Creates more tests for outgoing packets (#165)

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Kamron Batman 2020-06-26 12:04:29 -07:00 committed by GitHub
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32 changed files with 2321 additions and 1488 deletions

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@ -0,0 +1,552 @@
using System;
using System.Collections.Generic;
using System.IO.Pipelines;
using System.Linq;
using System.Net;
using Microsoft.AspNetCore.Connections;
using Microsoft.AspNetCore.Http.Features;
using Server.Accounting;
using Server.Network;
using Xunit;
namespace Server.Tests.Network.Packets
{
public class AccountPacketTests : IClassFixture<ServerFixture>
{
internal class TestAccount : IAccount, IComparable<TestAccount>
{
public int TotalGold { get; private set; }
public int TotalPlat { get; private set; }
public bool DepositGold(int amount)
{
TotalGold += amount;
return true;
}
public bool DepositPlat(int amount)
{
TotalPlat += amount;
return true;
}
public bool WithdrawGold(int amount)
{
if (TotalGold - amount < 0) return false;
TotalGold -= amount;
return true;
}
public bool WithdrawPlat(int amount)
{
if (TotalPlat - amount < 0) return false;
TotalPlat -= amount;
return true;
}
public long GetTotalGold() => TotalGold + TotalPlat * 100;
public int CompareTo(TestAccount other) => other == null ? 1 : Username.CompareTo(other.Username);
public int CompareTo(IAccount other) => other == null ? 1 : Username.CompareTo(other.Username);
public string Username { get; set; }
public string Email { get; set; }
public AccessLevel AccessLevel { get; set; }
public int Length { get; }
public int Limit { get; }
public int Count { get; }
private Mobile[] m_Mobiles;
private string m_Password;
public Mobile this[int index]
{
get => m_Mobiles[index];
set => m_Mobiles[index] = value;
}
public void Delete()
{
}
public void SetPassword(string password)
{
m_Password = password;
}
public bool CheckPassword(string password) => m_Password == password;
public TestAccount(Mobile[] mobiles)
{
m_Mobiles = mobiles;
foreach (var mobile in mobiles)
if (mobile != null)
mobile.Account = this;
Length = mobiles.Length;
Count = mobiles.Count(t => t != null);
Limit = mobiles.Length;
}
}
internal class TestConnectionContext : ConnectionContext
{
public override string ConnectionId { get; set; }
public override IFeatureCollection Features { get; }
public override IDictionary<object, object> Items { get; set; }
public override IDuplexPipe Transport { get; set; }
}
[Fact]
public void TestChangeCharacter()
{
var firstMobile = new Mobile(0x1);
firstMobile.DefaultMobileInit();
firstMobile.Name = "Test Mobile";
var account = new TestAccount(new[] {firstMobile, null, null});
Span<byte> data = new ChangeCharacter(account).Compile();
Span<byte> expectedData = stackalloc byte[5 + account.Length * 60];
int pos = 0;
expectedData[pos++] = 0x81; // Packet ID
((ushort)expectedData.Length).CopyTo(ref pos, expectedData); // Length
expectedData[pos++] = 1; // Count of non-null characters
expectedData[pos++] = 0;
for (var i = 0; i < account.Length; ++i)
{
Mobile m = account[i];
if (m == null)
{
expectedData.Clear(ref pos, 60);
}
else
{
m.Name.CopyASCIIFixedTo(ref pos, 30, expectedData);
expectedData.Clear(ref pos, 30); // Password (empty)
}
}
AssertThat.Equal(data, expectedData);
}
[Fact]
public void TestClientVersionReq()
{
Span<byte> data = new ClientVersionReq().Compile();
Span<byte> expectedData = stackalloc byte[]
{
0xBD, // Packet ID
0x00, 0x03 // Length
};
AssertThat.Equal(data, expectedData);
}
[Fact]
public void TestDeleteResult()
{
Span<byte> data = new DeleteResult(DeleteResultType.BadRequest).Compile();
Span<byte> expectedData = stackalloc byte[]
{
0x85, // Packet ID
(byte)DeleteResultType.BadRequest
};
AssertThat.Equal(data, expectedData);
}
[Fact]
public void TestPopupMessage()
{
Span<byte> data = new PopupMessage(PMMessage.IdleWarning).Compile();
Span<byte> expectedData = stackalloc byte[]
{
0x53, // Packet ID
(byte)PMMessage.IdleWarning
};
AssertThat.Equal(data, expectedData);
}
[Theory]
[InlineData(ProtocolChanges.Version70610)]
[InlineData(ProtocolChanges.Version6000)]
public void TestSupportedFeatures(ProtocolChanges protocolChanges)
{
NetState ns = new NetState(new TestConnectionContext
{
RemoteEndPoint = IPEndPoint.Parse("127.0.0.1")
});
ns.ProtocolChanges = protocolChanges;
ns.Account = new TestAccount(new Mobile[0]);
Span<byte> data = new SupportedFeatures(ns).Compile();
Span<byte> expectedData = stackalloc byte[ns.ExtendedSupportedFeatures ? 5 : 3];
expectedData[0] = 0xB9; // Packet ID
var flags = ExpansionInfo.GetFeatures(Expansion.EJ);
if (ns.Account.Limit >= 6)
{
flags |= FeatureFlags.LiveAccount;
flags &= ~FeatureFlags.UOTD;
if (ns.Account.Limit > 6)
flags |= FeatureFlags.SeventhCharacterSlot;
else
flags |= FeatureFlags.SixthCharacterSlot;
}
if (ns.ExtendedSupportedFeatures)
((uint)flags).CopyTo(expectedData.Slice(1, 4));
else
((ushort)flags).CopyTo(expectedData.Slice(1, 2));
AssertThat.Equal(data, expectedData);
}
[Fact]
public void TestLoginConfirm()
{
var m = new Mobile(0x1);
m.DefaultMobileInit();
m.Body = 0x100;
m.X = 100;
m.Y = 10;
m.Z = -10;
m.Direction = Direction.Down;
m.LogoutMap = Map.Felucca;
Span<byte> data = new LoginConfirm(m).Compile();
Span<byte> expectedData = stackalloc byte[]
{
0x1B, // Packet ID
0x00, 0x00, 0x00, 0x00, // Serial
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, // Body
0x00, 0x00, // X
0x00, 0x00, // Y
0x00, 0x00, // Z
0x00, // Direction
0x00,
0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, // Map Width
0x00, 0x00, // Map Height
0x00, 0x00,
0x00, 0x00, 0x00, 0x00
};
int pos = 1;
m.Serial.CopyTo(ref pos, expectedData);
pos += 4;
((ushort)m.Body).CopyTo(ref pos, expectedData);
((ushort)m.X).CopyTo(ref pos, expectedData);
((ushort)m.Y).CopyTo(ref pos, expectedData);
((ushort)m.Z).CopyTo(ref pos, expectedData);
expectedData[pos++] = (byte)m.Direction;
pos += 9;
var map = m.Map;
if (map == null || map == Map.Internal)
map = m.LogoutMap;
((ushort)(map?.Width ?? Map.Felucca.Width)).CopyTo(ref pos, expectedData);
((ushort)(map?.Height ?? Map.Felucca.Height)).CopyTo(ref pos, expectedData);
AssertThat.Equal(data, expectedData);
}
[Fact]
public void TestLoginComplete()
{
Span<byte> data = new LoginComplete().Compile();
Span<byte> expectedData = stackalloc byte[]
{
0x55 // Packet ID
};
AssertThat.Equal(data, expectedData);
}
[Fact]
public void TestCharacterListUpdate()
{
var firstMobile = new Mobile(0x1);
firstMobile.DefaultMobileInit();
firstMobile.Name = "Test Mobile";
var account = new TestAccount(new[] {firstMobile, null, null, null, null});
Span<byte> data = new CharacterListUpdate(account).Compile();
Span<byte> expectedData = stackalloc byte[4 + account.Length * 60];
int pos = 0;
expectedData[pos++] = 0x86; // Packet ID
((ushort)expectedData.Length).CopyTo(ref pos, expectedData); // Length
int highSlot = -1;
for (int i = account.Length - 1; i >= 0; i--)
if (account[i] != null)
{
highSlot = i;
break;
}
int count = Math.Max(Math.Max(highSlot + 1, account.Limit), 5);
expectedData[pos++] = (byte)count;
for (int i = 0; i < count; i++)
{
var m = account[i];
if (m != null)
{
m.Name.CopyASCIIFixedTo(ref pos, 30, expectedData);
expectedData.Clear(ref pos, 30);
}
else
{
expectedData.Clear(ref pos, 60);
}
}
AssertThat.Equal(data, expectedData);
}
[Fact]
public void TestCharacterList()
{
var firstMobile = new Mobile(0x1);
firstMobile.DefaultMobileInit();
firstMobile.Name = "Test Mobile";
var account = new TestAccount(new[] {firstMobile, null, null, null, null});
var info = new[]
{
new CityInfo("Test City", "Test Building", 50, 100, 10, -10)
};
Span<byte> data = new CharacterList(account, info).Compile();
Span<byte> expectedData = stackalloc byte[11 + account.Length * 60 + info.Length * 89];
int pos = 0;
expectedData[pos++] = 0xA9; // Packet ID
((ushort)expectedData.Length).CopyTo(ref pos, expectedData); // Length
int highSlot = -1;
for (int i = account.Length - 1; i >= 0; i--)
if (account[i] != null)
{
highSlot = i;
break;
}
int count = Math.Max(Math.Max(highSlot + 1, account.Limit), 5);
expectedData[pos++] = (byte)count;
for (int i = 0; i < count; i++)
{
var m = account[i];
if (m != null)
{
m.Name.CopyASCIIFixedTo(ref pos, 30, expectedData);
expectedData.Clear(ref pos, 30);
}
else
{
expectedData.Clear(ref pos, 60);
}
}
expectedData[pos++] = (byte)info.Length;
for (int i = 0; i < info.Length; i++)
{
var ci = info[i];
expectedData[pos++] = (byte)i;
ci.City.CopyASCIIFixedTo(ref pos, 32, expectedData);
ci.Building.CopyASCIIFixedTo(ref pos, 32, expectedData);
ci.X.CopyTo(ref pos, expectedData);
ci.Y.CopyTo(ref pos, expectedData);
ci.Z.CopyTo(ref pos, expectedData);
ci.Map.MapID.CopyTo(ref pos, expectedData);
ci.Description.CopyTo(ref pos, expectedData);
expectedData.Clear(ref pos, 4);
}
var flags = ExpansionInfo.GetInfo(Expansion.EJ).CharacterListFlags;
if (count > 6)
flags |= CharacterListFlags.SeventhCharacterSlot |
CharacterListFlags.SixthCharacterSlot; // 7th Character Slot
else if (count == 6)
flags |= CharacterListFlags.SixthCharacterSlot; // 6th Character Slot
else if (account.Limit == 1)
flags |= CharacterListFlags.SlotLimit &
CharacterListFlags.OneCharacterSlot; // Limit Characters & One Character
((int)flags).CopyTo(ref pos, expectedData);
((short)-1).CopyTo(ref pos, expectedData);
AssertThat.Equal(data, expectedData);
}
[Fact]
public void TestCharacterListOld()
{
var firstMobile = new Mobile(0x1);
firstMobile.DefaultMobileInit();
firstMobile.Name = "Test Mobile";
var account = new TestAccount(new[] {firstMobile, null, null, null, null});
var info = new[]
{
new CityInfo("Test City", "Test Building", 50, 100, 10, -10)
};
Span<byte> data = new CharacterListOld(account, info).Compile();
Span<byte> expectedData = stackalloc byte[9 + account.Length * 60 + info.Length * 63];
int pos = 0;
expectedData[pos++] = 0xA9; // Packet ID
((ushort)expectedData.Length).CopyTo(ref pos, expectedData); // Length
int highSlot = -1;
for (int i = account.Length - 1; i >= 0; i--)
if (account[i] != null)
{
highSlot = i;
break;
}
int count = Math.Max(Math.Max(highSlot + 1, account.Limit), 5);
expectedData[pos++] = (byte)count;
for (int i = 0; i < count; i++)
{
var m = account[i];
if (m != null)
{
m.Name.CopyASCIIFixedTo(ref pos, 30, expectedData);
expectedData.Clear(ref pos, 30);
}
else
{
expectedData.Clear(ref pos, 60);
}
}
expectedData[pos++] = (byte)info.Length;
for (int i = 0; i < info.Length; i++)
{
var ci = info[i];
expectedData[pos++] = (byte)i;
ci.City.CopyASCIIFixedTo(ref pos, 31, expectedData);
ci.Building.CopyASCIIFixedTo(ref pos, 31, expectedData);
}
var flags = ExpansionInfo.GetInfo(Expansion.EJ).CharacterListFlags;
if (count > 6)
flags |= CharacterListFlags.SeventhCharacterSlot |
CharacterListFlags.SixthCharacterSlot; // 7th Character Slot
else if (count == 6)
flags |= CharacterListFlags.SixthCharacterSlot; // 6th Character Slot
else if (account.Limit == 1)
flags |= CharacterListFlags.SlotLimit &
CharacterListFlags.OneCharacterSlot; // Limit Characters & One Character
((int)flags).CopyTo(ref pos, expectedData);
AssertThat.Equal(data, expectedData);
}
[Fact]
public void TestAccountLoginRej()
{
var reason = ALRReason.BadComm;
Span<byte> data = new AccountLoginRej(reason).Compile();
Span<byte> expectedData = stackalloc byte[]
{
0x82, // Packet ID
(byte)reason
};
AssertThat.Equal(data, expectedData);
}
[Fact]
public void TestAccountLoginAck()
{
var info = new[]
{
new ServerInfo("Test Server", 0, TimeZoneInfo.Local, IPEndPoint.Parse("127.0.0.1"))
};
Span<byte> data = new AccountLoginAck(info).Compile();
Span<byte> expectedData = stackalloc byte[6 + info.Length * 40];
int pos = 0;
expectedData[pos++] = 0xA8; // Packet ID
((ushort)expectedData.Length).CopyTo(ref pos, expectedData);
expectedData[pos++] = 0x5D; // Unknown
((ushort)info.Length).CopyTo(ref pos, expectedData);
for (int i = 0; i < info.Length; i++)
{
var si = info[i];
((ushort)i).CopyTo(ref pos, expectedData);
si.Name.CopyASCIIFixedTo(ref pos, 32, expectedData);
expectedData[pos++] = (byte)si.FullPercent;
expectedData[pos++] = (byte)si.TimeZone;
Utility.GetAddressValue(si.Address.Address).CopyTo(ref pos, expectedData);
}
AssertThat.Equal(data, expectedData);
}
[Fact]
public void TestPlayServerAck()
{
var si = new ServerInfo("Test Server", 0, TimeZoneInfo.Local, IPEndPoint.Parse("127.0.0.1"));
Span<byte> data = new PlayServerAck(si).Compile();
var addr = Utility.GetAddressValue(si.Address.Address);
Span<byte> expectedData = stackalloc byte[]
{
0x8C, // Packet ID
(byte)addr, // IP Address in LE
(byte)(addr >> 8),
(byte)(addr >> 16),
(byte)(addr >> 24),
0x00, 0x00, // Port
0x00, 0x00, 0x00, 0x00 // Auth ID
};
((ushort)si.Address.Port).CopyTo(expectedData.Slice(5, 2));
(-1).CopyTo(expectedData.Slice(7, 4)); // Auth ID
AssertThat.Equal(data, expectedData);
}
}
}

