Creates more tests for outgoing packets (#165)
This commit is contained in:
parent
d76d60d900
commit
24b1a579f4
32 changed files with 2321 additions and 1488 deletions
|
|
@ -446,8 +446,7 @@ namespace Server
|
|||
private static readonly TimeSpan WarmodeSpamCatch = TimeSpan.FromSeconds(Core.SE ? 1.0 : 0.5);
|
||||
private static readonly TimeSpan WarmodeSpamDelay = TimeSpan.FromSeconds(Core.SE ? 4.0 : 2.0);
|
||||
|
||||
private static readonly Packet[][] m_MovingPacketCache = new Packet[][]
|
||||
{
|
||||
private static readonly Packet[][] m_MovingPacketCache = {
|
||||
new Packet[8],
|
||||
new Packet[8]
|
||||
};
|
||||
|
|
@ -897,10 +896,9 @@ namespace Server
|
|||
return;
|
||||
}
|
||||
|
||||
m_NetState?.Send(new ChangeCombatant(m_Combatant));
|
||||
|
||||
if (m_Combatant == null)
|
||||
{
|
||||
m_NetState?.Send(new ChangeCombatant(Serial.Zero));
|
||||
m_ExpireCombatant?.Stop();
|
||||
m_CombatTimer?.Stop();
|
||||
|
||||
|
|
@ -909,18 +907,18 @@ namespace Server
|
|||
}
|
||||
else
|
||||
{
|
||||
m_NetState?.Send(new ChangeCombatant(m_Combatant.Serial));
|
||||
m_ExpireCombatant ??= new ExpireCombatantTimer(this);
|
||||
m_ExpireCombatant.Start();
|
||||
|
||||
m_CombatTimer ??= new CombatTimer(this);
|
||||
m_CombatTimer.Start();
|
||||
}
|
||||
|
||||
if (m_Combatant != null && CanBeHarmful(m_Combatant, false))
|
||||
{
|
||||
DoHarmful(m_Combatant);
|
||||
|
||||
m_Combatant?.PlaySound(m_Combatant.GetAngerSound());
|
||||
if (CanBeHarmful(m_Combatant, false))
|
||||
{
|
||||
DoHarmful(m_Combatant);
|
||||
m_Combatant.PlaySound(m_Combatant.GetAngerSound());
|
||||
}
|
||||
}
|
||||
|
||||
OnCombatantChange();
|
||||
|
|
@ -2062,7 +2060,8 @@ namespace Server
|
|||
if (ns != null && m_Map != null)
|
||||
{
|
||||
ns.Sequence = 0;
|
||||
ns.Send(new MapChange(this));
|
||||
if (Map != null)
|
||||
ns.Send(new MapChange(Map));
|
||||
|
||||
if (!Core.SE && ns.ProtocolChanges < ProtocolChanges.Version6000)
|
||||
ns.Send(new MapPatches());
|
||||
|
|
@ -2187,7 +2186,8 @@ namespace Server
|
|||
if (ns != null && m_Map != null)
|
||||
{
|
||||
ns.Sequence = 0;
|
||||
ns.Send(new MapChange(this));
|
||||
if (Map != null)
|
||||
ns.Send(new MapChange(Map));
|
||||
|
||||
if (!Core.SE && ns.ProtocolChanges < ProtocolChanges.Version6000)
|
||||
ns.Send(new MapPatches());
|
||||
|
|
@ -4136,27 +4136,16 @@ namespace Server
|
|||
CheckAggrExpire();
|
||||
|
||||
PoisonTimer?.Stop();
|
||||
|
||||
m_HitsTimer?.Stop();
|
||||
|
||||
m_StamTimer?.Stop();
|
||||
|
||||
m_ManaTimer?.Stop();
|
||||
|
||||
m_CombatTimer?.Stop();
|
||||
|
||||
m_ExpireCombatant?.Stop();
|
||||
|
||||
m_LogoutTimer?.Stop();
|
||||
|
||||
m_ExpireCriminal?.Stop();
|
||||
|
||||
m_WarmodeTimer?.Stop();
|
||||
|
||||
m_ParaTimer?.Stop();
|
||||
|
||||
m_FrozenTimer?.Stop();
|
||||
|
||||
m_AutoManifestTimer?.Stop();
|
||||
}
|
||||
|
||||
|
|
@ -4305,11 +4294,12 @@ namespace Server
|
|||
Packet animPacket = null;
|
||||
|
||||
var eable = m_Map.GetClientsInRange(m_Location);
|
||||
var corpseSerial = c?.Serial ?? Serial.Zero;
|
||||
|
||||
foreach (var state in eable)
|
||||
if (state != m_NetState)
|
||||
{
|
||||
animPacket ??= Packet.Acquire(new DeathAnimation(this, c));
