Creates more tests for outgoing packets (#165)

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Kamron Batman 2020-06-26 12:04:29 -07:00 • committed by GitHub
parent d76d60d900
commit 24b1a579f4
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32 changed files with 2321 additions and 1488 deletions

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@ -2,7 +2,7 @@
* ModernUO *
* Copyright (C) 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: AccountPackets.cs - Created: 2020/05/08 - Updated: 2020/05/08 *
* File: AccountPackets.cs - Created: 2020/05/08 - Updated: 2020/06/25 *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
@ -18,10 +18,21 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using Server.Accounting;
namespace Server.Network
{
public enum ALRReason : byte
{
Invalid = 0x00,
InUse = 0x01,
Blocked = 0x02,
BadPass = 0x03,
Idle = 0xFE,
BadComm = 0xFF
}
public enum PMMessage : byte
{
CharNoExist = 1,
@ -102,4 +113,269 @@ namespace Server.Network
Stream.Write((byte)msg);
}
}
public sealed class SupportedFeatures : Packet
{
public SupportedFeatures(NetState ns) : base(0xB9, ns.ExtendedSupportedFeatures ? 5 : 3)
{
var flags = ExpansionInfo.CoreExpansion.SupportedFeatures;
flags |= Value;
if (ns.Account.Limit >= 6)
{
flags |= FeatureFlags.LiveAccount;
flags &= ~FeatureFlags.UOTD;
if (ns.Account.Limit > 6)
flags |= FeatureFlags.SeventhCharacterSlot;
else
flags |= FeatureFlags.SixthCharacterSlot;
}
if (ns.ExtendedSupportedFeatures)
Stream.Write((uint)flags);
else
Stream.Write((ushort)flags);
}
public static FeatureFlags Value { get; set; }
public static SupportedFeatures Instantiate(NetState ns) => new SupportedFeatures(ns);
}
public sealed class LoginConfirm : Packet
{
public LoginConfirm(Mobile m) : base(0x1B, 37)
{
Stream.Write(m.Serial);
Stream.Write(0);
Stream.Write((short)m.Body);
Stream.Write((short)m.X);
Stream.Write((short)m.Y);
Stream.Write((short)m.Z);
Stream.Write((byte)m.Direction);
Stream.Write((byte)0);
Stream.Write(-1);
var map = m.Map;
if (map == null || map == Map.Internal)
map = m.LogoutMap;
Stream.Write((short)0);
Stream.Write((short)0);
Stream.Write((short)(map?.Width ?? Map.Felucca.Width));
Stream.Write((short)(map?.Height ?? Map.Felucca.Height));
Stream.Fill();
}
}
public sealed class LoginComplete : Packet
{
public static readonly Packet Instance = SetStatic(new LoginComplete());
public LoginComplete() : base(0x55, 1)
{
}
}
public sealed class CharacterListUpdate : Packet
{
public CharacterListUpdate(IAccount a) : base(0x86)
{
EnsureCapacity(4 + a.Length * 60);
var highSlot = -1;
for (var i = 0; i < a.Length; ++i)
if (a[i] != null)
highSlot = i;
var count = Math.Max(Math.Max(highSlot + 1, a.Limit), 5);
Stream.Write((byte)count);
for (var i = 0; i < count; ++i)
{
var m = a[i];
if (m != null)
{
Stream.WriteAsciiFixed(m.Name, 30);
Stream.Fill(30); // password
}
else
{
Stream.Fill(60);
}
}
}
}
public sealed class CharacterList : Packet
{
public CharacterList(IAccount a, CityInfo[] info) : base(0xA9)
{
EnsureCapacity(11 + a.Length * 60 + info.Length * 89);
var highSlot = -1;
for (var i = 0; i < a.Length; ++i)
if (a[i] != null)
highSlot = i;
var count = Math.Max(Math.Max(highSlot + 1, a.Limit), 5);
Stream.Write((byte)count);
for (var i = 0; i < count; ++i)
if (a[i] != null)
{
Stream.WriteAsciiFixed(a[i].Name, 30);
Stream.Fill(30); // password
}
else
{
Stream.Fill(60);
}
Stream.Write((byte)info.Length);
for (var i = 0; i < info.Length; ++i)
{
var ci = info[i];
Stream.Write((byte)i);
Stream.WriteAsciiFixed(ci.City, 32);
Stream.WriteAsciiFixed(ci.Building, 32);
Stream.Write(ci.X);
Stream.Write(ci.Y);
Stream.Write(ci.Z);
Stream.Write(ci.Map.MapID);
Stream.Write(ci.Description);
Stream.Write(0);
}
var flags = ExpansionInfo.CoreExpansion.CharacterListFlags;
if (count > 6)
flags |= CharacterListFlags.SeventhCharacterSlot |
CharacterListFlags.SixthCharacterSlot; // 7th Character Slot - TODO: Is SixthCharacterSlot Required?
else if (count == 6)
flags |= CharacterListFlags.SixthCharacterSlot; // 6th Character Slot
else if (a.Limit == 1)
flags |= CharacterListFlags.SlotLimit &
CharacterListFlags.OneCharacterSlot; // Limit Characters & One Character
Stream.Write((int)(flags | AdditionalFlags)); // Additional Flags
Stream.Write((short)-1);
}
public static CharacterListFlags AdditionalFlags { get; set; }
}
public sealed class CharacterListOld : Packet
{
public CharacterListOld(IAccount a, CityInfo[] info) : base(0xA9)
{
EnsureCapacity(9 + a.Length * 60 + info.Length * 63);
var highSlot = -1;
for (var i = 0; i < a.Length; ++i)
if (a[i] != null)
highSlot = i;
var count = Math.Max(Math.Max(highSlot + 1, a.Limit), 5);
Stream.Write((byte)count);
for (var i = 0; i < count; ++i)
if (a[i] != null)
{
Stream.WriteAsciiFixed(a[i].Name, 30);
Stream.Fill(30); // password
}
else
{
Stream.Fill(60);
}
Stream.Write((byte)info.Length);
for (var i = 0; i < info.Length; ++i)
{
var ci = info[i];
Stream.Write((byte)i);
Stream.WriteAsciiFixed(ci.City, 31);
Stream.WriteAsciiFixed(ci.Building, 31);
}
var flags = ExpansionInfo.CoreExpansion.CharacterListFlags;
if (count > 6)
flags |= CharacterListFlags.SeventhCharacterSlot |
CharacterListFlags.SixthCharacterSlot; // 7th Character Slot - TODO: Is SixthCharacterSlot Required?
else if (count == 6)
flags |= CharacterListFlags.SixthCharacterSlot; // 6th Character Slot
else if (a.Limit == 1)
flags |= CharacterListFlags.SlotLimit &
CharacterListFlags.OneCharacterSlot; // Limit Characters & One Character
Stream.Write((int)(flags | CharacterList.AdditionalFlags)); // Additional Flags
}
}
public sealed class AccountLoginRej : Packet
{
public AccountLoginRej(ALRReason reason) : base(0x82, 2)
{
Stream.Write((byte)reason);
}
}
public sealed class AccountLoginAck : Packet
{
public AccountLoginAck(ServerInfo[] info) : base(0xA8)
{
EnsureCapacity(6 + info.Length * 40);
Stream.Write((byte)0x5D); // Unknown
Stream.Write((ushort)info.Length);
for (var i = 0; i < info.Length; ++i)
{
var si = info[i];
Stream.Write((ushort)i);
Stream.WriteAsciiFixed(si.Name, 32);
Stream.Write((byte)si.FullPercent);
Stream.Write((sbyte)si.TimeZone);
Stream.Write(Utility.GetAddressValue(si.Address.Address));
}
}
}
public sealed class PlayServerAck : Packet
{
internal static int m_AuthID = -1;
public PlayServerAck(ServerInfo si) : base(0x8C, 11)
{
var addr = Utility.GetAddressValue(si.Address.Address);
Stream.Write((byte)addr);
Stream.Write((byte)(addr >> 8));
Stream.Write((byte)(addr >> 16));
Stream.Write((byte)(addr >> 24));
Stream.Write((short)si.Address.Port);
Stream.Write(m_AuthID);
}
}
}

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@ -0,0 +1,58 @@
/*************************************************************************
* ModernUO *
* Copyright (C) 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: AttributeNormalizer.cs *
* Created: 2020/06/24 - Updated: 2020/06/24 *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
namespace Server.Network
{
public static class AttributeNormalizer
{
public static int Maximum { get; set; } = 25;
public static bool Enabled { get; set; } = true;
public static void Write(PacketWriter stream, int cur, int max)
{
if (Enabled && max != 0)
{
stream.Write((short)Maximum);
stream.Write((short)(cur * Maximum / max));
}
else
{
stream.Write((short)max);
stream.Write((short)cur);
}
}
public static void WriteReverse(PacketWriter stream, int cur, int max)
{
if (Enabled && max != 0)
{
stream.Write((short)(cur * Maximum / max));
stream.Write((short)Maximum);
}
else
{
stream.Write((short)cur);
stream.Write((short)max);
}
}
}
}

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@ -0,0 +1,56 @@
/*************************************************************************
* ModernUO *
* Copyright (C) 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: CombatPackets.cs - Created: 2020/06/25 - Updated: 2020/06/25 *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
namespace Server.Network
{
public sealed class Swing : Packet
{
public Swing(Serial attacker, Serial defender) : base(0x2F, 10)
{
Stream.Write((byte)0);
Stream.Write(attacker);
Stream.Write(defender);
}
}
public sealed class SetWarMode : Packet
{
public static readonly Packet InWarMode = SetStatic(new SetWarMode(true));
public static readonly Packet InPeaceMode = SetStatic(new SetWarMode(false));
public SetWarMode(bool mode) : base(0x72, 5)
{
Stream.Write(mode);
Stream.Write((byte)0x00);
Stream.Write((byte)0x32);
Stream.Write((byte)0x00);
}
public static Packet Instantiate(bool mode) => mode ? InWarMode : InPeaceMode;
}
public sealed class ChangeCombatant : Packet
{
public ChangeCombatant(Serial combatant) : base(0xAA, 5)
{
Stream.Write(combatant);
}
}
}

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@ -22,13 +22,13 @@ namespace Server.Network
{
public sealed class DamagePacketOld : Packet
{
public DamagePacketOld(Mobile m, int amount) : base(0xBF)
public DamagePacketOld(Serial mobile, int amount) : base(0xBF)
{
EnsureCapacity(11);
Stream.Write((short)0x22);
Stream.Write((byte)1);
Stream.Write(m.Serial);
Stream.Write(mobile);
if (amount > 255)
amount = 255;
@ -41,9 +41,9 @@ namespace Server.Network
public sealed class DamagePacket : Packet
{
public DamagePacket(Mobile m, int amount) : base(0x0B, 7)
public DamagePacket(Serial mobile, int amount) : base(0x0B, 7)
{
Stream.Write(m.Serial);
Stream.Write(mobile);
if (amount > 0xFFFF)
amount = 0xFFFF;

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@ -2,7 +2,7 @@
* ModernUO *
* Copyright (C) 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: EquipmentPackets.cs - Created: 2020/05/07 - Updated: 2020/05/07 * *
* File: EquipmentPackets.cs - Created: 2020/05/07 - Updated: 2020/05/07 *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *

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@ -0,0 +1,55 @@
/*************************************************************************
* ModernUO *
* Copyright (C) 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: LightPackets.cs - Created: 2020/06/25 - Updated: 2020/06/25 *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
namespace Server.Network
{
public sealed class GlobalLightLevel : Packet
{
private static readonly GlobalLightLevel[] m_Cache = new GlobalLightLevel[0x100];
public GlobalLightLevel(int level) : base(0x4F, 2)
{
Stream.Write((sbyte)level);
}
public static GlobalLightLevel Instantiate(int level)
{
var lvl = (byte)level;
var p = m_Cache[lvl];
if (p == null)
{
m_Cache[lvl] = p = new GlobalLightLevel(level);
p.SetStatic();
}
return p;
}
}
public sealed class PersonalLightLevel : Packet
{
public PersonalLightLevel(Serial mobile, int level = 0) : base(0x4E, 6)
{
Stream.Write(mobile);
Stream.Write((sbyte)level);
}
}
}

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@ -2,7 +2,7 @@
* ModernUO *
* Copyright (C) 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: MapPackets.cs - Created: 2020/05/03 - Updated: 2020/05/08 *
* File: MapPackets.cs - Created: 2020/05/03 - Updated: 2020/06/24 *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
@ -27,7 +27,7 @@ namespace Server.Network
{
EnsureCapacity(9 + 4 * 8);
Stream.Write((short)0x0018);
Stream.Write((short)0x18);
Stream.Write(4);
@ -51,4 +51,15 @@ namespace Server.Network
{
}
}
public sealed class MapChange : Packet
{
public MapChange(Map map) : base(0xBF)
{
EnsureCapacity(6);
Stream.Write((short)0x08);
Stream.Write((byte)map.MapID);
}
}
}

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@ -2,7 +2,7 @@
* ModernUO *
* Copyright (C) 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: MessagePackets.cs - Created: 2020/05/26 - Updated: 2020/05/26 *
* File: MessagePackets.cs - Created: 2020/05/26 - Updated: 2020/06/25 *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
@ -18,8 +18,18 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
namespace Server.Network
{
[Flags]
public enum AffixType : byte
{
Append = 0x00,
Prepend = 0x01,
System = 0x02
}
public sealed class MessageLocalized : Packet
{
private static readonly MessageLocalized[] m_Cache_IntLoc = new MessageLocalized[15000];
@ -163,4 +173,13 @@ namespace Server.Network
Stream.WriteBigUniNull(text);
}
}
public sealed class FollowMessage : Packet
{
public FollowMessage(Serial serial1, Serial serial2) : base(0x15, 9)
{
Stream.Write(serial1);
Stream.Write(serial2);
}
}
}

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@ -2,7 +2,7 @@
* ModernUO *
* Copyright (C) 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: MobilePackets.cs - Created: 2020/05/07 - Updated: 2020/05/26 *
* File: MobilePackets.cs - Created: 2020/05/07 - Updated: 2020/06/25 *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
@ -18,14 +18,16 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System.Threading;
namespace Server.Network
{
public sealed class DeathAnimation : Packet
{
public DeathAnimation(Mobile killed, Item corpse) : base(0xAF, 13)
public DeathAnimation(Serial killed, Serial corpse) : base(0xAF, 13)
{
Stream.Write(killed.Serial);
Stream.Write(corpse?.Serial ?? Serial.Zero);
Stream.Write(killed);
Stream.Write(corpse);
Stream.Write(0);
}
}
@ -89,4 +91,782 @@ namespace Server.Network
Stream.Write((byte)noto);
}
}
public sealed class MobileHits : Packet
{
public MobileHits(Mobile m) : base(0xA1, 9)
{
Stream.Write(m.Serial);
Stream.Write((short)m.HitsMax);
Stream.Write((short)m.Hits);
}
}
public sealed class MobileHitsN : Packet
{
public MobileHitsN(Mobile m) : base(0xA1, 9)
{
Stream.Write(m.Serial);
AttributeNormalizer.Write(Stream, m.Hits, m.HitsMax);
}
}
public sealed class MobileMana : Packet
{
public MobileMana(Mobile m) : base(0xA2, 9)
{
Stream.Write(m.Serial);
Stream.Write((short)m.ManaMax);
Stream.Write((short)m.Mana);
}
}
public sealed class MobileManaN : Packet
{
public MobileManaN(Mobile m) : base(0xA2, 9)
{
Stream.Write(m.Serial);
AttributeNormalizer.Write(Stream, m.Mana, m.ManaMax);
}
}
public sealed class MobileStam : Packet
{
public MobileStam(Mobile m) : base(0xA3, 9)
{
Stream.Write(m.Serial);
Stream.Write((short)m.StamMax);
Stream.Write((short)m.Stam);
}
}
public sealed class MobileStamN : Packet
{
public MobileStamN(Mobile m) : base(0xA3, 9)
{
Stream.Write(m.Serial);
AttributeNormalizer.Write(Stream, m.Stam, m.StamMax);
}
}
public sealed class MobileAttributes : Packet
{
public MobileAttributes(Mobile m) : base(0x2D, 17)
{
Stream.Write(m.Serial);
Stream.Write((short)m.HitsMax);
Stream.Write((short)m.Hits);
Stream.Write((short)m.ManaMax);
Stream.Write((short)m.Mana);
Stream.Write((short)m.StamMax);
Stream.Write((short)m.Stam);
}
}
public sealed class MobileAttributesN : Packet
{
public MobileAttributesN(Mobile m) : base(0x2D, 17)
{
Stream.Write(m.Serial);
AttributeNormalizer.Write(Stream, m.Hits, m.HitsMax);
AttributeNormalizer.Write(Stream, m.Mana, m.ManaMax);
AttributeNormalizer.Write(Stream, m.Stam, m.StamMax);
}
}
// unsure of proper format, client crashes
public sealed class MobileName : Packet
{
public MobileName(Mobile m) : base(0x98)
{
EnsureCapacity(37);
Stream.Write(m.Serial);
Stream.WriteAsciiFixed(m.Name ?? "", 30);
}
}
public sealed class MobileAnimation : Packet
{
public MobileAnimation(Serial mobile, int action, int frameCount, int repeatCount, bool forward, bool repeat, int delay) : base(0x6E, 14)
{
Stream.Write(mobile);
Stream.Write((short)action);
Stream.Write((short)frameCount);
Stream.Write((short)repeatCount);
Stream.Write(!forward); // protocol has really "reverse" but I find this more intuitive
Stream.Write(repeat);
Stream.Write((byte)delay);
}
}
public sealed class NewMobileAnimation : Packet
{
public NewMobileAnimation(Serial mobile, int action, int frameCount, int delay) : base(0xE2, 10)
{
Stream.Write(mobile);
Stream.Write((short)action);
Stream.Write((short)frameCount);
Stream.Write((byte)delay);
}
}
public sealed class MobileStatusCompact : Packet
{
public MobileStatusCompact(bool canBeRenamed, Mobile m) : base(0x11)
{
EnsureCapacity(43);
Stream.Write(m.Serial);
Stream.WriteAsciiFixed(m.Name ?? "", 30);
AttributeNormalizer.WriteReverse(Stream, m.Hits, m.HitsMax);
Stream.Write(canBeRenamed);
Stream.Write((byte)0); // type
}
}
public sealed class MobileStatusExtended : Packet
{
public MobileStatusExtended(Mobile m) : this(m, m.NetState)
{
}
public MobileStatusExtended(Mobile m, NetState ns) : base(0x11)
{
var name = m.Name ?? "";
int type;
if (Core.HS && ns?.ExtendedStatus == true)
{
type = 6;
EnsureCapacity(121);
}
else if (Core.ML && ns?.SupportsExpansion(Expansion.ML) == true)
{
type = 5;
EnsureCapacity(91);
}
else
{
type = Core.AOS ? 4 : 3;
EnsureCapacity(88);
}
Stream.Write(m.Serial);
Stream.WriteAsciiFixed(name, 30);
Stream.Write((short)m.Hits);
Stream.Write((short)m.HitsMax);
Stream.Write(m.CanBeRenamedBy(m));
Stream.Write((byte)type);
Stream.Write(m.Female);
Stream.Write((short)m.Str);
Stream.Write((short)m.Dex);
Stream.Write((short)m.Int);
Stream.Write((short)m.Stam);
Stream.Write((short)m.StamMax);
Stream.Write((short)m.Mana);
Stream.Write((short)m.ManaMax);
Stream.Write(m.TotalGold);
Stream.Write((short)(Core.AOS ? m.PhysicalResistance : (int)(m.ArmorRating + 0.5)));
Stream.Write((short)(Mobile.BodyWeight + m.TotalWeight));
if (type >= 5)
{
Stream.Write((short)m.MaxWeight);
Stream.Write((byte)(m.Race.RaceID + 1)); // Would be 0x00 if it's a non-ML enabled account but...
}
Stream.Write((short)m.StatCap);
Stream.Write((byte)m.Followers);
Stream.Write((byte)m.FollowersMax);
if (type >= 4)
{
Stream.Write((short)m.FireResistance); // Fire
Stream.Write((short)m.ColdResistance); // Cold
Stream.Write((short)m.PoisonResistance); // Poison
Stream.Write((short)m.EnergyResistance); // Energy
Stream.Write((short)m.Luck); // Luck
var weapon = m.Weapon;
if (weapon != null)
{
weapon.GetStatusDamage(m, out var min, out var max);
Stream.Write((short)min); // Damage min
Stream.Write((short)max); // Damage max
}
else
{
Stream.Write((short)0); // Damage min
Stream.Write((short)0); // Damage max
}
Stream.Write(m.TithingPoints);
}
if (type >= 6)
for (var i = 0; i < 15; ++i)
Stream.Write((short)m.GetAOSStatus(i));
}
}
public sealed class MobileStatus : Packet
{
public MobileStatus(Mobile beholder, Mobile beheld) : this(beholder, beheld, beheld.NetState)
{
}
public MobileStatus(Mobile beholder, Mobile beheld, NetState ns) : base(0x11)
{
var name = beheld.Name ?? "";
int type;
if (beholder != beheld)
{
type = 0;
EnsureCapacity(43);
}
else if (Core.HS && ns?.ExtendedStatus == true)
{
type = 6;
EnsureCapacity(121);
}
else if (Core.ML && ns?.SupportsExpansion(Expansion.ML) == true)
{
type = 5;
EnsureCapacity(91);
}
else
{
type = Core.AOS ? 4 : 3;
EnsureCapacity(88);
}
Stream.Write(beheld.Serial);
Stream.WriteAsciiFixed(name, 30);
if (beholder == beheld)
WriteAttr(beheld.Hits, beheld.HitsMax);
else
WriteAttrNorm(beheld.Hits, beheld.HitsMax);
Stream.Write(beheld.CanBeRenamedBy(beholder));
Stream.Write((byte)type);
if (type <= 0)
return;
Stream.Write(beheld.Female);
Stream.Write((short)beheld.Str);
Stream.Write((short)beheld.Dex);
Stream.Write((short)beheld.Int);
WriteAttr(beheld.Stam, beheld.StamMax);
WriteAttr(beheld.Mana, beheld.ManaMax);
Stream.Write(beheld.TotalGold);
Stream.Write((short)(Core.AOS ? beheld.PhysicalResistance : (int)(beheld.ArmorRating + 0.5)));
Stream.Write((short)(Mobile.BodyWeight + beheld.TotalWeight));
if (type >= 5)
{
Stream.Write((short)beheld.MaxWeight);
Stream.Write((byte)(beheld.Race.RaceID + 1)); // Would be 0x00 if it's a non-ML enabled account but...