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@ -13,7 +13,7 @@ namespace Server.Tests.Network.Packets
Span<byte> expectedData = stackalloc byte[]
{
0xBA, // Packet
0xBA, // Packet ID
0x00, // Command
0xFF, 0xFF, // X
0xFF, 0xFF // Y
@ -32,7 +32,7 @@ namespace Server.Tests.Network.Packets
Span<byte> expectedData = stackalloc byte[]
{
0xBA, // Packet
0xBA, // Packet ID
0x01, // Command
0x00, 0x00, // X
0x00, 0x00 // Y
@ -54,7 +54,7 @@ namespace Server.Tests.Network.Packets
Span<byte> expectedData = stackalloc byte[]
{
0xBA, // Packet
0xBA, // Packet ID
0x00, // Command
0x00, 0x00, // X
0x00, 0x00, // Y
@ -77,7 +77,7 @@ namespace Server.Tests.Network.Packets
Span<byte> expectedData = stackalloc byte[]
{
0xBA, // Packet
0xBA, // Packet ID
0x01, // Command
0x00, 0x00, // X
0x00, 0x00, // Y

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@ -0,0 +1,107 @@
using System;
using Server.Network;
using Xunit;
namespace Server.Tests.Network.Packets
{
public class AttributeNormalizerTests
{
[Fact]
public void TestAttributeNormalizerEnabled()
{
AttributeNormalizer.Enabled = true;
AttributeNormalizer.Maximum = 25;
PacketWriter stream = new PacketWriter(4);
const short cur = 50;
const short max = 100;
AttributeNormalizer.Write(stream, cur, max);
Span<byte> expectedData = stackalloc byte[]
{
0x00, 0x00, // Maximum Normalized
0x00, 0x00 // Current Normalized
};
((short)AttributeNormalizer.Maximum).CopyTo(expectedData.Slice(0, 2));
((short)(cur * 25 / max)).CopyTo(expectedData.Slice(2, 2));
AssertThat.Equal(stream.ToArray(), expectedData);
}
[Fact]
public void TestAttributeNormalizerReversedEnabled()
{
AttributeNormalizer.Enabled = true;
AttributeNormalizer.Maximum = 25;
PacketWriter stream = new PacketWriter(4);
const short cur = 50;
const short max = 100;
AttributeNormalizer.WriteReverse(stream, cur, max);
Span<byte> expectedData = stackalloc byte[]
{
0x00, 0x00, // Current Normalized
0x00, 0x00 // Maximum Normalized
};
((short)AttributeNormalizer.Maximum).CopyTo(expectedData.Slice(2, 2));
((short)(cur * 25 / max)).CopyTo(expectedData.Slice(0, 2));
AssertThat.Equal(stream.ToArray(), expectedData);
}
[Fact]
public void TestAttributeNormalizerDisabled()
{
AttributeNormalizer.Enabled = false;
PacketWriter stream = new PacketWriter(4);
const short cur = 50;
const short max = 100;
AttributeNormalizer.Write(stream, cur, max);
Span<byte> expectedData = stackalloc byte[]
{
0x00, 0x00, // Maximum
0x00, 0x00 // Current
};
max.CopyTo(expectedData.Slice(0, 2));
cur.CopyTo(expectedData.Slice(2, 2));
AssertThat.Equal(stream.ToArray(), expectedData);
}
[Fact]
public void TestAttributeNormalizerReversedDisabled()
{
AttributeNormalizer.Enabled = false;
PacketWriter stream = new PacketWriter(4);
const short cur = 50;
const short max = 100;
AttributeNormalizer.WriteReverse(stream, cur, max);
Span<byte> expectedData = stackalloc byte[]
{
0x00, 0x00, // Current
0x00, 0x00 // Maximum
};
max.CopyTo(expectedData.Slice(2, 2));
cur.CopyTo(expectedData.Slice(0, 2));
AssertThat.Equal(stream.ToArray(), expectedData);
}
}
}

