Unused properties removed to handle warnings (Warn lvl 4, Treat Errors as warnings please & thankyou)
BaseCreature & PlayerMobile set to partial classes for easier extensibility. Prevent Item from stacking with itself Updated Bounds.bin with latest values. ItemBounds will now correctly size itself to the TileData. Compiler directives for .NET 4.0 no longer needed - .NET 4.0 is now supported by default to take advantage of the new Socket Events and Parallelization improvements.
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15 changed files with 10 additions and 269 deletions
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@ -12,7 +12,6 @@ namespace Server.Gumps
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{
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private Mobile m_Mobile;
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private BaseHouse m_House;
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private TempNoHousingRegion m_Temp;
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public ConfirmHouseResize( Mobile mobile, BaseHouse house ) : base( 110, 100 )
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{
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@ -16,8 +16,6 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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private AosWeaponAttributes m_AosWeaponAttributes;
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[Constructable]
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public LyricalGlasses()
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{
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@ -16,8 +16,6 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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private AosWeaponAttributes m_AosWeaponAttributes;
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[Constructable]
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public MaceShieldGlasses()
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{
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@ -65,7 +65,6 @@ namespace Server.Items
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}
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private AosElementAttribute m_Attribute;
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private LootType m_LootType;
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[Constructable]
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public EarringsOfProtection() : this( RandomType() )
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@ -163,7 +163,7 @@ namespace Server.Mobiles
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}
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}
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public class BaseCreature : Mobile, IHonorTarget
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public partial class BaseCreature : Mobile, IHonorTarget
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{
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public const int MaxLoyalty = 100;
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@ -72,7 +72,7 @@ namespace Server.Mobiles
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}
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#endregion
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public class PlayerMobile : Mobile, IHonorTarget
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public partial class PlayerMobile : Mobile, IHonorTarget
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{
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private class CountAndTimeStamp
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{
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