}
Stream.Write((short)beheld.StatCap);
Stream.Write((byte)beheld.Followers);
Stream.Write((byte)beheld.FollowersMax);
if (type >= 4)
{
Stream.Write((short)beheld.FireResistance); // Fire
Stream.Write((short)beheld.ColdResistance); // Cold
Stream.Write((short)beheld.PoisonResistance); // Poison
Stream.Write((short)beheld.EnergyResistance); // Energy
Stream.Write((short)beheld.Luck); // Luck
var weapon = beheld.Weapon;
if (weapon != null)
{
weapon.GetStatusDamage(beheld, out var min, out var max);
Stream.Write((short)min); // Damage min
Stream.Write((short)max); // Damage max
}
else
{
Stream.Write((short)0); // Damage min
Stream.Write((short)0); // Damage max
}
Stream.Write(beheld.TithingPoints);
}
if (type >= 6)
for (var i = 0; i < 15; ++i)
Stream.Write((short)beheld.GetAOSStatus(i));
}
private void WriteAttr(int current, int maximum)
{
Stream.Write((short)current);
Stream.Write((short)maximum);
}
private void WriteAttrNorm(int current, int maximum)
{
AttributeNormalizer.WriteReverse(Stream, current, maximum);
}
}
public sealed class HealthbarPoison : Packet
{
public HealthbarPoison(Mobile m) : base(0x17)
{
EnsureCapacity(12);
Stream.Write(m.Serial);
Stream.Write((short)1);
Stream.Write((short)1);
var p = m.Poison;
if (p != null)
Stream.Write((byte)(p.Level + 1));
else
Stream.Write((byte)0);
}
}
public sealed class HealthbarYellow : Packet
{
public HealthbarYellow(Mobile m) : base(0x17)
{
EnsureCapacity(12);
Stream.Write(m.Serial);
Stream.Write((short)1);
Stream.Write((short)2);
if (m.Blessed || m.YellowHealthbar)
Stream.Write((byte)1);
else
Stream.Write((byte)0);
}
}
public sealed class MobileUpdate : Packet
{
public MobileUpdate(Mobile m) : base(0x20, 19)
{
var hue = m.Hue;
if (m.SolidHueOverride >= 0)
hue = m.SolidHueOverride;
Stream.Write(m.Serial);
Stream.Write((short)m.Body);
Stream.Write((byte)0);
Stream.Write((short)hue);
Stream.Write((byte)m.GetPacketFlags());
Stream.Write((short)m.X);
Stream.Write((short)m.Y);
Stream.Write((short)0);
Stream.Write((byte)m.Direction);
Stream.Write((sbyte)m.Z);
}
}
// Pre-7.0.0.0 Mobile Update
public sealed class MobileUpdateOld : Packet
{
public MobileUpdateOld(Mobile m) : base(0x20, 19)
{
var hue = m.Hue;
if (m.SolidHueOverride >= 0)
hue = m.SolidHueOverride;
Stream.Write(m.Serial);
Stream.Write((short)m.Body);
Stream.Write((byte)0);
Stream.Write((short)hue);
Stream.Write((byte)m.GetOldPacketFlags());
Stream.Write((short)m.X);
Stream.Write((short)m.Y);
Stream.Write((short)0);
Stream.Write((byte)m.Direction);
Stream.Write((sbyte)m.Z);
}
}
public sealed class MobileIncoming : Packet
{
private static readonly ThreadLocal<int[]> m_DupedLayersTL = new ThreadLocal<int[]>(() => { return new int[256]; });
private static readonly ThreadLocal<int> m_VersionTL = new ThreadLocal<int>();
public MobileIncoming(Mobile beholder, Mobile beheld) : base(0x78)
{
var m_Version = ++m_VersionTL.Value;
var m_DupedLayers = m_DupedLayersTL.Value;
var eq = beheld.Items;
var count = eq.Count;
if (beheld.HairItemID > 0)
count++;
if (beheld.FacialHairItemID > 0)
count++;
EnsureCapacity(23 + count * 9);
var hue = beheld.Hue;
if (beheld.SolidHueOverride >= 0)
hue = beheld.SolidHueOverride;
Stream.Write(beheld.Serial);
Stream.Write((short)beheld.Body);
Stream.Write((short)beheld.X);
Stream.Write((short)beheld.Y);
Stream.Write((sbyte)beheld.Z);
Stream.Write((byte)beheld.Direction);
Stream.Write((short)hue);
Stream.Write((byte)beheld.GetPacketFlags());
Stream.Write((byte)Notoriety.Compute(beholder, beheld));
for (var i = 0; i < eq.Count; ++i)
{
var item = eq[i];
var layer = (byte)item.Layer;
if (!item.Deleted && beholder.CanSee(item) && m_DupedLayers[layer] != m_Version)
{
m_DupedLayers[layer] = m_Version;
hue = item.Hue;
if (beheld.SolidHueOverride >= 0)
hue = beheld.SolidHueOverride;
var itemID = item.ItemID & 0xFFFF;
Stream.Write(item.Serial);
Stream.Write((ushort)itemID);
Stream.Write(layer);
Stream.Write((short)hue);
}
}
if (beheld.HairItemID > 0)
if (m_DupedLayers[(int)Layer.Hair] != m_Version)
{
m_DupedLayers[(int)Layer.Hair] = m_Version;
hue = beheld.HairHue;
if (beheld.SolidHueOverride >= 0)
hue = beheld.SolidHueOverride;
var itemID = beheld.HairItemID & 0xFFFF;
Stream.Write(HairInfo.FakeSerial(beheld));
Stream.Write((ushort)itemID);
Stream.Write((byte)Layer.Hair);
Stream.Write((short)hue);
}
if (beheld.FacialHairItemID > 0)