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@ -0,0 +1,66 @@
using System;
using Server.Network;
using Xunit;
namespace Server.Tests.Network.Packets
{
public class CombatPacketTests
{
[Fact]
public void TestSwing()
{
Serial attacker = 0x1000;
Serial defender = 0x2000;
Span<byte> data = new Swing(attacker, defender).Compile();
Span<byte> expectedData = stackalloc byte[]
{
0x2F, // Packet ID
0x00, // Unknown
0x00, 0x00, 0x00, 0x00, // Attacker
0x00, 0x00, 0x00, 0x00, // Defender
};
attacker.CopyTo(expectedData.Slice(2, 4));
defender.CopyTo(expectedData.Slice(6, 4));
AssertThat.Equal(data, expectedData);
}
[Theory]
[InlineData(true)]
[InlineData(false)]
public void TestSetWarMode(bool warmode)
{
Span<byte> data = new SetWarMode(warmode).Compile();
Span<byte> expectedData = stackalloc byte[]
{
0x72, // Packet ID
warmode ? (byte)0x01 : (byte)0x00, // Mode
0x00, 0x32, 0x00 // Unknown
};
AssertThat.Equal(data, expectedData);
}
[Fact]
public void TestChangeCombatant()
{
Serial combatant = 0x1000;
Span<byte> data = new ChangeCombatant(combatant).Compile();
Span<byte> expectedData = stackalloc byte[]
{
0xAA, // Packet ID
0x00, 0x00, 0x00, 0x00 // Combatant
};
combatant.CopyTo(expectedData.Slice(1, 4));
AssertThat.Equal(data, expectedData);
}
}
}

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@ -15,11 +15,11 @@ namespace Server.Tests.Network.Packets
var m = new Mobile(0x1);
m.DefaultMobileInit();
Span<byte> data = new DamagePacketOld(m, inputAmount).Compile();
Span<byte> data = new DamagePacketOld(m.Serial, inputAmount).Compile();
Span<byte> expectedData = stackalloc byte[]
{
0xBF, // Packet
0xBF, // Packet ID
0x00, 0x0B, // Length
0x00, 0x22, // Sub-packet
0x01, // Command
@ -36,16 +36,16 @@ namespace Server.Tests.Network.Packets
[InlineData(-5, 0)]
[InlineData(1024, 1024)]
[InlineData(100000, 0xFFFF)]
public void TestDamagePacket(int inputAmount, ushort expectedAmount)
public void TestDamage(int inputAmount, ushort expectedAmount)
{
var m = new Mobile(0x1);
m.DefaultMobileInit();
Span<byte> data = new DamagePacket(m, inputAmount).Compile();
Span<byte> data = new DamagePacket(m.Serial, inputAmount).Compile();
Span<byte> expectedData = stackalloc byte[]
{
0x0B, // Packet
0x0B, // Packet ID
0x00, 0x00, 0x00, 0x00, // Mobile Serial
0x00, 0x00 // Amount
};

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@ -10,7 +10,7 @@ namespace Server.Tests.Network.Packets
[Fact]
public void TestDisplayHuePicker()
{
ushort itemID = 0xFF01;
const ushort itemID = 0xFF01;
var huePicker = new HuePicker(itemID);
Span<byte> data = new DisplayHuePicker(huePicker).Compile();

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@ -13,7 +13,7 @@ namespace Server.Tests.Network.Packets
Span<byte> expectedData = stackalloc byte[]
{
0xBF, // Packet
0xBF, // Packet ID
0x00, 0x29, // Length
0x00, 0x18, // Sub-packet
0x00, 0x00, 0x00, 0x04, // 4 maps
@ -42,5 +42,21 @@ namespace Server.Tests.Network.Packets
AssertThat.Equal(data, expectedData);
}
[Fact]
public void TestMapChange()
{
Span<byte> data = new MapChange(Map.Felucca).Compile();
Span<byte> expectedData = stackalloc byte[]
{
0xBF, // Packet ID
0x00, 0x06, // Length
0x00, 0x08, // Sub-packet
0x00, // Felucca
};
AssertThat.Equal(data, expectedData);
}
}
}

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@ -39,7 +39,7 @@ namespace Server.Tests.Network.Packets
firstCont.Serial.CopyTo(ref pos, expectedData);
secondCont.Serial.CopyTo(ref pos, expectedData);
pos++;
name.CopyASCIITo(ref pos, 30, expectedData);
name.CopyASCIIFixedTo(ref pos, 30, expectedData);
AssertThat.Equal(data, expectedData);
}

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@ -80,5 +80,24 @@ namespace Server.Tests.Network.Packets
{
pos += Encoding.ASCII.GetBytes(str.AsSpan(0, Math.Min(str.Length, max)), bytes.Slice(pos));
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void CopyASCIIFixedTo(this string str, ref int pos, int max, Span<byte> bytes)
{
int bytesWritten = Encoding.ASCII.GetBytes(str.AsSpan(0, Math.Min(str.Length, max)), bytes.Slice(pos));
// This is not needed in the current stackalloc implementation, but not guaranteed in the future.
if (bytesWritten < max)
bytes.Slice(pos + bytesWritten, max - bytesWritten).Clear();
pos += max;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Clear(this Span<byte> span, ref int pos, int amount)
{
span.Slice(pos, amount).Clear();
pos += amount;
}
}
}

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@ -9,6 +9,8 @@ namespace Server.Tests
// Global setup
static ServerFixture()
{
Core.Expansion = Expansion.EJ;
// Load Configurations
ServerConfiguration.Load(true);

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@ -446,8 +446,7 @@ namespace Server
private static readonly TimeSpan WarmodeSpamCatch = TimeSpan.FromSeconds(Core.SE ? 1.0 : 0.5);
private static readonly TimeSpan WarmodeSpamDelay = TimeSpan.FromSeconds(Core.SE ? 4.0 : 2.0);
private static readonly Packet[][] m_MovingPacketCache = new Packet[][]
{
private static readonly Packet[][] m_MovingPacketCache = {
new Packet[8],
new Packet[8]
};
@ -897,10 +896,9 @@ namespace Server
return;
}
m_NetState?.Send(new ChangeCombatant(m_Combatant));
if (m_Combatant == null)
{
m_NetState?.Send(new ChangeCombatant(Serial.Zero));
m_ExpireCombatant?.Stop();
m_CombatTimer?.Stop();
@ -909,18 +907,18 @@ namespace Server
}
else
{
m_NetState?.Send(new ChangeCombatant(m_Combatant.Serial));
m_ExpireCombatant ??= new ExpireCombatantTimer(this);
m_ExpireCombatant.Start();
m_CombatTimer ??= new CombatTimer(this);
m_CombatTimer.Start();
}
if (m_Combatant != null && CanBeHarmful(m_Combatant, false))
{
DoHarmful(m_Combatant);
m_Combatant?.PlaySound(m_Combatant.GetAngerSound());
if (CanBeHarmful(m_Combatant, false))
{
DoHarmful(m_Combatant);
m_Combatant.PlaySound(m_Combatant.GetAngerSound());
}
}
OnCombatantChange();
@ -2062,7 +2060,8 @@ namespace Server
if (ns != null && m_Map != null)
{
ns.Sequence = 0;
ns.Send(new MapChange(this));
if (Map != null)
ns.Send(new MapChange(Map));
if (!Core.SE && ns.ProtocolChanges < ProtocolChanges.Version6000)
ns.Send(new MapPatches());
@ -2187,7 +2186,8 @@ namespace Server
if (ns != null && m_Map != null)
{
ns.Sequence = 0;
ns.Send(new MapChange(this));
if (Map != null)
ns.Send(new MapChange(Map));
if (!Core.SE && ns.ProtocolChanges < ProtocolChanges.Version6000)
ns.Send(new MapPatches());
@ -4136,27 +4136,16 @@ namespace Server
CheckAggrExpire();
PoisonTimer?.Stop();
m_HitsTimer?.Stop();
m_StamTimer?.Stop();
m_ManaTimer?.Stop();
m_CombatTimer?.Stop();
m_ExpireCombatant?.Stop();
m_LogoutTimer?.Stop();
m_ExpireCriminal?.Stop();
m_WarmodeTimer?.Stop();
m_ParaTimer?.Stop();
m_FrozenTimer?.Stop();
m_AutoManifestTimer?.Stop();
}
@ -4305,11 +4294,12 @@ namespace Server
Packet animPacket = null;
var eable = m_Map.GetClientsInRange(m_Location);
var corpseSerial = c?.Serial ?? Serial.Zero;
foreach (var state in eable)
if (state != m_NetState)
{
animPacket ??= Packet.Acquire(new DeathAnimation(this, c));
animPacket ??= Packet.Acquire(new DeathAnimation(Serial, corpseSerial));
state.Send(animPacket);
@ -5307,8 +5297,8 @@ namespace Server
if (ourState != null)
{
p = ourState.DamagePacket
? Packet.Acquire(new DamagePacket(this, amount))
: Packet.Acquire(new DamagePacketOld(this, amount));
? Packet.Acquire(new DamagePacket(Serial, amount))
: Packet.Acquire(new DamagePacketOld(Serial, amount));
ourState.Send(p);
}
@ -5320,12 +5310,12 @@ namespace Server
if (newPacket && !(p is DamagePacket))
{
Packet.Release(p);
p = Packet.Acquire(new DamagePacket(this, amount));
p = Packet.Acquire(new DamagePacket(Serial, amount));
}
else if (!newPacket && !(p is DamagePacketOld))
{
Packet.Release(p);
p = Packet.Acquire(new DamagePacketOld(this, amount));
p = Packet.Acquire(new DamagePacketOld(Serial, amount));
}
theirState.Send(p);
@ -5355,13 +5345,13 @@ namespace Server
{
if (ns.DamagePacket)
{
pNew ??= Packet.Acquire(new DamagePacket(this, amount));
pNew ??= Packet.Acquire(new DamagePacket(Serial, amount));
ns.Send(pNew);
}
else
{
pOld ??= Packet.Acquire(new DamagePacketOld(this, amount));
pOld ??= Packet.Acquire(new DamagePacketOld(Serial, amount));
ns.Send(pOld);
}
@ -5410,17 +5400,17 @@ namespace Server
if (damaged.CanSeeVisibleDamage && ourState != null)
{
if (ourState.DamagePacket)
ourState.Send(new DamagePacket(this, amount));
ourState.Send(new DamagePacket(Serial, amount));
else
ourState.Send(new DamagePacketOld(this, amount));
ourState.Send(new DamagePacketOld(Serial, amount));
}
if (theirState != null && theirState != ourState && damager.CanSeeVisibleDamage)
{
if (theirState.DamagePacket)
theirState.Send(new DamagePacket(this, amount));
theirState.Send(new DamagePacket(Serial, amount));
else
theirState.Send(new DamagePacketOld(this, amount));
theirState.Send(new DamagePacketOld(Serial, amount));
}
}
}
@ -6012,11 +6002,11 @@ namespace Server
{
state.Mobile.ProcessDelta();
// if (state.StygianAbyss ) {
// if (state.StygianAbyss) {
// if (pNew == null)
// pNew = Packet.Acquire( new NewMobileAnimation( this, action, frameCount, delay ) );
// pNew = Packet.Acquire(new NewMobileAnimation(this.Serial, action, frameCount, delay));
// state.Send( pNew );
// state.Send(pNew);
// } else {
if (p == null)
{
@ -6048,7 +6038,7 @@ namespace Server
}
}
p = Packet.Acquire(new MobileAnimation(this, action, frameCount, repeatCount, forward, repeat,
p = Packet.Acquire(new MobileAnimation(Serial, action, frameCount, repeatCount, forward, repeat,
delay));
}

