Creates more tests for outgoing packets (#165)

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Kamron Batman 2020-06-26 12:04:29 -07:00 • committed by GitHub
parent d76d60d900
commit 24b1a579f4
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32 changed files with 2321 additions and 1488 deletions

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@ -2,7 +2,7 @@
* ModernUO *
* Copyright (C) 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: PlayerPackets.cs - Created: 2020/05/07 - Updated: 2020/05/26 *
* File: PlayerPackets.cs - Created: 2020/05/07 - Updated: 2020/06/25 *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
@ -18,8 +18,20 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
namespace Server.Network
{
public enum LRReason : byte
{
CannotLift = 0,
OutOfRange = 1,
OutOfSight = 2,
TryToSteal = 3,
AreHolding = 4,
Inspecific = 5
}
public sealed class StatLockInfo : Packet
{
public StatLockInfo(Mobile m) : base(0xBF)
@ -37,14 +49,6 @@ namespace Server.Network
}
}
public sealed class ChangeCombatant : Packet
{
public ChangeCombatant(Mobile combatant) : base(0xAA, 5)
{
Stream.Write(combatant?.Serial ?? Serial.Zero);
}
}
public sealed class ChangeUpdateRange : Packet
{
private static readonly ChangeUpdateRange[] m_Cache = new ChangeUpdateRange[0x100];
@ -82,21 +86,6 @@ namespace Server.Network
public static Packet Instantiate(bool dead) => dead ? Dead : Alive;
}
public sealed class SpeedControl : Packet
{
public static readonly Packet WalkSpeed = SetStatic(new SpeedControl(2));
public static readonly Packet MountSpeed = SetStatic(new SpeedControl(1));
public static readonly Packet Disable = SetStatic(new SpeedControl(0));
public SpeedControl(int speedControl) : base(0xBF)
{
EnsureCapacity(3);
Stream.Write((short)0x26);
Stream.Write((byte)speedControl);
}
}
public sealed class ToggleSpecialAbility : Packet
{
public ToggleSpecialAbility(int abilityID, bool active) : base(0xBF)
@ -110,48 +99,6 @@ namespace Server.Network
}
}
public sealed class GlobalLightLevel : Packet
{
private static readonly GlobalLightLevel[] m_Cache = new GlobalLightLevel[0x100];
public GlobalLightLevel(int level) : base(0x4F, 2)
{
Stream.Write((sbyte)level);
}
public static GlobalLightLevel Instantiate(int level)
{
var lvl = (byte)level;
var p = m_Cache[lvl];
if (p == null)
{
m_Cache[lvl] = p = new GlobalLightLevel(level);
p.SetStatic();
}
return p;
}
}
public sealed class PersonalLightLevel : Packet
{
public PersonalLightLevel(Mobile m, int level) : base(0x4E, 6)
{
Stream.Write(m.Serial);
Stream.Write((sbyte)level);
}
}
public sealed class PersonalLightLevelZero : Packet
{
public PersonalLightLevelZero(Mobile m) : base(0x4E, 6)
{
Stream.Write(m.Serial);
Stream.Write((sbyte)0);
}
}
public sealed class DisplayProfile : Packet
{
public DisplayProfile(bool realSerial, Mobile m, string header, string body, string footer) : base(0xB8)
@ -195,61 +142,6 @@ namespace Server.Network
}
}
/// <summary>
/// Causes the client to walk in a given direction. It does not send a movement request.
/// </summary>
public sealed class MovePlayer : Packet
{
public MovePlayer(Direction d) : base(0x97, 2)
{
Stream.Write((byte)d);
// @4C63B0
}
}
public sealed class SetWarMode : Packet
{
public static readonly Packet InWarMode = SetStatic(new SetWarMode(true));
public static readonly Packet InPeaceMode = SetStatic(new SetWarMode(false));
public SetWarMode(bool mode) : base(0x72, 5)
{
Stream.Write(mode);
Stream.Write((byte)0x00);
Stream.Write((byte)0x32);
Stream.Write((byte)0x00);
// m_Stream.Fill();
}
public static Packet Instantiate(bool mode) => mode ? InWarMode : InPeaceMode;
}
public sealed class Swing : Packet
{
public Swing(int flag, Mobile attacker, Mobile defender) : base(0x2F, 10)
{
Stream.Write((byte)flag);
Stream.Write(attacker.Serial);
Stream.Write(defender.Serial);
}
}
public sealed class NullFastwalkStack : Packet
{
public NullFastwalkStack() : base(0xBF)
{
EnsureCapacity(256);
Stream.Write((short)0x1);
Stream.Write(0x0);
Stream.Write(0x0);
Stream.Write(0x0);
Stream.Write(0x0);
Stream.Write(0x0);
Stream.Write(0x0);
}
}
public sealed class RemoveEntity : Packet
{
public RemoveEntity(IEntity entity) : base(0x1D, 5)
@ -358,8 +250,7 @@ namespace Server.Network
public sealed class SeasonChange : Packet
{
private static readonly SeasonChange[][] m_Cache = new SeasonChange[][]
{
private static readonly SeasonChange[][] m_Cache = {
new SeasonChange[2],
new SeasonChange[2],
new SeasonChange[2],
@ -461,4 +352,76 @@ namespace Server.Network
return p;
}
}
public sealed class ScrollMessage : Packet
{
public ScrollMessage(int type, int tip, string text) : base(0xA6)
{
text ??= "";
EnsureCapacity(10 + text.Length);
Stream.Write((byte)type);
Stream.Write(tip);
Stream.Write((ushort)text.Length);
Stream.WriteAsciiFixed(text, text.Length);
}
}
public sealed class CurrentTime : Packet
{
public CurrentTime() : base(0x5B, 4)
{
var now = DateTime.UtcNow;
Stream.Write((byte)now.Hour);
Stream.Write((byte)now.Minute);
Stream.Write((byte)now.Second);
}
}
public sealed class PathfindMessage : Packet
{
public PathfindMessage(IPoint3D p) : base(0x38, 7)
{
Stream.Write((short)p.X);
Stream.Write((short)p.Y);
Stream.Write((short)p.Z);
}
}
public sealed class PingAck : Packet
{
private static readonly PingAck[] m_Cache = new PingAck[0x100];
public PingAck(byte ping) : base(0x73, 2)
{
Stream.Write(ping);
}
public static PingAck Instantiate(byte ping)
{
var p = m_Cache[ping];
if (p == null)
{
m_Cache[ping] = p = new PingAck(ping);
p.SetStatic();
}
return p;
}
}
public sealed class ClearWeaponAbility : Packet
{
public static readonly Packet Instance = SetStatic(new ClearWeaponAbility());
public ClearWeaponAbility() : base(0xBF)
{
EnsureCapacity(5);
Stream.Write((short)0x21);
}
}
}