|
||||
animPacket ??= Packet.Acquire(new DeathAnimation(Serial, corpseSerial));
|
||||
|
||||
state.Send(animPacket);
|
||||
|
||||
|
|
@ -5307,8 +5297,8 @@ namespace Server
|
|||
if (ourState != null)
|
||||
{
|
||||
p = ourState.DamagePacket
|
||||
? Packet.Acquire(new DamagePacket(this, amount))
|
||||
: Packet.Acquire(new DamagePacketOld(this, amount));
|
||||
? Packet.Acquire(new DamagePacket(Serial, amount))
|
||||
: Packet.Acquire(new DamagePacketOld(Serial, amount));
|
||||
|
||||
ourState.Send(p);
|
||||
}
|
||||
|
|
@ -5320,12 +5310,12 @@ namespace Server
|
|||
if (newPacket && !(p is DamagePacket))
|
||||
{
|
||||
Packet.Release(p);
|
||||
p = Packet.Acquire(new DamagePacket(this, amount));
|
||||
p = Packet.Acquire(new DamagePacket(Serial, amount));
|
||||
}
|
||||
else if (!newPacket && !(p is DamagePacketOld))
|
||||
{
|
||||
Packet.Release(p);
|
||||
p = Packet.Acquire(new DamagePacketOld(this, amount));
|
||||
p = Packet.Acquire(new DamagePacketOld(Serial, amount));
|
||||
}
|
||||
|
||||
theirState.Send(p);
|
||||
|
|
@ -5355,13 +5345,13 @@ namespace Server
|
|||
{
|
||||
if (ns.DamagePacket)
|
||||
{
|
||||
pNew ??= Packet.Acquire(new DamagePacket(this, amount));
|
||||
pNew ??= Packet.Acquire(new DamagePacket(Serial, amount));
|
||||
|
||||
ns.Send(pNew);
|
||||
}
|
||||
else
|
||||
{
|
||||
pOld ??= Packet.Acquire(new DamagePacketOld(this, amount));
|
||||
pOld ??= Packet.Acquire(new DamagePacketOld(Serial, amount));
|
||||
|
||||
ns.Send(pOld);
|
||||
}
|
||||
|
|
@ -5410,17 +5400,17 @@ namespace Server
|
|||
if (damaged.CanSeeVisibleDamage && ourState != null)
|
||||
{
|
||||
if (ourState.DamagePacket)
|
||||
ourState.Send(new DamagePacket(this, amount));
|
||||
ourState.Send(new DamagePacket(Serial, amount));
|
||||
else
|
||||
ourState.Send(new DamagePacketOld(this, amount));
|
||||
ourState.Send(new DamagePacketOld(Serial, amount));
|
||||
}
|
||||
|
||||
if (theirState != null && theirState != ourState && damager.CanSeeVisibleDamage)
|
||||
{
|
||||
if (theirState.DamagePacket)
|
||||
theirState.Send(new DamagePacket(this, amount));
|
||||
theirState.Send(new DamagePacket(Serial, amount));
|
||||
else
|
||||
theirState.Send(new DamagePacketOld(this, amount));
|
||||
theirState.Send(new DamagePacketOld(Serial, amount));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -6012,11 +6002,11 @@ namespace Server
|
|||
{
|
||||
state.Mobile.ProcessDelta();
|
||||
|
||||
// if (state.StygianAbyss ) {
|
||||
// if (state.StygianAbyss) {
|
||||
// if (pNew == null)
|
||||
// pNew = Packet.Acquire( new NewMobileAnimation( this, action, frameCount, delay ) );
|
||||
// pNew = Packet.Acquire(new NewMobileAnimation(this.Serial, action, frameCount, delay));
|
||||
|
||||
// state.Send( pNew );
|
||||
// state.Send(pNew);
|
||||
// } else {
|
||||
if (p == null)
|
||||
{
|
||||
|
|
@ -6048,7 +6038,7 @@ namespace Server
|
|||
}
|
||||
}
|
||||
|
||||
p = Packet.Acquire(new MobileAnimation(this, action, frameCount, repeatCount, forward, repeat,
|
||||
p = Packet.Acquire(new MobileAnimation(Serial, action, frameCount, repeatCount, forward, repeat,
|
||||
delay));
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue