fix: Changes Map.Sector.Items to link list. (#1547)

### Summary

Eliminates `IPooledEnumerable<T>` and `eable.Free()` from `Map` for items. This drastically simplifies code that iterates in range, for example:

```cs
foreach (var item in m.GetItemsInRange(5))
{
}
```
The code above no longer requires an eable and calling `Free()`.
This commit is contained in:
Kamron Batman 2023-10-16 20:51:02 -07:00 committed by GitHub
parent 1330c4a830
commit 24858f3989
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
42 changed files with 577 additions and 419 deletions

View file

@ -0,0 +1,222 @@
/*************************************************************************
* ModernUO *
* Copyright 2019-2023 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: Map.Enumerators.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Collections.Generic;
using System.Runtime.CompilerServices;
namespace Server;
public partial class Map
{
private int _iteratingItems;
private List<(MapAction, Point3D, Item)> _delayedItemActions = new();
public bool IsIteratingItems
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _iteratingItems > 0;
}
public ItemEnumerable<Item> GetItemsInRange(Point3D p) => GetItemsInRange(p, Core.GlobalMaxUpdateRange);
public ItemEnumerable<Item> GetItemsInRange(Point3D p, int range) => GetItemsInRange<Item>(p, range);
public ItemEnumerable<T> GetItemsInRange<T>(Point3D p, int range) where T : Item =>
GetItemsInBounds<T>(new Rectangle2D(p.m_X - range, p.m_Y - range, range * 2 + 1, range * 2 + 1));
public ItemEnumerable<Item> GetItemsInBounds(Rectangle2D bounds) => GetItemsInBounds<Item>(bounds);
public ItemEnumerable<T> GetItemsInBounds<T>(Rectangle2D bounds, bool makeBoundsInclusive = false) where T : Item =>
new(this, bounds, makeBoundsInclusive);
private void BeginIteratingItems()
{
#if THREADGUARD
if (Thread.CurrentThread != Core.Thread)
{
Utility.PushColor(ConsoleColor.Red);
Console.WriteLine($"Iterating through items on {this} from an invalid thread!");
Console.WriteLine(new StackTrace());
Utility.PopColor();
return;
}
#endif
_iteratingItems++;
}
private void EndIteratingItems()
{
#if THREADGUARD
if (Thread.CurrentThread != Core.Thread)
{
Utility.PushColor(ConsoleColor.Red);
Console.WriteLine($"Iterating through items on {this} from an invalid thread!");
Console.WriteLine(new StackTrace());
Utility.PopColor();
return;
}
#endif
_iteratingItems--;
// Finished iterating, check for deferred actions
if (_iteratingItems == 0 && _delayedItemActions.Count > 0)
{
foreach (var (a, p, i) in _delayedItemActions)
{
switch (a)
{
case MapAction.Enter:
{
OnEnter(p, i);
break;
}
case MapAction.Leave:
{
OnLeave(p, i);
break;
}
case MapAction.Move:
{
OnMove(p, i);
break;
}
}
}
_delayedItemActions.Clear();
}
}
public ref struct ItemEnumerable<T> where T : Item
{
public static ItemEnumerable<T> Empty
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => new(null, Rectangle2D.Empty, false);
}
private Map _map;
private Rectangle2D _bounds;
private bool _makeBoundsInclusive;
public ItemEnumerable(Map map, Rectangle2D bounds, bool makeBoundsInclusive)
{
_map = map;
_bounds = bounds;
_makeBoundsInclusive = makeBoundsInclusive;
}
// The enumerator MUST be disposed. Not disposing it will damage the sector irreparably.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public ItemEnumerator<T> GetEnumerator() => new(_map, _bounds, _makeBoundsInclusive);
}
public ref struct ItemEnumerator<T> where T : Item
{
private Map _map;
private int _sectorStartX;
private int _sectorEndX;
private int _sectorEndY;
private Rectangle2D _bounds;
private int _currentSectorX;
private int _currentSectorY;
private T _current;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public ItemEnumerator(Map map, Rectangle2D bounds, bool makeBoundsInclusive)
{
_map = map;
_bounds = bounds;
if (makeBoundsInclusive)
{
++bounds.Width;
++bounds.Height;
}