if (m_DupedLayers[(int)Layer.FacialHair] != m_Version)
{
m_DupedLayers[(int)Layer.FacialHair] = m_Version;
hue = beheld.FacialHairHue;
if (beheld.SolidHueOverride >= 0)
hue = beheld.SolidHueOverride;
var itemID = beheld.FacialHairItemID & 0xFFFF;
Stream.Write(FacialHairInfo.FakeSerial(beheld));
Stream.Write((ushort)itemID);
Stream.Write((byte)Layer.FacialHair);
Stream.Write((short)hue);
}
Stream.Write(0); // terminate
}
public static Packet Create(NetState ns, Mobile beholder, Mobile beheld)
{
if (ns.NewMobileIncoming)
return new MobileIncoming(beholder, beheld);
if (ns.StygianAbyss)
return new MobileIncomingSA(beholder, beheld);
return new MobileIncomingOld(beholder, beheld);
}
}
public sealed class MobileIncomingSA : Packet
{
private static readonly ThreadLocal<int[]> m_DupedLayersTL = new ThreadLocal<int[]>(() => { return new int[256]; });
private static readonly ThreadLocal<int> m_VersionTL = new ThreadLocal<int>();
public MobileIncomingSA(Mobile beholder, Mobile beheld) : base(0x78)
{
var m_Version = ++m_VersionTL.Value;
var m_DupedLayers = m_DupedLayersTL.Value;
var eq = beheld.Items;
var count = eq.Count;
if (beheld.HairItemID > 0)
count++;
if (beheld.FacialHairItemID > 0)
count++;
EnsureCapacity(23 + count * 9);
var hue = beheld.Hue;
if (beheld.SolidHueOverride >= 0)
hue = beheld.SolidHueOverride;
Stream.Write(beheld.Serial);
Stream.Write((short)beheld.Body);
Stream.Write((short)beheld.X);
Stream.Write((short)beheld.Y);
Stream.Write((sbyte)beheld.Z);
Stream.Write((byte)beheld.Direction);
Stream.Write((short)hue);
Stream.Write((byte)beheld.GetPacketFlags());
Stream.Write((byte)Notoriety.Compute(beholder, beheld));
for (var i = 0; i < eq.Count; ++i)
{
var item = eq[i];
var layer = (byte)item.Layer;
if (!item.Deleted && beholder.CanSee(item) && m_DupedLayers[layer] != m_Version)
{
m_DupedLayers[layer] = m_Version;
hue = item.Hue;
if (beheld.SolidHueOverride >= 0)
hue = beheld.SolidHueOverride;
var itemID = item.ItemID & 0x7FFF;
var writeHue = hue != 0;
if (writeHue)
itemID |= 0x8000;
Stream.Write(item.Serial);
Stream.Write((ushort)itemID);
Stream.Write(layer);
if (writeHue)
Stream.Write((short)hue);
}
}
if (beheld.HairItemID > 0)
if (m_DupedLayers[(int)Layer.Hair] != m_Version)
{
m_DupedLayers[(int)Layer.Hair] = m_Version;
hue = beheld.HairHue;
if (beheld.SolidHueOverride >= 0)
hue = beheld.SolidHueOverride;
var itemID = beheld.HairItemID & 0x7FFF;
var writeHue = hue != 0;
if (writeHue)
itemID |= 0x8000;
Stream.Write(HairInfo.FakeSerial(beheld));
Stream.Write((ushort)itemID);
Stream.Write((byte)Layer.Hair);
if (writeHue)
Stream.Write((short)hue);
}
if (beheld.FacialHairItemID > 0)
if (m_DupedLayers[(int)Layer.FacialHair] != m_Version)
{
m_DupedLayers[(int)Layer.FacialHair] = m_Version;
hue = beheld.FacialHairHue;
if (beheld.SolidHueOverride >= 0)
hue = beheld.SolidHueOverride;
var itemID = beheld.FacialHairItemID & 0x7FFF;
var writeHue = hue != 0;
if (writeHue)
itemID |= 0x8000;
Stream.Write(FacialHairInfo.FakeSerial(beheld));
Stream.Write((ushort)itemID);
Stream.Write((byte)Layer.FacialHair);
if (writeHue)
Stream.Write((short)hue);
}
Stream.Write(0); // terminate
}
}
// Pre-7.0.0.0 Mobile Incoming
public sealed class MobileIncomingOld : Packet
{
private static readonly ThreadLocal<int[]> m_DupedLayersTL = new ThreadLocal<int[]>(() => { return new int[256]; });
private static readonly ThreadLocal<int> m_VersionTL = new ThreadLocal<int>();
public MobileIncomingOld(Mobile beholder, Mobile beheld) : base(0x78)
{
var m_Version = ++m_VersionTL.Value;
var m_DupedLayers = m_DupedLayersTL.Value;
var eq = beheld.Items;
var count = eq.Count;
if (beheld.HairItemID > 0)
count++;
if (beheld.FacialHairItemID > 0)
count++;
EnsureCapacity(23 + count * 9);
var hue = beheld.Hue;
if (beheld.SolidHueOverride >= 0)
hue = beheld.SolidHueOverride;
Stream.Write(beheld.Serial);
Stream.Write((short)beheld.Body);
Stream.Write((short)beheld.X);
Stream.Write((short)beheld.Y);
Stream.Write((sbyte)beheld.Z);
Stream.Write((byte)beheld.Direction);
Stream.Write((short)hue);
Stream.Write((byte)beheld.GetOldPacketFlags());
Stream.Write((byte)Notoriety.Compute(beholder, beheld));
for (var i = 0; i < eq.Count; ++i)
{
var item = eq[i];
var layer = (byte)item.Layer;
if (!item.Deleted && beholder.CanSee(item) && m_DupedLayers[layer] != m_Version)
{