View file

@ -1938,7 +1938,7 @@ namespace Server.Network
state.Send(new LoginConfirm(m));
if (m.Map != null)
state.Send(new MapChange(m));
state.Send(new MapChange(m.Map));
if (!Core.SE && state.ProtocolChanges < ProtocolChanges.Version6000)
state.Send(new MapPatches());
@ -2022,7 +2022,8 @@ namespace Server.Network
state.Send(LoginComplete.Instance);
state.Send(new CurrentTime());
state.Send(SeasonChange.Instantiate(m.GetSeason(), true));
state.Send(new MapChange(m));
if (m.Map != null)
state.Send(new MapChange(m.Map));
EventSink.InvokeLogin(m);

File diff suppressed because it is too large Load diff

View file

@ -2,7 +2,7 @@
* ModernUO *
* Copyright (C) 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: AccountPackets.cs - Created: 2020/05/08 - Updated: 2020/05/08 *
* File: AccountPackets.cs - Created: 2020/05/08 - Updated: 2020/06/25 *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
@ -18,10 +18,21 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using Server.Accounting;
namespace Server.Network
{
public enum ALRReason : byte
{
Invalid = 0x00,
InUse = 0x01,
Blocked = 0x02,
BadPass = 0x03,
Idle = 0xFE,
BadComm = 0xFF
}
public enum PMMessage : byte
{
CharNoExist = 1,
@ -102,4 +113,269 @@ namespace Server.Network
Stream.Write((byte)msg);
}
}
public sealed class SupportedFeatures : Packet
{
public SupportedFeatures(NetState ns) : base(0xB9, ns.ExtendedSupportedFeatures ? 5 : 3)
{
var flags = ExpansionInfo.CoreExpansion.SupportedFeatures;
flags |= Value;
if (ns.Account.Limit >= 6)
{
flags |= FeatureFlags.LiveAccount;
flags &= ~FeatureFlags.UOTD;
if (ns.Account.Limit > 6)
flags |= FeatureFlags.SeventhCharacterSlot;
else
flags |= FeatureFlags.SixthCharacterSlot;
}
if (ns.ExtendedSupportedFeatures)
Stream.Write((uint)flags);
else
Stream.Write((ushort)flags);
}
public static FeatureFlags Value { get; set; }
public static SupportedFeatures Instantiate(NetState ns) => new SupportedFeatures(ns);
}
public sealed class LoginConfirm : Packet
{
public LoginConfirm(Mobile m) : base(0x1B, 37)
{
Stream.Write(m.Serial);
Stream.Write(0);
Stream.Write((short)m.Body);
Stream.Write((short)m.X);
Stream.Write((short)m.Y);
Stream.Write((short)m.Z);
Stream.Write((byte)m.Direction);
Stream.Write((byte)0);
Stream.Write(-1);
var map = m.Map;
if (map == null || map == Map.Internal)
map = m.LogoutMap;
Stream.Write((short)0);
Stream.Write((short)0);
Stream.Write((short)(map?.Width ?? Map.Felucca.Width));
Stream.Write((short)(map?.Height ?? Map.Felucca.Height));
Stream.Fill();
}
}
public sealed class LoginComplete : Packet
{
public static readonly Packet Instance = SetStatic(new LoginComplete());
public LoginComplete() : base(0x55, 1)
{
}
}
public sealed class CharacterListUpdate : Packet
{
public CharacterListUpdate(IAccount a) : base(0x86)
{
EnsureCapacity(4 + a.Length * 60);
var highSlot = -1;
for (var i = 0; i < a.Length; ++i)
if (a[i] != null)
highSlot = i;
var count = Math.Max(Math.Max(highSlot + 1, a.Limit), 5);
Stream.Write((byte)count);
for (var i = 0; i < count; ++i)
{
var m = a[i];
if (m != null)
{
Stream.WriteAsciiFixed(m.Name, 30);
Stream.Fill(30); // password
}
else
{
Stream.Fill(60);
}
}
}
}
public sealed class CharacterList : Packet
{
public CharacterList(IAccount a, CityInfo[] info) : base(0xA9)
{
EnsureCapacity(11 + a.Length * 60 + info.Length * 89);
var highSlot = -1;
for (var i = 0; i < a.Length; ++i)
if (a[i] != null)
highSlot = i;
var count = Math.Max(Math.Max(highSlot + 1, a.Limit), 5);
Stream.Write((byte)count);
for (var i = 0; i < count; ++i)
if (a[i] != null)
{
Stream.WriteAsciiFixed(a[i].Name, 30);
Stream.Fill(30); // password
}
else
{
Stream.Fill(60);
}
Stream.Write((byte)info.Length);
for (var i = 0; i < info.Length; ++i)
{
var ci = info[i];
Stream.Write((byte)i);
Stream.WriteAsciiFixed(ci.City, 32);
Stream.WriteAsciiFixed(ci.Building, 32);
Stream.Write(ci.X);
Stream.Write(ci.Y);
Stream.Write(ci.Z);
Stream.Write(ci.Map.MapID);
Stream.Write(ci.Description);
Stream.Write(0);
}
var flags = ExpansionInfo.CoreExpansion.CharacterListFlags;
if (count > 6)
flags |= CharacterListFlags.SeventhCharacterSlot |
CharacterListFlags.SixthCharacterSlot; // 7th Character Slot - TODO: Is SixthCharacterSlot Required?
else if (count == 6)
flags |= CharacterListFlags.SixthCharacterSlot; // 6th Character Slot
else if (a.Limit == 1)
flags |= CharacterListFlags.SlotLimit &
CharacterListFlags.OneCharacterSlot; // Limit Characters & One Character
Stream.Write((int)(flags | AdditionalFlags)); // Additional Flags
Stream.Write((short)-1);
}
public static CharacterListFlags AdditionalFlags { get; set; }
}
public sealed class CharacterListOld : Packet
{
public CharacterListOld(IAccount a, CityInfo[] info) : base(0xA9)
{
EnsureCapacity(9 + a.Length * 60 + info.Length * 63);
var highSlot = -1;
for (var i = 0; i < a.Length; ++i)
if (a[i] != null)
highSlot = i;
var count = Math.Max(Math.Max(highSlot + 1, a.Limit), 5);
Stream.Write((byte)count);
for (var i = 0; i < count; ++i)
if (a[i] != null)
{
Stream.WriteAsciiFixed(a[i].Name, 30);
Stream.Fill(30); // password
}
else
{
Stream.Fill(60);
}
Stream.Write((byte)info.Length);
for (var i = 0; i < info.Length; ++i)
{
var ci = info[i];
Stream.Write((byte)i);
Stream.WriteAsciiFixed(ci.City, 31);
Stream.WriteAsciiFixed(ci.Building, 31);
}
var flags = ExpansionInfo.CoreExpansion.CharacterListFlags;
if (count > 6)
flags |= CharacterListFlags.SeventhCharacterSlot |
CharacterListFlags.SixthCharacterSlot; // 7th Character Slot - TODO: Is SixthCharacterSlot Required?
else if (count == 6)
flags |= CharacterListFlags.SixthCharacterSlot; // 6th Character Slot
else if (a.Limit == 1)
flags |= CharacterListFlags.SlotLimit &
CharacterListFlags.OneCharacterSlot; // Limit Characters & One Character
Stream.Write((int)(flags | CharacterList.AdditionalFlags)); // Additional Flags
}
}
public sealed class AccountLoginRej : Packet
{
public AccountLoginRej(ALRReason reason) : base(0x82, 2)
{
Stream.Write((byte)reason);
}
}
public sealed class AccountLoginAck : Packet
{
public AccountLoginAck(ServerInfo[] info) : base(0xA8)
{
EnsureCapacity(6 + info.Length * 40);
Stream.Write((byte)0x5D); // Unknown
Stream.Write((ushort)info.Length);
for (var i = 0; i < info.Length; ++i)
{
var si = info[i];
Stream.Write((ushort)i);
Stream.WriteAsciiFixed(si.Name, 32);
Stream.Write((byte)si.FullPercent);
Stream.Write((sbyte)si.TimeZone);
Stream.Write(Utility.GetAddressValue(si.Address.Address));
}
}
}
public sealed class PlayServerAck : Packet
{
internal static int m_AuthID = -1;
public PlayServerAck(ServerInfo si) : base(0x8C, 11)
{
var addr = Utility.GetAddressValue(si.Address.Address);
Stream.Write((byte)addr);
Stream.Write((byte)(addr >> 8));
Stream.Write((byte)(addr >> 16));
Stream.Write((byte)(addr >> 24));
Stream.Write((short)si.Address.Port);
Stream.Write(m_AuthID);
}
}
}