_bounds = bounds;
map.CalculateSectors(bounds, out _sectorStartX, out var _sectorStartY, out _sectorEndX, out _sectorEndY);
// We start the X sector one short because it gets incremented immediately in MoveNext()
_currentSectorX = _sectorStartX - 1;
_currentSectorY = _sectorStartY;
_map.BeginIteratingItems();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool MoveNext()
{
var map = _map;
if (map == null)
{
return false;
}
Item current = _current;
ref Rectangle2D bounds = ref _bounds;
var currentSectorX = _currentSectorX;
var currentSectorY = _currentSectorY;
var sectorEndX = _sectorEndX;
var sectorEndY = _sectorEndY;
while (true)
{
current = current?.Next;
while (current == null)
{
// Move to next sector
if (currentSectorX < sectorEndX)
{
_currentSectorX = ++currentSectorX;
}
else if (currentSectorY < sectorEndY)
{
_currentSectorX = currentSectorX = _sectorStartX;
_currentSectorY = ++currentSectorY;
}
else
{
// Ran out of sectors
return false;
}
current = map.GetRealSector(currentSectorX, currentSectorY).Items.First;
}
if (current is T { Deleted: false, Parent: null } o && bounds.Contains(o.Location))
{
_current = o;
return true;
}
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Dispose() => _map.EndIteratingItems();
public T Current
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _current;
}
}
}

View file

@ -38,7 +38,7 @@ public enum MapRules
FeluccaRules = None
}
public sealed class Map : IComparable<Map>, ISpanFormattable, ISpanParsable<Map>
public sealed partial class Map : IComparable<Map>, ISpanFormattable, ISpanParsable<Map>
{
public const int SectorSize = 16;
public const int SectorShift = 4;
@ -297,9 +297,6 @@ public sealed class Map : IComparable<Map>, ISpanFormattable, ISpanParsable<Map>
return v / 2;
}
public IPooledEnumerable<StaticTile[]> GetMultiTilesAt(int x, int y) =>
PooledEnumeration.GetMultiTiles(this, new Rectangle2D(x, y, 1, 1));
private static void AcquireFixItems(Map map, int x, int y, Item[] pool, out int length)
{
length = 0;
@ -308,8 +305,8 @@ public sealed class Map : IComparable<Map>, ISpanFormattable, ISpanParsable<Map>
return;
}
var eable = map.GetItemsInRange(new Point3D(x, y, 0), 0);
foreach (var item in eable)
var p = new Point3D(x, y, 0);
foreach (var item in map.GetItemsInRange(p, 0))
{
if (item is not BaseMulti && item.ItemID <= TileData.MaxItemValue)
{
@ -489,28 +486,28 @@ public sealed class Map : IComparable<Map>, ISpanFormattable, ISpanParsable<Map>
var sector = GetSector(p.X, p.Y);
for (var i = 0; i < sector.Items.Count; i++)
foreach (var item in sector.Items)
{
var item = sector.Items[i];
if (item is not BaseMulti && item.ItemID <= TileData.MaxItemValue && item.AtWorldPoint(p.X, p.Y) &&
!item.Movable)
if (item is BaseMulti || item.ItemID > TileData.MaxItemValue || !item.AtWorldPoint(p.X, p.Y) ||
item.Movable)
{
var id = item.ItemData;
continue;
}
if (id.Surface || id.Wet)
var id = item.ItemData;
if (id.Surface || id.Wet)
{
var itemZ = item.Z + id.CalcHeight;
if (itemZ > surfaceZ && itemZ <= p.Z)
{
var itemZ = item.Z + id.CalcHeight;
surface = item;
surfaceZ = itemZ;
if (itemZ > surfaceZ && itemZ <= p.Z)
if (surfaceZ == p.Z)
{
surface = item;
surfaceZ = itemZ;
if (surfaceZ == p.Z)
{
return surface;
}
return surface;
}
}
}
@ -538,6 +535,29 @@ public sealed class Map : IComparable<Map>, ISpanFormattable, ISpanParsable<Map>
return new Point2D(x, y);
}
private void CalculateSectors(
Rectangle2D bounds,
out int sectorStartX, out int sectorStartY,
out int sectorEndX, out int sectorEndY)
{
int left = bounds.Start.X;
int top = bounds.Start.Y;
int right = bounds.End.X;
int bottom = bounds.End.Y;
// Limit the coordinates to inside the valid map region
Bound(left, top, out left, out top);
Bound(right - 1, bottom - 1, out right, out bottom);
// Calculate the top left sector
sectorStartX = left >> SectorShift;
sectorStartY = top >> SectorShift;
// Calculate the bottom right sector.
