{