View file

@ -0,0 +1,58 @@
/*************************************************************************
* ModernUO *
* Copyright (C) 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: AttributeNormalizer.cs *
* Created: 2020/06/24 - Updated: 2020/06/24 *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
namespace Server.Network
{
public static class AttributeNormalizer
{
public static int Maximum { get; set; } = 25;
public static bool Enabled { get; set; } = true;
public static void Write(PacketWriter stream, int cur, int max)
{
if (Enabled && max != 0)
{
stream.Write((short)Maximum);
stream.Write((short)(cur * Maximum / max));
}
else
{
stream.Write((short)max);
stream.Write((short)cur);
}
}
public static void WriteReverse(PacketWriter stream, int cur, int max)
{
if (Enabled && max != 0)
{
stream.Write((short)(cur * Maximum / max));
stream.Write((short)Maximum);
}
else
{
stream.Write((short)cur);
stream.Write((short)max);
}
}
}
}

View file

@ -0,0 +1,56 @@
/*************************************************************************
* ModernUO *
* Copyright (C) 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: CombatPackets.cs - Created: 2020/06/25 - Updated: 2020/06/25 *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
namespace Server.Network
{
public sealed class Swing : Packet
{
public Swing(Serial attacker, Serial defender) : base(0x2F, 10)
{
Stream.Write((byte)0);
Stream.Write(attacker);
Stream.Write(defender);
}
}
public sealed class SetWarMode : Packet
{
public static readonly Packet InWarMode = SetStatic(new SetWarMode(true));
public static readonly Packet InPeaceMode = SetStatic(new SetWarMode(false));
public SetWarMode(bool mode) : base(0x72, 5)
{
Stream.Write(mode);
Stream.Write((byte)0x00);
Stream.Write((byte)0x32);
Stream.Write((byte)0x00);
}
public static Packet Instantiate(bool mode) => mode ? InWarMode : InPeaceMode;
}
public sealed class ChangeCombatant : Packet
{
public ChangeCombatant(Serial combatant) : base(0xAA, 5)
{
Stream.Write(combatant);
}
}
}

View file

@ -22,13 +22,13 @@ namespace Server.Network
{
public sealed class DamagePacketOld : Packet
{
public DamagePacketOld(Mobile m, int amount) : base(0xBF)
public DamagePacketOld(Serial mobile, int amount) : base(0xBF)
{
EnsureCapacity(11);
Stream.Write((short)0x22);
Stream.Write((byte)1);
Stream.Write(m.Serial);
Stream.Write(mobile);
if (amount > 255)
amount = 255;
@ -41,9 +41,9 @@ namespace Server.Network
public sealed class DamagePacket : Packet
{
public DamagePacket(Mobile m, int amount) : base(0x0B, 7)
public DamagePacket(Serial mobile, int amount) : base(0x0B, 7)
{
Stream.Write(m.Serial);
Stream.Write(mobile);
if (amount > 0xFFFF)
amount = 0xFFFF;

View file

@ -2,7 +2,7 @@
* ModernUO *
* Copyright (C) 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: EquipmentPackets.cs - Created: 2020/05/07 - Updated: 2020/05/07 * *
* File: EquipmentPackets.cs - Created: 2020/05/07 - Updated: 2020/05/07 *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *

View file

@ -0,0 +1,55 @@
/*************************************************************************
* ModernUO *
* Copyright (C) 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: LightPackets.cs - Created: 2020/06/25 - Updated: 2020/06/25 *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
namespace Server.Network
{
public sealed class GlobalLightLevel : Packet
{
private static readonly GlobalLightLevel[] m_Cache = new GlobalLightLevel[0x100];
public GlobalLightLevel(int level) : base(0x4F, 2)
{
Stream.Write((sbyte)level);
}
public static GlobalLightLevel Instantiate(int level)
{
var lvl = (byte)level;
var p = m_Cache[lvl];
if (p == null)
{
m_Cache[lvl] = p = new GlobalLightLevel(level);
p.SetStatic();
}
return p;
}
}
public sealed class PersonalLightLevel : Packet
{
public PersonalLightLevel(Serial mobile, int level = 0) : base(0x4E, 6)
{
Stream.Write(mobile);
Stream.Write((sbyte)level);
}
}
}

View file

@ -2,7 +2,7 @@
* ModernUO *
* Copyright (C) 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: MapPackets.cs - Created: 2020/05/03 - Updated: 2020/05/08 *
* File: MapPackets.cs - Created: 2020/05/03 - Updated: 2020/06/24 *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
@ -27,7 +27,7 @@ namespace Server.Network
{
EnsureCapacity(9 + 4 * 8);
Stream.Write((short)0x0018);
Stream.Write((short)0x18);
Stream.Write(4);
@ -51,4 +51,15 @@ namespace Server.Network
{
}
}
public sealed class MapChange : Packet
{
public MapChange(Map map) : base(0xBF)
{
EnsureCapacity(6);
Stream.Write((short)0x08);
Stream.Write((byte)map.MapID);
}
}
}

View file

@ -2,7 +2,7 @@
* ModernUO *
* Copyright (C) 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: MessagePackets.cs - Created: 2020/05/26 - Updated: 2020/05/26 *
* File: MessagePackets.cs - Created: 2020/05/26 - Updated: 2020/06/25 *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
@ -18,8 +18,18 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
namespace Server.Network
{
[Flags]
public enum AffixType : byte
{
Append = 0x00,
Prepend = 0x01,
System = 0x02
}
public sealed class MessageLocalized : Packet
{
private static readonly MessageLocalized[] m_Cache_IntLoc = new MessageLocalized[15000];
@ -163,4 +173,13 @@ namespace Server.Network
Stream.WriteBigUniNull(text);
}
}
public sealed class FollowMessage : Packet
{
public FollowMessage(Serial serial1, Serial serial2) : base(0x15, 9)
{
Stream.Write(serial1);
Stream.Write(serial2);
}
}
}