sectorEndX = right >> SectorShift;
sectorEndY = bottom >> SectorShift;
}
public void ActivateSectors(int cx, int cy)
{
for (var x = cx - SectorActiveRange; x <= cx + SectorActiveRange; ++x)
@ -593,22 +613,36 @@ public sealed class Map : IComparable<Map>, ISpanFormattable, ISpanParsable<Map>
}
}
public void OnEnter(Mobile m)
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void OnEnter(Mobile m) => OnEnter(m.Location, m);
public void OnEnter(Point3D p, Mobile m)
{
if (this != Internal)
{
GetSector(m.Location).OnEnter(m);
GetSector(p).OnEnter(m);
}
}
public void OnEnter(Item item)
{
if (IsIteratingItems)
{
_delayedItemActions.Add((MapAction.Enter, item.Location, item));
return;
}
OnEnter(item.Location, item);
}
public void OnEnter(Point3D p, Item item)
{
if (this == Internal)
{
return;
}
GetSector(item.Location).OnEnter(item);
GetSector(p).OnEnter(item);
if (item is BaseMulti m)
{
@ -621,22 +655,36 @@ public sealed class Map : IComparable<Map>, ISpanFormattable, ISpanParsable<Map>
}
}
public void OnLeave(Mobile m)
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void OnLeave(Mobile m) => OnLeave(m.Location, m);
public void OnLeave(Point3D p, Mobile m)
{
if (this != Internal)
{
GetSector(m.Location).OnLeave(m);
GetSector(p).OnLeave(m);
}
}
public void OnLeave(Item item)
{
if (IsIteratingItems)
{
_delayedItemActions.Add((MapAction.Leave, item.Location, item));
return;
}
OnLeave(item.Location, item);
}
public void OnLeave(Point3D p, Item item)
{
if (this == Internal)
{
return;
}
GetSector(item.Location).OnLeave(item);
GetSector(p).OnLeave(item);
if (item is BaseMulti m)
{
@ -716,6 +764,12 @@ public sealed class Map : IComparable<Map>, ISpanFormattable, ISpanParsable<Map>
if (oldSector != newSector)
{
if (IsIteratingItems)
{
_delayedItemActions.Add((MapAction.Move, item.Location, item));
return;
}
oldSector.OnLeave(item);
newSector.OnEnter(item);
}
@ -732,6 +786,12 @@ public sealed class Map : IComparable<Map>, ISpanFormattable, ISpanParsable<Map>
if (oldStart != start || oldEnd != end)
{
if (IsIteratingItems)
{
_delayedItemActions.Add((MapAction.Enter, oldLocation, item));
return;
}
RemoveMulti(m, oldStart, oldEnd);
AddMulti(m, start, end);
}
@ -821,6 +881,9 @@ public sealed class Map : IComparable<Map>, ISpanFormattable, ISpanParsable<Map>
return p;
}
public IPooledEnumerable<StaticTile[]> GetMultiTilesAt(int x, int y) =>
PooledEnumeration.GetMultiTiles(this, new Rectangle2D(x, y, 1, 1));
public IPooledEnumerable<IEntity> GetObjectsInRange(Point3D p) => GetObjectsInRange(p, Core.GlobalMaxUpdateRange);
public IPooledEnumerable<IEntity> GetObjectsInRange(Point3D p, int range) =>
@ -837,18 +900,6 @@ public sealed class Map : IComparable<Map>, ISpanFormattable, ISpanParsable<Map>
public IPooledEnumerable<NetState> GetClientsInBounds(Rectangle2D bounds) =>
PooledEnumeration.GetClients(this, bounds);
public IPooledEnumerable<Item> GetItemsInRange(Point3D p) => GetItemsInRange(p, Core.GlobalMaxUpdateRange);
public IPooledEnumerable<Item> GetItemsInRange(Point3D p, int range) => GetItemsInRange<Item>(p, range);