m_DupedLayers[layer] = m_Version;
hue = item.Hue;
if (beheld.SolidHueOverride >= 0)
hue = beheld.SolidHueOverride;
var itemID = item.ItemID & 0x7FFF;
var writeHue = hue != 0;
if (writeHue)
itemID |= 0x8000;
Stream.Write(item.Serial);
Stream.Write((ushort)itemID);
Stream.Write(layer);
if (writeHue)
Stream.Write((short)hue);
}
}
if (beheld.HairItemID > 0)
if (m_DupedLayers[(int)Layer.Hair] != m_Version)
{
m_DupedLayers[(int)Layer.Hair] = m_Version;
hue = beheld.HairHue;
if (beheld.SolidHueOverride >= 0)
hue = beheld.SolidHueOverride;
var itemID = beheld.HairItemID & 0x7FFF;
var writeHue = hue != 0;
if (writeHue)
itemID |= 0x8000;
Stream.Write(HairInfo.FakeSerial(beheld));
Stream.Write((ushort)itemID);
Stream.Write((byte)Layer.Hair);
if (writeHue)
Stream.Write((short)hue);
}
if (beheld.FacialHairItemID > 0)
if (m_DupedLayers[(int)Layer.FacialHair] != m_Version)
{
m_DupedLayers[(int)Layer.FacialHair] = m_Version;
hue = beheld.FacialHairHue;
if (beheld.SolidHueOverride >= 0)
hue = beheld.SolidHueOverride;
var itemID = beheld.FacialHairItemID & 0x7FFF;
var writeHue = hue != 0;
if (writeHue)
itemID |= 0x8000;
Stream.Write(FacialHairInfo.FakeSerial(beheld));
Stream.Write((ushort)itemID);
Stream.Write((byte)Layer.FacialHair);
if (writeHue)
Stream.Write((short)hue);
}
Stream.Write(0); // terminate
}
}
}

View file

@ -0,0 +1,103 @@
/*************************************************************************
* ModernUO *
* Copyright (C) 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: MovementPackets.cs - Created: 2020/06/25 - Updated: 2020/06/25 *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
namespace Server.Network
{
public sealed class SpeedControl : Packet
{
public static readonly Packet WalkSpeed = SetStatic(new SpeedControl(2));
public static readonly Packet MountSpeed = SetStatic(new SpeedControl(1));
public static readonly Packet Disable = SetStatic(new SpeedControl(0));
public SpeedControl(int speedControl) : base(0xBF)
{
EnsureCapacity(3);
Stream.Write((short)0x26);
Stream.Write((byte)speedControl);
}
}
/// <summary>
/// Causes the client to walk in a given direction. It does not send a movement request.
/// </summary>
public sealed class MovePlayer : Packet
{
public MovePlayer(Direction d) : base(0x97, 2)
{
Stream.Write((byte)d);
// @4C63B0
}
}
public sealed class MovementRej : Packet
{
public MovementRej(int seq, Mobile m) : base(0x21, 8)
{
Stream.Write((byte)seq);
Stream.Write((short)m.X);
Stream.Write((short)m.Y);
Stream.Write((byte)m.Direction);
Stream.Write((sbyte)m.Z);
}
}
public sealed class MovementAck : Packet
{
private static readonly MovementAck[] m_Cache = new MovementAck[8 * 256];
private MovementAck(int seq, int noto) : base(0x22, 3)
{
Stream.Write((byte)seq);
Stream.Write((byte)noto);
}
public static MovementAck Instantiate(int seq, Mobile m)
{
var noto = Notoriety.Compute(m, m);
var p = m_Cache[noto * seq];
if (p == null)
{
m_Cache[noto * seq] = p = new MovementAck(seq, noto);
p.SetStatic();
}
return p;
}
}
public sealed class NullFastwalkStack : Packet
{
public NullFastwalkStack() : base(0xBF)
{
EnsureCapacity(256);
Stream.Write((short)0x1);
Stream.Write(0x0);
Stream.Write(0x0);
Stream.Write(0x0);
Stream.Write(0x0);
Stream.Write(0x0);
Stream.Write(0x0);
}
}
}

View file

@ -2,7 +2,7 @@
* ModernUO *
* Copyright (C) 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: PlayerPackets.cs - Created: 2020/05/07 - Updated: 2020/05/26 *
* File: PlayerPackets.cs - Created: 2020/05/07 - Updated: 2020/06/25 *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
@ -18,8 +18,20 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
namespace Server.Network
{
public enum LRReason : byte
{
CannotLift = 0,
OutOfRange = 1,
OutOfSight = 2,
TryToSteal = 3,
AreHolding = 4,
Inspecific = 5
}
public sealed class StatLockInfo : Packet
{
public StatLockInfo(Mobile m) : base(0xBF)
@ -37,14 +49,6 @@ namespace Server.Network
}
}
public sealed class ChangeCombatant : Packet
{
public ChangeCombatant(Mobile combatant) : base(0xAA, 5)
{
Stream.Write(combatant?.Serial ?? Serial.Zero);
}
}
public sealed class ChangeUpdateRange : Packet
{
private static readonly ChangeUpdateRange[] m_Cache = new ChangeUpdateRange[0x100];
@ -82,21 +86,6 @@ namespace Server.Network
public static Packet Instantiate(bool dead) => dead ? Dead : Alive;
}