View file

@ -2,7 +2,7 @@
* ModernUO *
* Copyright (C) 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: MobilePackets.cs - Created: 2020/05/07 - Updated: 2020/05/26 *
* File: MobilePackets.cs - Created: 2020/05/07 - Updated: 2020/06/25 *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
@ -18,14 +18,16 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Threading;
namespace Server.Network
{
public sealed class DeathAnimation : Packet
{
public DeathAnimation(Mobile killed, Item corpse) : base(0xAF, 13)
public DeathAnimation(Serial killed, Serial corpse) : base(0xAF, 13)
{
Stream.Write(killed.Serial);
Stream.Write(corpse?.Serial ?? Serial.Zero);
Stream.Write(killed);
Stream.Write(corpse);
Stream.Write(0);
}
}
@ -89,4 +91,782 @@ namespace Server.Network
Stream.Write((byte)noto);
}
}
public sealed class MobileHits : Packet
{
public MobileHits(Mobile m) : base(0xA1, 9)
{
Stream.Write(m.Serial);
Stream.Write((short)m.HitsMax);
Stream.Write((short)m.Hits);
}
}
public sealed class MobileHitsN : Packet
{
public MobileHitsN(Mobile m) : base(0xA1, 9)
{
Stream.Write(m.Serial);
AttributeNormalizer.Write(Stream, m.Hits, m.HitsMax);
}
}
public sealed class MobileMana : Packet
{
public MobileMana(Mobile m) : base(0xA2, 9)
{
Stream.Write(m.Serial);
Stream.Write((short)m.ManaMax);
Stream.Write((short)m.Mana);
}
}
public sealed class MobileManaN : Packet
{
public MobileManaN(Mobile m) : base(0xA2, 9)
{
Stream.Write(m.Serial);
AttributeNormalizer.Write(Stream, m.Mana, m.ManaMax);
}
}
public sealed class MobileStam : Packet
{
public MobileStam(Mobile m) : base(0xA3, 9)
{
Stream.Write(m.Serial);
Stream.Write((short)m.StamMax);
Stream.Write((short)m.Stam);
}
}
public sealed class MobileStamN : Packet
{
public MobileStamN(Mobile m) : base(0xA3, 9)
{
Stream.Write(m.Serial);
AttributeNormalizer.Write(Stream, m.Stam, m.StamMax);
}
}
public sealed class MobileAttributes : Packet
{
public MobileAttributes(Mobile m) : base(0x2D, 17)
{
Stream.Write(m.Serial);
Stream.Write((short)m.HitsMax);
Stream.Write((short)m.Hits);
Stream.Write((short)m.ManaMax);
Stream.Write((short)m.Mana);
Stream.Write((short)m.StamMax);
Stream.Write((short)m.Stam);
}
}
public sealed class MobileAttributesN : Packet
{
public MobileAttributesN(Mobile m) : base(0x2D, 17)
{
Stream.Write(m.Serial);
AttributeNormalizer.Write(Stream, m.Hits, m.HitsMax);
AttributeNormalizer.Write(Stream, m.Mana, m.ManaMax);
AttributeNormalizer.Write(Stream, m.Stam, m.StamMax);
}
}
// unsure of proper format, client crashes
public sealed class MobileName : Packet
{
public MobileName(Mobile m) : base(0x98)
{
EnsureCapacity(37);
Stream.Write(m.Serial);
Stream.WriteAsciiFixed(m.Name ?? "", 30);
}
}
public sealed class MobileAnimation : Packet
{
public MobileAnimation(Serial mobile, int action, int frameCount, int repeatCount, bool forward, bool repeat, int delay) : base(0x6E, 14)
{
Stream.Write(mobile);
Stream.Write((short)action);
Stream.Write((short)frameCount);
Stream.Write((short)repeatCount);
Stream.Write(!forward); // protocol has really "reverse" but I find this more intuitive
Stream.Write(repeat);
Stream.Write((byte)delay);
}
}
public sealed class NewMobileAnimation : Packet
{
public NewMobileAnimation(Serial mobile, int action, int frameCount, int delay) : base(0xE2, 10)
{
Stream.Write(mobile);
Stream.Write((short)action);
Stream.Write((short)frameCount);
Stream.Write((byte)delay);
}
}
public sealed class MobileStatusCompact : Packet
{
public MobileStatusCompact(bool canBeRenamed, Mobile m) : base(0x11)
{
EnsureCapacity(43);
Stream.Write(m.Serial);
Stream.WriteAsciiFixed(m.Name ?? "", 30);
AttributeNormalizer.WriteReverse(Stream, m.Hits, m.HitsMax);
Stream.Write(canBeRenamed);
Stream.Write((byte)0); // type
}
}
public sealed class MobileStatusExtended : Packet
{
public MobileStatusExtended(Mobile m) : this(m, m.NetState)
{
}
public MobileStatusExtended(Mobile m, NetState ns) : base(0x11)
{
var name = m.Name ?? "";
int type;
if (Core.HS && ns?.ExtendedStatus == true)
{
type = 6;
EnsureCapacity(121);
}
else if (Core.ML && ns?.SupportsExpansion(Expansion.ML) == true)
{
type = 5;
EnsureCapacity(91);
}
else
{
type = Core.AOS ? 4 : 3;
EnsureCapacity(88);
}
Stream.Write(m.Serial);
Stream.WriteAsciiFixed(name, 30);
Stream.Write((short)m.Hits);
Stream.Write((short)m.HitsMax);
Stream.Write(m.CanBeRenamedBy(m));
Stream.Write((byte)type);
Stream.Write(m.Female);
Stream.Write((short)m.Str);
Stream.Write((short)m.Dex);
Stream.Write((short)m.Int);
Stream.Write((short)m.Stam);
Stream.Write((short)m.StamMax);
Stream.Write((short)m.Mana);
Stream.Write((short)m.ManaMax);
Stream.Write(m.TotalGold);
Stream.Write((short)(Core.AOS ? m.PhysicalResistance : (int)(m.ArmorRating + 0.5)));
Stream.Write((short)(Mobile.BodyWeight + m.TotalWeight));
if (type >= 5)
{
Stream.Write((short)m.MaxWeight);
Stream.Write((byte)(m.Race.RaceID + 1)); // Would be 0x00 if it's a non-ML enabled account but...
}
Stream.Write((short)m.StatCap);
Stream.Write((byte)m.Followers);
Stream.Write((byte)m.FollowersMax);
if (type >= 4)
{
Stream.Write((short)m.FireResistance); // Fire
Stream.Write((short)m.ColdResistance); // Cold
Stream.Write((short)m.PoisonResistance); // Poison
Stream.Write((short)m.EnergyResistance); // Energy
Stream.Write((short)m.Luck); // Luck
var weapon = m.Weapon;
if (weapon != null)
{
weapon.GetStatusDamage(m, out var min, out var max);
Stream.Write((short)min); // Damage min
Stream.Write((short)max); // Damage max
}
else
{
Stream.Write((short)0); // Damage min
Stream.Write((short)0); // Damage max
}
Stream.Write(m.TithingPoints);
}
if (type >= 6)
for (var i = 0; i < 15; ++i)
Stream.Write((short)m.GetAOSStatus(i));
}
}
public sealed class MobileStatus : Packet
{
public MobileStatus(Mobile beholder, Mobile beheld) : this(beholder, beheld, beheld.NetState)
{
}
public MobileStatus(Mobile beholder, Mobile beheld, NetState ns) : base(0x11)
{
var name = beheld.Name ?? "";
int type;
if (beholder != beheld)
{
type = 0;
EnsureCapacity(43);
}
else if (Core.HS && ns?.ExtendedStatus == true)
{
type = 6;
EnsureCapacity(121);
}
else if (Core.ML && ns?.SupportsExpansion(Expansion.ML) == true)
{
type = 5;
EnsureCapacity(91);
}
else
{
type = Core.AOS ? 4 : 3;
EnsureCapacity(88);
}
Stream.Write(beheld.Serial);
Stream.WriteAsciiFixed(name, 30);
if (beholder == beheld)
WriteAttr(beheld.Hits, beheld.HitsMax);
else
WriteAttrNorm(beheld.Hits, beheld.HitsMax);
Stream.Write(beheld.CanBeRenamedBy(beholder));
Stream.Write((byte)type);
if (type <= 0)
return;
Stream.Write(beheld.Female);
Stream.Write((short)beheld.Str);
Stream.Write((short)beheld.Dex);
Stream.Write((short)beheld.Int);
WriteAttr(beheld.Stam, beheld.StamMax);
WriteAttr(beheld.Mana, beheld.ManaMax);
Stream.Write(beheld.TotalGold);
Stream.Write((short)(Core.AOS ? beheld.PhysicalResistance : (int)(beheld.ArmorRating + 0.5)));
Stream.Write((short)(Mobile.BodyWeight + beheld.TotalWeight));
if (type >= 5)
{
Stream.Write((short)beheld.MaxWeight);
Stream.Write((byte)(beheld.Race.RaceID + 1)); // Would be 0x00 if it's a non-ML enabled account but...
}
Stream.Write((short)beheld.StatCap);
Stream.Write((byte)beheld.Followers);
Stream.Write((byte)beheld.FollowersMax);
if (type >= 4)
{
Stream.Write((short)beheld.FireResistance); // Fire
Stream.Write((short)beheld.ColdResistance); // Cold
Stream.Write((short)beheld.PoisonResistance); // Poison
Stream.Write((short)beheld.EnergyResistance); // Energy
Stream.Write((short)beheld.Luck); // Luck
var weapon = beheld.Weapon;
if (weapon != null)
{
weapon.GetStatusDamage(beheld, out var min, out var max);
Stream.Write((short)min); // Damage min
Stream.Write((short)max); // Damage max
}
else
{
Stream.Write((short)0); // Damage min
Stream.Write((short)0); // Damage max
}
Stream.Write(beheld.TithingPoints);
}
if (type >= 6)
for (var i = 0; i < 15; ++i)
Stream.Write((short)beheld.GetAOSStatus(i));
}
private void WriteAttr(int current, int maximum)
{
Stream.Write((short)current);
Stream.Write((short)maximum);
}
private void WriteAttrNorm(int current, int maximum)
{
AttributeNormalizer.WriteReverse(Stream, current, maximum);
}
}
public sealed class HealthbarPoison : Packet
{
public HealthbarPoison(Mobile m) : base(0x17)
{
EnsureCapacity(12);
Stream.Write(m.Serial);
Stream.Write((short)1);
Stream.Write((short)1);
var p = m.Poison;
if (p != null)
Stream.Write((byte)(p.Level + 1));
else
Stream.Write((byte)0);
}
}
public sealed class HealthbarYellow : Packet
{
public HealthbarYellow(Mobile m) : base(0x17)
{
EnsureCapacity(12);
Stream.Write(m.Serial);
Stream.Write((short)1);
Stream.Write((short)2);
if (m.Blessed || m.YellowHealthbar)
Stream.Write((byte)1);
else
Stream.Write((byte)0);
}
}
public sealed class MobileUpdate : Packet
{
public MobileUpdate(Mobile m) : base(0x20, 19)
{
var hue = m.Hue;
if (m.SolidHueOverride >= 0)
hue = m.SolidHueOverride;
Stream.Write(m.Serial);
Stream.Write((short)m.Body);
Stream.Write((byte)0);
Stream.Write((short)hue);
Stream.Write((byte)m.GetPacketFlags());
Stream.Write((short)m.X);
Stream.Write((short)m.Y);
Stream.Write((short)0);
Stream.Write((byte)m.Direction);
Stream.Write((sbyte)m.Z);
}
}
// Pre-7.0.0.0 Mobile Update
public sealed class MobileUpdateOld : Packet
{
public MobileUpdateOld(Mobile m) : base(0x20, 19)
{
var hue = m.Hue;
if (m.SolidHueOverride >= 0)
hue = m.SolidHueOverride;
Stream.Write(m.Serial);
Stream.Write((short)m.Body);
Stream.Write((byte)0);
Stream.Write((short)hue);
Stream.Write((byte)m.GetOldPacketFlags());
Stream.Write((short)m.X);
Stream.Write((short)m.Y);
Stream.Write((short)0);
Stream.Write((byte)m.Direction);
Stream.Write((sbyte)m.Z);
}
}
public sealed class MobileIncoming : Packet
{
private static readonly ThreadLocal<int[]> m_DupedLayersTL = new ThreadLocal<int[]>(() => { return new int[256]; });
private static readonly ThreadLocal<int> m_VersionTL = new ThreadLocal<int>();
public MobileIncoming(Mobile beholder, Mobile beheld) : base(0x78)
{
var m_Version = ++m_VersionTL.Value;
var m_DupedLayers = m_DupedLayersTL.Value;
var eq = beheld.Items;
var count = eq.Count;
if (beheld.HairItemID > 0)
count++;
if (beheld.FacialHairItemID > 0)
count++;
EnsureCapacity(23 + count * 9);
var hue = beheld.Hue;
if (beheld.SolidHueOverride >= 0)
hue = beheld.SolidHueOverride;
Stream.Write(beheld.Serial);
Stream.Write((short)beheld.Body);
Stream.Write((short)beheld.X);
Stream.Write((short)beheld.Y);
Stream.Write((sbyte)beheld.Z);
Stream.Write((byte)beheld.Direction);
Stream.Write((short)hue);
Stream.Write((byte)beheld.GetPacketFlags());
Stream.Write((byte)Notoriety.Compute(beholder, beheld));
for (var i = 0; i < eq.Count; ++i)
{
var item = eq[i];
var layer = (byte)item.Layer;
if (!item.Deleted && beholder.CanSee(item) && m_DupedLayers[layer] != m_Version)
{
m_DupedLayers[layer] = m_Version;
hue = item.Hue;
if (beheld.SolidHueOverride >= 0)
hue = beheld.SolidHueOverride;
var itemID = item.ItemID & 0xFFFF;
Stream.Write(item.Serial);
Stream.Write((ushort)itemID);
Stream.Write(layer);
Stream.Write((short)hue);
}
}
if (beheld.HairItemID > 0)
if (m_DupedLayers[(int)Layer.Hair] != m_Version)
{
m_DupedLayers[(int)Layer.Hair] = m_Version;
hue = beheld.HairHue;
if (beheld.SolidHueOverride >= 0)
hue = beheld.SolidHueOverride;
var itemID = beheld.HairItemID & 0xFFFF;
Stream.Write(HairInfo.FakeSerial(beheld));
Stream.Write((ushort)itemID);
Stream.Write((byte)Layer.Hair);
Stream.Write((short)hue);
}
if (beheld.FacialHairItemID > 0)
if (m_DupedLayers[(int)Layer.FacialHair] != m_Version)
{
m_DupedLayers[(int)Layer.FacialHair] = m_Version;
hue = beheld.FacialHairHue;
if (beheld.SolidHueOverride >= 0)
hue = beheld.SolidHueOverride;
var itemID = beheld.FacialHairItemID & 0xFFFF;
Stream.Write(FacialHairInfo.FakeSerial(beheld));
Stream.Write((ushort)itemID);
Stream.Write((byte)Layer.FacialHair);
Stream.Write((short)hue);
}
Stream.Write(0); // terminate
}
public static Packet Create(NetState ns, Mobile beholder, Mobile beheld)
{
if (ns.NewMobileIncoming)
return new MobileIncoming(beholder, beheld);
if (ns.StygianAbyss)
return new MobileIncomingSA(beholder, beheld);
return new MobileIncomingOld(beholder, beheld);
}
}
public sealed class MobileIncomingSA : Packet
{
private static readonly ThreadLocal<int[]> m_DupedLayersTL = new ThreadLocal<int[]>(() => { return new int[256]; });
private static readonly ThreadLocal<int> m_VersionTL = new ThreadLocal<int>();
public MobileIncomingSA(Mobile beholder, Mobile beheld) : base(0x78)
{
var m_Version = ++m_VersionTL.Value;
var m_DupedLayers = m_DupedLayersTL.Value;
var eq = beheld.Items;
var count = eq.Count;
if (beheld.HairItemID > 0)
count++;
if (beheld.FacialHairItemID > 0)
count++;
EnsureCapacity(23 + count * 9);
var hue = beheld.Hue;
if (beheld.SolidHueOverride >= 0)
hue = beheld.SolidHueOverride;
Stream.Write(beheld.Serial);
Stream.Write((short)beheld.Body);
Stream.Write((short)beheld.X);
Stream.Write((short)beheld.Y);
Stream.Write((sbyte)beheld.Z);
Stream.Write((byte)beheld.Direction);
Stream.Write((short)hue);
Stream.Write((byte)beheld.GetPacketFlags());
Stream.Write((byte)Notoriety.Compute(beholder, beheld));
for (var i = 0; i < eq.Count; ++i)
{
var item = eq[i];
var layer = (byte)item.Layer;
if (!item.Deleted && beholder.CanSee(item) && m_DupedLayers[layer] != m_Version)
{
m_DupedLayers[layer] = m_Version;
hue = item.Hue;
if (beheld.SolidHueOverride >= 0)
hue = beheld.SolidHueOverride;
var itemID = item.ItemID & 0x7FFF;
var writeHue = hue != 0;
if (writeHue)
itemID |= 0x8000;
Stream.Write(item.Serial);
Stream.Write((ushort)itemID);
Stream.Write(layer);
if (writeHue)
Stream.Write((short)hue);
}
}
if (beheld.HairItemID > 0)
if (m_DupedLayers[(int)Layer.Hair] != m_Version)
{
m_DupedLayers[(int)Layer.Hair] = m_Version;
hue = beheld.HairHue;
if (beheld.SolidHueOverride >= 0)
hue = beheld.SolidHueOverride;
var itemID = beheld.HairItemID & 0x7FFF;
var writeHue = hue != 0;
if (writeHue)
itemID |= 0x8000;
Stream.Write(HairInfo.FakeSerial(beheld));
Stream.Write((ushort)itemID);
Stream.Write((byte)Layer.Hair);
if (writeHue)
Stream.Write((short)hue);
}
if (beheld.FacialHairItemID > 0)
if (m_DupedLayers[(int)Layer.FacialHair] != m_Version)
{
m_DupedLayers[(int)Layer.FacialHair] = m_Version;
hue = beheld.FacialHairHue;
if (beheld.SolidHueOverride >= 0)
hue = beheld.SolidHueOverride;
var itemID = beheld.FacialHairItemID & 0x7FFF;
var writeHue = hue != 0;
if (writeHue)
itemID |= 0x8000;
Stream.Write(FacialHairInfo.FakeSerial(beheld));
Stream.Write((ushort)itemID);
Stream.Write((byte)Layer.FacialHair);
if (writeHue)
Stream.Write((short)hue);
}
Stream.Write(0); // terminate
}
}
// Pre-7.0.0.0 Mobile Incoming
public sealed class MobileIncomingOld : Packet
{
private static readonly ThreadLocal<int[]> m_DupedLayersTL = new ThreadLocal<int[]>(() => { return new int[256]; });
private static readonly ThreadLocal<int> m_VersionTL = new ThreadLocal<int>();
public MobileIncomingOld(Mobile beholder, Mobile beheld) : base(0x78)
{
var m_Version = ++m_VersionTL.Value;
var m_DupedLayers = m_DupedLayersTL.Value;
var eq = beheld.Items;
var count = eq.Count;
if (beheld.HairItemID > 0)
count++;
if (beheld.FacialHairItemID > 0)
count++;
EnsureCapacity(23 + count * 9);
var hue = beheld.Hue;
if (beheld.SolidHueOverride >= 0)
hue = beheld.SolidHueOverride;
Stream.Write(beheld.Serial);
Stream.Write((short)beheld.Body);
Stream.Write((short)beheld.X);
Stream.Write((short)beheld.Y);
Stream.Write((sbyte)beheld.Z);
Stream.Write((byte)beheld.Direction);
Stream.Write((short)hue);
Stream.Write((byte)beheld.GetOldPacketFlags());
Stream.Write((byte)Notoriety.Compute(beholder, beheld));
for (var i = 0; i < eq.Count; ++i)
{
var item = eq[i];
var layer = (byte)item.Layer;
if (!item.Deleted && beholder.CanSee(item) && m_DupedLayers[layer] != m_Version)
{
m_DupedLayers[layer] = m_Version;
hue = item.Hue;
if (beheld.SolidHueOverride >= 0)
hue = beheld.SolidHueOverride;
var itemID = item.ItemID & 0x7FFF;
var writeHue = hue != 0;
if (writeHue)
itemID |= 0x8000;
Stream.Write(item.Serial);
Stream.Write((ushort)itemID);
Stream.Write(layer);
if (writeHue)
Stream.Write((short)hue);
}
}
if (beheld.HairItemID > 0)
if (m_DupedLayers[(int)Layer.Hair] != m_Version)
{
m_DupedLayers[(int)Layer.Hair] = m_Version;
hue = beheld.HairHue;
if (beheld.SolidHueOverride >= 0)
hue = beheld.SolidHueOverride;
var itemID = beheld.HairItemID & 0x7FFF;
var writeHue = hue != 0;
if (writeHue)
itemID |= 0x8000;
Stream.Write(HairInfo.FakeSerial(beheld));
Stream.Write((ushort)itemID);
Stream.Write((byte)Layer.Hair);
if (writeHue)
Stream.Write((short)hue);
}
if (beheld.FacialHairItemID > 0)
if (m_DupedLayers[(int)Layer.FacialHair] != m_Version)
{
m_DupedLayers[(int)Layer.FacialHair] = m_Version;
hue = beheld.FacialHairHue;
if (beheld.SolidHueOverride >= 0)
hue = beheld.SolidHueOverride;
var itemID = beheld.FacialHairItemID & 0x7FFF;
var writeHue = hue != 0;
if (writeHue)
itemID |= 0x8000;
Stream.Write(FacialHairInfo.FakeSerial(beheld));
Stream.Write((ushort)itemID);
Stream.Write((byte)Layer.FacialHair);
if (writeHue)
Stream.Write((short)hue);
}
Stream.Write(0); // terminate
}
}
}

View file

@ -0,0 +1,103 @@
/*************************************************************************
* ModernUO *
* Copyright (C) 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: MovementPackets.cs - Created: 2020/06/25 - Updated: 2020/06/25 *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
namespace Server.Network
{
public sealed class SpeedControl : Packet
{
public static readonly Packet WalkSpeed = SetStatic(new SpeedControl(2));
public static readonly Packet MountSpeed = SetStatic(new SpeedControl(1));
public static readonly Packet Disable = SetStatic(new SpeedControl(0));
public SpeedControl(int speedControl) : base(0xBF)
{
EnsureCapacity(3);
Stream.Write((short)0x26);
Stream.Write((byte)speedControl);
}
}
/// <summary>
/// Causes the client to walk in a given direction. It does not send a movement request.
/// </summary>
public sealed class MovePlayer : Packet
{
public MovePlayer(Direction d) : base(0x97, 2)
{
Stream.Write((byte)d);
// @4C63B0
}
}
public sealed class MovementRej : Packet
{
public MovementRej(int seq, Mobile m) : base(0x21, 8)
{
Stream.Write((byte)seq);
Stream.Write((short)m.X);
Stream.Write((short)m.Y);
Stream.Write((byte)m.Direction);
Stream.Write((sbyte)m.Z);
}
}
public sealed class MovementAck : Packet
{
private static readonly MovementAck[] m_Cache = new MovementAck[8 * 256];
private MovementAck(int seq, int noto) : base(0x22, 3)
{
Stream.Write((byte)seq);
Stream.Write((byte)noto);
}
public static MovementAck Instantiate(int seq, Mobile m)
{
var noto = Notoriety.Compute(m, m);
var p = m_Cache[noto * seq];
if (p == null)
{
m_Cache[noto * seq] = p = new MovementAck(seq, noto);
p.SetStatic();
}
return p;
}
}
public sealed class NullFastwalkStack : Packet
{
public NullFastwalkStack() : base(0xBF)
{
EnsureCapacity(256);
Stream.Write((short)0x1);
Stream.Write(0x0);
Stream.Write(0x0);
Stream.Write(0x0);
Stream.Write(0x0);
Stream.Write(0x0);
Stream.Write(0x0);
}
}
}