public IPooledEnumerable<T> GetItemsInRange<T>(Point3D p, int range) where T : Item =>
GetItemsInBounds<T>(new Rectangle2D(p.m_X - range, p.m_Y - range, range * 2 + 1, range * 2 + 1));
public IPooledEnumerable<Item> GetItemsInBounds(Rectangle2D bounds) => GetItemsInBounds<Item>(bounds);
public IPooledEnumerable<T> GetItemsInBounds<T>(Rectangle2D bounds) where T : Item =>
PooledEnumeration.GetItems<T>(this, bounds);
public IPooledEnumerable<Mobile> GetMobilesInRange(Point3D p) => GetMobilesInRange(p, Core.GlobalMaxUpdateRange);
public IPooledEnumerable<Mobile> GetMobilesInRange(Point3D p, int range) => GetMobilesInRange<Mobile>(p, range);
@ -926,29 +977,28 @@ public sealed class Map : IComparable<Map>, ISpanFormattable, ISpanParsable<Map>
}
var sector = GetSector(x, y);
var items = sector.Items;
var mobs = sector.Mobiles;
for (var i = 0; i < items.Count; ++i)
foreach (var item in sector.Items)
{
var item = items[i];
if (item is not BaseMulti && item.ItemID <= TileData.MaxItemValue && item.AtWorldPoint(x, y))
if (item is BaseMulti || item.ItemID > TileData.MaxItemValue || !item.AtWorldPoint(x, y))
{
var id = item.ItemData;
surface = id.Surface;
impassable = id.Impassable;
continue;
}
if ((surface || impassable || checkBlocksFit && item.BlocksFit) && item.Z + id.CalcHeight > z &&
z + height > item.Z)
{
return false;
}
var id = item.ItemData;
surface = id.Surface;
impassable = id.Impassable;
if (surface && !impassable && !item.Movable && z == item.Z + id.CalcHeight)
{
hasSurface = true;
}
if ((surface || impassable || checkBlocksFit && item.BlocksFit) && item.Z + id.CalcHeight > z &&
z + height > item.Z)
{
return false;
}
if (surface && !impassable && !item.Movable && z == item.Z + id.CalcHeight)
{
hasSurface = true;
}
}
@ -1140,9 +1190,7 @@ public sealed class Map : IComparable<Map>, ISpanFormattable, ISpanParsable<Map>
if (contains && statics.Length == 0)
{
var eable = GetItemsInRange(point, 0);
foreach (Item item in eable)
foreach (Item item in GetItemsInRange(point, 0))
{
if (item.Visible)
{
@ -1180,9 +1228,7 @@ public sealed class Map : IComparable<Map>, ISpanFormattable, ISpanParsable<Map>
var rect = new Rectangle2D(pTop.m_X, pTop.m_Y, pBottom.m_X - pTop.m_X + 1, pBottom.m_Y - pTop.m_Y + 1);
var area = GetItemsInBounds(rect);
foreach (var i in area)
foreach (var i in GetItemsInBounds(rect))
{
if (!i.Visible)
{
@ -1412,39 +1458,27 @@ public sealed class Map : IComparable<Map>, ISpanFormattable, ISpanParsable<Map>
return false;
}
public class RegionRect : IComparable<RegionRect>
private enum MapAction
{
private Rectangle3D m_Rect;
public RegionRect(Region region, Rectangle3D rect)
{
Region = region;
m_Rect = rect;
}
public Region Region { get; }
public Rectangle3D Rect => m_Rect;
public int CompareTo(RegionRect regRect) => regRect == null ? 1 : Region.CompareTo(regRect.Region);
public bool Contains(Point3D loc) => m_Rect.Contains(loc);
None,
Enter,
Leave,
Move
}
public class Sector
{
// TODO: Can we avoid this?
private static readonly List<Mobile> m_DefaultMobileList = new();
private static readonly List<Item> m_DefaultItemList = new();
private static readonly List<NetState> m_DefaultClientList = new();
private static readonly List<BaseMulti> m_DefaultMultiList = new();
private static readonly List<RegionRect> m_DefaultRectList = new();
private static readonly List<Region> m_DefaultRectList = new();
private bool m_Active;
private List<NetState> m_Clients;
private List<Item> m_Items;
private List<Mobile> m_Mobiles;
private List<BaseMulti> m_Multis;
private List<RegionRect> m_RegionRects;
private List<NetState> _clients;
private ValueLinkList<Item> _items;
private List<Mobile> _mobiles;
private List<BaseMulti> _multis;
private List<Region> _regions;
public Sector(int x, int y, Map owner)
{
@ -1454,17 +1488,17 @@ public sealed class Map : IComparable<Map>, ISpanFormattable, ISpanParsable<Map>
m_Active = false;
}
public List<RegionRect> RegionRects => m_RegionRects ?? m_DefaultRectList;
public List<Region> Regions => _regions ?? m_DefaultRectList;
public List<BaseMulti> Multis => m_Multis ?? m_DefaultMultiList;
public List<BaseMulti> Multis => _multis ?? m_DefaultMultiList;
public List<Mobile> Mobiles => m_Mobiles ?? m_DefaultMobileList;
public List<Mobile> Mobiles => _mobiles ?? m_DefaultMobileList;
public List<Item> Items => m_Items ?? m_DefaultItemList;
public ref ValueLinkList<Item> Items => ref _items;
public List<NetState> Clients => m_Clients ?? m_DefaultClientList;
public List<NetState> Clients => _clients ?? m_DefaultClientList;
public bool Active => m_Active && Owner != Map.Internal;
public bool Active => m_Active && Owner != Internal;
public Map Owner { get; }
@ -1474,26 +1508,26 @@ public sealed class Map : IComparable<Map>, ISpanFormattable, ISpanParsable<Map>
public void OnClientChange(NetState oldState, NetState newState)
{
Utility.Replace(ref m_Clients, oldState, newState);
Utility.Replace(ref _clients, oldState, newState);
}
public void OnEnter(Item item)
{
Utility.Add(ref m_Items, item);
_items.AddLast(item);
}
public void OnLeave(Item item)
{
Utility.Remove(ref m_Items, item);
_items.Remove(item);
}
public void OnEnter(Mobile mob)
{
Utility.Add(ref m_Mobiles, mob);
Utility.Add(ref _mobiles, mob);
if (mob.NetState != null)
{
Utility.Add(ref m_Clients, mob.NetState);
Utility.Add(ref _clients, mob.NetState);
Owner.ActivateSectors(X, Y);
}
@ -1501,11 +1535,11 @@ public sealed class Map : IComparable<Map>, ISpanFormattable, ISpanParsable<Map>
public void OnLeave(Mobile mob)
{
Utility.Remove(ref m_Mobiles, mob);
Utility.Remove(ref _mobiles, mob);
if (mob.NetState != null)
{
Utility.Remove(ref m_Clients, mob.NetState);
Utility.Remove(ref _clients, mob.NetState);
Owner.DeactivateSectors(X, Y);
}
@ -1513,31 +1547,31 @@ public sealed class Map : IComparable<Map>, ISpanFormattable, ISpanParsable<Map>
public void OnEnter(Region region, Rectangle3D rect)
{
Utility.Add(ref m_RegionRects, new RegionRect(region, rect));
Utility.Add(ref _regions, region);
m_RegionRects.Sort();
_regions.Sort();
UpdateMobileRegions();
}
public void OnLeave(Region region)
{
if (m_RegionRects != null)
if (_regions != null)
{
for (var i = m_RegionRects.Count - 1; i >= 0; i--)
for (var i = _regions.Count - 1; i >= 0; i--)
{
var regRect = m_RegionRects[i];
var r = _regions[i];
if (regRect.Region == region)
if (r == region)
{
m_RegionRects.RemoveAt(i);
_regions.RemoveAt(i);
break;
}
}
if (m_RegionRects.Count == 0)
if (_regions.Count == 0)
{
m_RegionRects = null;
_regions = null;
}
}
@ -1546,10 +1580,10 @@ public sealed class Map : IComparable<Map>, ISpanFormattable, ISpanParsable<Map>
private void UpdateMobileRegions()
{
if (m_Mobiles != null)
if (_mobiles != null)
{
using var queue = PooledRefQueue<Mobile>.Create(m_Mobiles.Count);
foreach (var mob in m_Mobiles)
using var queue = PooledRefQueue<Mobile>.Create(_mobiles.Count);
foreach (var mob in _mobiles)
{
queue.Enqueue(mob);
}
@ -1563,29 +1597,26 @@ public sealed class Map : IComparable<Map>, ISpanFormattable, ISpanParsable<Map>
public void OnMultiEnter(BaseMulti multi)
{