public sealed class SpeedControl : Packet
{
public static readonly Packet WalkSpeed = SetStatic(new SpeedControl(2));
public static readonly Packet MountSpeed = SetStatic(new SpeedControl(1));
public static readonly Packet Disable = SetStatic(new SpeedControl(0));
public SpeedControl(int speedControl) : base(0xBF)
{
EnsureCapacity(3);
Stream.Write((short)0x26);
Stream.Write((byte)speedControl);
}
}
public sealed class ToggleSpecialAbility : Packet
{
public ToggleSpecialAbility(int abilityID, bool active) : base(0xBF)
@ -110,48 +99,6 @@ namespace Server.Network
}
}
public sealed class GlobalLightLevel : Packet
{
private static readonly GlobalLightLevel[] m_Cache = new GlobalLightLevel[0x100];
public GlobalLightLevel(int level) : base(0x4F, 2)
{
Stream.Write((sbyte)level);
}
public static GlobalLightLevel Instantiate(int level)
{
var lvl = (byte)level;
var p = m_Cache[lvl];
if (p == null)
{
m_Cache[lvl] = p = new GlobalLightLevel(level);
p.SetStatic();
}
return p;
}
}
public sealed class PersonalLightLevel : Packet
{
public PersonalLightLevel(Mobile m, int level) : base(0x4E, 6)
{
Stream.Write(m.Serial);
Stream.Write((sbyte)level);
}
}
public sealed class PersonalLightLevelZero : Packet
{
public PersonalLightLevelZero(Mobile m) : base(0x4E, 6)
{
Stream.Write(m.Serial);
Stream.Write((sbyte)0);
}
}
public sealed class DisplayProfile : Packet
{
public DisplayProfile(bool realSerial, Mobile m, string header, string body, string footer) : base(0xB8)
@ -195,61 +142,6 @@ namespace Server.Network
}
}
/// <summary>
/// Causes the client to walk in a given direction. It does not send a movement request.
/// </summary>
public sealed class MovePlayer : Packet
{
public MovePlayer(Direction d) : base(0x97, 2)
{
Stream.Write((byte)d);
// @4C63B0
}
}
public sealed class SetWarMode : Packet
{
public static readonly Packet InWarMode = SetStatic(new SetWarMode(true));
public static readonly Packet InPeaceMode = SetStatic(new SetWarMode(false));
public SetWarMode(bool mode) : base(0x72, 5)
{
Stream.Write(mode);
Stream.Write((byte)0x00);
Stream.Write((byte)0x32);
Stream.Write((byte)0x00);
// m_Stream.Fill();
}
public static Packet Instantiate(bool mode) => mode ? InWarMode : InPeaceMode;
}
public sealed class Swing : Packet
{
public Swing(int flag, Mobile attacker, Mobile defender) : base(0x2F, 10)
{
Stream.Write((byte)flag);
Stream.Write(attacker.Serial);
Stream.Write(defender.Serial);
}
}
public sealed class NullFastwalkStack : Packet
{
public NullFastwalkStack() : base(0xBF)
{
EnsureCapacity(256);
Stream.Write((short)0x1);
Stream.Write(0x0);
Stream.Write(0x0);
Stream.Write(0x0);
Stream.Write(0x0);
Stream.Write(0x0);
Stream.Write(0x0);
}
}
public sealed class RemoveEntity : Packet
{
public RemoveEntity(IEntity entity) : base(0x1D, 5)
@ -358,8 +250,7 @@ namespace Server.Network
public sealed class SeasonChange : Packet
{
private static readonly SeasonChange[][] m_Cache = new SeasonChange[][]
{
private static readonly SeasonChange[][] m_Cache = {
new SeasonChange[2],
new SeasonChange[2],
new SeasonChange[2],
@ -461,4 +352,76 @@ namespace Server.Network
return p;
}
}
public sealed class ScrollMessage : Packet
{
public ScrollMessage(int type, int tip, string text) : base(0xA6)
{
text ??= "";
EnsureCapacity(10 + text.Length);
Stream.Write((byte)type);
Stream.Write(tip);
Stream.Write((ushort)text.Length);
Stream.WriteAsciiFixed(text, text.Length);
}
}
public sealed class CurrentTime : Packet
{
public CurrentTime() : base(0x5B, 4)
{
var now = DateTime.UtcNow;
Stream.Write((byte)now.Hour);
Stream.Write((byte)now.Minute);
Stream.Write((byte)now.Second);
}
}
public sealed class PathfindMessage : Packet
{
public PathfindMessage(IPoint3D p) : base(0x38, 7)
{
Stream.Write((short)p.X);
Stream.Write((short)p.Y);
Stream.Write((short)p.Z);
}
}
public sealed class PingAck : Packet
{
private static readonly PingAck[] m_Cache = new PingAck[0x100];
public PingAck(byte ping) : base(0x73, 2)
{
Stream.Write(ping);
}
public static PingAck Instantiate(byte ping)
{
var p = m_Cache[ping];
if (p == null)
{
m_Cache[ping] = p = new PingAck(ping);
p.SetStatic();
}
return p;
}
}
public sealed class ClearWeaponAbility : Packet
{
public static readonly Packet Instance = SetStatic(new ClearWeaponAbility());
public ClearWeaponAbility() : base(0xBF)
{
EnsureCapacity(5);
Stream.Write((short)0x21);
}
}
}