View file

@ -2,7 +2,7 @@
* ModernUO *
* Copyright (C) 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: PlayerPackets.cs - Created: 2020/05/07 - Updated: 2020/05/26 *
* File: PlayerPackets.cs - Created: 2020/05/07 - Updated: 2020/06/25 *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
@ -18,8 +18,20 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
namespace Server.Network
{
public enum LRReason : byte
{
CannotLift = 0,
OutOfRange = 1,
OutOfSight = 2,
TryToSteal = 3,
AreHolding = 4,
Inspecific = 5
}
public sealed class StatLockInfo : Packet
{
public StatLockInfo(Mobile m) : base(0xBF)
@ -37,14 +49,6 @@ namespace Server.Network
}
}
public sealed class ChangeCombatant : Packet
{
public ChangeCombatant(Mobile combatant) : base(0xAA, 5)
{
Stream.Write(combatant?.Serial ?? Serial.Zero);
}
}
public sealed class ChangeUpdateRange : Packet
{
private static readonly ChangeUpdateRange[] m_Cache = new ChangeUpdateRange[0x100];
@ -82,21 +86,6 @@ namespace Server.Network
public static Packet Instantiate(bool dead) => dead ? Dead : Alive;
}
public sealed class SpeedControl : Packet
{
public static readonly Packet WalkSpeed = SetStatic(new SpeedControl(2));
public static readonly Packet MountSpeed = SetStatic(new SpeedControl(1));
public static readonly Packet Disable = SetStatic(new SpeedControl(0));
public SpeedControl(int speedControl) : base(0xBF)
{
EnsureCapacity(3);
Stream.Write((short)0x26);
Stream.Write((byte)speedControl);
}
}
public sealed class ToggleSpecialAbility : Packet
{
public ToggleSpecialAbility(int abilityID, bool active) : base(0xBF)
@ -110,48 +99,6 @@ namespace Server.Network
}
}
public sealed class GlobalLightLevel : Packet
{
private static readonly GlobalLightLevel[] m_Cache = new GlobalLightLevel[0x100];
public GlobalLightLevel(int level) : base(0x4F, 2)
{
Stream.Write((sbyte)level);
}
public static GlobalLightLevel Instantiate(int level)
{
var lvl = (byte)level;
var p = m_Cache[lvl];
if (p == null)
{
m_Cache[lvl] = p = new GlobalLightLevel(level);
p.SetStatic();
}
return p;
}
}
public sealed class PersonalLightLevel : Packet
{
public PersonalLightLevel(Mobile m, int level) : base(0x4E, 6)
{
Stream.Write(m.Serial);
Stream.Write((sbyte)level);
}
}
public sealed class PersonalLightLevelZero : Packet
{
public PersonalLightLevelZero(Mobile m) : base(0x4E, 6)
{
Stream.Write(m.Serial);
Stream.Write((sbyte)0);
}
}
public sealed class DisplayProfile : Packet
{
public DisplayProfile(bool realSerial, Mobile m, string header, string body, string footer) : base(0xB8)
@ -195,61 +142,6 @@ namespace Server.Network
}
}
/// <summary>
/// Causes the client to walk in a given direction. It does not send a movement request.
/// </summary>
public sealed class MovePlayer : Packet
{
public MovePlayer(Direction d) : base(0x97, 2)
{
Stream.Write((byte)d);
// @4C63B0
}
}
public sealed class SetWarMode : Packet
{
public static readonly Packet InWarMode = SetStatic(new SetWarMode(true));
public static readonly Packet InPeaceMode = SetStatic(new SetWarMode(false));
public SetWarMode(bool mode) : base(0x72, 5)
{
Stream.Write(mode);
Stream.Write((byte)0x00);
Stream.Write((byte)0x32);
Stream.Write((byte)0x00);
// m_Stream.Fill();
}
public static Packet Instantiate(bool mode) => mode ? InWarMode : InPeaceMode;
}
public sealed class Swing : Packet
{
public Swing(int flag, Mobile attacker, Mobile defender) : base(0x2F, 10)
{
Stream.Write((byte)flag);
Stream.Write(attacker.Serial);
Stream.Write(defender.Serial);
}
}
public sealed class NullFastwalkStack : Packet
{
public NullFastwalkStack() : base(0xBF)
{
EnsureCapacity(256);
Stream.Write((short)0x1);
Stream.Write(0x0);
Stream.Write(0x0);
Stream.Write(0x0);
Stream.Write(0x0);
Stream.Write(0x0);
Stream.Write(0x0);
}
}
public sealed class RemoveEntity : Packet
{
public RemoveEntity(IEntity entity) : base(0x1D, 5)
@ -358,8 +250,7 @@ namespace Server.Network
public sealed class SeasonChange : Packet
{
private static readonly SeasonChange[][] m_Cache = new SeasonChange[][]
{
private static readonly SeasonChange[][] m_Cache = {
new SeasonChange[2],
new SeasonChange[2],
new SeasonChange[2],
@ -461,4 +352,76 @@ namespace Server.Network
return p;
}
}
public sealed class ScrollMessage : Packet
{
public ScrollMessage(int type, int tip, string text) : base(0xA6)
{
text ??= "";
EnsureCapacity(10 + text.Length);
Stream.Write((byte)type);
Stream.Write(tip);
Stream.Write((ushort)text.Length);
Stream.WriteAsciiFixed(text, text.Length);
}
}
public sealed class CurrentTime : Packet
{
public CurrentTime() : base(0x5B, 4)
{
var now = DateTime.UtcNow;
Stream.Write((byte)now.Hour);
Stream.Write((byte)now.Minute);
Stream.Write((byte)now.Second);
}
}
public sealed class PathfindMessage : Packet
{
public PathfindMessage(IPoint3D p) : base(0x38, 7)
{
Stream.Write((short)p.X);
Stream.Write((short)p.Y);
Stream.Write((short)p.Z);
}
}
public sealed class PingAck : Packet
{
private static readonly PingAck[] m_Cache = new PingAck[0x100];
public PingAck(byte ping) : base(0x73, 2)
{
Stream.Write(ping);
}
public static PingAck Instantiate(byte ping)
{
var p = m_Cache[ping];
if (p == null)
{
m_Cache[ping] = p = new PingAck(ping);
p.SetStatic();
}
return p;
}
}
public sealed class ClearWeaponAbility : Packet
{
public static readonly Packet Instance = SetStatic(new ClearWeaponAbility());
public ClearWeaponAbility() : base(0xBF)
{
EnsureCapacity(5);
Stream.Write((short)0x21);
}
}
}

View file

@ -0,0 +1,44 @@
/*************************************************************************
* ModernUO *
* Copyright (C) 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: ServerInfo.cs - Created: 2020/06/25 - Updated: 2020/06/25 *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Net;
namespace Server.Network
{
public sealed class ServerInfo
{
public ServerInfo(string name, int fullPercent, TimeZoneInfo tz, IPEndPoint address)
{
Name = name;
FullPercent = fullPercent;
TimeZone = tz.GetUtcOffset(DateTime.Now).Hours;
Address = address;
}
public string Name { get; set; }
public int FullPercent { get; set; }
public int TimeZone { get; set; }
public IPEndPoint Address { get; set; }
}
}

View file

@ -898,9 +898,9 @@ namespace Server.Accounting
{
int count = 0;
for (int i = 0; i < Length; ++i)
for (int i = 0; i < Length; i++)
if (this[i] != null)
++count;
count++;
return count;
}
@ -927,13 +927,13 @@ namespace Server.Accounting
{
Mobile m = m_Mobiles[index];
if (m?.Deleted == true)
{
m.Account = null;
m_Mobiles[index] = m = null;
}
if (m?.Deleted != true)
return m;
return m;
// This is the only place that clears a mobile for garbage collection
// outside of an entire account deletion.
m.Account = null;
m_Mobiles[index] = null;
}
return null;

View file

@ -161,6 +161,7 @@ namespace Server.Items
};
int amount = Math.Min(10, Ore);
// ReSharper disable once PossibleNullReferenceException
ingots.Amount = amount;
if (!from.PlaceInBackpack(ingots))

View file

@ -1,5 +1,4 @@
using System;
using System.Diagnostics;
using Server.Engines.VeteranRewards;
using Server.Gumps;
using Server.Multis;
@ -110,6 +109,7 @@ namespace Server.Items
};
int amount = Math.Min(10, m_Logs);
// ReSharper disable once PossibleNullReferenceException
logs.Amount = amount;
if (!from.PlaceInBackpack(logs))

View file

@ -310,8 +310,8 @@ namespace Server.Items
}
public static bool IsWeaponAbility(Mobile m, WeaponAbility a) =>
a == null || !m.Player || (m.Weapon is BaseWeapon weapon &&
(weapon.PrimaryAbility == a || weapon.SecondaryAbility == a));
a == null || !m.Player || m.Weapon is BaseWeapon weapon &&
(weapon.PrimaryAbility == a || weapon.SecondaryAbility == a);
public static WeaponAbility GetCurrentAbility(Mobile m)
{

View file

@ -785,7 +785,7 @@ namespace Server.Items
attacker.DisruptiveAction();
if (attacker.NetState != null)
attacker.Send(new Swing(0, attacker, defender));
attacker.Send(new Swing(attacker.Serial, defender.Serial));
if (attacker is BaseCreature bc)
{

View file

@ -79,7 +79,7 @@ namespace Server.Items
if (canSwing && attacker.HarmfulCheck(defender))
{
attacker.DisruptiveAction();
attacker.Send(new Swing(0, attacker, defender));
attacker.Send(new Swing(attacker.Serial, defender.Serial));
if (OnFired(attacker, defender))
{

View file

@ -685,7 +685,7 @@ namespace Server.Mobiles
m_LastPersonalLight = personal;
ns.Send(GlobalLightLevel.Instantiate(global));
ns.Send(new PersonalLightLevel(this, personal));
ns.Send(new PersonalLightLevel(this.Serial, personal));
}
public override int GetMinResistance(ResistanceType type)