Utility.Add(ref m_Multis, multi);
Utility.Add(ref _multis, multi);
}
public void OnMultiLeave(BaseMulti multi)
{
Utility.Remove(ref m_Multis, multi);
Utility.Remove(ref _multis, multi);
}
public void Activate()
{
if (!Active)
{
if (m_Items != null)
foreach (var item in _items)
{
foreach (var item in m_Items)
{
item.OnSectorActivate();
}
item.OnSectorActivate();
}
if (m_Mobiles != null)
if (_mobiles != null)
{
foreach (var mob in m_Mobiles)
foreach (var mob in _mobiles)
{
mob.OnSectorActivate();
}
@ -1599,17 +1630,14 @@ public sealed class Map : IComparable<Map>, ISpanFormattable, ISpanParsable<Map>
{
if (Active)
{
if (m_Items != null)
foreach (var item in _items)
{
foreach (var item in m_Items)
{
item.OnSectorDeactivate();
}
item.OnSectorDeactivate();
}
if (m_Mobiles != null)
if (_mobiles != null)
{
foreach (var mob in m_Mobiles)
foreach (var mob in _mobiles)
{
mob.OnSectorDeactivate();
}

View file

@ -35,7 +35,6 @@ public static class PooledEnumeration
ClientSelector = SelectClients;
EntitySelector = SelectEntities;
MobileSelector = SelectMobiles<Mobile>;
ItemSelector = SelectItems<Item>;
MultiSelector = SelectMultis;
MultiTileSelector = SelectMultiTiles;
}
@ -43,7 +42,6 @@ public static class PooledEnumeration
public static Selector<NetState> ClientSelector { get; set; }
public static Selector<IEntity> EntitySelector { get; set; }
public static Selector<Mobile> MobileSelector { get; set; }
public static Selector<Item> ItemSelector { get; set; }
public static Selector<BaseMulti> MultiSelector { get; set; }
public static Selector<StaticTile[]> MultiTileSelector { get; set; }
@ -66,26 +64,20 @@ public static class PooledEnumeration
public static IEnumerable<IEntity> SelectEntities(Map.Sector s, Rectangle2D bounds)
{
var entities = new List<IEntity>(s.Mobiles.Count + s.Items.Count);
for (int i = s.Mobiles.Count - 1, j = s.Items.Count - 1; i >= 0 || j >= 0; --i, --j)
for (int i = s.Mobiles.Count - 1; i >= 0; --i)
{
if (j >= 0)
Mobile mob = s.Mobiles[i];
if (mob is { Deleted: false } && bounds.Contains(mob.Location))
{
Item item = s.Items[j];
if (item is { Deleted: false, Parent: null } && bounds.Contains(item.Location))
{
entities.Add(item);
}
}
if (i >= 0)
{
Mobile mob = s.Mobiles[i];
if (mob is { Deleted: false } && bounds.Contains(mob.Location))
{
entities.Add(mob);
}
entities.Add(mob);
}
}
foreach (var item in s.Items)
{
entities.Add(item);
}
return entities;
}
@ -102,19 +94,6 @@ public static class PooledEnumeration
return entities;
}
public static IEnumerable<T> SelectItems<T>(Map.Sector s, Rectangle2D bounds) where T : Item
{
var entities = new List<T>(s.Items.Count);
for (int i = s.Items.Count - 1; i >= 0; --i)
{
if (s.Items[i] is T { Deleted: false, Parent: null } item && bounds.Contains(item.Location))
{
entities.Add(item);
}
}
return entities;
}
public static IEnumerable<BaseMulti> SelectMultis(Map.Sector s, Rectangle2D bounds)
{
var entities = new List<BaseMulti>(s.Multis.Count);
@ -195,9 +174,6 @@ public static class PooledEnumeration
public static PooledEnumerable<T> GetMobiles<T>(Map map, Rectangle2D bounds) where T : Mobile =>
PooledEnumerable<T>.Instantiate(map, bounds, SelectMobiles<T>);
public static PooledEnumerable<T> GetItems<T>(Map map, Rectangle2D bounds) where T : Item =>
PooledEnumerable<T>.Instantiate(map, bounds, SelectItems<T>);
public static PooledEnumerable<BaseMulti> GetMultis(Map map, Rectangle2D bounds) =>
PooledEnumerable<BaseMulti>.Instantiate(map, bounds, MultiSelector ?? SelectMultis);
@ -363,7 +339,7 @@ public static class PooledEnumeration
#pragma warning disable CA1000 // Do not declare static members on generic types
public static PooledEnumerable<T> Instantiate(
Map map, Rectangle2D bounds, PooledEnumeration.Selector<T> selector
Map map, Rectangle2D bounds, Selector<T> selector
)
{
PooledEnumerable<T> e = null;
@ -376,7 +352,7 @@ public static class PooledEnumeration
}
}
var pool = PooledEnumeration.EnumerateSectors(map, bounds).SelectMany(s => selector(s, bounds));
var pool = EnumerateSectors(map, bounds).SelectMany(s => selector(s, bounds));
if (e == null)
{